Thank god dude this is exactly what I needed, I'm just starting off and animating is just too difficult. Being able to retarget these to more complex rigs allows me to do so much more with my time and accomplish more with my projects. Thanks again.
Thats literally what I was searching. Appreciate it man. I just created a full on iron man IK rig with constraints and all. Just wanted to animate the rig quickly.
I think I've never learned so much from any tutorial before (and I've been using Blender for years but I've never stopped to properly learn rigging like I should). Thank you, awesome work
I wish Blender implemented this by default, Its so useful. I don't like when great tools are plugins because with time they might end up not maintained inaccessible or simply no longer compatible with the latest Blender version.
When importing mocap from mixamo or other sources, if the Rig comes in weird like that, try reimporting it with the automatically fix rotations checkbox applied in the blender import settings.
Nice, just what I needed! Small edit: you didn't tell people how to install the Rokoko plugin, which doesn't describe it on their page either. Also, it requires an account. I recommend bypassing that by changing the code to "logged_in = True".
Hey dude, I retargered animations over to the exact same carbon copy of the skeleton and now the animation is bouncing all over the place, this only happens to one of the animations, you have any idea why?
really cool video and good explanation. I tried this to transfer FPS arms animations from one rig to another. But it does no work at all (arms are at the complete wrong spots, fingers doing some wild movements in all directions etc). Even tho the bonelist looks good and I've assigned almost all bones that were not recognized automatically. I can't change the target rig, as it needs specific bones, bone names etc for the game. what can I do? does anybody know of a good way to retarget FPS animations? tahnks!
I have a very challenging question I have a moose that has both IP animation and RM that I bought online only thing is for unreal the RM does not works its there but none working this is what the seller told me ( Hello! Unfortunately, to work in UE4, you need to redo the animation of the root movement in the original Blender3D file There is no other way to fix it.) would any one know how to fix? would be very helpful.
It seems easy, but many time Rokoko make it a mess even if both the models have identical Armature. And you can not make it right what ever you do. Though Im not sure if the problem is with Blender or Rokoko addon .
Hi guys, I have one question, maybe someone can save my life : I'm making a wood box model for a client, he wants to integrate the model in a Dota mod throught Source Engine 2. This is an animated woodbox with a cell fracture. Apparently armature and bones are needed to make the animation work on this engine. It doesn't make sense to me to create bones for each individual pieces but anyway : is there a way to create and link bones from the cell fracture animation in Blender ? Or do i have to do everything by hand ? Thank you very much by advance
Quick question: So when I retarget the animation my model deforms and stretches completely. Any idea what’s causing this and how to fix it? I thinks it may have something to do with the armature modifiers but not completely sure. Greats video and explanation by the way! edit: ok I found what the problem was, basically all I had to do was transfer the weights from the original mesh as well as the armature.
quick question, the rokoko live addon is for free but I still do need to pay for rokoko studio to use it, right? edit: nevermind you just have to log in to rokoko live inside of blender after creating an account, I thought you had to enable it inside of rokoko studio where it is locked as premium content
Nice tutorial, how can i get a minifigur working, i'm currently using studio2.0 to convert lego minifigur and input to blender but i have a problem with it named "clutch power", so if someone know what i'm supposed to do, your help is welcome.
Question to anyone here, I downloaded a character with rig but whenever I load the .blend file the body is off to the side doing it's own thing and the rest is stuck in it's pose while the rig is in the t pose. Would clearing out the vertex groups and reassign them as seen in the video? I'm still new and any advice is welcome 😁
I added anims for a gmod model that I imported,but the animation has some problems with the legs,I selected the bones and all,but the legs move kinda weird,is there any fix for this? It's only a legs problem,the rest works fine
Thank god dude this is exactly what I needed, I'm just starting off and animating is just too difficult. Being able to retarget these to more complex rigs allows me to do so much more with my time and accomplish more with my projects. Thanks again.
Thats literally what I was searching. Appreciate it man. I just created a full on iron man IK rig with constraints and all. Just wanted to animate the rig quickly.
Yes bro you are right ❤️
Had no idea you could edit a metarig like that and not get a billion errors, that alone makes this video worth it
I searched a tutorial like this for 6 hours straight. Thank you so much :)!
I think I've never learned so much from any tutorial before (and I've been using Blender for years but I've never stopped to properly learn rigging like I should). Thank you, awesome work
Thanks dude. This relieved my pain
It worked I've been searching for a solution for 2 days. Thanks a lot
Literally what I need for this commission I’m working on!!
there's even more useful stuff in this than I thought I would find here :)
I wish Blender implemented this by default, Its so useful. I don't like when great tools are plugins because with time they might end up not maintained inaccessible or simply no longer compatible with the latest Blender version.
That Rokoko plug in is suddenly really popular.
I going to try retarget to the Rigify generated rig.
When importing mocap from mixamo or other sources, if the Rig comes in weird like that, try reimporting it with the automatically fix rotations checkbox applied in the blender import settings.
Holy moly exactly what i needed. Thank you so much brother!
This is fantastic, much thanks for making it!
Great tutorial! Exactly was I was looking for being new to blender, thank you very much!
listening to your voice made me fall a sleep (not saying your voice bad or anything)🙂
Wish you would have showed us how to bake it or export it, I'm kind of lost as to what I should do now
thanks a lot i was looking for something like this, and finally I´ve founded it, it also works with bvh :)
I cannot thank you enough for this video man !!!! SUbbed
Still really helpful to this day :D thanks aloooooooooot
Awesome video - This is just what I needed for my current project!
thank you so much for sharing your wisdom
Great tutorial, to the point and easily understandable 👍
ur a legit god
nice explanation!!
Fantastic tutorial! Thanks so much for this
😆Really nice, so nice in fact I use this tutorial to make and upload for CG trader to sell...thank you!😀
thanks for that,i wanted to port gangnam style to a game lol
How do you retarget with a root bone? I can't seem to get Location to transfer to the pelvis/hips, only the root has Location
You're a godsend.
Good tutorial, although I have a problem: the animation of the arms goes wrong. If you could give me the solution I would be grateful.
Great tutorial like it I put for this sub
Thank you so much!
very helpful
SUPER helpful. Thanks so much!
Nice, just what I needed! Small edit: you didn't tell people how to install the Rokoko plugin, which doesn't describe it on their page either.
Also, it requires an account. I recommend bypassing that by changing the code to "logged_in = True".
How do I do that
Graças, from Brazil
complicated method and structure
Help how do I fix rokoko duplicate target bone entries
Can this work for the epic fig rig. Or is it a handmade rig thing only?
Thanks alot for this add-on ,,,🙏🏻🙏🏻🙏🏻🙏🏻
Rokoko still splits my character in to pierce after i try to retarget... even with limits on :(
Hey dude, I retargered animations over to the exact same carbon copy of the skeleton and now the animation is bouncing all over the place, this only happens to one of the animations, you have any idea why?
this addon doesnt work and just crashes whe ntrying to retarget
My Character is not exactly doing what he should do. The arms are gonna be crazy. How can I fix it?
Thanks for the tutorial but wen itried this 2 bones was repositioned after retargetting
can i get help? i keep getting errors when i install the Rokoko Addon.
I ALWAYS THOUGHT THE HANDS WERE SUPPOSED TO BE CURVED SIDE UP
This doesnt work for me and im using an armature thats reimported
really cool video and good explanation. I tried this to transfer FPS arms animations from one rig to another. But it does no work at all (arms are at the complete wrong spots, fingers doing some wild movements in all directions etc). Even tho the bonelist looks good and I've assigned almost all bones that were not recognized automatically. I can't change the target rig, as it needs specific bones, bone names etc for the game. what can I do? does anybody know of a good way to retarget FPS animations? tahnks!
any alternatives without requirements to login and stuff?
How can more than one animation be added to the rig? thanks nice video!
Thank you
I have a very challenging question I have a moose that has both IP animation and RM that I bought online only thing is for unreal the RM does not works its there but none working this is what the seller told me ( Hello! Unfortunately, to work in UE4, you need to redo the animation of the root movement in the original Blender3D file There is no other way to fix it.) would any one know how to fix? would be very helpful.
Did not load in Blender 3.6.1
Retargeting toolbox isn't there
It seems easy, but many time Rokoko make it a mess even if both the models have identical Armature. And you can not make it right what ever you do. Though Im not sure if the problem is with Blender or Rokoko addon .
Did u find any solutions for it yet?
How toninstall rokoko addons?
Hi guys, I have one question, maybe someone can save my life : I'm making a wood box model for a client, he wants to integrate the model in a Dota mod throught Source Engine 2.
This is an animated woodbox with a cell fracture. Apparently armature and bones are needed to make the animation work on this engine. It doesn't make sense to me to create bones for each individual pieces but anyway : is there a way to create and link bones from the cell fracture animation in Blender ? Or do i have to do everything by hand ? Thank you very much by advance
great video thanks.
Quick question: So when I retarget the animation my model deforms and stretches completely. Any idea what’s causing this and how to fix it? I thinks it may have something to do with the armature modifiers but not completely sure. Greats video and explanation by the way! edit: ok I found what the problem was, basically all I had to do was transfer the weights from the original mesh as well as the armature.
Try Ctrl+A and apply scale after creating the rigify rig
Can you explain in details how you did it?
How would this work with FPS viewmodels?
quick question, the rokoko live addon is for free but I still do need to pay for rokoko studio to use it, right?
edit: nevermind you just have to log in to rokoko live inside of blender after creating an account, I thought you had to enable it inside of rokoko studio where it is locked as premium content
thank you i was having trouble with this too
How do I rename Bones on Mac OS? F12 doesnt work
F2
gold
Getting no joy whatsoever installing that plugin. Getting errors attempting to activate it on pretty much any version of Blender 2.80 and up. :-(
Press F12? F12 renders the image for me.
Thanks! very useful
Nice tutorial, how can i get a minifigur working, i'm currently using studio2.0 to convert lego minifigur and input to blender but i have a problem with it named "clutch power", so if someone know what i'm supposed to do, your help is welcome.
Hi, I have never worked with studio 2.0. IF you want a lego figure I would suggest Mecabricks because I know it works.
@@JonathanKron i have solved my problem but thanks for the answer.
Awesome 😊😎✨
my rig just dissapered
Question to anyone here, I downloaded a character with rig but whenever I load the .blend file the body is off to the side doing it's own thing and the rest is stuck in it's pose while the rig is in the t pose. Would clearing out the vertex groups and reassign them as seen in the video? I'm still new and any advice is welcome 😁
im traing to mrigrate some generic animations to a rigify rig i have here and it makes all deformed :S is it causes im pointing to the IK ??
I added anims for a gmod model that I imported,but the animation has some problems with the legs,I selected the bones and all,but the legs move kinda weird,is there any fix for this? It's only a legs problem,the rest works fine
thank you ❤❤❤
good video.Could you tell me how to delete bones please? much appreciated
will it be able to retarget mr mannequin addons rig ?
Wounder if I can retarget Mr manniquien animations to a rigified armature if so yess
This techniques doesn't really work well with "IK" bones. It deforms them alot
why rokoko is asking me an account ?
ay bro cool vid, next time speak up i can barely understand you
Thanks and yes I will keep the loudness in mind next time :)