Pillbox Colliders and Player Controllers | Coding a 2D Game Engine in Java #49

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  • čas přidán 20. 05. 2024
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    In this episode I go over how to make a pillbox collider using circle colliders and box colliders (or fixtures) in Box2D. Then I talk about how to start building the player controller. I go over how to create a fake velocity and acceleration to give the player controller a fine level of control while still being able to use Box2D to handle all collisions.
    Code: github.com/codingminecraft/Ma...
    0:00 Intro
    1:09 Setting up Contact Listener
    2:04 Rationale for Pillbox Collider
    3:24 Coding Pillbox Collider
    11:05 Modifying Physics Wrapper
    12:29 Finishing Pillbox Collider Component
    13:65 Updating Mario Prefab
    20:10 Fixing State Machine Bugs
    21:57 Adding Debug Drawing for Circle Colliders
    22:28 Adding Prefabs to Basic Blocks
    25:03 Fixing Physics Bug
    25:49 Coding the Player Controller
    36:02 Fixing State Machine Triggers
    37:37 Adding Friction
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    Website: ambrosiogabe.github.io/
    Github: github.com/ambrosiogabe
    Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
    My Recommended Game Engine Books:
    Game Engine Architecture: www.gameenginebook.com/
    Game Physics Cookbook (Read this before the next physics book): www.amazon.com/Game-Physics-C...
    Game Physics (Ian Millington): www.amazon.com/Game-Physics-E...
    Game Programming Patterns (Free): gameprogrammingpatterns.com/
    My Recommended Beginning Game Programming Books:
    JavaScript Game Design: www.apress.com/gp/book/978143...
    My Recommended Java Books:
    Data Structures/Algorithms: www.amazon.com/Data-Structure...
    LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-g...

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