Bloodborne PSX: Recreating Bloodborne as a PlayStation One Game | Noclip

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  • čas přidán 19. 06. 2024
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    We talk to Lilith Walther about her fan project to de-make Bloodborne to look like a classic PlayStation One title.
    Noclip's work is 100% crowdfunded.
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    Edited by Jeremy Jayne
    Filmed by Jeremy Jayne
    Produced by Danny O'Dwyer
    Gameplay Capture by Frank Howley
    0:00 - Intro
    1:21 - Origins of a Demake
    7:22 - Early Systems
    13:28 - 90s Game Design
    19:55 - New Content
    25:00 - Gilbert's Estate
    31:50 - The Hype Train
    35:58 - Legal Concerns
    38:12 - Bloodborne Kart!
    41:05 - Credits
  • Hry

Komentáře • 1,1K

  • @NoclipDocs
    @NoclipDocs  Před rokem +259

    You can download and play Bloodborne PSX for free right here: b0tster.itch.io/bbpsx
    Got any other fan projects you'd like to see us cover? We're always open to pitches.

    • @JoonasSariola
      @JoonasSariola Před rokem +5

      Enderal: Forgotten Stories

    • @doz592
      @doz592 Před rokem +6

      You definitely need to cover Sonic Robo Blast 2. That game has been over 2 decades in the making to bring together a full Sonic game in a completely overhauled version of the Doom 2 engine.

    • @volf8915
      @volf8915 Před rokem +4

      Please consider the RE4 HD Project

    • @dehumanized93
      @dehumanized93 Před rokem +2

      The Dark Mod.

    • @arpkahn670
      @arpkahn670 Před rokem +2

      It'd be awesome to see more videos on fan games like this

  • @Schurik
    @Schurik Před rokem +525

    This type of shop talk is exactly what i come to noclip for. Outstanding video.

    • @iWhisperASMR
      @iWhisperASMR Před rokem +3

      I have worked in actual game companies, and never heard anyone talk like this with such great creative perspective. This is insane. An invincible monster chasing you through loading screens is already the step above FROM SOFTWARE. FROM are creative people, but they focus more on cool looking boss fight not expanding game conventions. They like to define their brand.
      Also Winter Lantern enemies were on of the best, and they like throw them away instantly. You can do a whole game with them.

  • @franciscofarias6385
    @franciscofarias6385 Před rokem +677

    The thing she said about keys was so insightful. That's true, there's a lot of fun being removed when polishing a game, and that was a great example.

  • @konverzny
    @konverzny Před rokem +146

    The dev has very contagious positive attitude. I expected to just skip through this video, but I sat down and watched the entire thing. The enjoyment Lilith Walther had with this project and her love for the medium made me smile. I also agree with the philosophy to release the code and let it live. When Carmack came up with the idea to release Doom source code, they called him crazy. It was the best decision ever, Doom is still alive and the community is creating crazy projects. For example Ashes Afterglow is a what if Doom but it's a horror Stalker full game and it's completely free, no strings attached.

    • @nisnast
      @nisnast Před rokem

      And Selaco is "what if Doom was also F.E.A.R.?"

  • @The_RedVIII
    @The_RedVIII Před rokem +813

    This demake is so impressive. It really looks and feels like one of the best PS1 games never made. I really hope Lilith will make an original game in this old school design and actually make money from it.

    • @RuberEaglenest
      @RuberEaglenest Před rokem +21

      Exactly my thoughts. I hope she ends that cyberpunk game, and she can make a soulsbourne own thing. Something original in world, lore, etc. That would be awesome!

    • @emulation2369
      @emulation2369 Před rokem

      Nightmare Creatures still looks better

    • @Nitidus
      @Nitidus Před rokem +8

      I wish it was an actual PS1 game and not a lookalike for PC so that it could be played on emulators on a PS Vita, Nintendo Switch, on a phone or on an actual PlayStation (there must be PS1 emulation for hacked PS3s, right?). But that's impossible, of course. I guess you couldn't compile it for PS1 anyways since the tools are proprietary. Still, this project is a work of art! Absolutely awesome.

    • @inxe8
      @inxe8 Před rokem +7

      @@Nitidus Exactly. I find the whole idea of replicating the look and feel of vintage hardware using modern tech defeats the purpose. Its not like PS1 hardware and dev tools no longer exist, so why not at least try to do it for real?
      To me it betrays a lack of respect for those of us who actually worked on the system back in the day, because its circumventing the restrictions and the challenges we had to overcome. Games looked like that back in the day not out of incompetence or ignorance, its kinda grating to see people turn it into a pose.

    • @jameshelliwell3876
      @jameshelliwell3876 Před rokem +32

      This is a really dumb take. People are making games in older styles because they like it, I don't know if you've heard of that, liking things.

  • @SnowPeaGames
    @SnowPeaGames Před rokem +309

    I was going to be contrarian when she was talking about how things don't necessarily get better over time overall with videogames but then she mentioned couch co-op and I zipped my fool mouth.

    • @TheMoodyJooz
      @TheMoodyJooz Před rokem +13

      *he

    • @DJ-fn9zk
      @DJ-fn9zk Před rokem +1

      @@TheMoodyJooz nope your incorrect

    • @maaaa_teus
      @maaaa_teus Před rokem +1

      @@TheMoodyJooz get better, dude.

    • @nadaroule
      @nadaroule Před rokem +1

      @@TheMoodyJooz ***SHE dont be fucking weird

    • @nadaroule
      @nadaroule Před rokem +65

      @@TheMoodyJoozmiss me w/ the idiocy

  • @javier10541
    @javier10541 Před rokem +1094

    Love the way that Lilith Walker looks like the concept of "Recreating Bloodborne as a PlayStation One Game" made into human form

    • @scruffmutt
      @scruffmutt Před rokem +125

      I love when people look exactly like their art

    • @RogueXV
      @RogueXV Před rokem +1

      I agree dude looks fucking weird

    • @logangabold3604
      @logangabold3604 Před rokem +27

      Truly embodies their art. Really fuckin awesome

    • @jakestocker4854
      @jakestocker4854 Před rokem +179

      @@agoodun wow, so brave and edgy of you to call them a he.

    • @jakestocker4854
      @jakestocker4854 Před rokem +1

      @@agoodun first off them has never exclusively referred to multiple people, just further exposing yourself as a dipshit on that one, and again sooo cool and edgy of you dude

  • @isaiahlem
    @isaiahlem Před rokem +89

    The decision to flip Yharnam around and end with a new unique boss encounter was a bold one that really paid off. It really makes this project so much more than a fan made homage. The fight with Gilbert is so good I wish it was in the original game. It completely fits thematically.

  • @Leigh_Bailey
    @Leigh_Bailey Před rokem +212

    I was just desperately looking for something to watch when this popped up. Amazing timing!

    • @NoclipDocs
      @NoclipDocs  Před rokem +52

      Hah, nice. We're a small team but we work as fast as we can! :)

    • @chadhardt6136
      @chadhardt6136 Před rokem +2

      Same, just finished cooking something

    • @Leigh_Bailey
      @Leigh_Bailey Před rokem +2

      @@NoclipDocs every video is worth the wait :)

    • @HShango
      @HShango Před rokem

      Same here ha

  • @zakugour2677
    @zakugour2677 Před rokem +76

    "its not a souls game until you fight some old guy while a sad piano play right?" so truee 🤣🤣

  • @arsnakehert
    @arsnakehert Před rokem +293

    "I think we quality of life'd all the fun away from key systems"
    Oh, what a quote, absolutely agree lol

    • @MerryMac1000
      @MerryMac1000 Před rokem +18

      Definitely! The thought had never occurred until she said it and now I'm running through games/sequels I've played and some things are sticking out now.
      Turns out I do miss keys.

    • @baalgar5530
      @baalgar5530 Před rokem +9

      Never thought of it like that, great quote

    • @TheMoodyJooz
      @TheMoodyJooz Před rokem

      @@MerryMac1000 *he

    • @MerryMac1000
      @MerryMac1000 Před rokem +23

      @@TheMoodyJooz
      I'm so offended, I may never recover.
      I find it bizarre you took the time to respond to a 2 month old comment. And even more depressingly, I'm sure you replied to many other comments too.
      Thank you for your service.

    • @TheMoodyJooz
      @TheMoodyJooz Před rokem +2

      @@MerryMac1000 Omg, a TWO MONTH OLD COMMENT? Quick, you better delete that, since people can still read it and respond to it. Not sure if you know how that works.

  • @SoIDontUploadMuch
    @SoIDontUploadMuch Před rokem +718

    The person who's making the Bloodborne PS1 demake looks exactly you'd expect a person who's making a Bloodborne PS1 demake to look like.

    • @pavma7
      @pavma7 Před rokem +156

      Yup I also chuckled when I saw her.

    • @sss1029
      @sss1029 Před rokem +94

      @@pavma7 him

    • @Lomaxxx53
      @Lomaxxx53 Před rokem +261

      @@sss1029 mald

    • @RamoneKemono
      @RamoneKemono Před rokem +249

      @@sss1029 cope and seeth

    • @sss1029
      @sss1029 Před rokem +1

      @@Lomaxxx53 why would i be upset over a mentally ill person? Dilate

  • @MrGreatDane
    @MrGreatDane Před rokem +176

    as a lifelong gamer almost (51y), I wanna say my thanks; to Lilith for making this truly awesome original take on the Bloodborne game and to Noclip ofc for also letting us, without enough money to spare, watch this doku for free!. Happy Gaming from Denmark :D

  • @amiller555
    @amiller555 Před rokem +109

    as someone who's favorite video game is also bloodborne, was massively touched by LittleBigPlanet as a child, and downloaded this demake to play later having no idea the scope of it, I wanna be lilith when I grow up.

    • @DestroyerApollyon
      @DestroyerApollyon Před rokem +1

      @@jaykelley103 The fuck is that supposed to mean? Lilith does look like a woman, she's prettier than me.

  • @MegaCygnusX1
    @MegaCygnusX1 Před rokem +149

    I had no idea Ranni the Witch was behind the Bloodborne demake. Amazing.

    • @shellnut
      @shellnut Před rokem

      you're famous

    • @pedroscoponi4905
      @pedroscoponi4905 Před rokem +6

      We thought Ranni was already in her goth phase living as a little doll with four arms, but clearly she had only just begun 😂

  • @VeraTR909
    @VeraTR909 Před rokem +87

    What a cool project, way more creative than a remake IMO. Really captured both the PS1 and the original game 'feel' very well.

  • @hoodwinkedfool
    @hoodwinkedfool Před rokem +88

    This has to be my favorite NoClip video yet. Lilith is such a delight and it’s awesome to hear her talk shop

    • @CricetoFunni
      @CricetoFunni Před rokem +13

      ​@@KMS_Admiral_Hipper looks like _someone_ really wants attention in a youtube comments section for......
      some......f*ckin reason?

  • @b0tster
    @b0tster Před rokem +195

    oh heck yeag! 😁

  • @DreamcastGuy
    @DreamcastGuy Před rokem +76

    SOOOOOO GOOOD! Legit glad this video exists and that Lillith graced us with such a perfect demake!

  • @bennovack2812
    @bennovack2812 Před rokem +33

    This is PEAK Noclip, thanks so much for this! I learned a TON about PS1 game design and limitations from this, and Lillith's passion is infectious and amazing. More of this please!

  • @adamskylark
    @adamskylark Před rokem +69

    This was fantastic. I'm so glad you've showcased Lilith's work and creative mind, I'll certainly be following her future projects

  • @steelknight2000
    @steelknight2000 Před rokem +234

    Didn't think she would be a living Bloodborne character herself! (I love it!)

    • @davimelo9181
      @davimelo9181 Před rokem +8

      Lol indeed

    • @CoinMatze
      @CoinMatze Před rokem

      @@ArkanceloAutore You don't get to designate someone else's pronouns, dingus!

    • @TheMoodyJooz
      @TheMoodyJooz Před rokem +6

      *he

    • @quantumblur_3145
      @quantumblur_3145 Před rokem +10

      ​@@TheMoodyJooz scrolling through your post history here is like watching the joker laugh if he was very slow

    • @TheMoodyJooz
      @TheMoodyJooz Před rokem

      @@quantumblur_3145 mirrors make troons suicidal

  • @DarshUK1
    @DarshUK1 Před rokem +10

    great interview, always love it when smaller/indie projects get attention from larger channels.

  • @Seritias
    @Seritias Před rokem +95

    I'm really thankful to Bloodborne PSX because I gave the original BB a shot once years ago, didn't enjoy it at the time and wrote off Soulsbornes entirely. Then I watched someone stream BB PSX, had a blast, played it and then the original and a bunch of other Soulsbornes all because the demake was just that well made

    • @joshmay2944
      @joshmay2944 Před rokem +14

      That's amazing. I hope the dev knows how much her work means to people!

    • @majora_90
      @majora_90 Před rokem +7

      And that’s why it’s stupid of developers to take these down

  • @whatTheFup
    @whatTheFup Před rokem +26

    Loved my playthrough of this demake, it somehow felt nostalgic. Lillith is now currently working on the BB Kart, looking forward to that

  • @enraikow6109
    @enraikow6109 Před rokem +7

    My 10yo laptop that was quite literally picked from my grandma's garden of spuds (she used the money she got from selling the potatoes to buy it):
    "Finally, something more my size."

  • @maaaa_teus
    @maaaa_teus Před rokem +101

    Beast Gilbert boss fight was pure gold! A bunch of amazing concepts indeed

  • @peppage
    @peppage Před rokem +194

    It was really interesting to see how Lilith's process for using Blender, must have taking so much time and love to recreate everything

    • @isaiahlem
      @isaiahlem Před rokem +16

      Just the idea of watching a video to record stat changes for every level so she can recreate the leveling system is insane.

  • @jake.klusewitz
    @jake.klusewitz Před rokem +7

    Wow - This was one of the coolest NoClip docs I’ve seen! Would love to see more development of indie projects 👍

  • @Morraak
    @Morraak Před rokem +54

    So cool and creative that someone actually made this, and pretty cool of Fromsoftware/Sony to allow it to exist.

    • @RogueXV
      @RogueXV Před rokem +1

      Let's be real. They aren't allowing this. The moment this gets released it will get taken down

    • @BisectedBrioche
      @BisectedBrioche Před rokem +16

      @@RogueXV It's already been out for a while now

    • @RogueXV
      @RogueXV Před rokem +3

      @@BisectedBrioche that's cool then. I assumed From Soft would be cool, but not Sony.

  • @Revalence123
    @Revalence123 Před rokem +26

    Was super excited when yall announced this, and the wait, like always, was worth it. Thanks for another awesome doc.

    • @NoclipDocs
      @NoclipDocs  Před rokem +11

      Thanks for watching, this was a really fun one to work on.

  • @radikalbeats
    @radikalbeats Před rokem +92

    y’all are real ones for making a doc on this amazing piece of art

  • @kitmcselby
    @kitmcselby Před rokem +27

    Amazing passion project and hope you have a lot of success in the plans you have in the future, really talented.

  • @SP8inc
    @SP8inc Před rokem +9

    She did an amazing job. I remember, back in the early days of collage, I was making a 2D God of War sequel fan game called GoW: Redemption. I was making in in Game Maker and I used the existing Kratos sprites done for the old cellphone game and I began programming it. It was really hard as I was a beginner, still am in a lot of ways, but I worked on it for months, I made a few testing levels and even a test title screen with pixel art and everything. I even made new attack animations and level pixel art! But one day the file was corrupted and was lost... I was pretty devastated and cancelled the project. The only surviving thing was a screenshot of the title screen.
    It takes a lot of love to put together something like this, so as someone who tried and failed to make a fan game, I really love this demake, and I really appreciate all the incredible work she did.

  • @TheTyraelswrath
    @TheTyraelswrath Před rokem +36

    Love your documentaries, best video game historian out there.

  • @sammyfromdulvey2511
    @sammyfromdulvey2511 Před rokem +1

    OMG this interview... im playing along for the first time whilst listening to the interview.. Very great. love ti

  • @jakestocker4854
    @jakestocker4854 Před rokem

    I've been waiting to play this but absolutely have to after watching this.
    Amazing work, you guys are putting out some banger documentaries lately.

  • @ferpykins
    @ferpykins Před rokem +13

    shout out to frank i'm assuming bc the gameplay in these docs is always clean as hell

  • @BubblegumCrash332
    @BubblegumCrash332 Před rokem +13

    Brings back great memories of playing Nightmare Creatures at 3 o'clock in the morning back in the day

  • @jonnyboy1925
    @jonnyboy1925 Před rokem +3

    HELL YEA,G!! Been looking forward to this!

  • @astroboltos7292
    @astroboltos7292 Před rokem +16

    Great insight! Thanks Lilith for being such a passionate creator!

  • @NaviPlayerPhase
    @NaviPlayerPhase Před rokem +37

    I was waiting for this one! So happy you all brought on Lilith for Bloodborne PSX, I was watching the development of this one for such a long time.

  • @Ari0och
    @Ari0och Před rokem +57

    she really said what i try to say for years to my friends, something was lost in old games, there is somethings that "clunky is better". today everything is automatic and all, kinda a joke like if we can't figure things out

    • @jacobaldrich8604
      @jacobaldrich8604 Před rokem +1

      One example for me is how Monster Hunter World autocrafts everything so it took me a while to lean which ingredients to collect. Going to Rise and then way back to 4U to engage with the "clunky" design was what actually taught me how to play in a more fun, engaging way.

    • @turbotrup96
      @turbotrup96 Před rokem +2

      Sony is the major perpetuator of this - just look at their exclusives-- full of games that have QTEs in them, automatic climbing and perfectly jumping over obstacles, often even without having to press a jumping button.

    • @TheMoodyJooz
      @TheMoodyJooz Před rokem +1

      *he

    • @Daniel-yz3zf
      @Daniel-yz3zf Před rokem +1

      @@jacobaldrich8604 that's a good example actually. However, going from 4u to World, which is what I did, I was so thankful for the quality of life improvements, almost the opposite to yourself. I guess between our experiences you could say it can depend on which way round you experience things!

    • @daithiodonnell2825
      @daithiodonnell2825 Před rokem

      Yeah, sometimes clunk gives character.

  • @AeroTipz
    @AeroTipz Před rokem

    This video was super entertaining. You are a wonderful game dev and I hope you the best on your next project!

  • @HelloFabs
    @HelloFabs Před rokem +1

    She is so incredibly talented!!

  • @kritan84
    @kritan84 Před rokem +29

    What a lovely little game! Lilith seems properly lovely too and I hope all turns out great in the future.

  • @theboozecannon
    @theboozecannon Před rokem +64

    This is a really cool project and Lilith is a fascinating character.
    And with all that, I am just mesmerized by how cool that hat is...
    Real Ranni vibes...

    • @OIIOIIOI
      @OIIOIIOI Před rokem +7

      Looks like a nod to A Hat Full of Sky, a novel about witches from the Discworld saga by Terry Pratchett

    • @theboozecannon
      @theboozecannon Před rokem +2

      @@OIIOIIOI i've seen Discworld mentioned somewhere, but never knew what it was about. Will check it out, thanks for the tip!

  • @Rubicon1985
    @Rubicon1985 Před rokem

    Amazing job - it was great hearing all your thoughts on approaching the project. Particularly when you talked about the mindset of a dev from the mid to late 90's and how they wanted to show off how 3d everything was.

  • @fathomlessforge8700
    @fathomlessforge8700 Před rokem +1

    Beautiful.
    Inspires me to keep working on projects inspired by what I love :)

  • @the.bloodless.one1312
    @the.bloodless.one1312 Před rokem +68

    Wow! All that stuff she said about quality of life sometimes taking away fun aspects, I thought I was the only one in the world who felt that. She’s so spot on! I mean, that the exact reason I love Shadow Tower so much. That’s the reason I think not having a bon fire right as you beat a boss adds so much, as you tiptoe around every corner to find the next bonfire so you don’t lose the souls you just got from the boss. Quality of life changes aren’t objectively always more good or more fun.

    • @CaptainPerfect
      @CaptainPerfect Před rokem +2

      heeeeeey, someone else appreciates how good shadow tower was! High five.

    • @the.bloodless.one1312
      @the.bloodless.one1312 Před rokem +5

      @@CaptainPerfect one of my fave From Soft games! Particularly love how the game mechanics don’t give a fuck about you as the player haha, the mechanics are so oppressive, using HP as currency, finding new gear that already has depleted low durability, etc. It’s almost like a survival dungeon crawler. Love all From’s early first-person ARPGs to death, but Shadow Tower is a special one! 😊

    • @TheMoodyJooz
      @TheMoodyJooz Před rokem +1

      *he

    • @ayemane2828
      @ayemane2828 Před 4 měsíci

      He*

  • @minerman60101
    @minerman60101 Před rokem +9

    As someone who has never owned a PS4, the main appeal of this was of course, Bloodborne on PC. But on top of that was a genuine passion project that turned out amazing

    • @VeraTR909
      @VeraTR909 Před rokem

      Did you own a PS1 though? ;)

    • @minerman60101
      @minerman60101 Před rokem

      @@VeraTR909 I have never owned a console :) (outside of a PSP Go but that doesn't really count)

  • @Megasteakman
    @Megasteakman Před rokem +1

    Wow, this was super inspirational! Bloodborne is one of my favorite games, and seeing Lilith's Bloodborne Kart twitter posts always makes me smile. Hearing that the codebase might be released is amazing! I would love to learn more about how the game was made.

  • @AC03115
    @AC03115 Před rokem +1

    Great documentary! Bloodborne is one of my favorite games of all time too and this demake was really fun to play when I heard about it. When I beat Gascoigne and started the endgame for this demake it really caught me off guard but in the best way! Lilith did a great job with this project and I’m glad so many people played it and that it got the attention it rightfully deserved! I can’t wait to see what she makes in the future

  • @davimelo9181
    @davimelo9181 Před rokem +15

    This interview is a fascinating peek at the thought process that goes behind every aspect of game development. Watching this deepens my frustration over art purists that insist in looking down on game development
    Edit: grammar

    • @quantumblur_3145
      @quantumblur_3145 Před 6 měsíci

      What if I made up a type of dude who said "video games aren't art" in my head so I could argue with him forever? That would be fun!

  • @ChrisLT
    @ChrisLT Před rokem +6

    A hell of a cool thing. A like the little discussion about how old game design can actually be better in some ways.

  • @pancito8292
    @pancito8292 Před 2 měsíci +1

    Amazing video and dev documentary.

  • @robbieclark1784
    @robbieclark1784 Před rokem

    Good stuff! This reminds me to go back & play the demake.

  • @CatManDoom84
    @CatManDoom84 Před rokem +3

    This is just....amazing! Friggin loved playing this bite and bit sized new recreation! Love you Lilith!

  • @funnywes
    @funnywes Před rokem +40

    always love to see in-depth doggy lore. fuckin A

  • @michaelalfus4734
    @michaelalfus4734 Před rokem +2

    YES. I've been looking forward to this doc since it was first announced! Now I just need to wait to watch it on my flight in two weeks. Let the second round of waiting begin!

    • @Marth8880
      @Marth8880 Před rokem +1

      two weeks??? bruh just watch it lmao

  • @ShidoMedia
    @ShidoMedia Před rokem +2

    I really loved this video going through BBPSX! I followed Lilith while she was making it, but it's really cool to see a more concise and efficient look at the ideas, mindset and process of the demake. Thanks for putting a spotlight on Lilith and the insights (hah) one can get from studying both the difference between modern and older games. It really did light up a couple of spots in my brain when you talked about the menu and it's relation to the 3D. There are things I love about older games that aren't as common in modern games any more, partially because we've gotten used to it (like Lilith said) but also because the zietgeist has changed. Anyway, rambling. Thanks for your hard work and insightful (HAH) questions!

  • @erickh555
    @erickh555 Před rokem +34

    Super talented individual, really inspiring

  • @infinitysynthesis
    @infinitysynthesis Před rokem +8

    The video we've all been wanting and hoping for : D 😊😊

  • @SlimonPender
    @SlimonPender Před rokem

    Wow - that was a great doco there, team! She seems like an absolute legend. Completely open to talk about every part of the process. Super fun & informative video from start to finish! Made me want to replay some old PS1 games. Or maybe just Bloodborne again? Yeah, probably Bloodborne...

  • @Oisin2
    @Oisin2 Před rokem

    Fantastic video! Loved the commentary on the "3D" obsession of early PSX games, I remember those circular menus well :)

  • @nkanyisoinnocentkhwane3752

    This is so cool, during the pandemic I was so fascinated with the Demake trend

  • @VELI-Productions
    @VELI-Productions Před rokem +7

    Totally feel that loss of in your face 3D UI from older games. I miss it so much.

  • @aZbrushLife
    @aZbrushLife Před rokem

    Thanks a lot for your work. You have no idea how happy it makes me.

  • @superhooch
    @superhooch Před rokem +1

    The amount of work this must have taken is incredible but she makes it sound effortless! You can tell it was all done with so much passion and love. Very impressive indeed

  • @Armm8991
    @Armm8991 Před rokem +8

    I looove the secret boss and how it's strapped to a table
    That is such a cool intro to a boss

  • @pazselmo
    @pazselmo Před rokem +6

    The idea of giving Gilbert a proper story was amazing. I am sad that I didn't play it before seeing this. Was one of the best interactable characters in bloodborne and was sad to have it with such a common ending as another npc enemy. Well done

  • @martholomeu9160
    @martholomeu9160 Před rokem +2

    absolutely loved this talk. i’m eager to try game design and she really gave some interesting insights!!

  • @khionewinter6843
    @khionewinter6843 Před rokem +2

    really nice documentary and really nice hat

  • @ladywithpinkglasses
    @ladywithpinkglasses Před rokem +19

    So are you telling me that gothic witch is making Bloodborne PSX?! Holy crap, that's awesome!

    • @GameDevYal
      @GameDevYal Před rokem +7

      Game development and forbidden eldritch knowledge have more things in common than you might think at first glance...

    • @giwake
      @giwake Před rokem +1

      @@GameDevYal they're the same thing! :V

  • @RafaelSolMaker
    @RafaelSolMaker Před rokem +1

    That's soooo cool, but then when I saw Bloodborne Kart I screamed loud, that's so fun! Keep the good work, Lilith!
    And guys @Noclip, another good work as always. Love ur docs, pals.

  • @iamtonedef
    @iamtonedef Před rokem

    This was a fascinating video. I wonder if we'll see a trend of retro inspired psx games in the future, much like we've seen a huge resurgence in pixel art.

  • @tonygunk6795
    @tonygunk6795 Před 4 měsíci +3

    I don’t the understand how you can do this and not get sued

    • @fall5923
      @fall5923 Před 4 měsíci +1

      They did ask to change the title of the mario cart version.

    • @tonygunk6795
      @tonygunk6795 Před 3 měsíci

      @@fall5923 I guess they arent like nintendo, they would have been all over this

  • @James-gj8rn
    @James-gj8rn Před rokem +26

    ooo i wasn't expecting this from you guys, a welcome surprise for sure :)

  • @SomsakStuart
    @SomsakStuart Před rokem +4

    Happy such creative people exist in the world smile😊

  • @finn4435
    @finn4435 Před rokem +3

    Danny did a fkin documentary on bloodborne demake, this is like my 2 worlds colliding

  • @atquinn1975
    @atquinn1975 Před rokem +3

    This was really great. I will never play this as I have no nostalgia for the PS1 days, but it was very cool to hear the process behind this.
    (Might play Bloodborne cart though; especially if it's mutliplayer!)

  • @EricExistentialism
    @EricExistentialism Před rokem +43

    Dude her fit is fucking awesome, she looks great. I watched a bunch of her streams while she was building BB PSX and I’m so glad you guys reached out to do a doc on this project

  • @brittig8983
    @brittig8983 Před rokem +2

    With how much hype this demake got, it was so deserving of a documentary. Fantastic stuff here, love Lilith's take on how we streamline alot of the fun out of games. I think it would be very interesting if we start to see indie devs making retro games in the style of PS1/N64 era games instead of only making 2D sprite based retro games. This is the era I grew up with and it really is an untapped treasure trove of nostalgia.

  • @CharlieViking95
    @CharlieViking95 Před rokem +1

    Always a good day when Noclip uploads a new video!

  • @Thisisthegreatestatofalltime

    I really like the thought process that she put into this, not only giving herself the limitations but going the extra step of trying to use the same thought process of a dev from that era and console.
    It’s also nice to see I’m not alone when it come to thinking something was lost in this era of new design sensiblities aka qa.

  • @StarlightDragon
    @StarlightDragon Před rokem +19

    Her use of 2d assets to replicate the sense of continuity in the level design, suddenly made me interested in the history of draw distance and lods and "seeing somehring in the distance" in video games. A quick CZcams search and I don't see a doc on it

    • @StarlightDragon
      @StarlightDragon Před rokem +4

      @@blisterfingers8169 watching the ahoy docs, you can make a doc about the history of practically any mechanic in gaming

    • @NeoShameMan
      @NeoShameMan Před rokem

      It's pretty much occlusion culling, voxel terrain ala comanche, mip map, fog, Lod in mario 64, spyro environment Lod and texture, Hlod, virtual texture, nanite.

    • @StarlightDragon
      @StarlightDragon Před rokem

      @@KMS_Admiral_Hipper anime avatar

  • @TheBbrian100
    @TheBbrian100 Před rokem +1

    This was incredible and very well made I loved it also side note I could listen to lilith talk all day

  • @bengalinsky4300
    @bengalinsky4300 Před rokem +1

    Amazing work

  • @KeWDu
    @KeWDu Před rokem +5

    Man, I’ve been following Lilith on Twitter for a bit now and seeing what she does on there already made me think she is such a cool person. Then she mentioned LittleBigPlanet and that just stepped her up even further. Favorite series from my childhood. But no really this documentary was awesome and getting to see Lilith speak passionately about what she’s been able to accomplish is really inspiring to me. I haven’t thought about game development as a career choice in 8 or 9 years but now I feel like that may change and it’s largely because of Bloodborne PSX, Bloodborne Kart, and Lilith. (:

  • @Duskelion
    @Duskelion Před rokem

    The witch hat omg... I need one! Also great video!

  • @morganlak4337
    @morganlak4337 Před rokem

    YO I am so here for the key system hot takes, I 100% agree. Lock and key design absolutely rules when it's brought to the forefront of a game and creative theming and twists are applied to it. It can be boring if no thought is put into the world building or framing of the keys, but if you get creative with it it's so fun

  • @Yoshimitsu4prez
    @Yoshimitsu4prez Před rokem +57

    Lmfao she just looks *exactly* like the type of person I’d imagine making this. Thanks for making this, it’s a really interesting project

  • @6vitamin
    @6vitamin Před rokem +3

    tbf, the dualshock came out on the PS1, and MANYYYY games used it. Like, prolly most.
    no need to take away dual sticks, just make it clunky controls, since dpad was ALSO movement for MOST PS1 games.

  • @KellissonFelipe
    @KellissonFelipe Před rokem +1

    Oh my god, I love you for making this.

  • @mokdis00
    @mokdis00 Před rokem

    Wow. Just.. wow. my Hat goes off to all involved. Incredible talent.

  • @Leinad44
    @Leinad44 Před rokem +5

    That was really interesting. Hell of a job!

  • @draculactica
    @draculactica Před rokem +6

    Nice! Glad yall documented the development of this project and brought it to your audience's attention. Such a genuinely cool game, and ive loved keeping up with Lilith as she made it

  • @Maxarcc
    @Maxarcc Před rokem

    It's really cool to watch her livestreams and see how she works on Bloodborne Kart.

  • @Amaury_W7
    @Amaury_W7 Před rokem

    Thanks for this awesome video about this awesome game ! ♥

  • @MuraCasardis
    @MuraCasardis Před rokem +17

    I want Lilith's hat...

    • @liathedigger
      @liathedigger Před rokem +3

      Go on, try to get it
      A hunter must hunt