Songs of Conquest - Arleon (Peradine) 1v1 Deadly AI - Creation Spells
Vložit
- čas přidán 7. 07. 2024
- (Status - Still Viable In Current Patch - Howrever, Peradine now starts with 1 lesser Troubador and 4 Archers. Troubadors also have lesser HP.)
Arleon (Peradine) can still creep much faster than Loth (Marjatta). Peradine's +1 creation bonus allows him to cast Acid Cloud within 2 turns without getting any reinforcement. When he gets to at least level 5 with the total of 5 command points, with Troubadour reinforcement, he can cast Acid Cloud every turn, which makes him 2 times stronger than being at level 4.
With Peradine, it is possible to break to the next zone (middle area) very quickly, even during round 2-4, given that the units blocking the path are not too strong (not things like Dragons and Hellbreaths). But in this game, I try to get a stronger economy by capturing the goldmine first. And since I don't get a vision of what the guarding unit is, I try to wait for a bit more units so I break on round 8. This is 1 turn before the stack strength increase.
In comparison with Marjatta, Peradine can be more on the offense against the deadly AI. I can push forward without relying on guard towers and luring the enemy to attack it. Peradine can be a few turns faster when it comes to breaking.
Usually the deadly AI breaks to the middle around turn 11, but it is a lot faster this game, probably around turn 6-7. It catches me off guard. I forgot to spread my Troubadours equally. It is lucky that the enemy does not cast damaging spells so I could survive and win the battle.
There are several battles from this point on. I try to take advantage of the enemy losing a lot of units by selling everything and reinforce my main army and push for the final battle.
0:00 - Beginning
0:22 - R1 - Gameplan and Strategy
8:59 - R4 - Second Wielder Out (Economy)
31:41 - R8 - Fight middle area & expansion guards
40:21 - R9 - First big fight, catches me off guard!
48:45 - R9 - Another wielder attacks continously
58:16 - R11 - Second big fight, there are legions already.
1:15:26 - R13 - Castle siege (easier fight)
1:24:15 - R14 - Third major wielder fight
31:23 Magic Immunity is an ability. Like Aim. They have to keep using it to end their turn if they want to stay immune to spells.
These are nice videos. Any interest in a bigger map like ruckus or bad neighbors?
Of course. I will keep that in mind when I have time to record another video.
@@windfarers ancient valley is also very fun for big campaigns
Great gameplay and good understaning of the game. Any plans to record in 1080p?
Not for the moment. But maybe in the future when I could get more space!