Ico Review/Analysis - 20 Years of Ico
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- čas přidán 10. 06. 2024
- Hey, this is Table 53 and this is my Ico review / analysis / retrospective for the Ico 20th Anniversary later in 2021. Ico was Fumito Ueda's first project as a game director and one of the most influential titles of the 21st century. This video is a fair bit longer than most I have written, but there's a lot about Ico that was worth saying - its themes, characters, art, and design philosophy all needed mentioning, as well as a look at Ico's legacy and impact. As Ueda's debut game was released in 2001, we are approaching Ico's 20th Anniversary and so this felt like a good time to write this video.
I understand that CZcams is becoming a place for long videos, but if 1 hour + is too much for you, this video is watchable at 1.25x speed (though 1.5x and 2x are a bit odd).
Thank you for watching, and I hope you enjoy the video!
My Links:
Twitter - / table53_youtube
Steam Curator - store.steampowered.com/curato...
Intro and Ico - 00:00
The premise and the opening cutscene - 05:20
The Gameplay and the immersion - 09:31
Saving Yorda and fighting shadows - 21:40
The lonely castle and design by subtraction - 29:53
The apex of the relationship and the most Iconic moment in video gaming - 43:00
The legacy and “inspired by Ico” - 49:56
Ico alone and the end of the game - 1:02:16
Outro and NICO - 1:15:40
#Ico #FumitoUeda #Table53 #Ueda #IcoGame #Ico20thAnniversary - Hry