Duuuude, can you explain how to consistently beat him? Is the trick just pressel and momori? Cause I by chance did my first run against him with those two and johan and the parry lady and it was pressel and momori keeping us afloat, but I couldn’t deal enough damage, I could only ever get him half health and trigger Lucy’s attack once most times.
In this video, I think it was mostly the Soul Stigma/banana peel nonsense I did on the first turn. Soul Stigma got nerfed since then anyway. In general, I think this boss is both a heal and a damage check. He pumps out a lot of punishment, but also you need to be dealing enough to break his stance on more turns than not to beat him before he scales out of control. Ideally you'll have a few pills left over to cleanse stuns off your characters. If you've got Lian, you can also just pick up the stuns with Reprisal and throw them back at the boss, which is a lot of fun. Remember that you always have pain sharing on the fight, so your characters won't die unless all of them reach death's door and use that to your advantage whenever you can.
Duuuude, can you explain how to consistently beat him? Is the trick just pressel and momori? Cause I by chance did my first run against him with those two and johan and the parry lady and it was pressel and momori keeping us afloat, but I couldn’t deal enough damage, I could only ever get him half health and trigger Lucy’s attack once most times.
In this video, I think it was mostly the Soul Stigma/banana peel nonsense I did on the first turn. Soul Stigma got nerfed since then anyway.
In general, I think this boss is both a heal and a damage check. He pumps out a lot of punishment, but also you need to be dealing enough to break his stance on more turns than not to beat him before he scales out of control. Ideally you'll have a few pills left over to cleanse stuns off your characters. If you've got Lian, you can also just pick up the stuns with Reprisal and throw them back at the boss, which is a lot of fun. Remember that you always have pain sharing on the fight, so your characters won't die unless all of them reach death's door and use that to your advantage whenever you can.