Environment Concept Art - waterfall - Blender Cycles/Photoshop/3D Coat.
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- čas přidán 23. 04. 2024
- ArtStation: www.artstation.com/anaid
Instagram: / nik_murenie
Twitter: / nmurenec
Still have my gaming youtube channel: / @murnnn
I tried very hard to show you the stages of my work, how to create such art, although this is a small piece, but in the future I want to make art more often and delight you with new content.
Enjoy watching!
Thank you for subscribing and liking, you are very cool, without you this content would not have appeared, thank you all :)
Used programs:
Sketchfab, Blender, Cycles, Photoshop, 3D Coat. - Jak na to + styl
Stunning work! Thank you for sharing the process, it’s truly inspiring 🪷
thank you ☺☺☺🥰
Amazing process and result!
Thanks a lot 😊
Качественно!👍
Дякую 😊
😍😍😍
☺☺☺
Fantastic !
Thanks😌
That’s cool! Can I buy full video or maybe you have patreon where you have full video? Thank you!
I hope that in the near future I will start a Patreon ☺
Nice work!
What happened at 2:23? How did you assign different colors to different parts of the asset? Did you have that masked out from 3dcoat somehow or were they different meshes that you hand assigned different shaders?
thank you, at this moment in blender in edit mode I selected a separate section and applied a material to it😇
@@artmurn Hi! follow up question to this, my mesh looks super complex when I import it to blender and so separating parts of that is out of question.. Can you please explain the process through a short video? Thank you so much :D
@@lt.klutzy you need to apply the desimize modifier to your models, the scene will be very difficult, I will try to show in subsequent videos how I do it