Adobe Substance 3D Sampler // Activating Displacement (Height)

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  • čas přidán 4. 07. 2021
  • A quick tip if you're brand new to using displacement (height maps) in 3D Sampler; to actually see the model displace, you'll need to edit the shader's settings.
    If you have any questions then feel free to contact me via my website jasonferry.com.
  • Jak na to + styl

Komentáře • 11

  • @alinarangi7826
    @alinarangi7826 Před 5 měsíci

    thanks man

  • @jekyllishyde4065
    @jekyllishyde4065 Před rokem

    🙄 it was that easy!!
    Omg thank you

  • @markelliot2994
    @markelliot2994 Před 2 lety

    Say Jason, if your familiar with Stager, can you demonstrate in Stager how to use a displacement map, or height map, or normal with a black and white checkerboard pattern to have the texture emboss and de-boss? ty

    • @JasonFerry
      @JasonFerry  Před 2 lety

      Yeah do you mean like this? czcams.com/video/j8d3tN_QYSQ/video.html. You really just need to input a grayscale image and, with displacement activated, increase the poly count to something high.

    • @markelliot2994
      @markelliot2994 Před 2 lety

      @@JasonFerry Can i ask one more question...how do you increase the poly count? great answer by the way! ty

    • @JasonFerry
      @JasonFerry  Před 2 lety

      No problem! But yeah, once you've input your height / displacement map, just select the model > object > displacement (on) > tessellation mode (total face budget) > ~10,000,000 (just increase this number until you get clean details, making sure to use comas).

    • @markelliot2994
      @markelliot2994 Před 2 lety

      ​@@JasonFerry YOU MY FRIEND ARE A GENIUS AND A GENTLEMAN! Perfect worked like a miracle! btw, what is the difference between height scale and height level in Stager? ty

    • @JasonFerry
      @JasonFerry  Před 2 lety

      Lol thanks, the height scale is pretty much what you'd expect: it's how strong and dramatic the height map is. The height level, on the other hand, is like an added cushion (or a subtraction); it changes the level at which the height map actually starts. At lower poly counts you can't really see a difference between these two but you can see it clearly with more dense models.

  • @Co1e_
    @Co1e_ Před 2 lety

    RANDOM SEED? how can i write a specific number? ridiculous I can't find it

  • @complecticmusic
    @complecticmusic Před 3 lety +1

    First