Consumable Items (and why I barely use them)

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  • čas přidán 8. 03. 2019
  • Consumable items are really appealing to me because of their potential to augment gameplay, however, I barely use them. This video explores some of the reasons why that may be, and it also looks into what games (and I) could do in order to make them more meaningful.
    Patreon: / razbuten
    Twitter: / therazbuten
    Edited by Jesse Guarascia: / guarascia
    Once Upon A Roll: / @onceuponaroll
    itunes.apple.com/us/podcast/o...
    Music:
    Shakedown - Birocratic
    Nightingale - Marcin Przybyłowicz, Mikołaj Stroiński
    Summer Love - Widdly 2 Diddly
    Hateno Village (Day) - Manaka Kataoka
    Mosey In - Ryan Ike
    Retro Gone Viral - Taokuoh
    Music Links:
    "Shakedown" by Birocratic (birocratic.lnk.to/allYL)
    taokuoh.bandcamp.com/
  • Hry

Komentáře • 9K

  • @razbuten
    @razbuten  Před 5 lety +6059

    Everyone, I promise, I actually do like video games...
    Anyway, I hope you enjoy this one. Jesse (the dude who edited the fuck out of this video) and I are working hard to get videos out more frequently, so, erm, after you finish this one, get hyped for another one coming out in a few weeks.

    • @DaggerPrince
      @DaggerPrince Před 5 lety +78

      youre right sir. when i play games i also dont use the Enhancable items as you call them. I ALSO always "wait for the riiiight moment" but that moment never comes I can just get through the game normally. You always think to yourself "What if something more difficult than this comes and I wont have the item then? Ill just not use it." and shit.
      I know Minecraft might not be the best example but when I played through the "story" (prepairing for the Journey to The End and killing the ender dragon) I never used the potions you can make at all, Cuz I just didnt need them. Plus when it only lasts a limited time, The effort to get it seems pointless.

    • @Orange_Swirl
      @Orange_Swirl Před 5 lety +2

      I love you, mqn.

    • @clayton_games
      @clayton_games Před 5 lety +32

      Clearly you like video games! That is why you critique them, is it not? I don't know why you would say such a thing.
      Actually I do. I think there is a bad thought process going around where if you say something you don't like in a game, you don't like games in general.

    • @razbuten
      @razbuten  Před 5 lety +55

      Yeah! That is kinda the joke I am playing with. In previous videos, people have given me grief for being critical about stuff.

    • @catchyalata777
      @catchyalata777 Před 5 lety +2

      Looking forward to more thoughtful, creative, well-written, and well-edited content! Thank you for all the hard work you and Jesse do; it really shows.

  • @BrokenLifeCycle
    @BrokenLifeCycle Před 4 lety +6179

    So basically:
    "I'm out of mana"
    "Then use an ether!"
    "But you can't buy ethers."
    "It's the final battle!"
    "But I only have 85 of them."

    • @vulpixheat2177
      @vulpixheat2177 Před 4 lety +345

      BrokenLifeCycle ‘well maybe you can use osmose to steal mana from the foe’
      ‘I would but I already did that so much that the enemy ran out of mana’
      ‘So that’s why the boss isn’t using their magic anymore’

    • @trueaidooo
      @trueaidooo Před 4 lety +166

      I love ProZD

    • @ZejnMikail
      @ZejnMikail Před 4 lety +2

      Hero

    • @whynottalklikeapirat
      @whynottalklikeapirat Před 4 lety +4

      "Save Game" maybe?

    • @thatdudewelove8498
      @thatdudewelove8498 Před 4 lety +35

      @Callum Booth ha! good one Archibald!

  • @Ethan-xo1yc
    @Ethan-xo1yc Před 4 lety +3249

    "Take this item traveler, but only for an emergency!"
    Me:"never use it, got it."

    • @goose6189
      @goose6189 Před 4 lety +7

      Ok Ethan

    • @bluethumbbuttoneek9465
      @bluethumbbuttoneek9465 Před 4 lety +23

      @@goose6189 ok big boi

    • @goose6189
      @goose6189 Před 4 lety +2

      @@bluethumbbuttoneek9465 ok blue thumb

    • @timcobb4587
      @timcobb4587 Před 4 lety +39

      “Take this item traveler, use it when ever you want because you have almost infinite”
      Me:”never use it, got it”

    • @Hectorrecto117
      @Hectorrecto117 Před 4 lety +2

      This happened to me in dark souls, I never used the invocation crystal.

  • @BunnyOfThunder
    @BunnyOfThunder Před 2 lety +1096

    Alternative options: 1. don't add so many consumables. So many of them provide minor boosts to irrelevant things. 2. Make them reliable to resupply. Having items that recharge when you rest or go to a safe zone or can always be found at a store are easier to use (psychologically) than ones where you never know when you will see the next one.

    • @SageGilbert191
      @SageGilbert191 Před rokem +86

      I hate having a good potion or something in a game, but I can only use it once
      I use it and then another situation comes along where I would need it even more than I would have earlier

    • @Ferrichrome
      @Ferrichrome Před rokem +14

      Potions could be an ability with a 10 second cooldown or something like that

    • @Life-pq6lz
      @Life-pq6lz Před rokem +2

      Or make it worth using with rewards or other valuable things.

    • @vappyreon1176
      @vappyreon1176 Před rokem +13

      Potions that regen slightly on enemy kills

    • @SageGilbert191
      @SageGilbert191 Před rokem +2

      @@vappyreon1176 you should make a game

  • @ghost.3271
    @ghost.3271 Před 2 lety +853

    For years, Skyrim actually trained me to completely bypass and ignore any form of alchemy/herbal gathering system in any game. What broke me of that habit was actually the Witcher 3. That game, IMO did alchemy in the best possible way, and perhaps it wasn't as realistic (potions magically refill themselves on resting) it took the boring chore feeling out of gathering herbs and making the potions. Once you did it once, it was done forever, and you'd always have that potion, only needing to re-gather materials for upgrading the potion.

    • @Duck_Duck_Goose789
      @Duck_Duck_Goose789 Před rokem +54

      Wait they refill? I gotta buy the game now, I'm gonna have so much fun with the potions!

    • @BUCCIMAIN
      @BUCCIMAIN Před rokem +52

      I have 40 hours on Witcher 3 and didn't know this as I never use potions lmao

    • @Ayan992
      @Ayan992 Před rokem +6

      On harder difficulties they don’t refill with rest . U have to gather them again

    • @bkp2419
      @bkp2419 Před rokem +63

      @@Ayan992 don't think so, I'm or was playing death march and they do, IF I had alcohol when meditading

    • @justsomechupacabrawithinte592
      @justsomechupacabrawithinte592 Před rokem +50

      well its not magically refilling they use alcohol to refill it will tell you after meditating

  • @richardbrink7112
    @richardbrink7112 Před 4 lety +15022

    The eternal gaming paradox: Useful, therefore, never use

  • @SirThinkALot42
    @SirThinkALot42 Před 4 lety +20210

    "Yea I could use this item, but what if theres an emergency I need it for?"
    *emergency happens*
    "BUT WHAT IF THERES A BIGGER EMERGENCY?!"

    • @bananaboomer6663
      @bananaboomer6663 Před 4 lety +1754

      *reached final boss* BUT WHAT IF THIS ISNT THE END

    • @aqua4089
      @aqua4089 Před 4 lety +1315

      Finishes the game leaving you being able to do whatever you want before you stop playing:
      What if there’s a bigger and stronger secret boss?

    • @MajBoothroyd
      @MajBoothroyd Před 4 lety +635

      Exactly, because in immortal words of Qui-Gon: There's always a bigger fish.

    • @gansetsukon
      @gansetsukon Před 4 lety +228

      @@bananaboomer6663 Happened to me once in FFV, the first time I played I thought it was over so I used everything I had earnestly. But then ExDeath comes back to beat the shit out of me, and with my inventory clean I couldn't do much against it :v

    • @velocirapper8862
      @velocirapper8862 Před 4 lety +395

      When that emergency finally comes and you use everything you have and still die

  • @leeartlee915
    @leeartlee915 Před 2 lety +209

    It was a huge moment in my gaming life when I realized that, after playing video games for over 30 years, I can pretty safely set the default difficulty to hard mode from start. I did it with God of War and it made my play through WAY more fun. I actually had to think about strategy, whether I was ready for a region yet or not, and how to balance my items. It pretty much single handily fixed the problem he’s referring to in this video. When you are barely getting through areas of a game, you end up using all the resources available to you.

    • @thewhitefalcon8539
      @thewhitefalcon8539 Před rokem +10

      Alien: Isolation *recommends* hard mode on the difficulty select screen.

    • @bluexephosfan970
      @bluexephosfan970 Před rokem +15

      I don't know what inspired me to do it, but the Witcher 3 was the first game were I started on max difficulty, and it was wild how much more fun it was to constantly die and to have to seriously plan out potion use and spell use and stuff

    • @jaredcollins2049
      @jaredcollins2049 Před rokem +2

      This was me for AC origins, it felt really boring with how easy it was, putting nightmare mode on made it 10x more enjoyable and made the other aspects of the game (stealth, exploration, etc.) Feel more rewarding.

    • @GlorifiedGremlin
      @GlorifiedGremlin Před rokem +2

      Yeah I always found myself to be super average at games as a kid, but as a teenager I mostly stopped playing and didn't pick it back up till I was an adult, and yet somehow I'm far better than I used to be lol I went from avoiding souls-like games, to actively seeking them out because I got addicted to having a game cause my heart to pound out of my chest with adrenaline lmao you don't get that adrenaline unless a game is demanding 100% of your focus and ability. It raises the stakes, cuz it's so damn hard to sustain 100% focus lol

    • @hmwith
      @hmwith Před 9 měsíci

      Yeah I suck, so i run out of my consumables in Zelda constantly lmao

  • @John-lr3ix
    @John-lr3ix Před rokem +123

    I think, a way games could also address this hesitance to use active consumable items (at least for me), is to always give you at least two of them, especially the first time, so you get the chance to try it out without the feeling of wasting something you might need later, giving you an idea of what it does and when it would be handy, or even just showing you that it’s not the total game changer you need to hold on to for just the right moment.

    • @shakeweller
      @shakeweller Před rokem +4

      Dark souls does this by giving you for example 3 gold pine resin right away.

    • @prettyyygood4784
      @prettyyygood4784 Před 8 měsíci +14

      @@shakeweller Still, Dark Souls strongly engourages hoarding, starting from the moment you realize that an item is gone for good and isn't back in your inventory after you've died. "Oh a new boss. Let's try and learn it's patterns a little bit before I use a resin." [Learns patterns]. "Oh well, I think I can try without help and keep the resin for a later, even harder boss." [Beats game without using any item, ever].

  • @spams9359
    @spams9359 Před 5 lety +3500

    >watches video
    >Relates to video
    >Plays video game
    >starts using consumables
    >gets to boss fight
    >out of consumables
    rip

    • @deus_ex_machina_
      @deus_ex_machina_ Před 5 lety +123

      feelsbadman.jpg

    • @axmoylotl
      @axmoylotl Před 5 lety +89

      this exact situation in games keeps me from liking most games. like your fucked, unless you were saving the game every 5 seconds, which is not fucking fun, you're gonna have to replay the entire thing again, including the boring shit you already did. Its a fatal flaw in basically any game that has consumable items and i hate it. id rather just have an ability that has a 1000 second cooldown or some shit

    • @-Zakedodead
      @-Zakedodead Před 5 lety +55

      @@axmoylotl I guess that's the big idea behind estus flask right? souls isn't my style of game but they handle this well I think.

    • @SepticFuddy
      @SepticFuddy Před 4 lety +34

      @@-Zakedodead Polar opposite of how it was in Demon's Souls. Farming moon grass is the reason I never beat it. Bonfires and Estus Flasks were suuuuch a welcome change

    • @IoNoobMaster
      @IoNoobMaster Před 4 lety +4

      Happened a few times, the only thing that happened is that I started paying more attention to the boss ques and I just played better. Would have I used the items if I had them? Yep. But if beat the game until the final boss, you should be able to kick his ass.

  • @GMMReviews
    @GMMReviews Před 5 lety +12722

    “ This part is really hard, but I don’t want to use this now, what if I need it later?”
    *beats the whole game without using it*

  • @hotshotpc
    @hotshotpc Před rokem +111

    I saw a youtuber use an X-Item in a Pokémon battle for the first time to beat a super hard boss in a play through, which was crazy because I always thought they were nothing more than a good thing to sell in the shop.

    • @minaashido518
      @minaashido518 Před 5 měsíci +11

      I don’t use X items because they’re just moves but worse
      X attack is swords dance but only half as powerful and I can sell it for example
      Although I never use swords dance either
      The only stat I care about changing is my enemies health to zero

    • @notchs0son
      @notchs0son Před 5 měsíci

      @@minaashido518what if the x attack is more viable than any of the other attacks you have. Like all of them are less effective than if you did that half dmg x item.

    • @minaashido518
      @minaashido518 Před 5 měsíci

      @@notchs0son I’d likely use it but that’s never happened
      I usually have moves that are more effective, ones that deal damage while altering stats
      One of the hardest fights I’ve had (Cynthia bdsp) was solved with low kick and bubble

    • @ericwindsor339
      @ericwindsor339 Před 3 měsíci +4

      @@minaashido518 You can argue it's a worse swords dance, but it's also a worse swords dance that doesn't require you to keep a moveslot for it. Granted - there's no real enemies in modern pokemon games that REQUIRE you to attack boost to beat them since you'll probably out level them just playing casually, but its nice to have that option

  • @_.Dylan._
    @_.Dylan._ Před 2 lety +213

    This is why Hollow Knight is my favorite game. Set difficulty without any items to waste or weapons/armors to choose from, the farthest it goes is 3 spells and easy-to-understand charms. And it keeps it this simple while also keeping it very fun and difficult at times which is just AWESOME.

    • @kerstinhoffmann2343
      @kerstinhoffmann2343 Před rokem +8

      yeah but I still hoarde rancid eggs

    • @beanslinger2
      @beanslinger2 Před rokem +18

      @@kerstinhoffmann2343 rancid egg. trade to jiji i must.
      *forgets to trade them to jiji for the rest of the game*

    • @weirdmeat5271
      @weirdmeat5271 Před rokem +4

      And then there's me, who never uses spells avoiding consuming energy

    • @woofspider330
      @woofspider330 Před rokem +1

      @@kerstinhoffmann2343 well I think we hoard them because we never really need them. If my shade was in a spot that I shouldnt have been able to get too, I'd probably use Jiji. But the only time I really needed it was my first playthrough when I was so damn lost in the fungal wastes and kept dying without a map and everything. And it was before I knew about Jiji. Coming back to the game after a year-ish break, it baffles me how I ever got lost lol. Was immensely easier somehow

    • @1bluecat962
      @1bluecat962 Před rokem +4

      Me: *never uses any spells anyway because what if I'll need the soul to heal*
      But I don't mind, because playing nail with nail only is still very fun and challenging.

  • @Jakkauli
    @Jakkauli Před 4 lety +3632

    What I hate the most is when consumables are something like "+10% attack speed for 10 seconds". Like I feel like I'm wasting it every second I'm NOT attacking.

    • @Narusasu98
      @Narusasu98 Před 4 lety +226

      Haha, so true. It gets on my nerves

    • @traderofgoods6500
      @traderofgoods6500 Před 4 lety +266

      That hits close to home
      (Edit) The exact same thing when I have 'experience boosts' that only last x amount of time. I stockpile them.

    • @Bib24
      @Bib24 Před 4 lety +70

      This is why I hate using those

    • @Fatdogg2
      @Fatdogg2 Před 4 lety +104

      I don't know if this is a feature in newer battlefield games as well but Battlefield 4's XP boosts would only tick down during game play, I always liked that.

    • @lMsAutumnl
      @lMsAutumnl Před 4 lety +57

      @@Fatdogg2 ESO and warframe only goes down while you're online, but if you want to relax and chill out and you have say 3 hours left of an 8 hour buff you dont want to play to relax and you might skip on playing the game that time or aggressively farming when all you want is to relax

  • @lacyanstradia5341
    @lacyanstradia5341 Před 3 lety +3961

    **Has 81/100 hp**
    **checks inventory and found 20 hp potion**
    Me: That 1 hp is still worth it so I won't use it

    • @dreagerd8248
      @dreagerd8248 Před 3 lety +85

      omg same

    • @The-Big-Boss
      @The-Big-Boss Před 3 lety +32

      Now you're in dark souls
      Do you still not use it?

    • @HumbleServant.
      @HumbleServant. Před 3 lety +2

      Hello fellow gamer

    • @jefferylittleton1005
      @jefferylittleton1005 Před 3 lety +28

      @@The-Big-Boss I only have 8 eatus left and I still have to fight 10 enemies to get to the next bonfire so I have to save it.

    • @darukan
      @darukan Před 3 lety +5

      *dies*

  • @kaboomsihal1164
    @kaboomsihal1164 Před rokem +47

    I think for me the most important parts for me are 1. It needs to be necessary, not just convenient. If potions are the only way to get health back or at least the only really effective way then i will use it, if I can instead stand still and regenerate, well i will save that potion to the bitter end. And 2. The source of the item needs to be really really clear. If i can get the item from crafting or an easily available vendor I will feel comfortable relying on it regularly. If it's hard to find vendors, you only sometimes get potions from them and money is really scarce, well no way in hell am I using it, that thing will gather dust until eternity. If it's really clear to me how I will obtain the item and how rare it will be I can plan better and will feel confident I'm using it right.

    • @TomCruz54321
      @TomCruz54321 Před 2 měsíci +1

      I know exactly what you mean. In Bioshock 2 I would rather stand in water for a couple of minutes to refill health than use up my potion. In Dishonored I would rather sit to refill my mana instead of using up my potion. Devs need to consider human psychology in their game design.

  • @Puschit1
    @Puschit1 Před rokem +17

    For me the crucial factor is if I know if, where and how I can get replacements. As long as I don't know when I get more of it, I cling to consumeables and rarely use them. But if I know that I need to collect 3 ingredients and I also know where to get them, then I am set. I had a lot of fun with alchemy in Classic WoW where I liked to collect flowers, brew potions and drank tons of them so I was able to fool around in areas that were a bit too high for me unbuffed.
    Another way to encourage the use of consumeables: Give them an expiration date and/or a stack limit. If I can only hold 10 potions of strength and found an eleventh I can chugg one "for free".

    • @TomCruz54321
      @TomCruz54321 Před 2 měsíci +1

      I agree. If I know this specific vendor restocks this potion, I tend to buy it and use it regularly. If a potion is only made from rare herbs, I guarantee I will never use that potion.

  • @CrimsonFox36
    @CrimsonFox36 Před 3 lety +1342

    "It's LITERALLY the final boss!"
    "But i only have twelve of them..."

    • @ultimategamer2669
      @ultimategamer2669 Před 3 lety +113

      "But...but...what if it has multiple phases?!"

    • @DANiel25178
      @DANiel25178 Před 3 lety +10

      good ol ptozd

    • @insert_username9003
      @insert_username9003 Před 3 lety +24

      But what if I die 12 times to that boss?

    • @hashtags_YT
      @hashtags_YT Před 2 lety +41

      **uses one**
      **dies**
      "Well no point in me using more, I could die 11 more times and then be stuck on the boss with none of them left!"

    • @xbenci
      @xbenci Před 2 lety +4

      for final bosses it's not so much the fact that you still have a limited amount, it's more of the fact that you most likely have 500 items left over from not using them and you'd make the final boss a complete pushover

  • @imreadydoctor
    @imreadydoctor Před 4 lety +1962

    "This potion makes all of your attacks crits for the next 20 seconds" got it, save that thing forever.
    "This potion causes you to hallucinate strange colors and you will stumble around in a drunken stupor." glug, glug, glug!

    • @grantdelosangeles5357
      @grantdelosangeles5357 Před 3 lety +89

      Plot twist: that hallucinagenic Potion was needed for The Best Ending imaginable and there's only one in the world. Ever.

    • @laurasullivan77
      @laurasullivan77 Před 3 lety +22

      @@grantdelosangeles5357 *opens google* ah give 109349949494f2040e0e030300 1 there perfect!

    • @silverseth7
      @silverseth7 Před 3 lety +3

      Good News! Wasteland 3, quirk. -20% ranged and melee damage. +50% brawling (unarmed / brass knuckles) damage when drunk.

    • @terra_zina3181
      @terra_zina3181 Před 3 lety +17

      Das me with Skooma
      "Ugh what is this useless potion. It only gives 25 stamina, just another wine"
      *Lears that it's super fucking addicting and strictly illegal in the lore*
      "*GLUG GLUG GLUG GLUG*"

    • @heretichazel
      @heretichazel Před 3 lety

      There's something similar in a terraria mod, calamity I think but might be something else. There's a brew that gives you some pretty insane hallucinations so you see a boss or enemy duplicated 4 times, but you get a really good buff

  • @BurgerwithPeanutButtter
    @BurgerwithPeanutButtter Před rokem +13

    Sometimes it feels like active items aren't worth using, because they take time to play an animation, or take up part of your turn, when you could've just swung your sword again. This is especially true in turn-based games. "Do I cast another fireball for large aoe damage, or use this active item to give my warrior a defense boost to the next attack that hits him?" It sometimes feels like it's not worth the "action economy" it requires to use the items.

  • @ostoomp5253
    @ostoomp5253 Před 2 lety +28

    Seeing him play west of loathing was great, it’s such an underrated game and I’m glad to even see someone highlight it for 3 seconds.

    • @beanslinger2
      @beanslinger2 Před rokem

      indeed, another west of loathing enthusiast

  • @shieldphaser
    @shieldphaser Před 5 lety +2467

    "But what if I need it later?"
    The bane of consumables everywhere.

    • @raulsalcedo8332
      @raulsalcedo8332 Před 5 lety +16

      If you are asking yourself this question, you must then ask yourself "would i have needed it now if I was playing on a harder difficulty?"

    • @sonofriggnarok9320
      @sonofriggnarok9320 Před 5 lety +68

      @@raulsalcedo8332 it's the same thing on harder difficulties, I seem to always have this issue then the beat the game without using said item.

    • @raulsalcedo8332
      @raulsalcedo8332 Před 5 lety +2

      @@sonofriggnarok9320 Try Nuzlocking your playthrough then.

    • @mada1082
      @mada1082 Před 5 lety +73

      Like a ProZD skit...
      "I'm out of mana"
      "Use and Ether!"
      "They're a finite resource..."
      "It's the final boss!"
      "I only have 87 of them..."

    • @mytiliss682
      @mytiliss682 Před 5 lety +6

      @@sonofriggnarok9320 seems like most of games even on hardest difficulties don't make players to use such items in order to avoid death by different reasons: noncritical death or this situations just never happen. Both problems solved in roguelikes, but I don't think adding permadeath or making game much harder are a good way. In most cases it can be fixed by limiting inventory (I like how originally it made in Legend of Zelda serie, you have exact amount of bottles to store potions) or making them virtually infinite through trade, so it's better call them disposable instead of consumable. For offensive items it's much harder, maybe adding some progression, like enemies who attack harder when injured or after each attack, that makes to use everything to kill them faster to avoid undesired difficulties. It works well with "bulletsponges" too, instead of beating it five minutes you just use appropriate item to finish faster.

  • @marcotemperini5467
    @marcotemperini5467 Před 3 lety +1607

    It's called the dragon complex: hoard everything then sit on it and contemplate

    • @WhiteTiger950
      @WhiteTiger950 Před 3 lety +23

      Haha! Oh man that's great!

    • @FartMansion
      @FartMansion Před 3 lety +1

      👏👏👏👏

    • @Tam_Hawkins
      @Tam_Hawkins Před 3 lety +62

      @Sorley Walker You are aware that the dragon sitting on a pile of gold (or other treasure) is far older then Tolkiens books?

    • @Tam_Hawkins
      @Tam_Hawkins Před 3 lety +17

      @Sorley Walker At first I was thinking about the nibelungenlied (thats german but it seems it is called the same in english) and how siegfried slayed a dragon in there, but all the sources I could find just now separate the dragon and the treasure. It would have fitted as it is from 1200 and inspired by norse myths that were also tolkiens inspiritaions for lord of the rings. Upon further search I found other stories that contain the concept, mostly from Greece and Norse myths.
      1.Beowulf slayed a dragon that horded treasure
      2. Fafnir was a human that stole his brothers gold and turned into a dragon to guard it
      3.The golden fleece was guarded by a dragon
      4. In one of Heracles (hercules) trials he needed to get golden apples that were guarded by a dragon.
      Admitedly in the geek examples (3 and 4) the dragons are not horders of treasure but guardians normaly assigned by the actuall owner.

    • @mortache
      @mortache Před 3 lety +3

      @@Tam_Hawkins Fafnir was a dwarf, right? Smough and the Dwarf prince dude's story is very much inspired by that

  • @MrPuzzoncello
    @MrPuzzoncello Před rokem +14

    I've been needlessly saving consumables in every game for years, but I'm finally getting over it. I'm learning to not fear the thought of running out of that consumable - if a time where I absolutely need to use it actually comes, I'll just find a way to get more, worst case scenario I'll have to backtrack and farm a bit.
    It obviously depends on the game, but my general rule for enhancing consumables is "use them on bosses and minibosses", after all the game is probably designed to provide you with enough consumables of this type to have a few for every boss.
    My general rule for sustain consumables is "use them when there is something at stake": E.g. I have enough souls for a level, so I'll cure my poison instead of tanking through it to minimize the chances of losing them.

  • @rookcapcoldblood2618
    @rookcapcoldblood2618 Před 2 lety +13

    I remember when I started playing an RPG called Lord of the Rings: The Third Age at around age 7, there was a very rare item called Morgul Decay. In a game with item overload, this one was special, as it removed the entirety of the armor of an enemy. You got just over a dozen of these across the whole game, so it made them amazingly important for me at a young age.

  • @cubles6825
    @cubles6825 Před 4 lety +1397

    Game: Ok, here's an item, you have a limited supply so make-
    Player: Alright, never use it
    Game: wait, n-
    Player: Hoard like a dragon, loud and clear.

    • @panthertats6092
      @panthertats6092 Před 4 lety +23

      finally someone who understands me

    • @erickflores458
      @erickflores458 Před 4 lety +24

      Tumblr: Hey, this is my joke
      Jacob Glynn: This is your joke?
      Tumblr: Yes
      *Tumblr Leaves*
      Jacob Glynn: *This is my joke*

    • @mrpie2429
      @mrpie2429 Před 3 lety +2

      BOTW is the only game I use elixers(potions)

    • @eyeris4050
      @eyeris4050 Před 3 lety +1

      @@mrpie2429 I don't even make elixirs other than stamina and endurance for horses

  • @juanpusiogaming6946
    @juanpusiogaming6946 Před 3 lety +1296

    **On the last boss**: this item is too good and expensive, I'm not going to waste it now

    • @2102082
      @2102082 Před 3 lety +128

      But maybe the game has a secret final boss that I might stumble upon... only to then never use the item on the secret boss and hoard it forever

    • @SupermewX300
      @SupermewX300 Před 3 lety +30

      @@2102082 What if I need it in New Game Plus!?

    • @Sercil00
      @Sercil00 Před 3 lety +21

      "OK FINE I USE ALL MY ITEMS, MIGHT AS WELL BURN THROUGH THEM"
      spends 10 minutes sifting through the inventory
      chugs away the best potions desperately while the boss is getting absolutely hammered
      Boss dies and you don't notice a difference in your inventory because you never really looked inside

    • @Sercil00
      @Sercil00 Před 3 lety +12

      Oh, but how do you know it's the last boss? There might still be a second, third and fourth form.
      And there could be a twist boss at the end. Or a bonus boss that is like 50 times harder than the normal final boss.

    • @eadbert1935
      @eadbert1935 Před 3 lety

      @@Sercil00 that was me for a very long time xD

  • @mikeymacaque
    @mikeymacaque Před 2 lety +12

    I think the thing that makes me hoard items the most is a vague item description. I try to go into a game blind without looking too much up, and I’ve been burned too many times selling items I needed to craft better items (Horizon Zero Dawn did this to me a LOT). I think BotW does a good job of telling the player what the item can be used for, which also helps decide when to use and when to sell certain items.

    • @TomCruz54321
      @TomCruz54321 Před 2 měsíci +1

      I don't know why we still have this problem in 2024, the solution is very very simple.
      1. Have different tabs for crafting ingredients and junk.
      2. Or make quest items and crafting ingredients non-sellable.

  • @lainverse
    @lainverse Před rokem +8

    I think the most common problem with active items specifically in RPG games is the fact that you usually can overcome the need to use an item by simple level or gear grind. Or just by being good at avoiding being hit. In most cases need to use those acts as in indication of "you need to get stronger to pass" for me. The only time they actually become required when you reach the level-cap of the game where you simply can't get any stronger through permanent upgrades and can't avoid enemy attacks forever. Of course there are exceptions in some games when at some point in the story you can't get any stronger and can't get through the boss without exploiting his weakness to certain item, but those are a few and far in between.

  • @666rsrs
    @666rsrs Před 4 lety +1343

    i almost never use consumables, because i always fear i need them later. the reason why i used potions and oils so much in the witcher 3 was, because they refill after a rest

    • @djoxer
      @djoxer Před 4 lety +150

      Refill after rest is an underused item mechanic, all items should be easily replenished, and limited on the amount you can use between each rest, for fun sake.

    • @lo4tr
      @lo4tr Před 4 lety +79

      @@djoxer It's why I always abuse the hell out of Estus in the Souls games but never touch any of the other items.

    • @vexvalentine5689
      @vexvalentine5689 Před 4 lety +20

      @@lo4tr ^^was just about to type this, in ds2 I never touched any healing other than estus and lifegems, because the bigger heals felt like I couldn't get them back (I've played all the souls just felt like ds2 was the best example, as well as my favorite in the series)

    • @Raykon333
      @Raykon333 Před 4 lety +7

      That's the main reason for me and I was surprised not to find it neither in the video nor in the other comments.

    • @CubicleJ0ckey
      @CubicleJ0ckey Před 4 lety +30

      Yes, the Witcher 3 handled consumables the best. One-time craft of said item and unlimited* usage. I hate hording crafting materials and I don't usually use consumables.

  • @emeralddiscordian3116
    @emeralddiscordian3116 Před 5 lety +1544

    Not prozd: use an elixir.
    Prozd: But u can't buy elixirs.
    Not prozd: it's the final battle.
    Prozd: but I only have 85 of them.

    • @droideka1890
      @droideka1890 Před 5 lety +36

      Ayyyy ProZD

    • @xavierfaust9417
      @xavierfaust9417 Před 4 lety +77

      I like how you actually credit the joke

    • @goldbatman1045
      @goldbatman1045 Před 4 lety +10

      As soon I read the title of the video, this popped up in my head.

    • @Kurameno
      @Kurameno Před 4 lety +4

      Ayeeee ProZD is best

    • @jacobf2833
      @jacobf2833 Před 4 lety +6

      Now he's the voice of Fl4k in Borderlands 3, great to see a voice guy/video game CZcamsr in a game himself (and a protagonist at that)

  • @elicrosland246
    @elicrosland246 Před rokem +3

    You literally hit everything on the nail every time. Perfect explanations.

  • @mickys8065
    @mickys8065 Před 2 lety +28

    What I immediately thought of was giving some items like potions a decay stat. You would be able to easily make and find them, but it uses up inventory and if you don't use them then after a while they are just gone. It won't encourage everyone to use buff items, but it would tell most that it is okay to use them since they are going soon anyway

    • @sodecdash9336
      @sodecdash9336 Před 2 lety

      Dragon's Dogma does exactly that with food items.

  • @emilminrefsgaard
    @emilminrefsgaard Před 4 lety +826

    *my pokemon is poisened, paralyzed or burned
    Me: let me just run back 3 km. to heal at a center instead of using a full heal

    • @Vitaliuz
      @Vitaliuz Před 4 lety +88

      Totally!
      If a game has "free" healing spots - I never use HP potions. And it's not a gold/rupees/ect problem.

    • @TheCraftero
      @TheCraftero Před 4 lety +21

      yeah, and I try to defeat the elite four without using items too

    • @KainYusanagi
      @KainYusanagi Před 4 lety +23

      TBF that was really reinforced with the earlier games since you could only earn so much money before you got screwed and couldn't buy anymore things.

    • @RisingSwell
      @RisingSwell Před 4 lety +13

      Early game I can't spare the money to use an item to fix it, late game I don't have full heals, only full restores, and I'm not wasting those.

    • @RanTaoSama
      @RanTaoSama Před 4 lety +10

      @jocaguz18 damn right, and if you can't beat the leader with just one Pokémon, you might as well grind levels in grass until you can.

  • @bennyk384
    @bennyk384 Před 4 lety +1930

    I almost never use “active items” because I’m always too scared of wasting them

    • @pestrusiariopaezmengoso2868
      @pestrusiariopaezmengoso2868 Před 4 lety +4

      Same

    • @perdiconta95
      @perdiconta95 Před 4 lety +10

      Same even when i beat the game

    • @thepoeticdragon5649
      @thepoeticdragon5649 Před 4 lety +29

      *my terraria world with chests full of potions*

    • @momothewitch
      @momothewitch Před 4 lety +12

      They're only wasted by not using them. I don't even care if consumables are necessarily good the first time I use them, I just wanna experiment and see what they do

    • @Vanadium
      @Vanadium Před 4 lety +6

      are grenades active items? I mostly dont use them because I save them for hard enemies but there are no real hard enemies.
      I also dont get it why you should start a game in normale, GO HC and get GUD...

  • @LetsGetSmarted
    @LetsGetSmarted Před 2 lety +4

    i think the Path of Exile approach to flasks is a simple but elegant solution to consumable items. instead of the items being consumed upon use, you just consume what is inside of the flask, but you keep the flask, and it refills automatically as you damage enemies. So, you get to choose which kind of flask your character should carry, and when its best to use them, but you never have to worry about saving them for later or doing excessive recipe hunting/crafting to get more.

  • @skorpikion
    @skorpikion Před rokem +11

    I am so afraid to use consumable items that when I firt played Minecraft I was using iron pickakes only when I had to mine diamond or gold. Seeing how fast the pickaxe were taking damages was making me wonder "Will I find enough iron when using this iron pickaxe to make it worth it?". So I ended up sitting on dozens of stacks of iron and diamond, almost never using them.

  • @tatersalad76
    @tatersalad76 Před 5 lety +1207

    "Shit, I'm out of my normal heals!"
    *stares at special heal*
    "Damnit, no other choice!"
    *uses special heal, dies anyway*
    ".....and it's gone. Never again....."

    • @Kanashi_9
      @Kanashi_9 Před 4 lety +77

      thats why i never used divine blessing on dark souls
      or divine grass on sekiro, always too precious cause the game is hard enough.

    • @avik9661
      @avik9661 Před 4 lety +7

      That’s why I die in terraria

    • @afrovarangian
      @afrovarangian Před 4 lety +16

      @Jeff Also the fact that you can only carry one.

    • @DrkStmpunkr
      @DrkStmpunkr Před 4 lety +5

      @@avik9661 sees nurse...
      But then you didn't made it in time to press the heal button....

    • @avik9661
      @avik9661 Před 4 lety +3

      D4rk St34mpunk3r YESSSS!!

  • @LowKeyJaded
    @LowKeyJaded Před 3 lety +1587

    I never use them because it just FEELS like I’ll always be in a situation where I need them and won’t have them.

    • @trybunt
      @trybunt Před 2 lety +45

      Aaaand that's our instinctual behaviour. If you've ever watched a cat scratching a *window* while trying to clean up, maybe you've thought to yourself "why are you compelled to do this irrational task"...

    • @theonlybass8947
      @theonlybass8947 Před 2 lety +51

      other games: "good job beating that enemy! here is a special consumable that will help you!"
      fallout: *you have become addicted to buffout*

    • @5skdm
      @5skdm Před rokem +55

      "I should save this for another fight when i need it"
      "Ok i should keep saving for a future fight"
      "For another fight...."
      "Another....."

    • @KrolKaz
      @KrolKaz Před rokem +1

      It's because you're playing the game at too easy a level

    • @tubefu
      @tubefu Před rokem +16

      @@KrolKaz okay lets say you beat a fight that required an item, and you used that item during the fight. then the next fight will be even harder, but now you're out of items that could help you. instead your chances of winning the harder fight drops dramatically because you ran out items. in other words, difficulty shouldn't depend heavily on availability of items.

  • @chickennuggerinos2472
    @chickennuggerinos2472 Před 2 lety +6

    I think another issue with consumables is the small niche that they fill (i.e. +30% Crit Chance for 30 secs or Night Vision for 2 mins.) This only makes situations where the player will store these items just in case but will never need to or even think of using them.

  • @wesnohathas1993
    @wesnohathas1993 Před 2 lety +4

    I often find myself more willing to utilize consumables on repeat playthroughs of games thanks to having a better understanding of the specific in-game economy and context of when they're at their most useful. You typically can't have this sort of knowledge going blindly into a game. That's where yet another part of the aversion to using consumable comes into play, a fear of the unknown. For this, the item stockpile serves as a veritable safety net for any challenge the game might happen to doll out.

  • @mr.applejuice8546
    @mr.applejuice8546 Před 3 lety +594

    "I may need this for later"
    *reaches the final boss*
    "I may need this for later"

  • @JuppyHuppy
    @JuppyHuppy Před 4 lety +932

    Me: uses item to gain a buff to fight tough enemy
    Enemy: dies quickly
    Me: "Did I really need that?"

    • @StoneMonkWisdom
      @StoneMonkWisdom Před 4 lety +9

      It's a shame that this man didn't play Disgaea 5 and used the Maid class whom has the Unique Evility (Evil Ability) called:
      *Efficient Work* = Once per turn, you get a free item use.
      This effectively allowed the Maid character to toss an attack item at an enemy, or use 1 item per turn in addition to their main action (up to 2 item uses per turn). The game also made it so that healing items when used will grant EXP to the character that used the item regardless of target which is a steady percentile to the next level. Using 8 items gains the character a *level up* in other words. Furthermore, the Maid would learn common evilities from her own class that buff the range of item usage, doubling the healing effect of items and enhancing the attack items to deal 50% more damage and even making single target healing items to target up to 5 allies in a plus sign (area of effect). This is one of the games that definitely pushes the player to use items IF the player actually figures out and realizes how overpowered this can be.

    • @bigkirbyhj666
      @bigkirbyhj666 Před 4 lety +3

      @@StoneMonkWisdom But if the items are over powered was it really me winning tho?

    • @TheTriforceDragon
      @TheTriforceDragon Před 4 lety +1

      @@StoneMonkWisdom Reminds me of Divinity: Original Sin 2. In it you can take a perk that reduces the action point cost of using grenades and scrolls by 1 if you have a hand free on the character with the perk. Normally using a grenade item takes 2 action points, so reducing it by 1 is a massive improvement. On one multiplayer run I had with a a few friends I decided to see just how powerful it would be...and then I broke the game in half with firestorm grenades to the point where every trip back to the main hub had me scouring the vendors for needed materials.

    • @ciarangale4738
      @ciarangale4738 Před 4 lety

      reminds me of when i was playing battle cats recently and used a shitload of buff items to take down the final boss of the first world a second time cause it was really ahrd the first but i had gotten so much more powerful at that point that i didnt need them

  • @gogauze
    @gogauze Před 2 lety

    One of the design bits of FF7R that really made me happy was that there were certain challenges that, when experiencing them blind, necessitated the use of traditionally unused items in the series. There were many times that I just HAD to use a powerful item that I wouldn't have easy access to again and just trust the developers that I'd either get a few more or the upcoming challenge would be telegraphed well enough. The archetypical save for later items in the FF series are most commonly elixirs, a reactive item by your description. But some boss (and, surprisingly, tough regular encounters) forced my hand via difficulty for the first time in the entire series. That broke the pattern I was used to and even opened up a feeling of living on the edge, instead of going back to a previous save, overhauling my load out, and going into the encounter with foresight. It was very welcome.

  • @delphy2478
    @delphy2478 Před rokem +1

    this has a lot of good insight. i've personally found that i minimize my item usage in all games as much as possible, because i have a mentality of being self sufficient, and any usage of an item, even reactive items like antidotes or health potions, is a failure that meant i couldn't overcome an obstacle without it. this doesn't mean that i grind until i can avoid it, just that the goal i work towards is to use as few items as possible because thats the type of gameplay i love, that constant seeking of personal efficiency that leans heavily into min-maxing.

  • @danic890
    @danic890 Před 5 lety +841

    B:USE THE POTION
    A:WHAT IF WE NEED IT FOR LATER?
    B:THIS IS THE FINAL BATTLE YOU HAVE 99 OF THOSE AND WE HAVE 1 HP!
    A:BUT WHAT IF WE NEED IT FOR LATER?

    • @Gloomdrake
      @Gloomdrake Před 5 lety +130

      Sometimes the boss has an unexpected final final form.

    • @rasr0u
      @rasr0u Před 5 lety +22

      @@Gloomdrake haha absolutely the same thought.

    • @connor4435
      @connor4435 Před 5 lety +28

      Parcel Form yeah you don’t know, maybe the game is tricking you into thinking it’s the final boss but in reality you’re halfway through

    • @argentpuck
      @argentpuck Před 5 lety +12

      I can't think of a final boss that was difficult enough to need it. Most final bosses are actually kinda easy. I think the only time I've used a Megalixir was fighting Yiazmat in Final Fantasy XII and that's not the final boss but an optional ridiculous super boss.

    • @giantdad1661
      @giantdad1661 Před 5 lety +2

      B: PLEASE IM DYING!

  • @Atoyihrs
    @Atoyihrs Před 5 lety +373

    And now I shall quote the ancient texts.
    "I should save these for an emergency."
    (Gets in an emergency)
    "*WHAT IF THERE'S AN EVEN BIGGER EMERGENCY!?*"

    • @thepope2412
      @thepope2412 Před 5 lety +14

      And then it goes to I bet I can do it without this

    • @chrisreaves6399
      @chrisreaves6399 Před 5 lety +1

      To solve this problem I would try doing a no death play through on the highest difficulty. Makes me really prioritize staying alive whatever the costs

    • @jebes909090
      @jebes909090 Před 5 lety +1

      😂😂my exact thought process😂😂

    • @baimhakani
      @baimhakani Před 5 lety +1

      It really do be like that

  • @marcush4741
    @marcush4741 Před rokem +5

    I learned this with final fantasy. Use your healing items and you might not beat the next boss. Use them all on a boss and you might be spending hours again to grind healing items.
    They sit there until I absolutely cannot progress... and even then, I usually end up grinding myself to high enough levels where healing items arent relevant.

  • @daninumbers
    @daninumbers Před rokem +6

    The worst offender is that one item that fully heals you but you get 1 or up to 5 per playthrough. If you aren't facing some enemy that almost oneshots you everytime and you need that boost to beat it and you have tried dozens of times you are so likely to save it for "when you really need it". And then finish the game and never use it.

  • @foolsgold2643
    @foolsgold2643 Před 3 lety +1488

    "Given the chance, players will optimize the fun out of a game."

    • @Jamlord2061
      @Jamlord2061 Před 2 lety +23

      Such as beating a game without armour or accessories or generally ‘required’ equipment such as weapons or a ‘key’ item that makes things easier

    • @trippyy2767
      @trippyy2767 Před 2 lety +78

      @@Jamlord2061 Not necessarily, its more grinding for better stats over doing fun missions. You almost forget that its a game and you're meant to have fun. I had this issue with CS:GO, RPGs and other games where rather than do the fun things in the game, I wanted to grind so I can have more fun when I get around to doing the fun things (e.g having better gear so the missions are easier). Grinding is such a bad habit I have and now I purposely play narrative games so I don't fall back into the loop of grinding for XP and gear instead of the story.

    • @breefeez
      @breefeez Před rokem

      Credit your quote! Mark, from GMTK (Game Makers Tool Kit) said this 💕

    • @mrosskne
      @mrosskne Před rokem +1

      it's not about optimizing. why would i use something i don't need? not pressing a button is easier than pressing it.

    • @mrsexy5680
      @mrsexy5680 Před rokem

      @@Jamlord2061 best example of this was ghosts of tsushima. Lethal difficulty, broken armor, fully NOT upgraded sword, taking the ridiculously hard route rather tgan the intended stealth route.

  • @Samivo13
    @Samivo13 Před 4 lety +823

    " Potion seller, I need your strongest potion "
    " You can‘t handle my potions, traveller"

    • @Josuh
      @Josuh Před 4 lety +25

      -So is this the part where a random person continues the script, and then after 15 comments someone else ruins it?-

    • @spartanwar1185
      @spartanwar1185 Před 4 lety +24

      @@Josuh you ruined it before it started
      I don't even know what the script was

    • @visionaeon
      @visionaeon Před 4 lety +43

      Enough of Jokes, Potion seller!
      I'm going into battle and
      I need only your *STRONGEST POTIONS* !

    • @God0fCows
      @God0fCows Před 4 lety +16

      You cannot handle my strongest potion traveller

    • @ip4501
      @ip4501 Před 4 lety +2

      Potions are like shrimp

  • @grandplus946
    @grandplus946 Před rokem +2

    My favourite item systems are ones where you have a limited amount but they replenish at checkpoints, it removes the annoyance of collecting and crafting while also being able to control their impact on the difficulty of the game by limiting the max amount able to be used in one go (eg. estus flasks from souls). It also entices more use in natural gameplay since you don't have to worry about if you 'might need it later'.

    • @irrelevant_noob
      @irrelevant_noob Před rokem

      What if you need it later BEFORE the next checkpoint?

  • @Friday_WasTaken
    @Friday_WasTaken Před 2 lety +1

    100% agree about difficulty options. i personally always try at least the hard difficulty by default but sometimes i go for max. like i just played jedi fallen order for the firt time and did that on max from the start, and they gave a good visual right at the start about what changed, it wasn't that much, yes enemies have more heath and hit harder, but interestingly the parry time window is also greatly reduced. that was a cool choice. i am actualy going to study game design in a a few months ( and am finding your channel except for research :D ) and i was accepted onto the cores based on a gameplay mechanic synopsis i submitted. part of which went into detail about customizable difficulty settings. like i love how in fallout 4 hardcore everyone dies fast both you and enemies are only a few hits they don't just become bullet sponges, but for some reason they also disabled save feature in that mode. that should be an option people should be able to chose if they want to enable or not.

  • @NeonfxGraphics
    @NeonfxGraphics Před 4 lety +1404

    I haven't watched yet, but my reason is: I don't like to depend on things that can run out.

    • @ciarangale4738
      @ciarangale4738 Před 4 lety +108

      essentially the same for me, a lot of the time i feel like im taking the easy way out or even sorta cheating by using consumable items

    • @ciarangale4738
      @ciarangale4738 Před 4 lety +6

      @@thisismyusernow yeah, a lot of the time i only use consumables when going on long journeys or am planning on spending a long time away from safer areas and so i have the stuff i need to do an artificial full heal or two

    • @KuroNekoAaaaa
      @KuroNekoAaaaa Před 4 lety +5

      Those are called Girlfriends

    • @whyisyoutubemakingmeuseana7875
      @whyisyoutubemakingmeuseana7875 Před 4 lety +10

      So true. I use the renewable resources. Things like mana. Also I replant every tree in Minecraft

    • @fatcerberus
      @fatcerberus Před 4 lety +2

      Usernamewastaken The Heavy. While rapid-firing $800 bullets.

  • @boletarianbread7349
    @boletarianbread7349 Před 5 lety +586

    I wish I were as stingy with my bank account as I am with consumables

    • @frealms
      @frealms Před 5 lety +4

      Supported! I'm so stingy in games yet so frugal in real life... it's weird

    • @boletarianbread7349
      @boletarianbread7349 Před 5 lety +11

      @@frealms Frugal means the same thing as stingy, think you meant careless?

    • @frealms
      @frealms Před 5 lety +4

      @@boletarianbread7349
      Was meant to be frivolous but somewhere the wires crossed and everything went to shit. Thanks for spotting it, mate!

    • @anotherks7297
      @anotherks7297 Před 5 lety

      Simon WoodburyForget Tell that last line to a room full of investors and they’ll laugh you out of there.

  • @Markov092
    @Markov092 Před 2 lety +2

    3:02 Exactly, wanted to mention Witcher 3. When I first played it, I tried playing it on lower difficulty, barely used any oils, potions or decoctions. Later tried on higher difficulties and oh man, game became so much more interesting and potions felt very useful... very!

  • @TheLasorg
    @TheLasorg Před 2 lety +17

    I often just forget to use an item, even in really hard fight. I think, friendly NPCs or your char can tell something like "This is a mess, GRENADE may come in handy". This can help with problem and also create some kind of teamwork feeling

    • @TheRABIDdude
      @TheRABIDdude Před rokem +7

      Nah I totally disagree. I find it horribly patronising when a game does this. Consumables are like little tokens of freedom to shake up the status quo to avoid the railroad feeling. If an NPC suggests using it, they've robbed me of all the satisfaction and pride I'd get from whipping it out at the perfect moment. If an NPC tells me to use a consumable, I almost always intentionally don't just to see how hard it is to proceed without it (basically trying to reclaim the sense of player agency they just stole from me).

  • @liviousgameplay1755
    @liviousgameplay1755 Před 5 lety +912

    Final Boss. Gotta save.
    BUT!
    Are you the final boss? There might be a FINAL final boss.

    • @CarbonRollerCaco
      @CarbonRollerCaco Před 5 lety +31

      That feeling when you'd actually rather play a Sonic game because forced Super Sonic always means true final boss.

    • @angeldude101
      @angeldude101 Před 5 lety +8

      @Backstage Bum Thank you CrossCode for putting both forms of the final boss on the same health bar. (even if it gets reset to half at the beginning of the second form regardless of how much you overkilled the first)

    • @themelancholia
      @themelancholia Před 5 lety +1

      Like Bloodborne.

    • @bluecaptainIT
      @bluecaptainIT Před 5 lety +9

      Metal Gear Rising:
      Hell yeah, I destroyed the Excelsus! Now for the epic endi-
      *Armstrong comes out and powers up*
      Me and Raiden: Oh, you've gotta be kidding me!
      Armstrong: Let's. Go!
      Me and Raiden: The hell are you thinki-
      *gets destroyed by phase 1 and 2 Armstrong because all repair nanopaste has been used*
      Then phase 3 starts... At least the game gives you some healing here! He can still stomp you, though.
      Then comes Revengeance Difficulty. *Now that is the definition of PAIN*
      What's tha noise?
      Monsoon: *MEMES, JACK!*
      OH NO, NOT YOU AGAIN!!

    • @elsyee3457
      @elsyee3457 Před 5 lety +1

      gravity rush 2

  • @happycamperds9917
    @happycamperds9917 Před 4 lety +775

    Games where basically everything is consumable give me anxiety.

    • @1337Jogi
      @1337Jogi Před 4 lety +7

      Last of Us I am loking a you

    • @catcat5564
      @catcat5564 Před 4 lety +16

      Any game with weapon specific ammo... halo 2

    • @MrCrackbear
      @MrCrackbear Před 4 lety +5

      @@catcat5564 just dont waste all of your ammo? also the plasma pistol is pretty good and you will never run out of plasma pistols to pick up

    • @vulpixheat2177
      @vulpixheat2177 Před 4 lety +5

      420BootyWizard halo where pistols are more useful then a good portion of primary weapons

    • @catcat5564
      @catcat5564 Před 4 lety +2

      @@MrCrackbear my comment was mainly a joke but I'm the guy who only uses needler and sniper because I suck at aiming XD

  • @joshizposh1995
    @joshizposh1995 Před 2 lety +6

    I like how in fallout 4 with higher difficulty you also increase your chance of rare loot drop so it gives you incentive

    • @xursed7990
      @xursed7990 Před rokem

      Chems in fallout 4 are the meta but no one seems to use them.

  • @griffglowen5555
    @griffglowen5555 Před 2 měsíci

    Never watched your vids until recently but they are spot on with things I never realised about myself

  • @akioozaraga413
    @akioozaraga413 Před 3 lety +1568

    It's simple: we use items only when we feel we cannot win without them.

    • @aetherblackbolt1301
      @aetherblackbolt1301 Před 3 lety +181

      *only when we feel we cannot win without them AND we are fairly certain the item will help win and won't go to waste.
      The process of figuring out if an item is worth it is often more than the worth it gives, such that people don't bother even if they're good. The "reactive items" he mentioned at the start are the only effective items that convey that.

    • @akioozaraga413
      @akioozaraga413 Před 3 lety +9

      @@aetherblackbolt1301 Sure they do bother. I beg to disagree because the utility of items aren't just it's utility description. It can also be with how much you can sell it for, the increase of percentage determinants like luck, an increase of survivability or success in a given task, and many more. I do not agree with your sentiment because I believe in the beauty of user preferability and friendliness. If your items were made for a large target market, not just hard core players, saying that just because a general amount of players do not see the utility in playing with items, does not mean it cannot and will not be of use.

    • @gamera9118
      @gamera9118 Před 3 lety +43

      Here's the thought process for me when I play games though.
      *fighting hard boss
      *dies
      "Damn maybe I should use a potion, ehh, i did get pretty close to killing him though. Lemme try again"

    • @goodtimesgivecancer1
      @goodtimesgivecancer1 Před 2 lety +14

      Of course after the 100th try, dont wanna waste the possibility of beating that boss without wasting pots

    • @MaDrung
      @MaDrung Před 2 lety +12

      @@goodtimesgivecancer1 I might use the potion, only if I get it back if I die. Using potion and then dying is just more painful to me, than just trying to get better at the game without potions. I just don't use them, because they're also usually hard to select, find trough the menues.... and I might get in a spot later on in the game where I could really use it. I think if potions exist, they should be self replenishing.

  • @fergochan
    @fergochan Před 4 lety +1171

    Here's the thing. Let's say I'm saving a consumable for "when I need it" and I'm fighting a boss.
    If I use the item but it turns out I didn't need it to win, then I wasted it.
    If I use the item and die, then I still wasted it! And if I can't beat it with the consumable and now I've run out, I'm going to have to learn to beat it without the consumable anyway, so what was the point?
    Given that a lot of consumable items are, like, "+5% lighting damage" and that a lot of bosses are just a matter of learning their patterns, by the time you determine whether the consumable would help or not (by fighting and dying several times, presumably) you've probably learnt enough to beat it without the consumable anyway.

    • @wehavebiscuits
      @wehavebiscuits Před 4 lety +35

      This

    • @Rappoltt
      @Rappoltt Před 4 lety +99

      A good way to remedy this would be with semi-consumable items. It has either a cooldown or you can only use one.
      Oh wait.
      Those are just called buffs.

    • @DantesInferno96
      @DantesInferno96 Před 4 lety +61

      I swear the +5% lighting damage and +2% bleeding effect always piss me off. So I never use them.

    • @dislikebutton5748
      @dislikebutton5748 Před 4 lety +4

      Just save if possible before the fight? If you know they are gonna happen... Which is pretty obvious is most games... Then save after if you beat it with the potion l. That way you can try again without the potion and just roll forward if you needed to use it?

    • @sabbathjackal
      @sabbathjackal Před 4 lety +3

      So you have no reason not to use the item is what your saying

  • @officersoulknight6321
    @officersoulknight6321 Před 2 lety +5

    And then there’s Pokémon-Style games where the “I need to use this” moment actually comes.

    • @wesnohathas1993
      @wesnohathas1993 Před 2 lety +1

      Sure, when they're reactive items for healing, but how often do you honestly see players use the active variety, including the likes of X items or a Dire Hit?

    • @officersoulknight6321
      @officersoulknight6321 Před 2 lety +2

      @@wesnohathas1993 Well…. Yeah then that applies. In Nuzlockes, X items are occasionally useful when allowed but mostly banned and Dire hit is decent for Gen 1 speed runs but that’s it. So yeah, you’re right on that.

  • @JackoBanon1
    @JackoBanon1 Před rokem +2

    I remember playing through Tomb Raider 2 back in the 90s by just using the standard pistols with endless ammo. I always wanted to save the ammo for the stronger weapons for more challenging moments.
    Then I stood in front of the end boss (literally a dragon) and unleashed hell through the barrels of 5 destructive weapons.
    After that I thought 'well, this boss fight was easy'.

  • @aozf05
    @aozf05 Před 4 lety +371

    "Oh, a consumable buff/attack. I'll save that for later"
    >breezes through early game
    >mid game boss fight
    "Let's try this out"
    >uses consumable attack
    >weak
    >uses consumable buff
    >barely noticeable
    >dies
    "Welp, I'm never using those again."

    • @1234kalmar
      @1234kalmar Před 4 lety +18

      Ah, the sheer amount of truth in that!

    • @unclevivid9028
      @unclevivid9028 Před 4 lety +2

      That's the real truth

    • @DantesInferno96
      @DantesInferno96 Před 4 lety +8

      That's true. The number of times I've been disappointed by buff attacks and consumables is probably too high. Especially in RPGs

    • @TheTriforceDragon
      @TheTriforceDragon Před 4 lety +1

      @@DantesInferno96 And then there is games like Persona 5 where you better be buffing for the boss battles or you are in for a long slog.

  • @VZed
    @VZed Před 5 lety +670

    My mantra when playing through games with big inventory spreads is "If you save the good china for when the Queen comes for dinner, then you're never going to use the good china". Since adopting this mentality i've had more fun ef even just because i have more experience with elements of the game i used to store up for emergencies that... never really came.

    • @hmcloud8487
      @hmcloud8487 Před 5 lety +44

      Another way to see it is “when will it feel the best?”
      Is the enemy in Par with your skill?
      Absolutely CRUSH THE TINY BUG.

    • @jangofett4547
      @jangofett4547 Před 5 lety +1

      same.. emegancy storage which is never used hahaha

    • @ShrodingersCatgirl
      @ShrodingersCatgirl Před 5 lety +18

      I have this problem irl too, I always want to save things for a "special occasion" but somehow every occasion isn't special enough

    • @ApollyonZKX
      @ApollyonZKX Před 5 lety +4

      My mentality is, if you're not gonna use, sell it and make more money.

    • @shepard367
      @shepard367 Před 5 lety +15

      Better save these Max health potions for boss battles!.....wait why are the credits rolling?

  • @KarmasAB123
    @KarmasAB123 Před 2 lety

    Your experience with the Witcher and changing your behavior with the difficulty reminded me of my time with The Force Unleashed.
    When I tried Master for the first time, I had to FUNDAMENTALLY change the way i was fighting to have any hope of survival.

  • @pandarouge21
    @pandarouge21 Před 2 lety +1

    I'm playing through DOS 1 on Classic right now and I feel exactly the same way as you in regards to active items. I pick up loads of potions and food but honestly I just never use them because I've got healing spells or potions that work just fine, and even elemental protection potions I find that I just don't need them because I've got another solution. I agree with playing on higher difficulties, I think that would push, almost force, the player to use everything at their disposal to succeed

  • @martop.6608
    @martop.6608 Před 3 lety +1030

    "u've a lot of that item, u cant grab that one on the ground"
    *Uses one and grab that one one the ground*

    • @OreganoParsley
      @OreganoParsley Před 2 lety +82

      THIS IS WHAT I DO

    • @thirdcoasthustle
      @thirdcoasthustle Před 2 lety +20

      What and just leave it on the ground. OK.

    • @murray821
      @murray821 Před rokem +14

      @@thirdcoasthustle yes and come back later if you need it.

    • @Jpeg.g
      @Jpeg.g Před rokem +8

      @@murray821 what if it despawn

    • @itsv1p3r
      @itsv1p3r Před rokem +2

      My apex legends constant sentinel charge strat

  • @holo6883
    @holo6883 Před 5 lety +582

    Hmmm. It took me an hour to get here. So if I die, I'll have wasted a lot of time. But this item that can save me is really rare. Hmmm
    *_Guess I'll die_*

    • @mattvoelker241
      @mattvoelker241 Před 5 lety +32

      I cant think, off of the top of my head, a single rare item I had in my inventory that would have changed the flow of a fight. IE Fallout3-4-by the time I need a fatman, im surrounded and it would kill me as well.

    • @9manny99
      @9manny99 Před 5 lety +4

      I follow the unless it’s needed for a story or advanced item later it’s not worth keeping around.

    • @demonmercer2736
      @demonmercer2736 Před 5 lety +4

      Flashbacks from Dragon's Dogma

    • @feartheghus
      @feartheghus Před 5 lety +8

      Matt Voelker I’ve had many rare items actually help, honestly my least favorite consumables are the cheap but useless ones, because lots of games have consumables that I of course save for emergencies, but then when the emergency comes they’re so useless and they take time or effort to use that will seriously raise my chances of losing more than their benefit raises my chances of winning.

    • @thatguyyouhate3743
      @thatguyyouhate3743 Před 5 lety +1

      Demonmercer that’s why you just buy a million empty bottles, trek to the nearest healing spring, fill all the bottles with magic water, then contemplate your choices when you realize the bottle weigh over double your weight capacity

  • @CJ-wf8me
    @CJ-wf8me Před rokem

    I love the Pokémon poison clip because I remember I used to use all of the different potions.
    Pokémon is a great example of how to integrate consumables.

  • @Draconicrose
    @Draconicrose Před rokem +7

    I've always had trouble with consumables because most games put a bunch of friction behind using them, like having to access the inventory, or a tedious crafting mechanism (I hate BotW's cooking).

  • @oKayden9000
    @oKayden9000 Před 4 lety +980

    I’m more conservative on my items than real life money
    I also do the same with master balls in Pokemon

    • @LeviathanLP
      @LeviathanLP Před 4 lety +30

      That's okay, all you need now to catch a legendary is a normal pokeball on the first turn

    • @alexknowlton4038
      @alexknowlton4038 Před 4 lety +1

      LeviathanLP is this true?

    • @champ4125
      @champ4125 Před 4 lety +20

      Alex Knowlton I think he’s being sarcastic about how easy Pokémon is.

    • @sarahmowrey9531
      @sarahmowrey9531 Před 4 lety

      Alex Knowlton only with one Pokémon in sword/shield and it’s before you could even get the master ball

    • @Leto85
      @Leto85 Před 4 lety +5

      Master Balls are for box legendary's in my opinion. :)

  • @TimBitten
    @TimBitten Před 5 lety +308

    You gotta save all the items possible for one reason only: insane secret post-game boss who you’ll probably need them ALL to beat!

    • @micahflanders6789
      @micahflanders6789 Před 5 lety +45

      And you’ll still beat it without using them because you assumed you’ll need it later.

    • @appleshoes1419
      @appleshoes1419 Před 5 lety +6

      Undertale is a good example, "holy shit that was a hard fight, Welp time to face the final boss, just gotta get rid of this gu-" GET DUNKED ONNNNNN

    • @MoonPatch
      @MoonPatch Před 5 lety +4

      *Cries in Persona 5*

    • @ryo-kai8587
      @ryo-kai8587 Před 5 lety +4

      @@MoonPatch Persona 5 is actually a really interesting example. Of course, early game _really_ makes you think about SP, considering how you barely have any items to replenish it and therefore hesitate to use them unless you're really in trouble. Aside from that, other consumables, (the elemental damage dealing items specifically,) were scarce and not powerful, so I found myself avoiding them almost all the time. That is, until I got cocky and met The Reaper on purpose... Then, the fact that I'd held on to them suddenly mattered immensely. That - coupled with some grinding to craft more of said items, careful Persona leveling/customization and meticulous battle choices - is the only reason I was able to _barely_ scrape by and defeat the hellish menace, even though my party was only somewhere around level 50 - 60 (?) If I remember correctly.
      In short, I actually found myself glad I saved those items instead of wasting them unnecessarily because they had a hidden, more valuable purpose. This is in contrast to some Final Fantasy games, where a lot of the time I finish the game and I realize I still have all of my elixirs... I had to train myself to use an elixir in a semi-rough situation where it would help because it feels awesome, and it's nice to not finish the game realizing you never touched them.

    • @MoonPatch
      @MoonPatch Před 5 lety +2

      @@ryo-kai8587 You make an excellent point about Persona 5 (don't really know about Final Fantasy since I've never played it much)
      Persona also has a different mechanic, being time management, where instead of using consumables you can sacrifice an in-game day to return to a dungeon completely topped up, downside being that you could have used that time to up your social stats, or hang out with a confidant etc.
      Meaning items are actually best hoarded for tough fights, where you don't have the option to top up mid-fight, and later in the game as you get more items to help you finish palaces with less time wasted, you also gain new confidants you could spend that time on, so it doesn't feel like it's really getting easier, rather it's just changing your priorities.
      Well...I say that but I pretty much always just forced myself through the dungeon in one go, mostly because I'm stubborn.
      I'm also a huge fan of Persona 5, so I might be a TEENSY-BIT biased there.

  • @noferq
    @noferq Před 2 lety +1

    one great way games encourage you to use stuff is limited inventory space - in darkest dungeon for example, not only does the difficulty force you to use consumables but also the fact that every item you hoard takes away from the amount of loot you can carry home. in an ideal darkest dungeon run, you have exactly enough of every consumable and end with none of them

  • @orrhousecreative
    @orrhousecreative Před rokem

    Loved to see the Thousand Year Door footage here!

  • @TyudroWymoreEdgartyu2
    @TyudroWymoreEdgartyu2 Před 5 lety +895

    Me: *runs out of health potions* "Aw damn it! I'm out of useful health potions!"
    All other potions: Am I a joke to you?

    • @rwgeach
      @rwgeach Před 5 lety +53

      my personal favorite: 30 second elemental resist elixirs in games where average "first encounter" time is approximately 2+ minutes. looking at you zero dawn.

    • @KarmasAB123
      @KarmasAB123 Před 5 lety +32

      "Am I a joke to you?"
      Yes, you are, nighteye; yes, you are.

    • @knownas2017
      @knownas2017 Před 5 lety +34

      @@KarmasAB123 I use Nighteye by going to the options menu and turning up the brightness. :D

    • @blehh_mae
      @blehh_mae Před 5 lety +1

      all the generic potions are useless,cuz... stamina comes quickly and energy also does that

    • @trajectoryunown
      @trajectoryunown Před 4 lety +2

      @@knownas2017 Pro gamer move.

  • @isuckatnames6078
    @isuckatnames6078 Před 4 lety +605

    Razbuten talking about BotW: "Nothing's too precious to hold onto forever"
    Me with 10 royal claymores: *visible confusion*

    • @meandmetoo8436
      @meandmetoo8436 Před 4 lety +101

      Pretty much, you always use the weaker items and as such always keep the same good weapons.

    • @frbird51
      @frbird51 Před 4 lety +60

      I think I had over 400 bomb arrows at one point but refused to ever use them even when I found myself in a difficult fight.

    • @nakkipatukka123
      @nakkipatukka123 Před 4 lety +19

      Me with my 4 sheikah longswords that NEVER SPAWN AGAIN: ...

    • @jamesfilms_
      @jamesfilms_ Před 4 lety +8

      @@nakkipatukka123 The windcleavers? You can get more of them from the Yiga Blademasters when they randomly attack you.

    • @nakkipatukka123
      @nakkipatukka123 Před 4 lety +23

      @@jamesfilms_ No I meant the Edge of duality. I only have four and don't know if they respawn anywhere...

  • @user-ij5ul7pi7o
    @user-ij5ul7pi7o Před 2 lety +5

    "brad is overjoyed" was so funny to me for some reason

  • @thecheesylemur9231
    @thecheesylemur9231 Před 2 lety +12

    The first thing I think of when considering “active items” are potions from Minecraft, with the exception of fire resistance

    • @GuyFromJupiter
      @GuyFromJupiter Před rokem +3

      Minecraft's potions are great because you almost always just farm the resources to make more. You don't ever have to worry about wasting all of them, because you can't truly run out.

    • @Algorithm_God_Cult
      @Algorithm_God_Cult Před rokem

      Wait, people actually use minecraft potions? Damm, crazy

  • @MediumDSpeaks
    @MediumDSpeaks Před 5 lety +2477

    I don't think I've ever actually used an Ether or Elixir in pokemon just due to their sheer rarity.

    • @Zaxomio
      @Zaxomio Před 5 lety +179

      When I was a kid I only had 2 games. Pokemon Ruby and Pokemon Sapphire. I would grind like fucking crazy to collect tons of rare and powerful pokemon and collect them all in one game. I had a bank that was half filled with rayquaza's. At that point I just knew what the best ways to beat the game were and would use consumables like these to breeze through the elite 4 whenever I got to the pokemon league so I wouldn't have to train. I think the way I made myself do it was just thinking about how many more raquaza's and masterballs I could collect on my main game by winning faster.

    • @bradensorensen966
      @bradensorensen966 Před 5 lety +46

      Medium D Speaks just pick a favorite Pokémon, it’s not that hard. One play through of ruby/sapphire I gave all my rare items to a random zigzagoon, because I was like this is my main -mon this play through!

    • @joule400
      @joule400 Před 5 lety +89

      And then sun and moon happened and their farm made leppa berries so common ethers had no reason to even exist

    • @funninoriginal6054
      @funninoriginal6054 Před 5 lety +82

      @@joule400
      To be fair though, you could farm Leppa Berries ever since Ruby & Sapphire, it was just more tedious

    • @rightyboywilson4911
      @rightyboywilson4911 Před 5 lety +145

      But has anyone ever used an x speed/x defense/x attack etc?

  • @kendo5862
    @kendo5862 Před 3 lety +725

    Would rather die in dark souls than “waste” a divine blessing potion

    • @MikeDep
      @MikeDep Před 3 lety +28

      Could not relate to that part about burning a humanity in order to get back to full health - humanity is a limited use item, therefore who needs full health when playing dark souls

    • @bilaalrishad7065
      @bilaalrishad7065 Před 3 lety +60

      I've literally never used a divine blessing in any of the 3 games

    • @Nicator_
      @Nicator_ Před 3 lety +19

      I seriously can't relate. I played DS3 recently, finished it a week or two ago. It was my first Dark Souls game, but all through it I was a fuckin Charcoal Pine addict. At first I was stingy with Embers but later on I had so many that I popped them like candy, even if I was going to die shortly after. The stamina regen green herb, too, I used in every single boss fight because it felt like it helped recovering from quick combos and dodge rolls. DS3 may be the only game where I fuckin loved consumables. Divine blessings I just used to keep exploring without having to go back and rest.

    • @KarmasAB123
      @KarmasAB123 Před 2 lety +28

      @@MikeDep Humanity can be farmed, blessings can't; I use humanity casually if I'm out of estus.

    • @adams3627
      @adams3627 Před 2 lety +6

      I'm gonna serve a hot take that Souls games shouldn't have healing consumables AT ALL. You get your Estus flask, and whatever healing spells you equipped. Consumables should be for buffs and throwable stuff only.

  • @h4jk3rn
    @h4jk3rn Před 2 lety

    Yes! This is an episode for me! This happens all the time when I play games with consumable items!

  • @sub7se7en
    @sub7se7en Před rokem +3

    I'd suggest playing most games with the hardest or second hardest difficulty. Playing on normal difficulty for an experienced gamer is usually a dull affair.

  • @haldir108
    @haldir108 Před 5 lety +1730

    Designer talking to other designers: "Your players will optimize the fun out of your game, if you let them"

    • @NathanPlaysGames1234
      @NathanPlaysGames1234 Před 5 lety +94

      I mean I enjoy trying to figure out how to optimize things in a game, though it does admittedly make some things a little less fun sometimes when you've made it so that everything runs basically perfectly smoothly

    • @willichtenstein7071
      @willichtenstein7071 Před 5 lety +70

      Arn't players actively choosing to optimize over fun? Why prevent players from doing what they want to do? Everyone loves abusing rules to get ahead. Its not as fun as playing normally, but there is some serious satisfaction to be found in breaking a game to your own advantage.

    • @haldir108
      @haldir108 Před 5 lety +46

      @@willichtenstein7071 I can't be sure, but i think i heard the quote from Jake Solomon, director of both the XCOM reboot games. In the first game, especially before the expansion, the optimal play was to camp hard, and wait for enemies to walk into your pre-established shooting gallery, and then slowly move up one notch, and start camping again. This is optimal, but obviously not fun.
      Now many people didn't like the implementation of the timer system in the sequel, but that's probably more of a framing and implementation issue, than it is an issue with making people go faster and take more risks, which is generally good for the game.

    • @willichtenstein7071
      @willichtenstein7071 Před 5 lety +18

      @@haldir108 Ever watch the spiffing brit? His entire channel is about breaking games. Kind of like how in Civ 6 you can not only make all military units cost 0 gold (and have a near infinite supply of military), but also sell resources for a lot more money than you costs to buy it back from the AI.

    • @argentpuck
      @argentpuck Před 5 lety +32

      The fun for me is in optimizing it. And optimizing the game in passive ways so that I don't have to go down a forty-line checklist of casting buffs and drinking potions and deploying scout drones. I'd rather have my Ultimate Weapon and know how to handle the game than carry around an entire chemist's shop so that I can beat the Devil with a butter knife and my Mickey Mouse boxer shorts.

  • @henry6499
    @henry6499 Před 5 lety +341

    My main problem with consumable items is that quite a lot of games have at least one item that is:
    -Too rare
    -Too good
    -The effect is temporary
    So it's a really good item that i deeply want to use it but i can't for the life of me find another one of it, so i'm too afraid of wasting it when it's not absolutely necessary.

    • @Lilitha11
      @Lilitha11 Před 5 lety +22

      That is a good point, most don't last very long. If you could pop a potion and it lasts the entire duration of a dungeon you are exploring, then you would probably use them all the time. You would probably buy/craft a bunch of stuff, prepare carefully, then use them all when you start. If it lasts 30 seconds, you will never use it.

    • @deadsamson3396
      @deadsamson3396 Před 5 lety +9

      I usually tackle this by asking myself:
      1. Will I probably die if I don't use this item
      2. Was the trek all the way to this point longer than a few minutes
      3. Do I already have 'enough' (like 3 or more)
      At that point, it's pretty safe. Games like SMT: Nocturne (especially on hard mode) force you into situations, due to getting unlucky with an ambush or getting critically hit, where you have to use items or you'll perish, and the items can be rare so you feel it haha. The hard decisions make the experience even better.
      He showed a shot of Pillars of Eternity which, on the hardest difficulty, is pretty hard without utilizing food and potions/scrolls. Not necessary, but they help significantly. Good game design, in my opinion

    • @Nevir202
      @Nevir202 Před 5 lety +3

      Dead Samson Good example.
      I was running PoE on max difficulty, and it was very rewarding being pushed like that, unfortunately my game glitches out and broke the dungeon quest line, I never figured out how to fix it, nor bit the bullet and went back hours to a prior save, so the game got dropped. 😑

    • @vee1766
      @vee1766 Před 5 lety +1

      If you played in the hardest difficulty they would be "absolutely necessary" way more often.

    • @DawsOrbital
      @DawsOrbital Před 5 lety +2

      Lilitha11 that could be offset by re-using the 30 second duration item every 20-25 seconds, but the problem is that these duration items prevent reuse of the same item or like-use items for 50 or so seconds after you first use it.

  • @davestopforth
    @davestopforth Před rokem +2

    I like the way that in FO4 and Elder Scrolls many of them are craftable, and that they're an important part of the in game economy. It's not unreasonable to passively craft enough to sustain yourself, but if you actively seek out the ingredients you can actually make decent money out of it too.

  • @Fastmn25
    @Fastmn25 Před 3 lety

    Great analysis!!

  • @bukachell
    @bukachell Před 4 lety +657

    "why waste ammo shooting [insert enemy] when you can punch them to death?"

    • @sterlingburton5107
      @sterlingburton5107 Před 4 lety +14

      Metro Exodus?

    • @Puerco-Potter
      @Puerco-Potter Před 4 lety +34

      Resident evil 4, can I kill it with my knife? I will kill it with my knife.

    • @ihatetacocasa
      @ihatetacocasa Před 4 lety +9

      it makes sense when u've had to kill a final boss with a knife b/c u ran out of ammo

    • @deltaarena2447
      @deltaarena2447 Před 4 lety +6

      My experience with BioShock

    • @j-swag7438
      @j-swag7438 Před 4 lety +1

      I did this when I was 7 playing ratchet and clank 3 lol. I almost got past the 2nd level. And then I gave in and used guns.

  • @pyark
    @pyark Před 3 lety +671

    I also don't want to feel like I'm depending on consumables, because that would mean I have to make sure I always have them on me, which is tedious. If that makes sense.

    • @carvalhorosolen
      @carvalhorosolen Před 2 lety +32

      Yep, and it's kinda frustrating in some games that you can't upgrade weapons and armor further, you need to use consumables to be able to face a boss. I felt like that in the witcher 3, since oils and potions are mandatory in higher dificulties. Permanent buffs feel better, even if they are weaker, than temporary ones

    • @WalkingTalkingBean
      @WalkingTalkingBean Před 2 lety +9

      @@carvalhorosolen oils and potions in the witcher recharge when you wait, they're not really consumables, they're more like spells that buff you.

    • @carvalhorosolen
      @carvalhorosolen Před 2 lety +3

      @@WalkingTalkingBean what, for real? I really need to go back and play it again. I did not know that and that will make the game much more enjoyable 😁😁

    • @WalkingTalkingBean
      @WalkingTalkingBean Před 2 lety +3

      @@carvalhorosolen yep. It notifies you through the sound effect that plays whenever you meditate

    • @carvalhorosolen
      @carvalhorosolen Před 2 lety

      @@WalkingTalkingBean the game is so damn huge and deep that some mechanics went right over my head 🤣

  • @Anonymous-py7ix
    @Anonymous-py7ix Před rokem +2

    The video completely resonates with me. Im yet to watch it but I feel like the biggest reason why some of us rarely use consumables is because we don't play at a high enough difficulty tbh.

  • @gawain855
    @gawain855 Před 2 lety

    That ending bit reminds me of a time I was playing a game for the second time, and decided to just pelt the enemies in this room of a dungeon with this singular bomb that respawned after ~5 seconds just for the heck of it. Was definitely not the most efficient way of dealing with them, but I was just up there on this ledge where they couldn't get to me, hitting this bomb off the ledge to hit them. Good times.
    Also, I also almost never use items. I like status resist items, and the typical 'reactive' items as well, but other than that, not much. I am a bit of a completionist though, so when I start a game I set out to get all of the achievements. If one of these achievements is to use all the consumables at least once, it makes me try them. Though I did still need to go through my entire inventory of items at the end to find the one that I hadn't used yet... (only took like, 2 minutes to find it though. It was close to the top).

  • @burntblueberrywaffles
    @burntblueberrywaffles Před 3 lety +547

    Every time I found a scroll in Skyrim: “cool ! Now let’s hide that in my house...”

    • @gamer2101
      @gamer2101 Před 3 lety +28

      Me too!! To this day I have never used a scroll. I have played Skyrim so many times it’s embarrassing

    • @jamesverhoff1899
      @jamesverhoff1899 Před 3 lety +30

      TES games would be improved if they went back to Morrowind's concept, where you can enchant anything so long as the value is high enough. In Morrowind it was possible to make scrolls, so they didn't feel like a limited resource; they simply felt like something a mage would use. In Oblivion and Skyrim the only ways to obtain scrolls were to buy them or find them--and let's be honest, you rarely buy them. That made them feel superfluous.
      Maybe have the player able to enchant anything, but have the odds of success start fairly low for some things (baskets have a 1% chance, swords have a 66% chance). As the player enchants that type of item, the odds of success increase (analogous to improving a skill through practice). This would create a reward for players who invest in this skill, as well as creating some fun play variants ("I'm going to throw my BASKET OF FIRE at the dragon!!").

    • @blubbernuggets2223
      @blubbernuggets2223 Před 3 lety +10

      i dont think scrolls are good so i hoard them in my house with my cheese

    • @ashketchup247
      @ashketchup247 Před 3 lety +5

      Yeah I got hooked on Skooma my first playthrough. Yet never used buff potions or scrolls.

    • @isaacwilcox3010
      @isaacwilcox3010 Před 3 lety +8

      Really? Scrolls? I didn’t realize people actually considered using those.

  • @freyafrettchen3808
    @freyafrettchen3808 Před 3 lety +624

    7:00 I'm actually one of those botw players that still never uses strong weapons because I don't want them to break. Boss monster? I'll grab my stick!

    • @loic7867
      @loic7867 Před 3 lety +15

      Same! And It realy frustrate me a lot!

    • @shikiira4185
      @shikiira4185 Před 3 lety +39

      Same here, especially in master mode. Monsters take much more damage to kill and you end up breaking weapons faster. I instead found myself using electric and ice arrows more, the former to refill my weapons via disarming enemies and the latter to kill stuff faster, taking advantage of the ice shatter crit.
      If I hadn't had my 24 amiibo cards, I'd most likely be out of all my arrows at this point.

    • @joaomarcoscosta4647
      @joaomarcoscosta4647 Před 3 lety +11

      Haha, yeah. At the beginning of the game stronger weapons are not easy to replenish, and by the time they are I already had the Master Sword, so... ^^;
      I get what they are going for, but I think they could've handled it better. Maybe make broken weapons temporarily unusable, so players are incentivized to use all their arsenal without fear of permanently losing items / spending their playtime re-acquiring those items?

    • @maximusthedude8305
      @maximusthedude8305 Před 3 lety +9

      Easy solution: collect weapons until every weapon is your strong weapon. Then you can use whatever you want without worrying!

    • @vidaronosu4394
      @vidaronosu4394 Před 3 lety +1

      That is the reason i use Daruks weapon in mastermode only for lynels. Cause i use it for a strong monster and it wont break...
      sthe bad thing is every lynel empties my arrow bag ;-;
      (i hope i get master sword soon)

  • @vineveer4358
    @vineveer4358 Před 9 měsíci

    Old video but, still very relevant. One fix I love is when consumables are treated more like a recharge mechanic. Like flasks in dark souls and elden ring. Consumables that help overcome challenge, but will refresh when you are at a stopping point. The worst feeling on this topic is when you use a consumable to beat a hard fight and still fail. Because now you're worse off than before because you have to do the fight WITHOUT the consumable. If the game presents enough of a challenge to want to use consumables, it's possible to soft-lock the player.
    Again, something like elden ring's flask mechanic, or dungeons and dragons spellcasting, is a great way to get that feel of relying on limited consumables, but not being too punishing if those consumables are "wasted". Of course there is the breath-of-the-wild and witcher approach, which is similar but involves a couple hours of resource gathering if those consumables are wasted, as apposed to a sleep by the bonfire.

  • @CharityDiary
    @CharityDiary Před 2 lety +1

    Consider the Charming Arrow in my favorite game, Divinity: Original Sin 2. One of the harder items to craft, and even while having them, I'd never even used one until a recent playthrough where I used a gold glitch and spent a few hours crafting hundreds of them. But the thing is: they wouldn't be OP even if you had an infinite amount of them. They deal no damage, the Charm only works for 1 turn (vs Dominate Mind which works for 2 turns and Charm Grenade that works as an AoE), and you have to have destroyed their magic armor first, while you as an archer deal no magic damage.
    What ended up happening was, this actually opened up many new avenues of playing. I could wait for my mage party members to chip away the magic armor, then use a Charming Arrow on my archer's turn, whereas an archer typically wouldn't have any skills to capitalize on that vulnerability. It also encouraged me to use the other elemental arrows I'd picked up along the way, as well as the Elemental Arrowheads skill, to remove their magic armor myself, as those are the only ways an archer can deal magic damage. These things are NEVER used in normal playthroughs, but having an infinite amount of these consumable items encouraged me to used them regularly, and rewarded me for doing so.
    I think the lesson here is that many consumables just... don't need to be consumables. If it can be reworked to be a regular gameplay mechanic that the player can use, opening up new and creative avenues of play, it should be. In this case, some of the rarer more expensive items in the game aren't even useful at all unless you have an infinite amount of them, which then basically creates a new playable class entirely.

  • @ZoeBateman
    @ZoeBateman Před 4 lety +810

    Game: hey, here's a rare resource
    Me: got it, I'll literally never use it
    G: no I meant use them sparingly because you won't get many throughout the game :)
    M: yeah I heard you, don't use it, got it
    G: please use it you're in an emergency, it's the final boss battle you won't get to use them later
    M: *n o*

    • @sofaris576
      @sofaris576 Před 3 lety +28

      That is really dumb. I need to try to break with such stupid habbits.

    • @blunderbus2695
      @blunderbus2695 Před 3 lety +55

      I'm out of MP.
      Then use an Ether.
      But... you can't buy ethers.
      It's the final battle!
      But I only have 89 of them

    • @neolord1215
      @neolord1215 Před 3 lety +2

      Ah, yeah rare candies do feel like that.

    • @johndoll4774
      @johndoll4774 Před 3 lety

      Me with midir

    • @Kt-hp7cv
      @Kt-hp7cv Před 3 lety +3

      @@blunderbus2695
      Nice reference

  • @Izibuya
    @Izibuya Před 5 lety +392

    i often forget about items until i get destroyed by some enemy and in anger notice that i can buff my self up

    • @DeathnoteBB
      @DeathnoteBB Před 5 lety +19

      Richard Mayer That’s how I am in Skyrim. I always wonder why I’m so weak and then remember potions and enchanting exist

    • @yawarapuyurak3271
      @yawarapuyurak3271 Před 5 lety +8

      Bro, I'm literally just buyed skyrim, spend the last 2 weeks adding 100+ mods, and finally got to start playing.
      I'm literally doing what you both are doing: I CAN and SHOULD use consumables and enchantments as often as I breath.

    • @NightmareBlade10
      @NightmareBlade10 Před 5 lety

      Same, was just playing the dark brotherhood questline in ESO where you need to kill the Black Dragon and I got my shit pushed in the first three times and kept worrying about how many soul gems I can use to revive, how my equipment will keep breaking with every death, and how many potions I could use. This tyoe of thinking is what holds me back because if I never would've used one of my equipment repair kits I was hoarding then I wouldn't have gotten past that boss.

  • @rhadaze2509
    @rhadaze2509 Před rokem

    beginning of the video I was gonna pausa and comment about the Witcher on the hardest mode. For me, it was the Witcher 2 though. HAD to plan trap placement, potions, trajectory of the boss as I kited him, etc. Awesome.