Unreal Engine 5.4 vs 5.0

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  • čas přidán 25. 05. 2024
  • Unreal Engine 5.4 vs 5.0
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Komentáře • 67

  • @josiahmos5880
    @josiahmos5880 Před měsícem +20

    I'm mostly looking forward to the nanite skeletal meshes for denser crowds.

    • @MischieviousJirachi
      @MischieviousJirachi Před měsícem +2

      Same

    • @ComboDamageTV
      @ComboDamageTV Před měsícem +2

      The thought of this just blew my mind.

    • @KomodoBitGames
      @KomodoBitGames Před 26 dny

      Same, I made procedural NPC crowds which was free in december and this will help my customers have extra fps easily.

    • @xaby996
      @xaby996 Před 20 dny

      This might make Metahuman animation more performany. You have 5 skel mesh animation ticks per metahuman - so I hope this solves it.

  • @uruwashii5231
    @uruwashii5231 Před měsícem +8

    Great comparison video, thanks for breaking things down and showing/explaining differences.

    • @Jsfilmz
      @Jsfilmz  Před měsícem

      yw dude how its helpful

  • @PatrickTheDM
    @PatrickTheDM Před měsícem +4

    I updated my game while working on it from 5.1 to 5.2.1 before release and the reflection change was phenomenal. I have a level with glass floors and it's so cool to see all those sweet reflections. I'm sure 5.4 would be notably better.

  • @John_atCTS
    @John_atCTS Před měsícem +3

    Thanks - definitely seeing the massive improvements to Lumen and Reflections as they roll out each 5.x release. I think it's time Epic revamp their docs on "Rendering High Quality Frames with Movie Render Queue" (specifically the AA and CVARs section) to reflect all the changes since 4.25 when that documentation was initially created.
    I'm sure the recommended settings would be significantly different in the 5.4 / 5.5 world.

  • @hola-kx1gn
    @hola-kx1gn Před měsícem +3

    congrats on 100k !

  • @mangarookie
    @mangarookie Před měsícem +4

    cool comparison and its cool to see how things improve but it is still blurry, ghosting, flickering and those grills on the cars are literally smudges. Is there a way to get clear images in realtime at all?

    • @LtdJorge
      @LtdJorge Před měsícem

      Yeah. I think we'll have to wait a bit. Seems like you can only have either a small amount of very high quality objects or a big amount of decent quality objects.

  • @SP7000SP
    @SP7000SP Před měsícem +1

    You sharpened the thumbnail bruh. 😂

  • @buniakdmitrii9287
    @buniakdmitrii9287 Před měsícem +2

    Hey man! You're the goat!!! Happy to see that channel growing!!

  • @crypt_exe8709
    @crypt_exe8709 Před měsícem +2

    I just don't know why they removed ray tracing GI

  • @rranft
    @rranft Před měsícem +2

    "Is it worth" porting? That's a really loaded question. It depends entirely on how much work it will take to port your game forward. How much custom code is there, how many of your features have been deprecated? How much "dust-off" will you need to do to get everything working? How much improvement will you see with the base port, and how much tweaking will you need to do to get the features you want to take advantage of working?
    Each project and developer has a different assessment here.
    For example, I'm considering a 5.2 -> 5..4 port and my project is still in an early state. I am also considering dropping one interaction system for another, so honestly it's probably better for me to just start over in 5.4. Ultimately, the main gain I'm looking to leverage is just the performance increases in 5.4.

    • @Jsfilmz
      @Jsfilmz  Před měsícem

      honestly hold off 5.4 is buggy

  • @darkange911
    @darkange911 Před měsícem +2

    every now and then i get a video in my home feed from JSFILMZ and he's 20k subscribers bigger lol

  • @timothycook
    @timothycook Před měsícem +3

    Looks great! Is the reflection popping and flickering ever going to be tackled in Unreal? It's the main/ pretty much only reason keeping me rendering with Cycles. I love the poly amount that Unreal can handle but the flickering.... :)

    • @KomodoBitGames
      @KomodoBitGames Před 26 dny

      There are third party ray tracing plugins you can try

  • @armondtanz
    @armondtanz Před měsícem +1

    Bruh... theres a guy on YT who just made real lenses with blueprints, you simply attch it to your cam and you get a real feel of how cams look and react irl.
    Its on marketplace. Pathtracer only.
    Suit u to the max 😎👍

  • @designbyKwik
    @designbyKwik Před měsícem +3

    Reflections look a lot better, still lacking when compared to render engines like V-Ray, Corona, etc. One thing that was weird though, I am getting something I can only call camera based reflections. In my scene when I am near certain objects, half of the scene is reflected like an overlay in my camera. Really odd.

  • @Oryon7
    @Oryon7 Před měsícem +1

    Thanks Jay! Been waiting for an update comparison. Figured you'd be the one to do it... again.
    So many improvements have been made, and even though some of the improvements come at a performance cost, when compared to the original engine state, it results in a huge visual AND performance gain.
    In a recent keynote, the Epic did state that if they were to run the original demo in Unreal 5.4, the performance optimizations alone(with no graphical improvements, implied) would have been significant. For instance, I imagine if the original demo had been released on consoles in 5.4, the frame rate might have been somewhere between 40 and 60 fps. Epic's internal goal, as I understood, was to be able to get that (original) fidelity at 60fps.

  • @asdfman7007
    @asdfman7007 Před měsícem +1

    catwoman: "i feel like i have a wedgie".

  • @2slick4u.
    @2slick4u. Před měsícem +2

    ive been blasting you in the past, idk if u remember my comments. But ur a cool dude, sorry if i was rude
    Cool videos 🤝

  • @mohammed.hamdaoui
    @mohammed.hamdaoui Před měsícem

    Yo thanks for the comparison! I wanted to ask you how did you managed to get UE5.5? I looked for it in Github but no trace.

  • @ltonos9557
    @ltonos9557 Před 28 dny +1

    I am not verify knowledgeable about this topic. But I have a hunch that in the next few years the way graphics are generated will make a dramatic switch from intense ray calculations, to AI generated reflections. Sorta like jumping from actually solving a problem with math, to guessing the outcome with AI learning. My oversimplified guess.

  • @bunkercamp
    @bunkercamp Před měsícem +1

    awesome as allways

  • @Jv19979
    @Jv19979 Před měsícem

    I can't wait to see how the next cyberpunk game will look

  • @Trendish_channel
    @Trendish_channel Před měsícem

    After i created CitySample project for 5.4 and run the game I realized that all cars are flying 1 meter over the ground. There is no issues with 5.3 version although

  • @Tauq_
    @Tauq_ Před měsícem

    Where can i download this demo that you're playing??

  • @vickeythegamer7527
    @vickeythegamer7527 Před měsícem

    can you give link for download of this version (because i am have some problem with Unrealengine5.4 its shading character one half with purple and other with yellow to check if it my engine issue or my system and i am making mobile game on ue5)

  • @brandhuetv
    @brandhuetv Před měsícem +1

    always best tips ever

  • @Dj_Barlethh
    @Dj_Barlethh Před 27 dny

    Why I can’t open this demo I have a great workstation and Nvidia 4070 ti 16 g

  • @user-ri6ow1us3k
    @user-ri6ow1us3k Před měsícem +1

    aaaaaye this is cool

  • @buniakdmitrii9287
    @buniakdmitrii9287 Před měsícem

    Please!!! By any chance guys, do you know why my objects disappear in edit mode when I move close to them?
    Everything seems normal, when I simulate level...

  • @CeezGeez
    @CeezGeez Před měsícem

    what are features in 5.5 that seem interesting?

  • @darkelectronicmusic
    @darkelectronicmusic Před 29 dny +1

    Need a new PC asap 😅 Good video

  • @HD-GAMES
    @HD-GAMES Před 29 dny +1

    why nanite dose not work with my lap ... in evry UE5V ... 5.0 TO 5.4 ... I updated drivers and tried evry thing ... is it the CPU ? MY CPU is ... (I7gen6)

  • @AnimatedLines
    @AnimatedLines Před měsícem +1

    5.5? Holy crap, slow down unreal I'm nearly getting my hands wet with 5.4.

    • @Jsfilmz
      @Jsfilmz  Před měsícem

      fortnite is already 5.5 actually

    • @th-redattack
      @th-redattack Před měsícem

      @@Jsfilmz is this the reason of extreme frame drops and stutters

  • @lolmao500
    @lolmao500 Před 18 dny

    Whats new in 5.5?

  • @asdfman7007
    @asdfman7007 Před měsícem

    "whats changed?" ... everything?

  • @bushgreen260
    @bushgreen260 Před měsícem +2

    *Will 5.5 release 1 year after 5.4?*

    • @Jsfilmz
      @Jsfilmz  Před měsícem +1

      no cos UEFN is already 5.5

  • @zebaafrozjee218
    @zebaafrozjee218 Před měsícem

    Which game?

  • @ehteshamseidaliroute5019
    @ehteshamseidaliroute5019 Před měsícem +1

    I still wonder why Epic didn't hire you?no one can never better than you can advertise this engine and its features,they must be your sponsor

    • @Jsfilmz
      @Jsfilmz  Před měsícem +1

      haahhaha im too honest sometimes man i talk shit about unreal too

    • @22cine
      @22cine Před měsícem

      ​@@Jsfilmz hey, bro. Maybe think about widening your toolset to Unity, Godot, Blender, Maya, etc, and make comparisons of those? Since Unreal won't pay you, maybe someone will))

  • @IstyManame
    @IstyManame Před 29 dny

    i feel like 5.3 vs 5.4 comparison would be very useful

    • @Jsfilmz
      @Jsfilmz  Před 29 dny

      not much changed tbh visualwise

    • @IstyManame
      @IstyManame Před 29 dny

      @@Jsfilmz no I mean performance they got some multithreaded stuff or sum in 5.4

  • @robsonhenrique4346
    @robsonhenrique4346 Před měsícem +1

    I gave up on using unreal engine my dream of doing animation in unreal engine died I can't learn this capiroto program at all

    • @TheFunDimension
      @TheFunDimension Před měsícem

      The education deparment is complete crap. people have to look at the source code sometimes just do they can see what’s going on. In my experience, I want to slap someone in the face every time I use UE. It’s truly frustrating.

  • @LegendaryFinalHero
    @LegendaryFinalHero Před měsícem

    it sucks since I worked on project for 5.0 all the way to 5.3 now 5.4 doesn't work with my project just way too much to adapt it seems like so guess ill just save these new epic features for a new title I had a feeling 5.3 would be the magic number of completion for me but kind of sad I missed the mark on all these well done changes and I wish I did world composition before I started making my map

  • @Rodutchi
    @Rodutchi Před měsícem +2

    The difference is crazy, the 5.0 reflections looklike playdough in comparison

  • @markmuller7962
    @markmuller7962 Před měsícem

    5:35 Is it just me or the reflections on the building's windows still not amazing?

    • @th-redattack
      @th-redattack Před měsícem

      Windows use 2d planes still images thats why it looks bad

    • @markmuller7962
      @markmuller7962 Před měsícem

      @@th-redattack Are you talking about the yellowish/beige reflection?

    • @GLAUTOMOTIVEMEDIA
      @GLAUTOMOTIVEMEDIA Před měsícem

      for me the complete video looks not amazing. reflection, textures etc

    • @th-redattack
      @th-redattack Před měsícem

      @@markmuller7962 im talking about windows who look like they have lights and interiors

  • @HD-fc4ds
    @HD-fc4ds Před měsícem

    ok