It can't be said enough: this is by far the highest quality channel of its kind. Every video is bursting at the seams with applicable, insightful, concise information wrapped in a clean presentation. Absolutely incredible. Thank you for creating this content.
its the Diwali gift from you specially Laura and Marco too ..Happy Diwali to both of you and the entire outgang team you al lare doing fab work tons of love and respect
Honestly, I can't always find enough time to watch many hours of streams, so your channel is a salvation for me. Thanks for your work and a special thank you for the timecodes. By the way, Laura is cute
The relax smooth brush tip is very useful in cases where you want to keep the shape but just smooth the surface out. This tends to happen a lot in the shaping process of the sculpt. Also using DamStandard to define hard surface shapes is very useful.
Thank you so much for this episode and for all your work by the way! I was wondering, what's the music you used on the outro? It's lovely! Keep up the great work and take care.
Quick question, if you block out the whole silhouette from the same sphere, how do we break the silhouette down into subtools after all is said and done in the block out phase?
Tried but in my aftre releasing shift key and drag with smooth brush , there is difference as u told about smoothrelax. Is there another way to use relax .??
i would love to seee how do people retopo these kind of super hard surface detailed models... with lot of pieces. specially for games.. omg.. thats crazy :D
Outgang is super awesome! Any good recommendations guys that is kinda similar to outgang channel (even if paid) that is focused on 3d environments? Thanks!
Marco's material really looks like the basic material to me. I you mean the fact that the inactive subtools aren't turning dark like usual, there's a setting for that under Preferences -> Edit -> Inactive Subtool Dimming. Is that what you're looking for?
@@Outgang IDK, I mean, I did some changes with the light, like changing ambient from 3 to 8 and I got something more similar to this. it's like my basic material is grayer than his. I feel that his has a more white tone, even if i let the same RGB. Maybe are my windows colors settings... BTW, TKY for the tip.
It can't be said enough: this is by far the highest quality channel of its kind. Every video is bursting at the seams with applicable, insightful, concise information wrapped in a clean presentation. Absolutely incredible. Thank you for creating this content.
Thank you LaughingMan! It's a pleasure to make content like this when I see that people appreciate it as much as you.
I always struggle with doing organic hard surface modelling and this video helped me to understand the workflow better.
Thank you!!
holy sh*t the relax smooth brush I had no idea about. game changer
Finally CZcams recommends me something that I actually like.
its the Diwali gift from you specially Laura and Marco too ..Happy Diwali to both of you and the entire outgang team you al lare doing fab work tons of love and respect
Thanks a lot Biz! Happy Diwali to you as well.
Great video full of interesting tips! Keos Masons are some of the best artists in the industry
i have been struggling with hard surface in zbrush for a while this video is really helpful.
the "like" counter is off the roof x)
I use zbrush for 6 years and didn't know about smooth relax ^^ Thx great content!
«What’s your favorite cookie recipe?”
So random 🤣
Great video, as always 👍🏻
Honestly, I can't always find enough time to watch many hours of streams, so your channel is a salvation for me. Thanks for your work and a special thank you for the timecodes. By the way, Laura is cute
The relax smooth brush tip is very useful in cases where you want to keep the shape but just smooth the surface out. This tends to happen a lot in the shaping process of the sculpt. Also using DamStandard to define hard surface shapes is very useful.
Really admire this guys work, been a fan for a couple years now, it was great to see his process.
Haha I loved the "pro tip". Quality editing!
FANTÁSTICO!!!!!
Obrigado por compartilhar sua incrível arte!
It was really interesting to see Marco shaping a full blocking and cut inside as he went, for such had-surface models.
don't let marco's low res camera fool you,this dude is a 3d god
I see his low-res camera as a reminder that it is better to block out with a low-resolution dynamesh.
GREAT interview.. many insights!
Yeas great interview with many “Like”
This is my first watching one of your videos and you voice bamboozled me! Great video btw
Great editing, thanks for the extra effort
Fantastic work🤩
I found your canal lately and I just can't stop watching. Amazing videos! Thank you!
This channel was the best thinh that I've found this week!
Learned so much in these 25 minutes! Thanks!!!!
Cheers Clay!
Best intro ever recorded.
He's a beautiful young lady.
thanks, guys! that was very interesting!
This is so useful. Thank you!
This is freakin awesone tips.
Thanks for this one, really nice demo.
Just like a magician says Abra ka Dabra before performing his magic, the same way Marco says Pro Tip!
I was using backface automask modifier for my masks but the depth method for the mask brush feels better and easier. Thanks for the protip!
Good stuff!!!! Straight to the point!!!!
Actually this viduo is treasure to me, thank u a ton, as beginner this answers couple of questions that i was confused about
Thank you! Very valuable tips.
Very informative video! Thank you so much.
works, keep up the good work man
Fantastic tips and tricks 👌. 😍🤩😍
Finally thank you very much
amazing channel
Great tips
This is awesome!
8 or 10 millions per subtool. Amazing. I don't expect that.. I hope my computer can handle that. hahaha.
Worked thank you alot! you're the best bro liked
Thanks for sharing!
Thanks for the video
Smooth relax! 9.00, top tip, thanks :)
Whats with the make up and hair??
Thank you so much for this episode and for all your work by the way! I was wondering, what's the music you used on the outro? It's lovely! Keep up the great work and take care.
All of Outgang's music is an original composition by our resident musician (Frederick Genereux). We're planning to release Outgang, volume 1 soon.
soo once you have a nice dynamesh block in, how do you go about splitting it up into various parts for refinement?
Quick question, if you block out the whole silhouette from the same sphere, how do we break the silhouette down into subtools after all is said and done in the block out phase?
Look for Split Masked Points under Tool->Subtool->Split
@@Outgang Thank you so much for the response! much love guys!
Tried but in my aftre releasing shift key and drag with smooth brush , there is difference as u told about smoothrelax. Is there another way to use relax .??
Great Pro tips, and cookies.😀👍
Awesome 👍
Yay! Found another killer 3D CZcams channel
Thank you so much for this content =)
The airhorns fucking killed me hahaha "PRO-TIP"
More pro tips! Thx, btw:D
i would love to seee how do people retopo these kind of super hard surface detailed models... with lot of pieces. specially for games.. omg.. thats crazy :D
One approach I've seen that works consistently for games is just shrink-wrapping a low-res on top of all the details.
@@Outgang true makes sense because most of the micro detail can be achieved with normal maps and some deep shadows on the albedo.
Thank you
Early on, You ntion a tutorial You've made, concerning the content setup. I can't seem to see it in Your description though?
I was struggling for days on triangular torso planar faces in Blender. I watch him accomplish it in seconds using sculpting. 🤯🤦♀
May I ask if the zoom out in 15.26 is left click or right click?Need to turn on symmetry?Thank you
14:10 Drink water every time he says "like"
Outgang is super awesome! Any good recommendations guys that is kinda similar to outgang channel (even if paid) that is focused on 3d environments? Thanks!
Every subtool 10 million? He have beast PC.
This is amazing ! Very useful video ! Thank you
just realised he says "like" a lot
So good, the BEST part were the pro tips😂
Spot on demo good SIR!!
do you ever look into use of 3dcoat?
"this is a simple shape"....me sculpting for ten hours...
Idk, feels like "Plouffe" is like "Porsche", the e at the end isn't silent."Plouff" sounds like french kid shooting a toygun :D
it's a french name though, so the 'e' is silent
@@user-ff2mu4fh4v i'll give that "e" a voice no matter what but thanks bro.
Can you make full workflow
how can i get this matt 9:59 render mat2. It's not grayed out like basic material
Marco's material really looks like the basic material to me. I you mean the fact that the inactive subtools aren't turning dark like usual, there's a setting for that under Preferences -> Edit -> Inactive Subtool Dimming. Is that what you're looking for?
@@Outgang IDK, I mean, I did some changes with the light, like changing ambient from 3 to 8 and I got something more similar to this. it's like my basic material is grayer than his. I feel that his has a more white tone, even if i let the same RGB. Maybe are my windows colors settings...
BTW, TKY for the tip.
@@pablopenza1170 I do some post production on the videos and often boost the midtones a bit, I think that's what you're seeing.
May i know, what computer spec Marco Plouffe using on Zbrush ?
I just wish the zbrush UI wasn’t so overwhelming haha, it hasn’t changed in like 15 years
There's enough functions and buttons to launch a rocket in space.
10:27 every project has those moments that just doesn't make sense but it would feel weird if they didn't happen
how much professionalism, I would love to know where I can get that kind of alphas you use.
You get a dollar for every time Marco says like!
Haha! I'd be rich :)
Cool
I gave up counting the word "like" after half the video, but nonetheless nice tips
ZBrush complicate simple stuff like moving geo to another layer so confusing
coll stuff like :)
how many million polys have those mechas? i dont understand how this can be rendered anywhere xD
heehee the ending
Looks like I'm gonna need a little more RAM...
active points are lesser than how many times he said "like".
Too much premium information wow
14:09
for first 10 seconds i was confused
i am confused...
like
Outgang are you woman or men??
I'm a trans woman
Like like
I'd like to ask how he posing that complex characters
Guy like, says "like", like every 5-6 words. Like.
7:35 RIP headphone users
haha!
You counted how many times this guy said: like. Lost my count at the 1828th time! Lmao
But great stuff nonetheless
so are you suppose to be a man ....or a woman ...or both or an alien from out of space ???? please tell us your very hard to guess gender...thank you
Zbrush need a better hard surface workflow. To many steps to get a nice an clean edge