ZBrush Presentation by Marco Plouffe - Sculpting and Posing Complex Hard-Surface Characters

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  • čas přidán 12. 09. 2024
  • Fans of digital sculpting, this one's for you!
    During the 2022 ZBrush Summit, Marco Plouffe gave a presentation dissecting the sculpting, polishing and posing that went into the development of The 4 Horsemen, characters set in the Neo-Apocalypse world.
    Tune in to this video to check it out!
    If you are interested in learning more about The 4 Horsemen, you can read the lore at neo-apocalypse...
    XM will also be producing 1/4 scale statues of The 4 Horsemen and the expanded Neo-Apocalypse universe. You can order yours here: www.xm-studios...
    #XMStudios #NeoApocalypse #ZBrush #Maxon
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Komentáře • 23

  • @Donnerjack2001
    @Donnerjack2001 Před 4 měsíci +2

    Every time I improve in Zbrush i return to one of the Marco's videos and learn more to improve. Thanks for all the work to him and the hosts.

  • @CritelliArt
    @CritelliArt Před 8 měsíci +8

    This was so dense with info that I had to spend some time breaking down the chapters. Really great overview of his process
    10:00 OVERVIEW CHAPTER
    10:10 Reference
    12:41 Final pose
    14:00 Roughs lineup/Layer construction
    19:00 TOOLS DEMO CHAPTER
    19:15 Concepting demo/Duplicate sculpting
    22:58 Curve Brushes
    26:45 Mask Extract
    28:50 IMM Blocking
    30:25 Dynamesh
    30:00 POSING OVERVIEW CHAPTER
    30:50 Lineup overview
    33:10 Blocking Final pose
    34:00 Posing polygroups
    34:55 Posing considerations
    38:10 Horse T-pose
    39:20 Group Rough Lineup
    42:15 Polished A-pose
    45:00 POLISHING CHAPTER
    45:45 Blocking breakout polish overview
    47:40 Breakout polishing demo
    51:47 3-steps - Pieces, Edges, Planes
    52:18 Plate final mesh/Remeshing
    55:10 Cleanup
    59:48 Adding Thickness - Panel loops
    1:00:24 Adding Creases
    1:01:56 Polishing edges with deformation/morph targets
    1:04:47 ADDING MID-LEVEL DETAILS CHAPTER
    1:05:45 Trim details demo
    1:08:10 Orb crack details
    1:09:18 Mask Insets
    1:12:41 Trim Hole
    1:13:35 Trim Front
    1:14:55 Mold Lines
    1:17:25 IMM Details
    1:18:55 Alpha Details
    1:20:45 Working efficiently/Mesh densiity/ChugChugalug
    1:25:00 Math interlude
    1:30:35 Back on track
    1:31:35 Surface Noise with UVs
    1:35:41 Polishing Review
    1:36:40 POSING CHAPTER
    1:39:23 Design considerations
    1:40:35 Model separation
    1:41:50 Transpose master/Polygroups
    1:44:35 Posing Demo/Masks
    1:46:32 Reshaping
    1:49:45 Hand masking
    1:51:10 Applying Transpose master
    1:52:54 Don’t change your mind
    1:54:15 OUTRO

    • @Azithable
      @Azithable Před 7 měsíci +4

      May your pillow always be cold and your stop lights eternally on green. Thank you!

    • @tionanima
      @tionanima Před 7 měsíci

      THANK YOU

  • @ZephrusPrime
    @ZephrusPrime Před rokem +3

    Marco's awesome! Thank you for this solid gold info!

  • @chrisfox9492
    @chrisfox9492 Před 3 měsíci

    Wow such an amazing insight in workflow!

  • @TheFeanture
    @TheFeanture Před rokem +1

    Thank you so much Marco! Super inspiring!

  • @fredericmarquis3803
    @fredericmarquis3803 Před rokem +2

    really great video Marco rocks :)

  • @jordangirard7498
    @jordangirard7498 Před rokem +2

    So interesting!

  • @jayceejangeronga6975
    @jayceejangeronga6975 Před 9 měsíci

    Marco my hero

  • @3Defacil
    @3Defacil Před 5 měsíci +1

    the difference from what they love from sculpt and i love from Video Games, they like a MOMENT and i like the living character for ever

    • @bee3D
      @bee3D Před 4 měsíci +2

      What???

    • @3Defacil
      @3Defacil Před 4 měsíci +1

      @@bee3D statues STATICS, videogame charactes Living character forever

    • @bee3D
      @bee3D Před 4 měsíci +1

      @@3Defacil You’re not speaking English

    • @3Defacil
      @3Defacil Před 4 měsíci +1

      @@bee3D it's not worth too many more words
      What I'm trying to say is that instead of having an inanimate object in a static pose for life, I prefer to make characters that are always alive within a video game.

    • @bee3D
      @bee3D Před 4 měsíci +1

      @@3Defacil ah I see

  • @Strider1122
    @Strider1122 Před 10 měsíci +1

    Who is Louis Tucci? What does he do? Other than talk as a presenter... I'm just wondering. Times ave changed... Paul Gaboury used to be the spokesperson for Pixologic.

  • @Annatar0
    @Annatar0 Před rokem +1

    I would love to see a presentation of the zbrush project of the War Machine (XM 'War Tank' Exclusive) with the artist(s) who made it.

    • @ShadyDBZ4
      @ShadyDBZ4 Před rokem

      Maybe they can answer why war machine inside the tank is a fail. Dude has no legs. Half his body is cut off to fit in the tank.
      How they screwed that up on a $3,000+ statue is beyond me. 🥴

  • @clementblf8914
    @clementblf8914 Před 8 měsíci

    what is the joke about a chung chunga lun lee ? D'ont know what it is ?

  • @cr0uchingtiger
    @cr0uchingtiger Před 9 měsíci

    Weird that my comment was deleted.

  • @Lathspell_
    @Lathspell_ Před 7 měsíci

    yuuman...

  • @Sunie9238
    @Sunie9238 Před 10 měsíci

    this at .25% demonic gol. wif soul.