Glitchphobia - Stylish Escher-esque Puzzler Set In an Unstable Reality

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  • čas přidán 5. 09. 2024
  • Glitchphobia - Stylish Escher-esque Puzzler Set In an Unstable Reality
    Read More & Play The Full Game, Free: www.alphabetag...

Komentáře • 361

  • @an8thdimensionalbeing142
    @an8thdimensionalbeing142 Před 5 lety +2332

    That walking sound effect sounds unnecessarily *fleshy*

    • @wylser
      @wylser Před 4 lety +124

      Seems like barefoot sound

    • @green5310
      @green5310 Před 4 lety +155

      an 8th dimentional being I guess you play as a duck or something

    • @thedailyfluff950
      @thedailyfluff950 Před 4 lety +17

      aw dang it this is the best comment I have ever seen in my life

    • @OdaKa
      @OdaKa Před 4 lety +26

      It almost doesn't sound like walking...

    • @zachanikwano
      @zachanikwano Před 4 lety +4

      Copy Cat
      No
      The Goose

  • @swiggityswonerihaveaboner4653

    Devs thought we wouldn't notice that the walking sound is them spanking someone with a peice of salami

  • @mryodak
    @mryodak Před 5 lety +1395

    It looks pretty but this glitch sound tortures me.

  • @JacobKinsley
    @JacobKinsley Před 4 lety +2181

    Hnng colonel I'm trying to walk around this euclidean geometry but I'm dummy thicc and my hyperbolic asscheeks are breaking the laws of physics

    • @aurelionsolofficial
      @aurelionsolofficial Před 4 lety +59

      Too bad that the vid is 1 year ago, you are the best comment here.

    • @pyrite3951
      @pyrite3951 Před 4 lety +20

      Ahh so that’s what the sound is

    • @thepathogenicruler1399
      @thepathogenicruler1399 Před 4 lety +3

      @@Cronama Indeed it has, proof being me commenting this to you now rather than 1 month ago.

    • @creativohugo
      @creativohugo Před 4 lety +1

      I love you for this comment

    • @taylorday6244
      @taylorday6244 Před 4 lety +11

      I picture that sound to be ass cheeks clapping now and it is fuckin hilarious hahaha lmaooo

  • @renzotorr537
    @renzotorr537 Před 4 lety +278

    that last part where you have to walk in the dark is super irritating just to watch

  • @MarcoLongoMusic
    @MarcoLongoMusic Před 4 lety +694

    Aaaaaaand that's why good sound design is crucial

  • @redpepper74
    @redpepper74 Před 4 lety +225

    The two highlights of this game were:
    1. The meaningless, but interesting-looking spiral hallway
    2. The shiny walls

  • @LukeLane1984
    @LukeLane1984 Před 5 lety +943

    I like the idea of this game, but the sound effects got annoying after about 2.3 seconds.

    • @lil_foot_lettuce
      @lil_foot_lettuce Před 4 lety +21

      LukeLane1984 Believe it or not, there actually wasn’t any sound effects in the first 2.3 seconds.

    • @Thesmus
      @Thesmus Před 4 lety +31

      @@lil_foot_lettuce after, means as soon as the sound started, about 2.3 sec it started to sound annoying
      and I share the same experience

    • @lil_foot_lettuce
      @lil_foot_lettuce Před 4 lety +12

      Thesmus To say something got annoying after 2.3 seconds is to say it was annoying during every point of time that took place after the 2.3rd second. However there wasn’t any sound effects during the 2.4th second either. or the 2.5th, or the 2.6th, or the 2.7th or the 2.8th or the 2.9th. The first sound effect doesn’t happen until around the 3rd second. So it would have been more accurate for him to say the sound effects got annoying after about 3 seconds.

    • @Thesmus
      @Thesmus Před 4 lety +15

      @@lil_foot_lettuce you won't be annoyed when you haven't even heard the sound; their context was the sound effects, therefore you start counting when the sound effects started...

    • @lil_foot_lettuce
      @lil_foot_lettuce Před 4 lety +4

      Thesmus u right. I was just bullshittin and trying to give ya’ll a hard time lmao

  • @nootaboot7042
    @nootaboot7042 Před 5 lety +328

    He sounds like he’s clapping his hands against the floor as he walks
    yo what the fuck this was a year ago?

    • @kylesatwon1134
      @kylesatwon1134 Před 4 lety +70

      bruh its his ass cheeks clappin

    • @kartoffelsalat8398
      @kartoffelsalat8398 Před 4 lety +13

      @@kylesatwon1134 got some fat cheeks ngl 🤤🤫

    • @WolflyPolo
      @WolflyPolo Před 4 lety +35

      Ugh Colonel I'm trying to sneak into the enemy's base but I'm dummy thicc and the sound of my asscheeks clapping keeps alerting the enemy

    • @LilacJuvia
      @LilacJuvia Před 4 lety +4

      You don't?

    • @luca__3044
      @luca__3044 Před 4 lety

      that boy solving some rubixcube with his feet probably

  • @TheKaplox
    @TheKaplox Před 5 lety +186

    I don' know what bothers me more, the fact that it is non-non-euclidean or the footsteps sound

    • @jonaslavicka2411
      @jonaslavicka2411 Před 5 lety +12

      how about the glitch efect?

    • @jonaslavicka2411
      @jonaslavicka2411 Před 5 lety +1

      @ALEC RAMBO thanks for correcting me but *bruh sound effect*

    • @GenericInternetter
      @GenericInternetter Před 5 lety +2

      wet kitchen floor

    • @voltcorp
      @voltcorp Před 4 lety +2

      what bothers me more is how they didn't immediately get what they're supposed to do on the blinking light room

  • @fjoa123
    @fjoa123 Před 5 lety +325

    This looks absolutely euclidean.

    • @nottherealpaulsmith
      @nottherealpaulsmith Před 3 lety +12

      the fastest way to get between any two points in the room is still a straight line, no matter how many times you add that glitch effect in

    • @MarkWilson2
      @MarkWilson2 Před 3 lety +4

      but? it was never a non eulcideang ame just a glitch world

    • @r.a.6459
      @r.a.6459 Před 2 lety +4

      Of course, the shortest distance will be a straight line, viewed from both first person perspective and on the map.
      In non-Euclidean geometry, that straight line will still be a straight line but only from your view, on the map however, it's curved. Plus things there doesn't seem right, like objects shrinking exponentially as you go further away in hyperbolic (as opposed to inversely proportional to distance in Euclidean).

  • @nikosorf4250
    @nikosorf4250 Před 5 lety +346

    "Comment about the game not being non-euclidian"

    • @adamTwobe
      @adamTwobe Před 4 lety

      no

    • @reverie5760
      @reverie5760 Před 4 lety +6

      but it's not non-euclidian. It's just Escherian.

    • @DiggitySlice
      @DiggitySlice Před 4 lety

      Are you jealous or just content to be ignorant?

  • @ARVash
    @ARVash Před 4 lety +26

    I find the glitch effect and sound very distracting, also are they walking with slices of ham for shoes?

  • @meeplord6945
    @meeplord6945 Před 4 lety +71

    It's a cool idea, but the glitch effect is a bit much and kind of messes up the trippy feel I assume they are going for.

  • @ButchBirdie
    @ButchBirdie Před 4 lety +9

    My favorite part was the increased frustration as abg tried to get through the dark room

  • @rigtio8887
    @rigtio8887 Před 5 lety +140

    3:40 This should have been the whole game, everything else is dull

    • @cube2fox
      @cube2fox Před 4 lety +22

      Fun fact: Such a twisted corridor (incl twisted gravity) already existed in Zelda for the N64, more than 20 years ago.

    • @TheAsdsdswww
      @TheAsdsdswww Před 4 lety +3

      This is actually why I clicked

    • @swine13
      @swine13 Před 3 lety

      Good lighting renders do not a puzzle game make. 🤷‍♂️
      Edit: also the floor textures slide to the right as they're walking down the twisted hall, which might have been an oversight but either way I can't unsee it, now.

  • @SjorsHoukes
    @SjorsHoukes Před 4 lety +39

    Screw the naked footstep sound. When the player kept walking into the pit in the last scene - that made me furious! I said out loud “walk further sideways dammit there’s a pit!!” but they just kept walking forward a bit while strafing....

    • @gamemad999
      @gamemad999 Před 4 lety +9

      There was also a pit if they walked too far sideways. You probably didn't see it.

  • @Zappero
    @Zappero Před 4 lety +27

    Give credit where credit is due. Had to go through your website full of ads and tracking cookies to finally reach their page. WTF.

    • @Hebbic
      @Hebbic Před 4 lety +2

      I think all the games abg play can be found on itch.io, and the title always says the name of the game, so I don't think that's a big problem

  • @OliverR3987
    @OliverR3987 Před 4 lety +13

    jesus christ the sound of the character walking or whatever is just. AHHHH.

  • @kafkaffis
    @kafkaffis Před 4 lety +2

    lol at first i thinked that walking sound is just Alpha Beta Gamer keyboard noises

  • @colinmueller1774
    @colinmueller1774 Před 5 lety +147

    slap slap

    • @edit3891
      @edit3891 Před 4 lety

      Gosh dang it, beat to it by a year for the exact thing I was going to post.

  • @LPSTV106
    @LPSTV106 Před 4 lety +9

    This feels like a fever dream I had as a kid

  • @Ragnarok540
    @Ragnarok540 Před 4 lety +9

    Euclid is sad you don't actually understand his geometry.

  • @musomaster9027
    @musomaster9027 Před 4 lety +2

    This feels like a nightmare I had as a child

  • @RedeemingAngelBarb
    @RedeemingAngelBarb Před 3 lety +2

    Wanna know what would really be scary? A game based of Liminal Reality.

  • @samieb4712
    @samieb4712 Před 4 lety +1

    Omg the Unity skybox is in this??! 😍😍🌸💖

  • @clausluger4570
    @clausluger4570 Před 2 lety +1

    I like how main character's feet slapping on a floor.

  • @KuraSourTakanHour
    @KuraSourTakanHour Před 4 lety +1

    One of the many forms of Hell; trapped in a nonsensical world that loops forever

  • @the_furf_of_july4652
    @the_furf_of_july4652 Před 4 lety +21

    I love the concept, the execution has some issues

    • @r.a.6459
      @r.a.6459 Před rokem

      This was done in a hurry, for a carnival or sth. And yes, it's the full game, not a demo.

  • @zakazany1945
    @zakazany1945 Před 4 lety +6

    I think he have hands instead of feet and is "walking" in a very upset way

  • @billpaxton7525
    @billpaxton7525 Před 4 lety +6

    Also known as 90's Music Video Generator

  • @swine13
    @swine13 Před 3 lety +1

    This game truly captures the essence of what it would feel like to wake up in a museum with no memories and two tiny duck feet at the end of your legs.

  • @moistenvelopes
    @moistenvelopes Před 4 lety +1

    I like how you're obviously a waterfowl of some sort in this one

  • @OdaKa
    @OdaKa Před 4 lety +4

    Nice game. I wish the transitions were a bit more elegant though

  • @alexismiller2349
    @alexismiller2349 Před 5 lety +4

    This was once mistakenly identified as a 'non-euclidean' game. It's not the game's fault, it's the person that made this video's fault. By the way, the tunnel at the end could be described as 'non-euclidean' since the dist(x,y,z,x1,y1,z1) function looks pretty wonky to me... not the regular euclidean distance function of (x-x1)^2+(y-y1)^2+(z+z1)^2. But I wouldn't know... You don't have to act like the expert, you know, you can just talk about the game, that's all.

  • @miyavizim
    @miyavizim Před 4 lety +1

    Walking sound like typing on a nice keyboard

  • @breedingpitmetal
    @breedingpitmetal Před 4 lety +3

    I am a fan of your channel but the way you handled the room with the Platformpuzzle mad me scream

  • @GenericInternetter
    @GenericInternetter Před 5 lety +47

    Nice art style, but this isn't non-euclidean.
    "Non-euclidean-esque" literally doesn't mean anything, like saying it's "non-Minecraft-esque" or "non-Real-Life-esque".
    Also the game looks actually really boring.

    • @kruppcorp2359
      @kruppcorp2359 Před 4 lety +15

      @Michael Darrow THAT'S THE POINT YET YOU HAD A YEAR TO READ THIS BUT NO YOU JUST COULDN'T HAD RUBBBED YOUR 2 BRAINCELLS ONCE AND GO ON WITH YOUR DAY WITHOUT EMBARRASSING YOURSELF YOU JUST COULDN'T DO THAT FOR GOD SAKES

    • @qtulhoo
      @qtulhoo Před 4 lety +2

      @Michael Darrow
      Yes, that's what the comment is about.

    • @seemoore9175
      @seemoore9175 Před 4 lety +1

      @Michael Darrow Please watch Dunkey's CZcams comments video.

    • @MarkWilson2
      @MarkWilson2 Před 3 lety

      non eulcidean has a meaing tho atleast they fixed it

  • @sillyguyfred
    @sillyguyfred Před 4 lety +8

    You know what's the creppy part about it? The sound effects put on complete silence... and the fact that the character has they hands tied up. And they have asylum clothes. It's crazy and creppy

  • @xclimatexcoldxx
    @xclimatexcoldxx Před 4 lety

    I can't stop thinking about the Penguins of Madagascar for the walking sound.

  • @RainyToaster
    @RainyToaster Před 4 lety +1

    This is some wild Unnus Annus shit right here

  • @TH3PLA1NP1L0T
    @TH3PLA1NP1L0T Před 4 lety +1

    This game reminds me of the (sometimes boring) walks I’d have to do with my mom or other family members whenever we go to a clothes store like UNIQLO

  • @thesupreme5999
    @thesupreme5999 Před 4 lety +16

    Oh cool, a cheap version of Antichamber!

    • @marcelburdon9795
      @marcelburdon9795 Před 4 lety

      The Supreme Meme Antichamber is a splendid game, pulls off the mind bending so much better haha

  • @kefilellav8528
    @kefilellav8528 Před 4 lety +1

    The footstep sound effect sound like a thin slice of méat being slapped on the floor

  • @Ani-yt4nf
    @Ani-yt4nf Před 3 lety +1

    The sound effects are scaring me it fits the vid

  • @ToxicFruitSnack
    @ToxicFruitSnack Před 3 lety +2

    lyrics of this video: tap tap tap tap *GLITCH NOISE* tap tap tap tap tap tap

  • @elijahcaudle7365
    @elijahcaudle7365 Před 4 lety +1

    This has become one of my new favorite past times looking at non euclidean spaces

    • @ambrosia3907
      @ambrosia3907 Před 4 lety +2

      This isn’t a non-Euclidean space,

    • @r.a.6459
      @r.a.6459 Před 2 lety

      @@ambrosia3907 Yup, it's still a Euclidean space with portals incorporated into the design.
      Wanna a true non-Euclidean world? Hyperbolica... just wait until it gets released.

  • @cbastpiannalitnab1380
    @cbastpiannalitnab1380 Před 4 lety +2

    don’t you hate it when you focus on a puzzle but your shoes be like:
    *CLICKITY CLAP CLICK CLAP*

  • @foxxcvii7170
    @foxxcvii7170 Před 4 lety +1

    I'm so glad someone invented a mute button.

  • @jacobdoeslife8283
    @jacobdoeslife8283 Před 4 lety +1

    This game gives me a Superliminal vibe

  • @stephanieborah4388
    @stephanieborah4388 Před 24 dny

    Ok no but I'm actually excited for this to be fully completed, I love weird puzzle games, I've downloaded the demo and am eagerly awaiting the final release

  • @tparadox88
    @tparadox88 Před 3 lety +1

    Okay yes, the footsteps sound like wet bare feet on linoleum, but also doesn't the pattern seem odd, like the character has more than two feet?

  • @JustWasted3HoursHere
    @JustWasted3HoursHere Před 4 lety +3

    Similar but inferior to "Superliminal", IMHO.

  • @elicenyne
    @elicenyne Před 4 lety +2

    no euclidian worlds here

  • @r.a.6459
    @r.a.6459 Před 2 lety +1

    Thumbnail length: 8:57
    Video length: 3:56
    ????

  • @MindinViolet
    @MindinViolet Před 4 lety

    Didn't Ocarina of Time already do the last part in the Forest Temple?

  • @monnamonsta
    @monnamonsta Před 4 lety +1

    *No programmer's eye was harmed during game making*

  • @blobman503
    @blobman503 Před 3 lety

    The footsteps sound like you're playing as an octopus.

  • @nmcnemis
    @nmcnemis Před 3 lety

    A Penguin's Trippy Adventure.

  • @JamalAHamad
    @JamalAHamad Před 5 lety +2

    this game drives you crazy

  • @Blarg
    @Blarg Před 3 lety +1

    Motion blur: *Disabled*

  • @CrystallizedBlackSkull

    That was the longest fckin' 4 minuites of my life

  • @terrowincheeseman5228
    @terrowincheeseman5228 Před 4 lety +2

    this looks great! wish it had more levels

    • @r.a.6459
      @r.a.6459 Před rokem

      This was done in a hurry, that's why it only has 6 rooms.

  • @sthego3970
    @sthego3970 Před 4 lety +1

    I don't know why but this scares me. A lot.
    I'm sure I'm going to dream about this.
    It is difficult to explain, but if anxiety could be physically represented, it would be this way.

  • @calvinwill1663
    @calvinwill1663 Před 4 lety +1

    Sounds like he's tap- dancing.

  • @extrapathos
    @extrapathos Před 4 lety

    This makes me wonder why I don't get annoyed at the sound of my own bare footsteps.

  • @socriabbas454
    @socriabbas454 Před 3 lety +1

    This is kinda trippy

  • @glitchedpolygons
    @glitchedpolygons Před 4 lety +1

    I got PTSD from watching this. (And I love it)

  • @Duo-eu4st
    @Duo-eu4st Před 4 lety +5

    2:41 omg that looks so difficult. When they turn off the light 😱

  • @uzulim9234
    @uzulim9234 Před 3 lety

    who put the button clacking sounds? why did the game devs think that was a good idea?

  • @alanli8991
    @alanli8991 Před 4 lety

    Glitchophobia - the fear of escherian geometry

  • @LordZontar
    @LordZontar Před 4 lety

    @ 1:58 Poor guy just goes to pieces.

  • @friedrichnietzsche4569

    This is like Manifold Garden, but with a visible character model lol

    • @r.a.6459
      @r.a.6459 Před 9 měsíci

      There's a horror variant with this mechanic too..

  • @jbventer5186
    @jbventer5186 Před 4 lety +6

    Plot Twist:
    The game was created by David Lynch.

  • @Moctezuma92
    @Moctezuma92 Před 4 lety

    i do not want to exist in this plane of existence anymore

  • @bakedgoldfish45
    @bakedgoldfish45 Před 4 lety

    No need to add *spanking someone with an entire fish sounds* to the game.

  • @heyitsvonage2768
    @heyitsvonage2768 Před 3 lety

    It feels like my speakers hate this game

  • @1.618_Murphy
    @1.618_Murphy Před 4 lety +1

    PORTAL-ish & loop-ish

  • @mirrorme_portal
    @mirrorme_portal Před 3 lety

    nice game concept and super cool glitch and noise sound design.

  • @dogindagrass
    @dogindagrass Před 4 lety

    you can immediately softlock the game if you walk backwards into the door poster

  • @basedbattledroid3507
    @basedbattledroid3507 Před 4 lety

    Creepy but also relaxing

  • @kayaryn8763
    @kayaryn8763 Před 4 lety +4

    Not gonna lie, I’m using this to research for an SCP fanfic

  • @dp055
    @dp055 Před měsícem

    1:15 😮 Quake
    1:42 tenet / prince of persia moment 😢

  • @itslilac5806
    @itslilac5806 Před 4 lety +2

    Huh, well this is an interesting one. I think if anything were to change, I wish the direction of the game would be clearer, and easier to understand. It all just seems meaninglessly random in so many ways. That and the glitchy graphics and sound effects. It doesn’t seem like anyone really likes them :p

  • @Fan-dh9hw
    @Fan-dh9hw Před 4 lety +1

    The sounds of walking lol.
    *plap plap*

  • @dragonarch0
    @dragonarch0 Před 4 lety +3

    1:55 must be a japanese guy

  • @leroyhutchinson4497
    @leroyhutchinson4497 Před 4 lety

    I like it, looks sorta unique

  • @mikadeca4031
    @mikadeca4031 Před 3 lety

    People in the comments bitching about sound when the game is about wander in an unstable reality. Is supposed to be weird and make you feel uncomfortable. Is like complaining about guns malfunctioning in a WW2 game.

  • @jorgegordillo791
    @jorgegordillo791 Před 4 lety

    Yeah, sounds are pretty bad. But they are more and more games like this so i hope soon we will get one with more action or story.

  • @tissuewarrior1
    @tissuewarrior1 Před 3 lety

    Damn, that motion blur is giving me a mild headache.

  • @mitchelljulius5875
    @mitchelljulius5875 Před 3 lety

    So Cube 2: Hypercube, basically?

  • @antonius7851
    @antonius7851 Před 3 lety

    Psychologists: All dreams have a meaning
    My dream: (this)

  • @chatteringbox7583
    @chatteringbox7583 Před 4 lety +3

    Beetlejuice: the game

  • @starlightsonata
    @starlightsonata Před 4 lety

    So much time and so much little patience for this game, oh my.

  • @exxelsetijadi5348
    @exxelsetijadi5348 Před 5 lety +1

    I can say that this game is either unreal,disobey the laws of physics,non-euclid,or escherian

    • @alexismiller2349
      @alexismiller2349 Před 5 lety +1

      1. 0:43, if I saw that I'd think that would qualify as 'unreal'
      2. 1:18, can you explain how this does not disobey the laws of physics??? What happened to gravity, please?
      3. 3:45, the guy is walking in a straight line, yet he ends up horizontal to his previous position... can you explain how this makes sense given euclidean geometry?
      4. 3:45 again, the way this guy moves through space is very strange, just how the way the water moves in the 'Waterfall' lithograph by Escher... it goes in a straight lines, but ends up in an inexplicable position in relation to it's beginning place...
      Love to hear back from you, Exxelenen Setijadi

    • @exxelsetijadi5348
      @exxelsetijadi5348 Před 5 lety

      @@alexismiller2349
      I said so because I can qualify that all four qualify as maybe MEANING the same ; disobey the laws of physics

    • @alexismiller2349
      @alexismiller2349 Před 5 lety

      Exxelenen Setijadi
      Yes, I stand corrected, after rereading your comment, I realized that I completely read it sideways, and assumed you said things that you didn’t say... oopsie doopsie

  • @whimsy5623
    @whimsy5623 Před 4 lety +1

    That’s them *feets*

  • @carboluka
    @carboluka Před 3 lety

    It'd have been cooler if devs didn't use glitch sound and visual effects to cover that the transitions weren't smooth. After a while it's just irritating.

  • @Zxymr
    @Zxymr Před 5 lety

    If y'all are gonna be THAT specific though... gravity is a consequence of non-Euclidean geometry, according to General Relativity. And yes I know the game engine does not simulate gravity nor the space that way, but just saying.

    • @RonWolfHowl
      @RonWolfHowl Před 5 lety

      No, non-Euclidean geometry is a consequence of gravity 😉

  • @benthomason3307
    @benthomason3307 Před 3 lety

    guys, nobody ever said it was non euclidean

  • @Handles_arent_a_needed_feature

    The only problem with the game is the motion blur