Tiger Ace: 100% (Expert) Walkthrough Part 2 - Retreat from Villers-Bocage (No Commentary)
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- čas přidán 25. 08. 2024
- Game Difficulty - Expert
Commentary - None
Wounded Badge: AT Emplacements Destroyed - 10:39
Playlist - • Tiger Ace: 100% (Exper...
Settings:
-Resolution: 3840x2160 [4K]
-Shader Quality: Ultra
-Model Quality: High
-Antialiasing: 8x
-Texture Detail: Ultra
-Shadows: High
-Reflections: High
-Post Processing: On
-Building Detail: High
-Physics: High
-Tree Quality: High
-Terrain Detail: Ultra
-Effects Fidelity: Ultra
-Effects Density: High
-Rain Detail: High
-Object Scaring: On
-Model Detail: Max
This mission will have you taking control of the Tiger crew with various abilities at their disposal ranging from sprint, go prone (which acts like camouflage), revive downed squad mates, panzerfausts, and satchel charges. You can also drop picked up weapons, but here you only want to pick up light MG42s for extra infantry killing power. The objective is simply to escape to the opposite side of the map on foot. However, easier said than done due to the slow pace they move at by default making the sprint ability incredibly viable.
Simply take the paths I take and try to ambush infantry/light vehicles whenever you can to maximize experience. That way you can have enough to unlock more abilities later on due to there being a cap on the next level too. When you approach an AT emplacement you'll be given the ability to drop artillery which will come in hand for taking out large groups of enemies. One more thing to note is all emplacements destroyed here are going to be destroyed in the next mission.
Not much to say about this mission. It's alright, but felt tedious to play. Luckily, the next one is a lot more interesting. Enjoy!
Welp, looks like the next and last Tiger Ace mission is going to be easier than normal.
Hmm, with that in mind, you might have some issues with games like Men of War... I think.
Good job as always. Super excited to see the finale to the Tiger Ace campaign.
It's a lot more exciting than this. That's for sure.
They give you so much munitions to play with. If only the game was this generous during the other campaigns.
You're just a mad man pumping out this much quality content so fast. Don't burn out on us now.
uff he is alone now without a tank to reach the end interesting battalion
You'd think they'd move after the first couple of mortar shells hit before the hellstorm commenced. Oh well. Ready for more!
0:15 It times like these that I wish vanilla CoH infantry unit have an ability to punch their opponent at close range.
I would prefer a CoH boxing match than............whatever the fuck this is.
Hi Star Marshal. Can we expect the end of the "Tiger Ace" campaign tomorrow? Because I can see there's one more mission left. And this campaign is very short.
That is correct. I will release the third and final episode for the Tiger Ace campaign tomorrow.
@@StarMarshal Thanks for the answer. One more question. Can a new campaign be expected the day after tomorrow? I mean " Causeway" campaign.
@@adriansmutek3045 yes. I will be releasing Causeway episodes right afterward.
@@StarMarshal That's Fantastic News. I'll be waiting on this campaign.
00:16 You can literally kill a person by throwing rocks at such close range yet two groups of well-trained soldiers just wasted like 1000 bullets
Yeah, nice balance, Relic. It really is jarring to look at.
The Allies: CHARGE, CHARGE!!!
The Tiger Ace crew: RETREAT!!!
(Man, talk about another gameplay change. What's this, Full Spectrum Warrior?)
(Wonder if this mission inspired a bunch of similar ones on the Red Alert 2 fan modification Mental Omega?)
15:55: Uh oh... a bit of a shame you can't utilize Developer's Foresight by going to that other route beforehand.
17:00: Ah, I remember this. Warcraft III has a lot of secret routes disguised as uncrossable trees.
And after all those improbable odds, all of them made it. Bravo.