No it’s so hard to do even great Paul players don’t use it that much. There’s only a 3-frame window to do it and your inputs need to be fast. It’s much easier to do after a counter-hit launcher than after df2. Also the recovery from df2 is slightly longer than what it looks like from the animation - that’s part of what makes it especially hard for that launcher. The reason it is so hard is that it’s not a single hadouken move, it’s the input to go into crouch dash stance followed by a left punch - the game reads it as two things because there’s a stance transition. And because it works that way you can’t buffer the punch and have to do the inputs after the previous move has fully recovered. This also makes it even harder to do online especially with a slow connection.
I think I’m gonna stick with the easier less optimal combo for now lmao. But I should learn how to do death fist from a run after a demo man wall splat
If there's no walls nearby and no heat involved, is fff2 an acceptable ender? I also often flub up deathfist in critical moments so I've not really reincorprated it into my combos as of late, but if there's heat to burn, then yes i try to deathfist into heat dash for a bit more damage
@@UltimateBallaPOMbasically both Jin and DvJ (and maybe Kaz) can do their 3 moves by holding 3 and doing different inputs with 4 instead of timing 3. DvJ can do iWS3 by holding 3 and doing a ff > qcf4 while Jin can do 3-1 after running by holding 3 and doing back 4-1 after running
I would say its more about timing. I play on xbox and whenever I insta do it after df2, it doesn't even come out. That's usually also because I would drag my thumb from down to forward as a shortcut . But when I started feeling the entire quarter circle motion, basically making sure I dragged my thumb on d/f, it would come out. It's still quick, right after. I use to play on DS4 but converted to the XBox series controller.
It took me 2 hours of constant practice before it clicked. Timing is the main kicker, but the 2 things that helped me were: A) Waiting for my opponent to reach the apex of the launch from df 2--about 34-37 frames after the launch (it varies) B) Inputting qcf 1 as fast and clean as possible. And when I mean fast, I mean within like 6-8 frames after the apex. And I mean down, down-forward, and forward+1 within those 6-8 frames. And to be clear, you don't do the qcf 1 after they reach the peak of the launch; you do it as they reach the peak. By the time they start falling, you'll have the move coming out. Be sure you have the input history on so you can see what I mean. The number of frames next to the inputs makes it so much easier to dial in the complicated stuff. Hope this helps.
Does anyone have tips how to connect que qcf1 after the launcher? I can do it like 1 every 10 times :( I would greatly appreciate help, and great content!!
Its a timing thing, and its different for each launcher so you just gotta practice it unfortunately. After df1 my practice session says that I wait 25 frames, qcf takes an additional 5 frames, and then it connects, but you have a couple frame variance. But the timing is much stricter on qcf1 into qcf1, I think the first has a two frame window and everyone after that is just frame.
If the move is just not coming out, it’s because you can’t buffer the motion inputs. You can only start doing qcf once you are out of df2s recovery. If you are doing it too late, then just gotta go faster I guess.
Try to make iws 3 and 3 elbows is not good idea through t8 ping 100ms and more, only reliable simple combos that always work. Paul, you know, he is like a cannon of 16 century, maximum simple, maximum stupid and maximum damage
2:28 qcb4 counter hit = ~60% life bar, with out walls...
because I did the absolute max damage combo (the same combo I'm explaining in the video)
it's not that hard to do
@@mwkan772 yeah, this is the problem, not is extremlyhñ hard
Try to play paul Vs top 10 characters and we talk after, he is very honest
@@systemkillerinner3 dragunov do more damage with 0 execution, he dont need df2 pewgf to take 128 damage
@@juliendubois5532 jajajaja dragu vibes in Tekken 8... OMG
Damn brother the fact that you dont just do the combo, you actually go great lengths to actually explain exactly how to do it. Great stuff
thanks bro
Every Char: i have a million mixups and massive chip damage
Paul: i need 4 hits
haha
Handel pechay do gusse or Adhar chard pe photo change😃😃
Thank you for everything you do for the Paul community.
Paul mains stand up !!!!!!
✊️🤛👊🤜✊️
ouaaaggh
Am i the only one who struggle to perform the ⬇️↘️➡️⏹️ right after the luncher?
It's an extremely hard link. Especially on pad. I just fd 4, 32, b12, then demo or whatever instead
No it’s so hard to do even great Paul players don’t use it that much. There’s only a 3-frame window to do it and your inputs need to be fast. It’s much easier to do after a counter-hit launcher than after df2. Also the recovery from df2 is slightly longer than what it looks like from the animation - that’s part of what makes it especially hard for that launcher.
The reason it is so hard is that it’s not a single hadouken move, it’s the input to go into crouch dash stance followed by a left punch - the game reads it as two things because there’s a stance transition. And because it works that way you can’t buffer the punch and have to do the inputs after the previous move has fully recovered. This also makes it even harder to do online especially with a slow connection.
I have a really hard time with it too
Definitely hard to do. I've been playing Paul for T8 and I hit it more often but the lack of buffering makes the input wondow extremely tight.
thank you for giving me ideas!!!
Bruh ur the best with paul goodjob! I follow you
thanks bro
need to hit the lab now, nice tips!
Diablo Jim 🤝 Paul
using ws3 for optimal combos
^^
Damn I'm gonna have to learn this one, nice work bro
thanks bro
Awesome video and discovery Can you please turn on Input Display in practice mode too ?
Paul: "AWESOME!"
I think I’m gonna stick with the easier less optimal combo for now lmao. But I should learn how to do death fist from a run after a demo man wall splat
sure
learning takes time
do try that combo sometimes as well
Qcb1+2 have good high crush like the other one in Tekken 7? Or even better?
Thanks man i was waiting for this 😊, also any tips for wr2 as combo ender
just do it as quickly as possible and running attacks are not difficult to execute in this game
Yes , also small tip for +2 damage idk it will add or not but you can’t try using neutral 2 after ws2 and the same combo I think it should connect. 😀
Paul the beast
Mwkan7, do you play Kazuya?
If there's no walls nearby and no heat involved, is fff2 an acceptable ender? I also often flub up deathfist in critical moments so I've not really reincorprated it into my combos as of late, but if there's heat to burn, then yes i try to deathfist into heat dash for a bit more damage
Yes but it's 1-2 dmg less if it's blue demoman and 1 dmg more if it's regular demoman
@@IvanOrdell huh interesting I'll keep that in mind. Guess I gotta shape up my game to have more consistent blue demoman
Your Paul vs Joe fury Paul. I wanna see it so bad
2:00 was this slowdown on purpose or lag? If lag then it fits so well
it was lag haha
Btw can you do ws3 by holding 3 and inputting ws4 instead of timing ws3 perfectly? Kinda like Jin and DvJ
paul ws4 pushes them far away
Can you explain for on the DVJ/Jin tech please?
@@UltimateBallaPOMbasically both Jin and DvJ (and maybe Kaz) can do their 3 moves by holding 3 and doing different inputs with 4 instead of timing 3. DvJ can do iWS3 by holding 3 and doing a ff > qcf4 while Jin can do 3-1 after running by holding 3 and doing back 4-1 after running
@@mwkan772Ight got it. Thank you
@@tabkg5802
Oh, I see.
I'll test it for you.
@Mwkan 7 How the hell did you get the QCF 1 to connect after the df 2? It doesn't work when i try it
You have to wait until the df2 animation ends, then input the qcf1 as quickly as possible. AS FAST AS POSSIBLE.
@@ryanreliford4738 i tried . Still not getting it
@ryanreliford4738 And then do the same for the next qcf1, and the next one lol
I can’t get it either. No matter how fast I do it, I either end up late or I get f + 2 and not qcf + 2.
@@jchoi9340 it's honestly not worth it imo. Just use df4 instead.
doctor punish is back 💪💪💪
^^
Any tips for a fast qcf1 after df2? Shit is even harder on a ps5 controller than ps4...
I would say its more about timing. I play on xbox and whenever I insta do it after df2, it doesn't even come out. That's usually also because I would drag my thumb from down to forward as a shortcut . But when I started feeling the entire quarter circle motion, basically making sure I dragged my thumb on d/f, it would come out. It's still quick, right after. I use to play on DS4 but converted to the XBox series controller.
It took me 2 hours of constant practice before it clicked. Timing is the main kicker, but the 2 things that helped me were:
A) Waiting for my opponent to reach the apex of the launch from df 2--about 34-37 frames after the launch (it varies)
B) Inputting qcf 1 as fast and clean as possible. And when I mean fast, I mean within like 6-8 frames after the apex. And I mean down, down-forward, and forward+1 within those 6-8 frames.
And to be clear, you don't do the qcf 1 after they reach the peak of the launch; you do it as they reach the peak. By the time they start falling, you'll have the move coming out.
Be sure you have the input history on so you can see what I mean. The number of frames next to the inputs makes it so much easier to dial in the complicated stuff. Hope this helps.
@@pyscobrand thanks a lot and what controller do you use
I use a custom stick i made. It has a brook universal board, cherry red switches for the buttons, and a crown samducksa lever. @IvanOrdell
Does anyone have tips how to connect que qcf1 after the launcher? I can do it like 1 every 10 times :( I would greatly appreciate help, and great content!!
Its a timing thing, and its different for each launcher so you just gotta practice it unfortunately. After df1 my practice session says that I wait 25 frames, qcf takes an additional 5 frames, and then it connects, but you have a couple frame variance. But the timing is much stricter on qcf1 into qcf1, I think the first has a two frame window and everyone after that is just frame.
any tip on hitting qcf 1 after the df2?
help this man out (i need help as well)
If the move is just not coming out, it’s because you can’t buffer the motion inputs. You can only start doing qcf once you are out of df2s recovery. If you are doing it too late, then just gotta go faster I guess.
@@daustthefaust8120 yeah i figured it out eventually but imo its not worth it online given how hard it is to hit it
Nice paul
thanks bro
I couldnt even do qcf1 after df2
Why do i need to do that small side step before demo man?
because the last hit can whiff
Whats the point of the sidestep left?
The last hit on Demo Man after the combo can sometimes whiff otherwise, so sidestepping will guarantee the hit
Df2 > qcf1 x2 > df4 > 3,2b1+2 > Demo-man is 75dmg.
Try to make iws 3 and 3 elbows is not good idea through t8 ping 100ms and more, only reliable simple combos that always work. Paul, you know, he is like a cannon of 16 century, maximum simple, maximum stupid and maximum damage
succes doing qcf1 after df2, online, with internet lag.
yeah lag makes everything difficult not just this combo
For non paul mains: this is WAY harder and much more inconsistent than it looks