Ocarina of Time Any% Speedrun in

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  • čas přidán 20. 08. 2024
  • Sloppy midgame, but strong beginning and lategame as well as really good RNG managed to make up for it. Note that I split late, so the timer doesn't reflect the actual time in the end.
    Retimed to 3:48.683
    WR on June 27th, 2024

Komentáře • 30

  • @Kosmicd12
    @Kosmicd12 Před měsícem +3

    awesome sidehop angles. "midgame" and "lategame" is really funny in the context of this run

  • @sharkasaurusrex5000
    @sharkasaurusrex5000 Před měsícem +5

    i literally just checked the leaderboard and watched your 3:49, as soon as i finished it updated to this run. crazy run, congrats

  • @bradyonetv
    @bradyonetv Před měsícem +3

    Amazing, well done! Gotta love 4 bush rng 😂

  • @CrummyRat.
    @CrummyRat. Před 24 dny

    This is so insane, well done.

  • @TimelessWorldOfGaming
    @TimelessWorldOfGaming Před měsícem

    My whole childhood in 3 minutes. That's insane.

    • @CountLG
      @CountLG  Před měsícem +1

      Surely your childhood was comprised of more than just running around kokiri forest at the beginning of the game, right? 😏

    • @TimelessWorldOfGaming
      @TimelessWorldOfGaming Před měsícem

      @@CountLG Okay, about half my childhood. LMAO

  • @LyrenMeow
    @LyrenMeow Před měsícem +1

    Unfortunate midgame but wow, gratz on the record, much deserved!

  • @Spanikef
    @Spanikef Před měsícem

    This guy can't be stopped. Congrats!!!

  • @smlvcfncst
    @smlvcfncst Před měsícem

    Everything makes sense!

  • @ZerXs7
    @ZerXs7 Před měsícem

    13:12 based video lenght lmao

  • @nintendo86100
    @nintendo86100 Před měsícem +2

    WTF you're insane ! GG (going for 3:47.xxx)

  • @antoinelemongole
    @antoinelemongole Před měsícem

    THIS GUY NEVER STOP

  • @TynenQee
    @TynenQee Před měsícem

    This guy is insane bruh

  • @deathbringer7927
    @deathbringer7927 Před měsícem

    I thought the timer should end after the final input. Here we can see he is still pressing A and B for the text.

    • @CountLG
      @CountLG  Před měsícem +1

      For Any% timing ends on the first frame of the fade-in to the cutscene with Zelda. The text mashing afterward is irrelevant, I only do it because I like to include the credits sequence in my runs.

  • @whosaidiwantedahandle
    @whosaidiwantedahandle Před měsícem

    Probably less than 3 minutes of gameplay after subtracting textboxes and item cutscenes

  • @I_would_prefer_not_to
    @I_would_prefer_not_to Před měsícem

    Congrats!

  • @froggori
    @froggori Před měsícem

    congrats!!

  • @phlori5024
    @phlori5024 Před měsícem

    That's my goat 🥲

  • @khiner
    @khiner Před měsícem

    Bonkless! Gg!

  • @Zeru64_
    @Zeru64_ Před měsícem

    No bonk! GG!

  • @bliny
    @bliny Před měsícem

    goat

  • @raydarable
    @raydarable Před měsícem

    Well done! How low can this category go?

    • @CountLG
      @CountLG  Před měsícem

      At least mid to low 3:4x with a flawless & very lucky run, but probably not more than that without improved strategies.

    • @dustinfurness2155
      @dustinfurness2155 Před měsícem

      @@CountLGwould that mean an even faster way to set up SRM to load the file name as an instruction? Like right now getting both camera glitches requiring sword, shield, nuts is all that’s really slowing this category down so that hypothetically if they found an even faster method of warping to credits perhaps without collecting sword or nuts and suddenly the game could be down around 3:0x or even lower depending on how much faster the faster method is. Right now if they knew of a faster method they’d be using it. Or maybe they’ll still need the sword/shield because faster to get to that location and maybe still need camera glitches and that same rock but maybe there’s a faster not yet known way to get glitched cameras to de-load the rock.

    • @CountLG
      @CountLG  Před měsícem +1

      @@dustinfurness2155 What you're talking about is an entirely new route. When I mentioned improved strategies, I meant more along the lines of improved movement and small optimizations to the existing route. But yes, new discoveries can always push the category lower if they happen.

    • @dustinfurness2155
      @dustinfurness2155 Před měsícem

      @@CountLG with this I’d like to see a more up to date version of the history of any% for this game. Looking trough X (used to be called Twitter) you can see that ganonless and any% were basically one time different categories with GanonDoor found back in like 2012 but using SRM and ACE didn’t really become a thing until 2020 when the any% was ganonless except that they’d still go to deku tree to get the slingshot before performing the SRM-ACE glitch pushing the WR below 11 minutes and then when it was 6-7 minutes it looked like your run except for several spin attacks prior to being hit by the deku baba and some extra spinning in circles and throwing a nut after dropping the rock to trigger the credits but now it’s like one hit from deku baba, some RNG for the rupees, and a perfect rock placement as you walk forward and the credits start playing.
      Prior to finding a wrong warp to credits exploit any% was basically beating ganon as fast as possible and there were no ganonless runs so ganondoor in 2012 was the any% run and before that I’m guessing fororas wind wrong warp from dodongos cavern instead of dying and exiting the upper door from fire temple and before that you had RBA shadow and spirit medallions to just go collect the light arrows, clip into ganon’s tower skipping the trials, beating both ganondorf and ganon.
      Before that they knew about door of time skip and forest escape and about the game only checking for spirit and shadow medallions so a similar run but actually beating those two dungeons with super slide or hook shot jump or something to go to shadow and before they knew how to get to shadow early all adult dungeons and none of the child dungeons and before that more like a glitchless all dungeons any% run like don’t grab all the heart pieces or any of that stuff you don’t need but it looked more like a casual 6-7 hour play through for what was supposed to be any percent. Get sword and shield and beat deku tree with maybe minor stuff like basement 1 skip then DC skipping scrubs and skulltulas and going straight for the bombs to go light the eyes and beat KD then feed jabu a fish before they knew they could just clip in and then open the door of time with song of time and beat the adult dungeons in the same fashion doing ice cavern for iron boots but otherwise nothing too spectacular. Beat all the trials before trial skip found and then it’s just ganondorf and ganon. Probably slower than the current glitchless 100% because they didn’t even know about all of the tricks allowed in that category or speed demos archive said that glitches invalided the run. And trials skip is a glitch.
      They might have even banned broken deku stick, ISG, and ocarina items from the any% category back then so 100% was collect everything so your inventory said you had everything and they were all collected from source without glitches and any% meant you could skip extra heart pieces or item upgrades not actually needed to beat all dungeons plus the final boss. No bomb hovering, no GIM, no WW, no RBA, no BA, to hookshot jump, no super slide of any versions, no ground jumps, and rolling and jumping a specific way for basement 1 skip or maze skip would be gray area tricks best avoided. A completely different animal than what any% has looked like since the discovery of DoT skip followed by skipping all but 2 dungeon followed by RBA to skip all dungeons before beating deku tree anyway because GanonDoor faster than RBA medallions due to the trade quest and now people don’t enter any dungeons and only collect sword and shield because just talking to Mido is faster and the shield is necessary for the next part of the glitch anyway (shield, target, Navi when hit by deku baba for camera glitch) and they need the nuts for the walking while talking glitch. All just to carry what used to be a rock but the rock deloads so that you can tell the game to read your file name as an instruction to warp you to credits.
      100% NSR also used to be a lot more interesting. Used to be able to use RBA, BA, whatever to give yourself a lot of the items but then it turned into a series of SRM glitches that look like you’re going for any% but you die instead with one of the newest versions of that having you die inside your house a few times just loading the game and then oops you have this menu and you give yourself all the items and warp to the credits. Before that it was more like making a bunch of file names and doing SRM so you could type a series of instructions to tell the game to give you a debug menu you opened in the kokiri shop and give yourself all of the items with the menu there instead.

  • @TurkTurkenson
    @TurkTurkenson Před měsícem

    Count, why are torturing yourself with this category?