The problem with twigs is that they don't make a twig sound, instead, they make wood sound, like other wood itens, same for food sounds, maybe they will change it later. My favorite ones are gold, gem and silk sound, I think both went really well
The repeated DING DING DING DING gets ear piercing, i usually had sfx turned off for harvesting stuff. New wood sfx is good so i like it better than the ood one
Ohh that is so interesting, I remember having problems with online play and lag sometimes stacking sounds on top. Especially combat was bad. But I just tried playing today (after ragequitting months? ago when the new UI update broke my modded games) and I find the new sounds so poorly EQd and leveled, like picking up gold is earpiercing???? but if you turn down the main volume you lose so much information. I think I'd have a better time with the new sounds if I had a slider for each of them, per item. But I'll take the mod that just undoes the patch for now. Its kinda sad I think the *idea* for the gem sounds etc is super cute but the execution is just very bad for my sensory processing. But I'm glad other people do like them :3
I think they should have kept the "twink" sound for everything. Some of the new pick up sounds keep it, while others don't. Makes it inconsistent and I had to revert back. Some of the new sounds are okay though. But the majority is twigs and grass.
That's prolly cause Klei is rolling out the new pickup sounds for all of the items. Not all of them are going to have new sounds now, but will later. The skill-tree spot light beta added a few like moon rocks now actually sounding like rocks and pure brilliance having the gem sound.
Yes think this would be the ideal solution for keeping everyone happy but does add some more work on the devs. I really couldnt get over the new item sounds just felt off. The mineral ones i think i can get used to after some times but most of the other pickup sounds … something just doesnt feel correct
I've always hoped for more dynamic sound and weather. It's not there yet but i am happy it's something they've started to consider. I wish we could hear the low rumble of thunder on cloudy days or just before it starts raining in spring if there's gonna be lightning. I wanna hear the ocean against the shore when near it. Or maybe a frog croak at dusk/night when near ponds
I guessed the first two, but failed the last one because I never been on the ruins. I assume the last one is also relatively far in the game, either the Spelumonkeys or Sea Monkeys. I have no clue
I hadn't played for a while because my hdd broke, and after redownloading dst i noticed the weird sounds items made and i assumed i just played with these sounds turned off, I didn't know it was a new thing. I'm probably gonna use the mod to turn them back, the new ones are too loud and i prefer having single sound indicating i picked something up.
This is just my opinion but I actually really like the new sound designs because the original high pitch sound hurt my ears and it was also pritty annoying to anyone who was in the room, so the new one really helps with both of those problems for me 😊
Yeah true and if it works for you that's good. Sometimes things dont work for everyone and thats okay. To me it doesn't work out and feels really off. And I wanted to share why it's off to me. And maybe others also share my sentiment. This video is just to show how good klei can design sound. And let people who also don't like the new stuff have access to a mod the reverts the change.
Ngl I hated the new sounds at first, but I got used to them. They aren't really great but they aren't really horrible but some of a new sounds are strange like sticks and logs
Yay, I got all 3 sound guesses right! And I definitely see your point to be made with the sounds, though I still like them. And in terms of the 3 end sounds, I know I've heard the third one, pretty sure those are saladmanders contending for a Lunar pool.
A simple solution to this problem would be adding an option in the Sound Options for you to switch between Standard (the new pick up sounds) and Classic (the old original pick up sounds) so both sides can be happy. Personally, I like the old sounds much more after getting hearing them for so many years they just sound more natural to the game and less jarring, so I'm going to be using that mod for awhile (also thanks for posting said mod in the description).
Can you please do a video on Turf ambiance? Shell turf and Moonkey sand turf have unique ambiance and how much turf is required to change the ambiance. the last sound was 100% a saladmander fight over a heat source (most likely a hot spring on lunar island)
Thank you for the mod link, I had a bad time finding it on workshop itself, I found your video trying to find the *original* sounds somewhere to prove to myself I'm not going mad ahahaha. I think I'd have peace re-learning the meaning of the new sounds if I could set the levels for each of them, right now certain items just hurt my ears so the mod changing it back actually allows me to play again
I agree, the new sounds are much better that the previous ones. Having more contextualized sound effects for item picks makes the game feel more immersive. The sound effects themselves are pretty well chosen and seem to fit into the game quite well. It's definitely nice to not get that piercing sound each time I pick up 100 rocks or twigs or something.
I think I got the three sounds at the end, the first one is the sound of the boat when sailing the ocean, the second one is the moon storm static, and the last one is the lunar island with the saladmanders I'm not so sure of the first one but that's what i think it is
"MAD RED EYES AND A FULL INVERTED MOON: One which watches over and one which gazes through. Turn away; it's a selfish sort of peace... Seen or not, they still can see you"🎶🎵🎶
This whole video is about how good the sound design in don't starve is and these new sounds sound really lazy and out of place compared to all the good sound effects they have in game.
I'd love them if they were much more subtle, such as replacing the twig sounds with the sapling sounds. Grass in particular is really good though a little loud
I'm a big fan of the new sounds, they add a bit more variety and make normally picking up items a bit more exciting. Do people really just dislike them because some of them are too loud or slightly unfitting for the specific object in question? The "Ping!" sound was fairly loud too, and I think it makes sense for things like wood-related items to share the same wood pickup sound, like how soft and hard turfs all make identical sounds (even though their materials are usually different) Twigs specifically definitely don't look like they'd make that sound, but it conveys that it's wooden quite well. It's kinda like how freezing's snaps and crackles or overheating's hissing and searing are cartoonishly exaggerated for clarity, I think
@@DVGMedia1 I mean, there's not much else they can do with a sound as simple as "it plays when you pick up one of these specific items". They've got a couple smaller variations of each sound too, I think (though that might just be something they do with changing the pitch of the one specific sound? I'd have to give it a much closer listen to know for sure). The same kinda thing happens when you chop a tree or mine a rock. It's a couple variations of the same sound, because that's really all you can kinda do with it I don't think any of it is "ruining the sound design that already exists in the game" either, but some sounds could be improved or changed a bit, yeah. Maybe berries are super squelchy or something because that sound resembles dropping a sandbag on the floor more than anything I'd associate with a berry, or food in general. The sound for twigs is wooden at least, I'm not sure what the berry is supposed to be lmao
@@prismacan7752 Like for twigs if you harvest from a sapling The noise that you get for harvesting the sapling is perfect. The same thing with the berry bushes. Items themselves don't need unique sounds But they do need a sound. Because if they don't have a sound the game doesn't work try collecting items that are stacked in a closed backpack Picking up an item that stacks into a backpack that is closed while on the player does not make a sound. Which just feels wrong. LIke imagine if minecraft had a unique sound effect for each and every single item in the game on pickup. instead of the standard little plop noise. Sound effects are important for actions. Thats why chopping sounds like chopping Mining sounds like mining. fighting has a nice thud noise. you don't need sound effects for not important actions. Which is why a basic noise is all you really need.
Wouldn't it make sense to have an option to just remove the ping sound effect that played on top of the other contextual ones if the problem was that it was too loud?
At first they called my attention for a day, after that I just ignore them,. But it is good to appreaciate how good the sound is in DST despite not using some heavili distiguised soundtrack that are pretty much music
the one thing that irked me the most about this update was that while logs and twigs had a wooden pickup sound, pinecones don't. i'm far too bothered by this change, it makes chopping trees feel off to me. i think if everything had pickup sounds it'd be better, so hopefully klei is going in that direction :D
Dvg, were trying to calculate something over on jakey's stream, would you happen to know how much summer insulation wormwood's shade plant gives. Or the formula for summer insulation?
His new? I have not downloaded the new scripts yet. To check the code directly. But you can figure it out by counting how long it takes to gain a temperature. And put that time in this formula- 30/(30+x)= (time to lose temp) His base was 60 insulation which was about -.33 a second
Perhaps this has been already been addressed elsewhere, but I’m really confused about your argument here. The plant-picking sounds you mentioned are still present in the game, it’s just that bell that’s been replaced. I mean, I can agree the sound for something like twigs is a tad much, but it’s still an improvement over the bell.
Like you mention for twigs if you harvest from a sapling The noise that you get for harvesting the sapling is perfect. The same thing with the berry bushes. Items themselves don't need unique sounds But they do need a sound. Because if they don't have a sound the game doesn't work. an example of this thar happens in game is if you Pick up an item that stacks into a backpack but the backpack was manually closed on the player (this can be done by right clicking on the equpped pack). Doing so will not make a pickup sound at all. Which just feels wrong. But in contrast sounds mean something too. They convey action or important information. Picking up a dropped item does not need a unique sound effect for each item as it can be overstimulating. So most games that have mass item collection usually do a generic sound for collection purpose. LIke imagine if minecraft had a unique sound effect for each and every single item in the game on pickup. instead of the standard little plop noise. The player would be over stimulated with sounds all different pitches and effects how is the player supposed to know what's important? Same thing happens with dst now. Items on the ground don't need pickup noises. As they are not as important its like having a wrong noise for a situation. Sound effects are important for actions. Thats why chopping sounds like chopping Mining sounds like mining. fighting has a nice thud noise. you don't need sound effects for not important actions. Which is why a basic noise is all you really need. Instead of these custom sounds for each item.
Hence why I say the game has great sound. And The devs can do much better than the off tune pick up noises they implemented. Maybe lower the intensity?
Ayo, 4:01 Are those Crabby hermit enter or Leaving her nest, a little Crab come out of a Portal made by WX-78's most hated person and a Fight between a Beefy little fellow Saladmander near Hot spring on Island made of Moon?
Seems incredibly disingenuous to frame your totally biased opinion from liking sounds to saying that the company that still regularly releases huge updates to their game and balance changes to several aspects of it doesnt put any effort. Thats just a straight up slander
I play Xbox so I don't have an option to turn off the sounds which just annoys me like have a feature to turn it off! So I'm gonna play hamlet for a while till something happens to dsts sounds.
i fr dont get all of you angry kids getting mad over a sound effect. it's like that one time when they removed research points, a bad mechanic, some people wanted at least an option to revert them back. ITS JUST A SOUND EFFECT
Sound plays a big role in how a game feels when its played. I showed that klei can make really great sound choices in the game. and that they can do better than what they did
Yeah i am lol there are some good sounds though. And there are some that weren't thought through enough for some it sounds like they just used free generic sounds rather than looking at the object and making a sound for that object. The work was half assed is what I'm saying
Just don't don't agree. Nothing is as immersion breaking than BELL or like triangle(?) sounds, why did picking up a twig make a dink and not a crunch? I'm glad the dink is mostly gone cuz it's just not a sound that would play like ever.
the base sound is more of a catch all. it wasn't really as intrusive. it was more as a hey you collected something. I just know klei can do much better than the sounds they used now. since they have proven to be able to do so in their own game.
@@DVGMedia1 I won't lie it was jarring hearing the new pickup noises for me at first, but after playing with them for a while I forgot what the old sounds were like. I do agree the old sounds had charm but to say the new ones are ruining the sound design as a whole just seems a bit too harsh for a such a minor change. Of course, I'm not saying everyone needs to suck it up and deal with it but I do think that everyone should have sounds comfortable for them. My friends that are new to the game have been around before and after the change and they didn't mention the change at all.
@@Dingodang yeah I got you. :) The Main one I really have a problem with are the twigs and seeds/berries If they were not as loud as they are I think they would be fine. Those need more attention to detail instead of them using general wood sounds and Thuds. I can be happy with both honestly. Some problems I had was like with carrots because it sounds like you are picking up 2 items. At the same. Thank you for sharing your thoughts too!
Without that mod the only way I can play is muted, not everyone has the same sensory experiences as you. I'm glad other people like it and I think it makes sense that they make it the new default after Klei decided to put in this effort. I think the idea is better than the execution right now, rough around the edges but wouldn't fault them for trying something. I'm helped as long as it is moddable, and the cool thing is nobody has to use client-mods they don't like :D
The problem with twigs is that they don't make a twig sound, instead, they make wood sound, like other wood itens, same for food sounds, maybe they will change it later. My favorite ones are gold, gem and silk sound, I think both went really well
Personally i like them because it doesn't break my ears when picking up lots of items like the old sound did
The repeated DING DING DING DING gets ear piercing, i usually had sfx turned off for harvesting stuff. New wood sfx is good so i like it better than the ood one
Ohh that is so interesting, I remember having problems with online play and lag sometimes stacking sounds on top. Especially combat was bad. But I just tried playing today (after ragequitting months? ago when the new UI update broke my modded games) and I find the new sounds so poorly EQd and leveled, like picking up gold is earpiercing???? but if you turn down the main volume you lose so much information. I think I'd have a better time with the new sounds if I had a slider for each of them, per item. But I'll take the mod that just undoes the patch for now. Its kinda sad I think the *idea* for the gem sounds etc is super cute but the execution is just very bad for my sensory processing. But I'm glad other people do like them :3
Thé second sound is moon electricity and the third sound is salamander
I think they should have kept the "twink" sound for everything. Some of the new pick up sounds keep it, while others don't. Makes it inconsistent and I had to revert back. Some of the new sounds are okay though. But the majority is twigs and grass.
That's prolly cause Klei is rolling out the new pickup sounds for all of the items. Not all of them are going to have new sounds now, but will later.
The skill-tree spot light beta added a few like moon rocks now actually sounding like rocks and pure brilliance having the gem sound.
I hope the devs will add a feature where you can turn back the original picking sounds in the setting. Anyways, great video!
Yes think this would be the ideal solution for keeping everyone happy but does add some more work on the devs. I really couldnt get over the new item sounds just felt off. The mineral ones i think i can get used to after some times but most of the other pickup sounds … something just doesnt feel correct
I've always hoped for more dynamic sound and weather. It's not there yet but i am happy it's something they've started to consider. I wish we could hear the low rumble of thunder on cloudy days or just before it starts raining in spring if there's gonna be lightning. I wanna hear the ocean against the shore when near it. Or maybe a frog croak at dusk/night when near ponds
I think ds has ocean sounds near shore but it makes less sense now as the water is mostly flat
Low thunder rumble already exists in game nut you need to listen very carefully
@@adamm.6384 i meant early on like hearing it in the distance before the storm gets to you. Before it starts raining and lightning
@@ninjaruss4205 i think that exists, im fairly certain
I guessed the first two, but failed the last one because I never been on the ruins. I assume the last one is also relatively far in the game, either the Spelumonkeys or Sea Monkeys. I have no clue
yeah the last 3 are part of the ocean content.
Non ruins player, mega based
@@spoopyarg4816 i can't even get to the ruins because im too lazy to look for them so im just sitting in my base until i quit the game
I hadn't played for a while because my hdd broke, and after redownloading dst i noticed the weird sounds items made and i assumed i just played with these sounds turned off, I didn't know it was a new thing. I'm probably gonna use the mod to turn them back, the new ones are too loud and i prefer having single sound indicating i picked something up.
This is just my opinion but I actually really like the new sound designs because the original high pitch sound hurt my ears and it was also pritty annoying to anyone who was in the room, so the new one really helps with both of those problems for me 😊
Yeah true and if it works for you that's good. Sometimes things dont work for everyone and thats okay.
To me it doesn't work out and feels really off. And I wanted to share why it's off to me.
And maybe others also share my sentiment. This video is just to show how good klei can design sound.
And let people who also don't like the new stuff have access to a mod the reverts the change.
i love the sounds personally, but people have their opinions!
what an amazing video! I totally understand you, bro!
I wish the swamp and the waterlogged looked like how they sounded. They need those crickets and stuff.
DST ASMR
Ngl I hated the new sounds at first, but I got used to them. They aren't really great but they aren't really horrible but some of a new sounds are strange like sticks and logs
Yeah, I think people are kinda overreacting. The new sounds really aren't that bad
@@CheemsWasTaken agreed, you get used to them.
Yay, I got all 3 sound guesses right! And I definitely see your point to be made with the sounds, though I still like them. And in terms of the 3 end sounds, I know I've heard the third one, pretty sure those are saladmanders contending for a Lunar pool.
A simple solution to this problem would be adding an option in the Sound Options for you to switch between Standard (the new pick up sounds) and Classic (the old original pick up sounds) so both sides can be happy.
Personally, I like the old sounds much more after getting hearing them for so many years they just sound more natural to the game and less jarring, so I'm going to be using that mod for awhile (also thanks for posting said mod in the description).
Can you please do a video on Turf ambiance? Shell turf and Moonkey sand turf have unique ambiance and how much turf is required to change the ambiance.
the last sound was 100% a saladmander fight over a heat source (most likely a hot spring on lunar island)
Thank you for the mod link, I had a bad time finding it on workshop itself, I found your video trying to find the *original* sounds somewhere to prove to myself I'm not going mad ahahaha. I think I'd have peace re-learning the meaning of the new sounds if I could set the levels for each of them, right now certain items just hurt my ears so the mod changing it back actually allows me to play again
I agree, the new sounds are much better that the previous ones. Having more contextualized sound effects for item picks makes the game feel more immersive. The sound effects themselves are pretty well chosen and seem to fit into the game quite well. It's definitely nice to not get that piercing sound each time I pick up 100 rocks or twigs or something.
I think I got the three sounds at the end, the first one is the sound of the boat when sailing the ocean, the second one is the moon storm static, and the last one is the lunar island with the saladmanders
I'm not so sure of the first one but that's what i think it is
And we learned to live with it!
Except for those that didn't and got a mod to change it :D
"MAD RED EYES AND A FULL INVERTED MOON: One which watches over and one which gazes through. Turn away; it's a selfish sort of peace... Seen or not, they still can see you"🎶🎵🎶
Oh, no
@taxco6942 what is it. person I definitely don't know?
@@spoopyarg4816 No te hagas wey, Disco
wow I have no idea what the first sound is in the quiz lol
They're a step in the right direction, but there really need to be more of them, because, as you said, some of them don't fit.
literally the old sounds were bwing bwing bwing bwing
hearing the new contextual pickup sounds is way better
No yeah it's better that they make new contextual sounds but they could have done a better job at doing it sound effects are very important
This whole video is about how good the sound design in don't starve is and these new sounds sound really lazy and out of place compared to all the good sound effects they have in game.
Why are you using a dishwasher avatar? Wait a minute?! A TRANSFORMERS!4!!
why does bro get so detailed at the end
ah classic, that one dont starve player hating change.
picking up gold makes an absolutely horrendous sound
WX-78 walking sond removal was a crime.
It's one of those games you can't play muted
.....I play it muted
Idk if you know this but I found out if you place a spider nest on the edge of a Dock, it won't leave a tier 1 nest when it turns into a spider queen.
Those new pach really sound raw. Like, cool ideias, but not properly developed. A more careful eye over those things really is missing.
I miss the little ding sound effect :
I'd love them if they were much more subtle, such as replacing the twig sounds with the sapling sounds. Grass in particular is really good though a little loud
I wonder if tumbleweeds sound like accordions in real life
Tap : don't starve together all lvl 3 shadow pieces at once. In youtube rechearch
Ah yes the wonderful sounds of a fresh harvest
(Ding) (ding) (ding) (ding)
4:02 Boat, Moon Quay portal, Saladmander?
I used to always play this game muted
even though im a wurt main I didnt recognize the swamp one cause the only two sounds I recognize from the swamp is the merms and tentacles.
LIterally this, I played DST on console and only recently got it on PC, These sounds just don't fit it at all!!!!
I'm a big fan of the new sounds, they add a bit more variety and make normally picking up items a bit more exciting. Do people really just dislike them because some of them are too loud or slightly unfitting for the specific object in question? The "Ping!" sound was fairly loud too, and I think it makes sense for things like wood-related items to share the same wood pickup sound, like how soft and hard turfs all make identical sounds (even though their materials are usually different)
Twigs specifically definitely don't look like they'd make that sound, but it conveys that it's wooden quite well. It's kinda like how freezing's snaps and crackles or overheating's hissing and searing are cartoonishly exaggerated for clarity, I think
They could do a better job with it because the game already has great sound design
the way these noises are made just sound tacted on and lazy
@@DVGMedia1 I mean, there's not much else they can do with a sound as simple as "it plays when you pick up one of these specific items". They've got a couple smaller variations of each sound too, I think (though that might just be something they do with changing the pitch of the one specific sound? I'd have to give it a much closer listen to know for sure). The same kinda thing happens when you chop a tree or mine a rock. It's a couple variations of the same sound, because that's really all you can kinda do with it
I don't think any of it is "ruining the sound design that already exists in the game" either, but some sounds could be improved or changed a bit, yeah. Maybe berries are super squelchy or something because that sound resembles dropping a sandbag on the floor more than anything I'd associate with a berry, or food in general. The sound for twigs is wooden at least, I'm not sure what the berry is supposed to be lmao
@@prismacan7752 Like for twigs if you harvest from a sapling The noise that you get for harvesting the sapling is perfect.
The same thing with the berry bushes.
Items themselves don't need unique sounds
But they do need a sound.
Because if they don't have a sound the game doesn't work try collecting items that are stacked in a closed backpack
Picking up an item that stacks into a backpack that is closed while on the player does not make a sound. Which just feels wrong.
LIke imagine if minecraft had a unique sound effect for each and every single item in the game on pickup. instead of the standard little plop noise.
Sound effects are important for actions. Thats why chopping sounds like chopping Mining sounds like mining. fighting has a nice thud noise. you don't need sound effects for not important actions. Which is why a basic noise is all you really need.
I miss the dings so much :((((((((
Wouldn't it make sense to have an option to just remove the ping sound effect that played on top of the other contextual ones if the problem was that it was too loud?
i agree. The new update is kinda bad with the sounds but i do like the gem sounds on pickup. so thats something
At first they called my attention for a day, after that I just ignore them,. But it is good to appreaciate how good the sound is in DST despite not using some heavili distiguised soundtrack that are pretty much music
Idk that's this video is ASMR
Why did they change the sounds at all?
the one thing that irked me the most about this update was that while logs and twigs had a wooden pickup sound, pinecones don't. i'm far too bothered by this change, it makes chopping trees feel off to me. i think if everything had pickup sounds it'd be better, so hopefully klei is going in that direction :D
Agreed. New pick up sounds on particular I don't like.
Dvg, were trying to calculate something over on jakey's stream, would you happen to know how much summer insulation wormwood's shade plant gives. Or the formula for summer insulation?
His new? I have not downloaded the new scripts yet. To check the code directly.
But you can figure it out by counting how long it takes to gain a temperature.
And put that time in this formula- 30/(30+x)= (time to lose temp)
His base was 60 insulation which was about -.33 a second
My laptop for 3 months has a problem and dont have sound but i still play the game
Is the mod customizable? I like the gem sounds
I think the main thing that bothers me is the lack of the ping sound when you pick anything up
You mean when it goes to the mouse? And have a full inventory?
I love the new sounds
Perhaps this has been already been addressed elsewhere, but I’m really confused about your argument here.
The plant-picking sounds you mentioned are still present in the game, it’s just that bell that’s been replaced.
I mean, I can agree the sound for something like twigs is a tad much, but it’s still an improvement over the bell.
Like you mention for twigs if you harvest from a sapling The noise that you get for harvesting the sapling is perfect.
The same thing with the berry bushes.
Items themselves don't need unique sounds
But they do need a sound.
Because if they don't have a sound the game doesn't work. an example of this thar happens in game is if you
Pick up an item that stacks into a backpack but the backpack was manually closed on the player (this can be done by right clicking on the equpped pack).
Doing so will not make a pickup sound at all. Which just feels wrong.
But in contrast sounds mean something too. They convey action or important information.
Picking up a dropped item does not need a unique sound effect for each item as it can be overstimulating.
So most games that have mass item collection usually do a generic sound for collection purpose.
LIke imagine if minecraft had a unique sound effect for each and every single item in the game on pickup. instead of the standard little plop noise. The player would be over stimulated with sounds all different pitches and effects how is the player supposed to know what's important?
Same thing happens with dst now. Items on the ground don't need pickup noises. As they are not as important its like having a wrong noise for a situation.
Sound effects are important for actions. Thats why chopping sounds like chopping Mining sounds like mining. fighting has a nice thud noise. you don't need sound effects for not important actions. Which is why a basic noise is all you really need. Instead of these custom sounds for each item.
Hence why I say the game has great sound. And The devs can do much better than the off tune pick up noises they implemented. Maybe lower the intensity?
I love new sounds
Without the mod I would legit have to mute the game or stop playing DST...
Ayo, 4:01 Are those Crabby hermit enter or Leaving her nest, a little Crab come out of a Portal made by WX-78's most hated person and a Fight between a Beefy little fellow Saladmander near Hot spring on Island made of Moon?
Yep great job!
I thought the first 2 would be hard since they were short but you got them perfect!
You underestimate me, I have 5,800 Hour within this Game
Not gonna lie, haven't hurd most of those sounds
I honestly started to feel that klei lost motivation to put effort into dst some time ago after playing this game for around 6 years
Seems incredibly disingenuous to frame your totally biased opinion from liking sounds to saying that the company that still regularly releases huge updates to their game and balance changes to several aspects of it doesnt put any effort. Thats just a straight up slander
3:09 you forgot the gobbler sound
I fullheartedly agree
I play Xbox so I don't have an option to turn off the sounds which just annoys me like have a feature to turn it off! So I'm gonna play hamlet for a while till something happens to dsts sounds.
i fr dont get all of you angry kids getting mad over a sound effect.
it's like that one time when they removed research points, a bad mechanic, some people wanted at least an option to revert them back.
ITS JUST A SOUND EFFECT
Sound plays a big role in how a game feels when its played. I showed that klei can make really great sound choices in the game. and that they can do better than what they did
I acttually really like them
What the time to the next stream
I'm working on a video atm the stream is going to be a speedrun attempt
Nice video :)
I like them
Deaf people be like: 👁👄👁
I like the new sounds ☺️
i like them
fax
Dst ASMR
how dare you
there so much better
No
you're just used to old sound, dont be that biased
Yeah i am lol there are some good sounds though. And there are some that weren't thought through enough for some it sounds like they just used free generic sounds rather than looking at the object and making a sound for that object. The work was half assed is what I'm saying
Just don't don't agree. Nothing is as immersion breaking than BELL or like triangle(?) sounds, why did picking up a twig make a dink and not a crunch? I'm glad the dink is mostly gone cuz it's just not a sound that would play like ever.
the base sound is more of a catch all. it wasn't really as intrusive. it was more as a hey you collected something.
I just know klei can do much better than the sounds they used now. since they have proven to be able to do so in their own game.
Is this what we're complaining about now?
Yes let's discuss ;)
@@DVGMedia1 I won't lie it was jarring hearing the new pickup noises for me at first, but after playing with them for a while I forgot what the old sounds were like. I do agree the old sounds had charm but to say the new ones are ruining the sound design as a whole just seems a bit too harsh for a such a minor change. Of course, I'm not saying everyone needs to suck it up and deal with it but I do think that everyone should have sounds comfortable for them. My friends that are new to the game have been around before and after the change and they didn't mention the change at all.
@@Dingodang yeah I got you. :)
The Main one I really have a problem with are the twigs and seeds/berries
If they were not as loud as they are I think they would be fine. Those need more attention to detail instead of them using general wood sounds and Thuds.
I can be happy with both honestly.
Some problems I had was like with carrots because it sounds like you are picking up 2 items. At the same.
Thank you for sharing your thoughts too!
You make it sound like it ruins the game but bruh just look past it you can get used to it really quickly
I'm saying they can do better wouldn't you want something better?
Without that mod the only way I can play is muted, not everyone has the same sensory experiences as you. I'm glad other people like it and I think it makes sense that they make it the new default after Klei decided to put in this effort. I think the idea is better than the execution right now, rough around the edges but wouldn't fault them for trying something. I'm helped as long as it is moddable, and the cool thing is nobody has to use client-mods they don't like :D
states opinion, does caramelldansen
No