Looking good. 👍👍👍 This probably coming to my table in Feb. Need to play Ardennes 44 sometime soon. Just finished Bitter Woods(Compass). Gonna spend Jan. getting a bunch of solo games done, then some magazine games. As many as possible. Again great video.
Thanks for these videos. I have all of the Simonitch games but have only played Normandy 44 (I’ve been busy playing Battle for Normandy). Maybe this will be next!
I have 3 of these with all the others on pre-order except The Caucuses Campaign which I consider superceded by Stalingrad 42. I love Battle for Normandy - I parted ways with it because I never found the table space.
@@CounterAttack caucasus campaign is IMO not superceded by SG42. Its more in detail focusing solely on the caucasus but with a little bit simpler rules. I love it and prefer to play it before the SG42 if I only want to play in the caucasus. (the latter is great but I play it as a whole campaign) I think every single simonitch game is a small work of art.
This is the second in the series, and I think I'll be sure to watch more as the game progresses. Your patient, thorough explanations are great, and over time, could pretty much take the place of a start-to-finish reading of the rules. There *are* a lot of little specific rules, but most of them make sense (rather than seeming arbitrary), so that should be an aid in remembering. I own Holland '44 and Stalingrad '42 (both as yet unplayed, or even un-wrapped!) but I feel I have a decent grasp of the system rules now!!! Thank you! Keep pressing on!! One thing I noticed: you tend to do your combats from one end of a sector's line to the other. Do you have the option to conduct combat in any order you want, so you could, say, hit two flanks, and hopefully isolate the units in the center of a salient from having a tenable retreat?
One concept I think I've failed to grasp: the distinction between regular movement and tactical movement, and how the 2MP cost to leave enemy ZoCs is avoided in some cases. I hope this is revisited again down the line...
I'll try to cover it in Turn 5. Normal movement is paying terrain cost and +2 to leave an eZOC, spending the unit's movement points. Tactical movement is a 2 hex move - ignore terrain and exiting eZOCs.
I like the way you mentioned the 2 MP cost for leaving a ZOC then ignored it when moving the non disrupted 5-7-4. It also crossed a non bridged minor river hexside. Oops.
@@CounterAttack One tactic that can be beneficial to the German, but a bit risky, is to pull everything possible from within 2-3 hexes of a Soviet army or powerful stack, use those units to attack and gain a DISRUPTED result against the target, and then use the advance after combat NOT to drive deeper, but to reposition the attacking units into a defensive line to await the Soviet's next turn. Of course you'll only do it when you have an excellent chance of getting those Combat Results that will allow greater number of hexes in the advance, since you "advance" anywhere, including off to the "sides" to construct a defensive line.
Yes - I think all his " " games are basically the same. Even the rulebooks are laid out the same and use very similar diagrams. Each does have a few unique rules, and some of the common rules (like stacking) vary by game, but essentially if you know one of these games you know them all.
I think you're right. That unit is stuck. Also out of supply. Provided there is another non free stacking unit beneath the T34 since the units with a box on them have no ZOC and cannot form ZOC bonds by themselves.
With a second look at the rules - gmtwebsiteassets.s3-us-west-2.amazonaws.com/uk43/Ukraine43-Rules_May2017.pdf it turns out that ZOC Bonds cannot cross more than one river hexside and so there is no bond possible ( see page 7 diagram ).
Looking good. 👍👍👍
This probably coming to my table in Feb. Need to play Ardennes 44 sometime soon.
Just finished Bitter Woods(Compass). Gonna spend Jan. getting a bunch of solo games done, then some magazine games. As many as possible.
Again great video.
Thanks for these videos. I have all of the Simonitch games but have only played Normandy 44 (I’ve been busy playing Battle for Normandy). Maybe this will be next!
I have 3 of these with all the others on pre-order except The Caucuses Campaign which I consider superceded by Stalingrad 42. I love Battle for Normandy - I parted ways with it because I never found the table space.
@@CounterAttack caucasus campaign is IMO not superceded by SG42. Its more in detail focusing solely on the caucasus but with a little bit simpler rules. I love it and prefer to play it before the SG42 if I only want to play in the caucasus. (the latter is great but I play it as a whole campaign) I think every single simonitch game is a small work of art.
Hope you continue with this play through.
Very interesting
I'm committed at least through turn 7.
@@CounterAttack
That is awesome
This is the second in the series, and I think I'll be sure to watch more as the game progresses. Your patient, thorough explanations are great, and over time, could pretty much take the place of a start-to-finish reading of the rules. There *are* a lot of little specific rules, but most of them make sense (rather than seeming arbitrary), so that should be an aid in remembering.
I own Holland '44 and Stalingrad '42 (both as yet unplayed, or even un-wrapped!) but I feel I have a decent grasp of the system rules now!!! Thank you! Keep pressing on!!
One thing I noticed: you tend to do your combats from one end of a sector's line to the other. Do you have the option to conduct combat in any order you want, so you could, say, hit two flanks, and hopefully isolate the units in the center of a salient from having a tenable retreat?
Thanks for the kind words. Yes, you can choose combats in any order so can do as you suggest.
One concept I think I've failed to grasp: the distinction between regular movement and tactical movement, and how the 2MP cost to leave enemy ZoCs is avoided in some cases. I hope this is revisited again down the line...
I'll try to cover it in Turn 5. Normal movement is paying terrain cost and +2 to leave an eZOC, spending the unit's movement points. Tactical movement is a 2 hex move - ignore terrain and exiting eZOCs.
@@CounterAttack Ah!!! I see. OK. I'll look for that distinction in the future.
I like the way you mentioned the 2 MP cost for leaving a ZOC then ignored it when moving the non disrupted 5-7-4. It also crossed a non bridged minor river hexside. Oops.
Ha ha thanks for pointing that out.
@@CounterAttack SS units can ignore certain rules.. Section S.S. III.b.1.a
Should've moved the StuG from Kharkov on the INFANTRY unit next to the Panzer Div, so that both stacks have AT capability.
Good call.
@@CounterAttack One tactic that can be beneficial to the German, but a bit risky, is to pull everything possible from within 2-3 hexes of a Soviet army or powerful stack, use those units to attack and gain a DISRUPTED result against the target, and then use the advance after combat NOT to drive deeper, but to reposition the attacking units into a defensive line to await the Soviet's next turn. Of course you'll only do it when you have an excellent chance of getting those Combat Results that will allow greater number of hexes in the advance, since you "advance" anywhere, including off to the "sides" to construct a defensive line.
i love these vidéos and i'm French but i understand your accent !
Nice! I love France. Some day I will make it to the Paris wargaming convention!
@@CounterAttack you're welcome !
I'm going to start playing Holland '44: Operation Market-Garden by the same Mark Simonitch - are they roughly the same mechanics?
Yes - I think all his " " games are basically the same. Even the rulebooks are laid out the same and use very similar diagrams. Each does have a few unique rules, and some of the common rules (like stacking) vary by game, but essentially if you know one of these games you know them all.
Can that unit ay 11:15 (4614) move back out of pocket due to zoc bond created by the T34 and infantry units? Cant remember the rules, hence curious.
Oh - I think you are right. I even thought about it when I made that move but I think I misremembered the rule. In video #3 I'll touch on this.
I think you're right. That unit is stuck. Also out of supply. Provided there is another non free stacking unit beneath the T34 since the units with a box on them have no ZOC and cannot form ZOC bonds by themselves.
With a second look at the rules - gmtwebsiteassets.s3-us-west-2.amazonaws.com/uk43/Ukraine43-Rules_May2017.pdf it turns out that ZOC Bonds cannot cross more than one river hexside and so there is no bond possible ( see page 7 diagram ).