DRG h5a: new mortar OC vs haz 5 all modifiers (true solo gunner)

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  • čas přidán 24. 07. 2024
  • No deaths, no bosco. Featuring mortar rounds autocannon + homebrew powder bulldog + leadbursters in Fungus Bogs. Photosensitivity warning.
    So GSG nerfed the toughness modifier a bit in the newest experimental patch. Smaller enemies aren't nearly as oppressive, and you're not quite as strong-armed into taking the super powerful loadouts as before. The difficulty is still quite hard, and the meta picks (like coil) remain busted, but at least a run like this that avoids those feels a bit more feasible.
    For context: I ran this exact same build yesterday before the toughness rework and I couldn't beat a 225 morkite with it after ~10 attempts or so. Came really close once, but every attempt faceplanted before the finish line. Today's was still quite hard, but I got it on my 3rd try.
    I think the modifiers still need a bit more tweaks to try and make it fun for the average player. I'm torn over whether or not it "needs" to be this hard - if it should form more of a bridge / intermediate step between haz5 and 6x2 - OR if it should be a suitably difficult side grade. Because right now it's a side grade that's distinct in the type of challenge you face vs 6x2, but I wouldn't call it easier by any stretch of the imagination. The main challenge in GSG's h5a is avoiding minor mistakes throughout the whole run. It's so easy to screw up one mantle / miss one shot / push slightly too aggressively - and lose because of it. Even the small bugs don't mess around.
    ---
    The mortar OC:
    It seems fine. Hard to tell if it does suitable damage because everything feels like a pea shooter on h5a, but it appears that it can keep up for the most part. I will say the arcing gimmick is really neat (I love that it handles kinda like the TF2 demo's nade launcher), and has some fun drawbacks to play around (good luck shooting leeches or purple ceilings with this thing).
    My biggest complaint is that the visuals (the "juice") are a bit much, especially after using the thing for an extended amount of time. The rock particles take up a lot of screen real estate and seem like they want to bully the potato CPU a bit at times, but the main thing is that the mortar itself is like a bright flashbang every time it comes out of your screen. The thumbnail of this video is a frame that shows what I mean - this shit gives me a headache and I've had to take breaks between runs due to my photosensitivity. I don't think I'll be playing much more of it in the future unless GSG or a modder fixes it.
    ---
    I took homebrew powder bulldog for the first time in years. It might have been buffed since the last time I used it, or maybe my aim just got better lol (maybe I am the buffed one), and it honestly felt pretty okay. It impressed me enough that I think it might be my go-to "non volatile bullet" secondary for the future. I hit some fun headshots with it this run, and that's the kind of dopamine rich satisfaction you don't get from the other secondaries.
    ---
    Other observations about h5a:
    * Stalkers can get the zoomies sorta like septics can on salvage maps. And it would be cute and just as fun if it weren't for the fact that stalkers can insta kill you lol. They also have some serious melee reach I think. I had a run lose from getting tapped off a zipline from a decently far stalker on a wall that I don't think grunts could reach me from. This theory needs testing or data mining though.
    * Dwarf vulnerability has some weird implications with gunner shields. I killed myself with leadbursters bouncing off something and landing inside my shield (a common occurrence when using LB's lol). Usually they just do a bit of chip but the fast shield recharge is enough, but here I just shredded myself. Praetorians spitting into/through the shield is now much more dangerous and chunks you. I had that happen a few times where praets wouldn't just give up and wander because I'm inside the shield (like they used to) but instead decided they wanted to start the spray attack. And that shit did a fair bit of HP damage even though I was in the blue gunner bunker.
    ---
    Loadout:
    32112 Mortar Rounds
    21322 Homebrew Powder
    Leadbursters
    Perks:
    Dash / Iron Will
    Resupplier / Deep Pockets / Born Ready
    ---
    Highlights:
    0:00 Build
    5:08 Swarm I
    7:20 heavens to bet-c
    13:04 Swarm II (omg brood nexus pop gaming omg)
    20:45 Final stats page
  • Hry

Komentáře • 104

  • @sodaalan
    @sodaalan Před měsícem +21

    The Overclock Gunner told Carpet Bomber not to worry about

  • @merefailninja953
    @merefailninja953 Před měsícem +55

    The day gunner lost his hearing

  • @questionablelifechoices7501
    @questionablelifechoices7501 Před měsícem +14

    This is a fun one. I would argue the best OC on thundercannon (the bar is in magma core, I know) besides ntp. Might even argue it makes thunderhead better at aoe than almost any rocket builds because of the enormous fear and damage radius you can get with the right mods. Plus since it actually kills grunts reasonably fast, breaking up big groups with the fear mod isn't a huge issue unlike with fear and carpet bomber.
    Honestly they cooked with all 3 of the gunner overclocks.

  • @jtfox8583
    @jtfox8583 Před měsícem +36

    I cant believe we still don’t have animation on the auto cannon belts when it fires.

    • @bigbird_3543
      @bigbird_3543 Před měsícem

      Mod for that, I do believe.

    • @jtfox8583
      @jtfox8583 Před měsícem

      @@bigbird_3543 I’m on console. 😢

    • @bigbird_3543
      @bigbird_3543 Před měsícem

      @@jtfox8583 :(

    • @AmrasFelagund
      @AmrasFelagund Před měsícem +4

      @@bigbird_3543 Name for that mod?

    • @Annokh
      @Annokh Před měsícem

      @@AmrasFelagund I second that question.

  • @Marian_DRG
    @Marian_DRG Před měsícem +20

    at 4:47 I completely agree with mission control. You are on a really tight schedule when the first swarm *checks timer* arrives 4:30 into the mission lol.

    • @ojb_
      @ojb_  Před měsícem +5

      Eh, I think I'm one of the weirder modded players that doesn't really mind slower timers. It's probably a side effect of playing solo on suboptimal builds / my experiments with 6x2 iota and Junior ND.
      I've found that constant pressure / perma combat typically forces you to play in the same spots more often, and that's just not particularly fun (basically just bunkering at that point). Like, in this map here if I had to do another stinky tunnel hold I'd be pretty miffed. At least the slow pacing let me move around a lot and explore new caves.
      I personally find my favorite part about runs are room breaches and medium sized open caves to run around in during a non-swarm wave spawn. And if the swarm timer is so tight that you're encouraged not to breach and just take advantage of the tunnel AOE boosts and bunkie benefits, it really drags after the nth time doing it in a map. (This might just be my distaste for mining maps though lol)

    • @Marian_DRG
      @Marian_DRG Před měsícem +2

      Fair. I understand that especially when playing solo. Have you tried Send It? In some ways it's the opposite of what you like but I think you could still enjoy it.

    • @ojb_
      @ojb_  Před měsícem +4

      Haven't yet, but I've watched a few groups play a couple variants of it (at least from people who have uploaded it lol). It's on my list of "someday I wanna check it out, just to try it" (just like some CN diffs too).
      As a minor spoiler alert: I'm sorta working on my own jpeg style overhaul difficulty "Hazard O" that is a very solo focused adventure (hopefully that will scale somewhat better than iota for teams) that tweaks a lot of shit in weird ways using a lot of the stuff I've found fun from other difficulties. It's definitely ND inspired, with a lot of ideas from the iota lines, mixed with some hazM shenanigans and a lot of very unique CD2 tweaks if I'm able to pull them off. HazO is gonna be the ojb difficulty of all time, that's for sure. I can't wait for my dreadnought fights to be breach cutter tri-jaws and nuke shooting menaces and shit lmao. The world isn't ready (and neither am I).
      (Unfortunately I'm lazy, so expect this Q3 of 2028)

  • @snowy8132
    @snowy8132 Před měsícem +7

    This oc looks so fun, but BY KARL'S BEARD, this thing chews through ammo. The reduction from 600 rounds to 200 rounds feels harsh

    • @africa6483
      @africa6483 Před měsícem +5

      Playing with it now, I generaly just tap control it and choose when I shoot alot for max ammo effiency, on the EDD I didnt have many issues with ammo

    • @snowy8132
      @snowy8132 Před měsícem +2

      @@africa6483 Huh, interesting. So there weren't any problems with running out of ammo on long missions? I'm mainly concerned about running it on a full team. Going solo is fine and all because you can use a full resupply by yourself, but I'm concerned about running out while with a team and sharing a resupply

    • @ojb_
      @ojb_  Před měsícem +3

      I think it holds up a lot more in base haz5 without all these modifiers. A lot of the appearance of burning through ammo is just because everything is 2x as tanky and requires more effort. In teams you'll also have a bit of driller support to help your ammo woes a bit more, since DOT effects or a bit of chip from other players here and there means you often won't have to spend many mortars on a singular enemy and can clear larger groups of damaged things at a time.
      From my own tests in the sandbox vs. double swarms, the ammo did run pretty tight and I needed to resupply before finishing, but I think that's just because true solo doesn't really work with the breakpoints as well as you'd like. Ideally you're not spending multiple mortars on trash enemies and doing lots of damage overkill with it - but instead you're dropping a single mortar and breaking the threshold using somebody else's DPS to top off the last little bit.
      At least that's my current theory and I haven't played any multiplayer with it lol. I will say it does feel a bit worse than minigun and hurricane, but that's mostly on autocannon having a bunch of downsides in comparison to those other tools, and oftentimes you'll miss things just due to the outrageous random spread sometimes screwing you over even if the aim was true.
      I HAVE heard that the #1 problem with it currently is that it is a monster in friendly fire output. Like, worse than "our brand new engy just unlocked fat boy". Apparently the mortars just chunk other people on your team, which isn't really an issue in solo at least. That's what I've heard. Hopefully they tone it back a bit.

    • @snowy8132
      @snowy8132 Před měsícem +3

      @@ojb_ Hm, good to know. I guess I'll just have to wait and see how it works out when the update gets to console soon. If the friendly fire is still that bad at that point, then it probably wouldn't hurt to consider adding the Friendly perk to my build

  • @xm214-aminigun9
    @xm214-aminigun9 Před měsícem +7

    Bro is min/maxing existence with the way he plays.
    Respecc, true dwarf to the core.

  • @smumrik
    @smumrik Před měsícem +4

    this OC is the really one when you miss a lot on ultra low and without ragdoll)
    Tried this OC on experimental and there was a feeling that shooting in front of yourself affects really bad on fps( hope that on release it will be better

    • @ojb_
      @ojb_  Před měsícem

      yeah a lot of the new OCs have some framerate issues unfortunately. hopefully they do more optimization passes. i noticed today that the new hurricane OC (cluster charge) drops my framerate by HALF each time i do the thing it does. so the whole mission i'm bouncing from 144ish and then i shoot my weapon and drop to 60 for a bit, and then it bounces back. it's kinda silly once i noticed how huge of a percentage it dropped each time.

    • @smumrik
      @smumrik Před měsícem +1

      sounds bad considering that they said there is a lot of "under the hood" optimization coming up with the season 5. It would be sad to avoid such a fun OCs just because of bad performance

  • @bada8893
    @bada8893 Před měsícem +1

    Did armor break with explosive damage type get fixed?
    Last year I remembered they doing absolutely nothing so I always took the aoe upgrade

    • @dinosaurkin5093
      @dinosaurkin5093 Před 28 dny

      There was an armor update 3-4 months ago, so maybe. I mostly remember the Hyper Prop fix.

  • @wack6692
    @wack6692 Před měsícem +5

    Jesus it mines really well could be alright for laser during escort

    • @Jenna_Talia
      @Jenna_Talia Před měsícem +1

      Would be solid for oil shale, but idk about the beamers given the thunderhead's accuracy.

  • @shortfuse875
    @shortfuse875 Před měsícem +2

    Did you take armour break on autocannon so that you wouldnt FF yourself as often?

    • @ojb_
      @ojb_  Před měsícem +1

      nah, i took it to expose weakpoints for bulldog. there's a couple of armored villains i respect very highly from my days in modded (shellbacks/stingtails) and both of those run-enders can be less run-endy if you're able to get lucky and get some clean shots in. whether or not this build ends up being optimal or not i won't say. i'm not really known for my cohesive build setups and really just wing it lol!

  • @monsoonify
    @monsoonify Před měsícem +5

    Did they change wave composition? You seem to be rolling exploders every wave.
    Maybe its because the director had very few points so it always pools exploders, hmm

    • @ojb_
      @ojb_  Před měsícem +3

      haz5 variance with low solo enemy count let's goooo

  • @user-hg9mc7ic6o
    @user-hg9mc7ic6o Před měsícem +3

    Professional work, bud! Wish someday I would be as good as you, guys!

  • @horribleperson9531
    @horribleperson9531 Před měsícem +2

    How does it compare to big bertha?

    • @ojb_
      @ojb_  Před měsícem +2

      can't give you a super clear answer, sorry. at least not in an unbiased manner. i don't think big bertha is particularly good myself nor enjoy it enough to have run it very often.
      based on my limitedish experience with both though: i suspect mortars have a slight edge against more general things you encounter that sit on the ground (most melee bugs, and including some stationaries), but fall behind if you get waves of wall crawlers like webs/acids/menaces that big bertha would be much stronger at handling.
      i've been impressed with mortar being able to handle mactera waves: streamable.com/qmduaj
      ...and I think the arcing shot gimmick is a lot more fun than base autocannon. so mortar wins out for me in the fun department, and that's usually what i end up valuing the most lol

    • @horribleperson9531
      @horribleperson9531 Před měsícem +1

      @@ojb_ Thank you for the thought out response, i don't play any of the crazy difficulties mostly normal haz5 which is a lot more forgiving with the loadout you pick. I will definitely hunt for this oc because i love the autocannon

  • @DMars-rt7yt
    @DMars-rt7yt Před měsícem +3

    I've tested the Stalker in SBU. It dash a little forward when attacking, which means the attack is almost undodgeable.

    • @ojb_
      @ojb_  Před měsícem +2

      Intriguing, thanks.
      ...now that I'm thinking about it, that implies you really have to be able to shoot them first, which requires being able to see them early. And I wonder if that's something that graphics quality settings affects. Like, back in the day when jpeg difficulties were using stalkers early - you'd want to install a mod that gives them more visible textures because you couldn't see them on low graphics vs. high graphics. And I was definitely sorta struggling to see them here on low and didn't have the mod activated. I should look into that more. Seems important for potato pc gamers like me

  • @zgxmax
    @zgxmax Před měsícem +5

    The mortar look fun but damn i feel claustrophobic with your fov 😅

    • @ojb_
      @ojb_  Před měsícem +4

      smh this is the (zgx) maximum you can set it in vanilla and anything higher is obviously cheating smh

    • @VkusniKCAS2024
      @VkusniKCAS2024 Před měsícem +1

      @@ojb_ is it really cheating? For me fov below 200 feels slow af. Btw try running epc with 181+ fov xd

    • @ojb_
      @ojb_  Před měsícem +2

      nah it's a joke. if anything, there's a limit to where fov becoming too high makes your aim worse. there's definitely a sweet spot, but it's a pretty large range. you want it high enough to see threats from many angles, but low enough that you can still hit far away shots. if fov is too high, targets can get too few pixels on the screen and make things difficult.
      for me the sweet spot is actually important to limit motion sickness: i find fov's below 90 or above 130ish make me SUPER nauseous and it's unplayable/unwatchable.

    • @VkusniKCAS2024
      @VkusniKCAS2024 Před měsícem +1

      @@ojb_ oh, maybe it really is cheating in my case, bc I have no such downside with 2k 34 inch monitor lol

  • @olaf.forkbeard
    @olaf.forkbeard Před měsícem +7

    I just did a bunch of these with a team. Still way too much. We won about half our missions (gauntlet of mission types) and everyone on the team was in the 2k hour range. Worse still, drilldozer and Drillivator just aren't fun with this tank level. It really is spam aggressive vent / UMC / Hellfire / Goop / ANYTHING CC and wait. It's far easier than killing them.
    Also Cryo Bolts are glitched... they *always* had the fear effect on today regardless of how many times I double checked it wasn't on. It was really, really, hard to freeze swarmers when they run away from the cold.

    • @ojb_
      @ojb_  Před měsícem +2

      Yep, even with nerfs to toughness, h5a really wants those specific builds to thrive. RIP I missed the perma fear glitch :( I could have cheesed things with that lol, but they fixed it already.

  • @ItsArcticWhite
    @ItsArcticWhite Před měsícem +6

    Honestly the aspects I don't like about the OC are the flashbang, and the god damned constant ear-ringing noise from the explosion.
    Other than that, awesome OC.

    • @serge9492
      @serge9492 Před měsícem +3

      dunno, sounds like big bertha multiplied by two but instead of direct damage it gives AOE.

    • @ojb_
      @ojb_  Před měsícem +2

      it's fine for an autocannon overclock but at the end of the day it's brought down by the fact that hurricane exists and base OC-less hurricane is basically stronger than any build you can make on the autocannon lol. the new hurricane OC is seriously overpowered haha (as is tradition)

    • @serge9492
      @serge9492 Před měsícem +1

      @@ojb_ hurricane seems maybe a bit less ammoefficent tho but great for zipline combat. Tho the hurricane does have some big numbers and intresting OC's. What about neutrotoxin tho. Everyone is praising it but i cant test it since I choose engi to get fatboy(31/36 OC's, one or tho weeks and should get it).

    • @ojb_
      @ojb_  Před měsícem +1

      NTP probably remains the strongest autocannon overclock, but it falls extremely short of minelayer/pbm/clurster hurricane OCs in terms of raw damage output / overpoweredness. my big issue with neurotoxin gameplay is just that it's super boring and massive amounts of AOE fear/poison definitely affects every player on the team. back when I played a lot more haz5 pubs, joining a lobby where the gunner had picked NTP was the bane of my existence and i just started leaving those games because it turned into a snoozefest. at least haz6x2 starts to counter that playstyle a bit and makes it fall off, but with the lower bug counts of vanilla, the overclock is quite oppressive in changing the "feel" of the lobby.

    • @serge9492
      @serge9492 Před měsícem +1

      @@ojb_ alr. Still my compaint about the mortar OC is that it is really just even more big bertha but mixed with carpet bomber.

  • @chimindset6381
    @chimindset6381 Před měsícem +4

    Question: How are you already playing the beta? Is it accessible to people who are supporters (people who bought skin bundles), or everyone? Because it comes out june 13th, so there is no point in letting every player test it out, is there?

    • @ojb_
      @ojb_  Před měsícem +10

      You can opt into the beta branch through Steam. Right click the game -> properties -> betas -> switch it to experimental! They've done this for every season I'm pretty sure, and there's a section in the official discord to collect bugs and such (there's always loads, and this season is no exception). They've been tweaking numbers based on player feedback too, and you can't really get that unless players can play it early!
      You don't need to own any DLCs, it's open to everyone.
      If you want to just play h5a on the main / non experimental branch, there's an up to date JSON for custom difficulty in the practical drg discord (the main modded player hangout).

    • @ItsArcticWhite
      @ItsArcticWhite Před měsícem +4

      What do you mean no point in testing it out? GSG makes a whole new branch just for us to try out the new features and squish all of the glitches!

    • @Skladak_Killer_98
      @Skladak_Killer_98 Před měsícem +3

      Testing things out before offical launch is VERY important. Its not even about potential bugs etc, but also about new contents balance and feel. Trust me, Pump Action and Burst Fire OCs were VERY bad at the start of the beta, but now thanks to our feedback they are getting changes and are becoming actually worth using. Same goes for other OCs and other stuff, communitys feedback from the beta helps fix issues devs werent aware of

    • @chimindset6381
      @chimindset6381 Před měsícem +2

      ​@@Skladak_Killer_98 I didn't think about that, that was stupid of me. Thank you!

  • @izver1969
    @izver1969 Před měsícem +1

    Full Mod List????

    • @ojb_
      @ojb_  Před měsícem

      That's a common enough question that I'm just gonna be lazy and link you to some past comment chains where I went over my setup in more detail. Unfortunately it's broken up a bit over time so you'll have to follow the breadcrumbs and follow prior links to even earlier comment chains lol, but it's not that bad I swear:
      czcams.com/video/sVT0qDYEnHo/video.html&lc=UgwNvZZ1cQN0U_VAbmR4AaABAg.A2E5a41DIUBA2ES3U4dCyX
      Just note: the season 5 experimental branch broke a few of these and I've had to disable them. Off the top of my head that's RestartMission, BuyableMissions, and customdifficulty2 (though I think the last two of those may have a more recent patch that fixes those crashes; i haven't updated yet / looked for those yet however).
      There may be something else I'm forgetting, but if you're just on the main branch the original mod list linked should work fine.

    • @izver1969
      @izver1969 Před měsícem +1

      @@ojb_ Thank you. Appreciate your answer and actually I learnt some new tricks by your videos, that I have already used today in the game!
      Have a nice day👋

    • @ojb_
      @ojb_  Před měsícem

      thanks mate! have a good one yourself :)

  • @crispy1691
    @crispy1691 Před měsícem +6

    Really don’t like that ringing after the explosion.

    • @doodishere6176
      @doodishere6176 Před měsícem +3

      A small sacrifice for big boom boom. Just like fatboy. I remember when lost my hearing when i use iron will and fire 2 fatboy at my location to clear the enemy. After that, every sound is damped for like 5 minutes lmao.
      I hope they add an option to remove the ringing after explosion sound tho. Its nice at first but after a while it can be annoying

    • @zer0kyo
      @zer0kyo Před měsícem +2

      holy shit I thought something was wrong with my ears

    • @ojb_
      @ojb_  Před měsícem +3

      There is a "no tinnitus" mod out there because GSG has done this before lol. I think it's finally time I stop being lazy and get it. The ringing really is quite abrasive especially once you start noticing it :/

  • @nickgrushetsky4625
    @nickgrushetsky4625 Před měsícem +1

    I mostly play on 3-4 difficulty levels, I was lucky enough to get this OC yesterday, but I haven't had time to test it yet. My favorite OC so far, although not the most effective, has been the Minelayer System, let's see if Mortar Rounds are more fun.

    • @TopDismasFan
      @TopDismasFan Před měsícem +2

      Minelayer is actually ridiculously effective. Gets better the higher the difficulty to

    • @nickgrushetsky4625
      @nickgrushetsky4625 Před měsícem +1

      nah, Mortar Rounds are not even close to the Minelayer System, tried it and went back to my favorite mines. You need to constantly calculate the trajectory and keep the targets under control, also significantly less ammunition.

  • @slyllamademon2652
    @slyllamademon2652 Před měsícem +7

    I do not understand players who turn off the effects from mining and bug corpses.

    • @evan9730
      @evan9730 Před měsícem +1

      improves performance

    • @ojb_
      @ojb_  Před měsícem +10

      1. Performance - My computer is from 2010 and I need all the frames I can get or the game isn't playable anymore. I'd prefer an ugly game that runs well vs a good looking slideshow.
      2. Accessibility - I am photosensitive and am very prone to motion sickness. Being able to remove particles / disable screen shake / no blurs / etc. are extremely important for people like me. I would NOT be able to play the game at all due to headaches or nausea.
      3. Preference - I don't mind low quality graphics because I'm old. Younger gamers might have higher standards for graphic fidelity but for me gameplay clarity is peak.
      These are just the reasons that I do it, but there are plenty of other valid reasons for other people too. There's no shame in liking any of that "juice" either - at the end of the day different things are necessary for different people and that's okay.

    • @SomeCrow
      @SomeCrow Před měsícem +1

      Honestly, I would argue that it is only very slightly less satisfying if not just as satisfying with effects. Dunno why but it still continues to feel satisfying.

  • @lt.tactical7917
    @lt.tactical7917 Před měsícem +1

    Why deep pockets? Curious to hear

    • @Skladak_Killer_98
      @Skladak_Killer_98 Před měsícem +2

      Its nice quality of life perk

    • @ojb_
      @ojb_  Před měsícem

      Deep Pockets is a top tier perk that's severely underrated, even by modded players. One day I will convince others to run it (and the +5 minerals armor mod), because the difference between 40 and 60 nitra in pocket (or 40 and 60 morkite) is quite huge in terms of pacing.
      I think I'm biased a bit because molly is my #1 most hated thing in the game and any excuse to limit my time getting frustrated by the stupid robot is good, but even so I think it's a top tier passive and nobody can convince me otherwise.
      I started only using it on scout (because scout is mining boy), but then more experience looking at how it affected my ability to pace quickly made me eventually take it on every other class as well. The problem with molly is that she loves to get up and move to the dumbest possible spot in every room on a whim, and can't be trusted to sit in decent spots. If you're under pressure and need to get that nitra in ASAP for a resup to handle an incoming wave/swarm etc., being able to quickly deposit a much larger amount of things at once makes future borderline depo's a bit safer, as you are no longer 100% dependent on dropping the entirety of your pockets in one go.
      If you've got 40 in the bank, 40 in pocket, and need that resup ASAP - you HAVE to get the full thing deposited if you want it bad enough. And you have zero leeway to stop at 35/40 deposited if bugs end up catching up to molly while you're holding E. This can be a death sentence on harder modded difficulties, and just having the ability to drop in a smaller percentage of your pockets because you've banked up 60 from an earlier, safer deposit run, is actually pretty cracked.
      For non scout classes - this ends up being even more valuable because it means less trips to nitra veins that may be harder to get to. If there's a juicy 65 nitra vein up near the ceiling and you're gunner: do you really want to ride that zipline twice just to get the bulk of it? Sometimes you can just mine it while you're up there and drop chunks to the floor to pick it up once you make the space for it after an emptying run, but there are plenty of map layouts that will make that shit roll everywhere or bounce off ledges and just make it a lot more tedious to pickup as it spreads around on the ground. It's much nicer just to get it all at once and be done with it, and never have to waste any time collecting the scraps you missed because you didn't have the 20 extra mineral space.
      I'm not going to convince everybody to follow the cult of Deep Pockets, and that's okay. But for those that do: with enough use you'll find it's actually super valuable and you WILL miss it when you don't have it.
      There's another little caveat to this: passive perks often aren't exciting. Outside resupplier (which is overpowered and should never be unequipped by anybody), and the occasional born ready usable build, most of the other passives are super underwhelming. I'd take +15 minerals any day of the week over the alternatives. Resupplier/deep pockets are staples of my passives just like Dash/Iron Will are my staple actives.

    • @ojb_
      @ojb_  Před měsícem

      Oops another reason: molly is super slow. And way slower than dwarf speed. Batches of 60 vs batches of 40 optimize against having to wait for her to catch up - and time is a very valuable resource in a game where bug waves are on timers.

  • @madmonty4761
    @madmonty4761 Před měsícem +2

    The new overclocks may not be meta but i respect the devs for making fun overclocks

    • @ojb_
      @ojb_  Před měsícem

      Some of the new ones actually might end up in the meta, for what it's worth. Rotary (for the minigun) is one I've played with already that definitely has potential, and I've heard very strong reports about the hurricane and cryo cannon ones being quite busted too. I think there's probably others (engy likely?) but I'm still slowly working through the list at my own slow pace and have missed the hype if it's out there.
      I am definitely a person who enjoys a good gimmick lol (check out my like, entire youtube history rofl), and I don't particularly care for the overpowered weapons myself. So I do like that they've tried to come up with some relatively fresh ideas to shake up the gameplay, and it's better when the things aren't top tier anyway IMO.
      My only complaint is that solo scout got absolutely shafted because the gk2 is unusably bad and the other two are entirely teamplay oriented / terrible solo picks. Which is a shame because I pretty much only play scout when solo and find multiplayer scout to be much less interesting :(

  • @kliveran
    @kliveran Před měsícem +1

    I just call it haz 6 is shorter to write

    • @ojb_
      @ojb_  Před měsícem

      you could do that, but just bear in mind that haz6 has been a thing that's existed in community modded for many years now, and is very established as being a thing that h5a is definitely not. the two difficulties are very different, and that can lead to some confusion.

    • @kliveran
      @kliveran Před měsícem +1

      @@ojb_ isn't haz6 mod also custom modifiers too? Is like comparing a stepladder whit a straightladder

    • @ojb_
      @ojb_  Před měsícem

      sorta, but the things community haz6 tweaks are distinct from the things that h5a tweaks, resulting in a very different game feel.
      this primarily comes from:
      - breakpoints. h5a messes with them, h6 doesn't. weapons handle exactly the same as h5 as h6, but h5a really forces a particular meta.
      - bug speed. h6 feels like a natural extension similar to the jump between haz4 and haz5; h5a on the other hand REALLY ramps that up. as far as i know, GSG's choices fit somewhere around community haz8 or haz9 speeds (which definitely breaks the more linear ramp that h6 tried to make).
      h6 gets a lot of its difficulty from shorter wave timers, which is something that GSG did not touch at all. it also increases diversity a bit (so you can see more types of special enemies in the same map, usually leading to encountering harder combos more often). a big one is also that h6 bumps up the stationary enemies (stuff like spitballers and breeder whales) significantly to the point where room pushes are much more dangerous. h5a basically copies over from vanilla haz5, and many rooms are completely devoid of threats.
      so both h5a and h6x2 are difficult, but they're difficult in different ways. i personally find 6x2 to be a more enjoyable and balanced/"fair" experience.

  • @Skladak_Killer_98
    @Skladak_Killer_98 Před měsícem +1

    Dont use AB on this OC. AoE size is much better (especially with MRs big ahh dmg falloff), and AB doesnt even work o it, cause its purely AoE dmg (AB mods dont work on AoE)

    • @ojb_
      @ojb_  Před měsícem

      you could be 100% right here, i don't have the autocannon experience to back anything myself. didn't they fix AOE armor break in one of the season 4 maintenance patches? or is it still broken?
      because if it works as advertised, i don't think i need any more AOE than what the mortars already bring anyway. i'd MUCH rather be able to punch open the weakpoints on some of the dangerous enemies like shellbacks/stingtails for my bulldog, since those are the baddies that kill me most games anyway and i want them gone ASAP.

    • @Skladak_Killer_98
      @Skladak_Killer_98 Před měsícem +1

      @@ojb_ they did fix AB on projectile weapons (drak, huri and pgl), but only for the direct hit dmg. The AoE can strip max 4 armor plates, and AB mods dont help it at all. Devs said that its "intended for balance reasons"

    • @ojb_
      @ojb_  Před měsícem

      i may be misleading myself here - does it matter that it can only hit 4 armor plates at a time? i'm really just trying to make some space to hit a clean bulldog shot. i don't typically need all the armor gone to achieve it, and if i don't see an opening i'd just toss in another mortar until i do.
      next time i play mortar i'll try and swap off and see how it feels against shellbacks/stingtails/brundles

    • @Skladak_Killer_98
      @Skladak_Killer_98 Před měsícem +1

      @@ojb_ hitting only 4 plates is just sad. Anyway, taking AB on Mortar Rounds is a completely dead mod slot, taking AoE size is a no brainer

    • @ojb_
      @ojb_  Před měsícem

      word. i think this game is loaded with these sorts of non obvious footguns. very easy to take something expecting it do what it says on the tin, and then have it do literally nothing haha. thanks for the suggestion

  • @serge9492
    @serge9492 Před měsícem +4

    Finally. Someone without the fucking fossils light up the entire cave so your baby brain can find them mod. Respect.

    • @ojb_
      @ojb_  Před měsícem +1

      true chaos is installing the brighter secondaries mod and then ignoring the secondaries entirely. that's the endgame i aspire to

    • @serge9492
      @serge9492 Před měsícem +1

      @@ojb_ You're a monster already so that wont make you anymore of a monster. Butchering nitra like that is equivalent to leaving the top blocks of a tree. Gives off pointy-earred leaflover energy.

    • @ojb_
      @ojb_  Před měsícem

      i like to leave scraps behind for my scrapbook memories. the 0.1 nitra crust is a wholesome reminder of where i've been and a time capsule for future explorers to find and discover exactly where things went wrong as they stumble upon the corpse of a dwarf who was just 0.1 nitra short of a resupply

    • @serge9492
      @serge9492 Před měsícem +1

      @@ojb_ makes sense.

  • @desko2041
    @desko2041 Před měsícem +1

    7:30 the disappointment of the plants exploding early

    • @ojb_
      @ojb_  Před měsícem +1

      ikr. between that and the leadburster timing that bet-c fight did not go my way rofl

    • @desko2041
      @desko2041 Před měsícem +1

      @@ojb_Also I noticed you didn’t repair her, is that because of her tendency to bomb players or just not worth the time spent? If i had to guess, the player vulnerability may make bet-c friendly fire more annoying than it already is

    • @ojb_
      @ojb_  Před měsícem +1

      it's a mix of a few stupid things haha:
      1. i get bored holding e (lmao, this is honestly the biggest reason)
      2. i hate molly getting in my way / pushing me off a cliff. bet-c would be a second villain i have to contend with. everybody's gangster until they lose a solid run because a robot sat in the only escape route
      3. her damage tends to be more dangerous to me than bugs, and honestly i just enjoy shooting things so i'd rather shoot them myself

  • @Shirajusquobor
    @Shirajusquobor Před 27 dny +1

    With all those mods reducing visibility of effects (mortar splash explosion?) your run is just unpleasant to watch :(

    • @ojb_
      @ojb_  Před 27 dny

      don't worry, it was unpleasant to play as well :)

    • @Shirajusquobor
      @Shirajusquobor Před 27 dny +1

      @@ojb_ performance at it's best i guess 😁

  • @loganmcdougall8647
    @loganmcdougall8647 Před měsícem +1

    Damage feels underwhelming 😭

    • @ojb_
      @ojb_  Před měsícem

      it ain't the hurricane, that's for sure!