I love that you jump in and look at all the assets and actually give an un-biased opinion. I also felt some stuff was off lol, but hey we have all sorts of new developers and it is awesome to see Epic support them too. We all need that encouragement :) Thanks for the great video as always!
flock gives me few ideas on how to use it, like a dynamic forcefield protecting whatever needs to be protected from projectiles, just replace the fish. Or a grey goo-like entity/boss ...Tho reality might not be as performance friendly as my ideas are :D Grab system looks interesting, didnt looked much into how to handle replication of physics, might be worth if only for the sole reason of learning/not having to start from scratch. thanks for the analysis 👍
I love that you jump in and look at all the assets and actually give an un-biased opinion. I also felt some stuff was off lol, but hey we have all sorts of new developers and it is awesome to see Epic support them too. We all need that encouragement :)
Thanks for the great video as always!
Thank you, really appreciate that! :)
flock gives me few ideas on how to use it, like a dynamic forcefield protecting whatever needs to be protected from projectiles, just replace the fish. Or a grey goo-like entity/boss ...Tho reality might not be as performance friendly as my ideas are :D
Grab system looks interesting, didnt looked much into how to handle replication of physics, might be worth if only for the sole reason of learning/not having to start from scratch.
thanks for the analysis 👍
My pleasure! Good luck with the ideas!
Love these videos, thank you! That multi-environment pack feels like a human was not involved in their creation...
Hehe. Glad to hear you like my videos. :)
Yeah thx for reminding us!
Cheers :)
Wouldn't want you to miss it. :)
Thanks bro.Very Usefull assets
My pleasure!
YOOOO ITS TUESDAY ASSET DAY!!!
Woho!