Her silent step was literally half of her entire character. She was my main for a long time mostly because I wanted to play an operator that prioritizes stealth.
I think them ignoring issues with the game is what will kill the game tbh. Operation deep freeze’s changes were p wack except the tubby nerf and the servers and anti cheat were horrendous. And then the game was starting to kinda die ig? I rlly don’t think them making some changes for pros is going to kill the game.
The game is balanced around emerald and higher in ranked 2.0 and was balanced around plat and higher in ranked 1.0 when we ignore outliers such as the removal of Zofia’s withstand which was just a really bad Ubisoft decision because if i remember correctly, the team who lost to that didn’t complain about it but were obviously sad.
I think nook should not trigger electronic proximity devices like thorns kapkans proxy alarms etc and that both nook and vigil should be able to run or be able to have more movement without being revealed on cams.
1: Give her Silent Step back. 2: Make it so when she has her gadget active she doesn't set off movement/electronic detection utility or gadgets. So stepping on a Frost Mat or into Barbed Wire would be still affect her but she could walk by Grzmots, Kapkan Traps, Prox. Alarms etc. without setting them off.
Many ops were nerfed due to previous metas and still not having those nerfs reversed For example, jager was nerfed in every way imaginable due to the utility meta, but constant changes to the meta made him a reasonable pick rather than a must
Her gadget buff where she was immune to traps such as Melusi traps and Kaplans was her peak. Was a shame they took it away during the test server and it never made the live server.
@@nasfoda_gamerbrbigproducti5375 Her gadget is electronic, meaning solis and mute should be given the ability to counter nokk( mute by disabling her ability, and solis being able to see her) ez balancing fr
If Ubi didnt want to bring back the silent step, they should enhance the ability to not be seen on cameras. When she activates her ability she should be able to select a camera that would wipe everyone off the feed, not just her, while also resetting the ability like Solis when she scans an object.
@@nasfoda_gamerbrbigproducti5375vigil is better even though the ability is the same. Drones are harder to find and kill, cameras are easy to find and kill because they don’t move and you know where the are. I agree fully
I’m glad some one finally made a video about this.I used Nøkk for a while until they nerfed her.Not to mention she got a mini nerf when they removed frag cooking.
They tried that in the test server but im pretty sure they thought it would make her even stronger. She was already insanely strong just with the silent step but not activating gadgets wouldve made her the best frag op in the game
Does anyone remember the rework for her gadget that would let her pass trough proximity gatgets undetected that got canceled because it was an exchange for her silentstep and ppl didn't want her to lose that, but ubi remove it 2 years after and the rework just was forgotten
One of the cooler moments I've had recently was in a ranked game where I was checking a maestro cam on oregon, heard the barbed wire in front of the cam being broken even though nobody was there to break it, then realized it was a nokk and saw her decloak a few seconds later holding an angle into site.
I miss old nokk, i like playing her even now because of her primary gun. To be fair since she lost quiet walking im not using her ability at all, because those bars dancing on edges of the screen are more distracting than her ability is useful. I'd trade cameras invisibility to silent walking with no hesitation. Also bring cooking granades back 🙏
There was a concept a while back that nokk could walk past some crowd control utility without setting it off (eg. melusi banshees, proximity alarms, the annoying ass things on bank, etc.) Maybe too powerful but i would like to see it tested in game?
I think it would be cool if nokks ability while active made defender gadgets have a delay before triggering ex: kapkan traps,melusi,thorn etc any electronic gadget
This is unfair asf, they nerfed Nøkk due to “balancing intentions” while caveira has the same ability and she can run with it which makes her more of a threat, then we get OP opps like fenrir and azami in defense and Finka and buck on attacker yet they are not nerfed
I think they need to emphasize the stealth aspect a lot more, and the two best ways to do that in my opinion would be to 1. Add back the silent step and 2. Let her walk past electronic traps (assuming she follows the same conditions she has to to be able to move past cameras unseen)
When Ubi posted the April 1 'updates', including that Nokk's gonna get the M4 as a primary I actually thought this is valid and it will come into the game (obviously until I read the other foolish things). So they made an April fool with this M4 on Nokk thing, but I think M4 is a solid gun and wouldn't be that overpowered on Nokk like a SC3000K or a R4C. If I really want to buff her gadget, I would make something with the electronic traps, or I would give her the silent steps back with like a 1 armor 3 speed. This sounds fairly balanced, or if it's not, honestly I wouldn't care, there are at least 4 overpowered ops in defense, let the attackers have one as well then. And I also like the fact that you used Kudos' tier list and GodlyNoob's clips in the video, I think they are extremly underrated content creators, it's good to see someone watching them.
the m4 is a very good primary. they were going to give it to Deimos but decided it would be too much. the fmg-9 is a great primary for her, any stronger and it might be a problem.
alright, listen, vigil ability, yes, that also tells camera that nokk is using it by a certain noises on cams AND 70% noise reduction since Nokk is trained under Caveira's wing
This would be super meta, but I think she should be able to pass through electronic utility when her ability is active. Not stuff like barbed wire or lesion mines, but stuff like kapkan, beepers, fenrir, thorn, melusi. Maybe mute can stop this if she passes a doorway by a jammer then her ability doesn’t work, and she can get hit by whatever trap is there.
Change Idea: Silent Step Being able to sneak through attacker utility like barbed wire Lower the recoil of the gun With this change nokk would become more focused on sneaking through defenders gaps compared to than just being invisible to cameras
Nokk was my favorite operator in the game upon release. I told my friends I needed to get the elite skin. Flash forward to present day. A month ago my friends and I get back into siege after not playing for years. I see Nokk didn’t have an elite skin yet, BUT a few days later it was released. I didn’t know they took away her silent step when I bought it 😭😭
Was a very stupid change. The idea of a character entering a building focusing on stealth footsteps when the building is full of enemies sounds just about pretty straight forward to me.
As someone who used to base strats around nading from below, I think the nerf was totally warranted; it did not have any real counter to it. Now that that's been done, there's no reason why Nokk shouldn't have silent step; I thought taking it away was unwarranted even before the grenade nerf.
I actually utilised her invisibility to cameras. But the without silent step it’s useless, the cameras may not see you but the defenders can still hear you
If anything she required a buff before all the nerfs lmao, they should´ve made her completely or almost completely invisible to cameras, because that ability is, and was purely useless.
Nokk's ability is amazing it just depends on the enemy team's playstyle. I have been in many situations where i snuck up on ops because they're overly reliant on cams, especially in higher ranks. Her biggest drawback i feel is not her gadget but her loadout and armor rating. Silent step played a crucial role in her kit, but it was too broken for an attacker to have, resulting in her high ban rate. To circumvent this, she should be a 3 speed as her ability is timed, allowing her to traverse the building easier and making slightly less noise, as armor rating impacts sound of movment. The biggest drawback is her loadout. FMG9 used to be an excellent gun, but due to smoke having it as a defender it can only be so powerful. It is no longer a laser, having quite a bit of recoil to it compared to the past. She should be given a third primary option. Mainly a high rpm weapon as her playstyle is up close and personal. Some weapons i'd like to see instead of the FMG is the PDW9(same stats as FMG but less recoil and larger mag) or maverick's M4. (Honroable mentions would be Zero's weapon or the F2 would be a wet dream but probably make her busted) As for secondaries, she should have the gonne6 to allow her to destroy utility and enter site without an ash, zofia, kali, etc. The times i play her, barbed wire and bullet proof utility such as castle barricades is what cripples her entry potential.
I think they should rework Nokk entirely, give her a mute jammer on her back with either a short pulse that stuns all electrics in radius for a short time or with a smaller radius constant jam that lasts longer.
Silent step + ignoring some gadgets, like banshee, proximity alarm, kapkan traps (which was a thing at one point) and stuff like that. Sneaking undetected on defenders, when they're on site and waiting for the hard breach, gunblazing ash rush or whatnot, and do lotta damage seems like the entire schtick Nokk's supposed to have
i love nokk so much, but with that nerf they destroyed her. Im not a specialist, but my take on a "reworked-ish" nokk would be giving her sort of a partial silent step, being completely silent when walking but not sprinting. Not only that, but give her total invisibility to cameras when her gadget is active, regardless of her walking, crouching, or sprinting
Something else that wasn't mentioned that probably needs to be, is that Solis is such a huge counter to her that it's actually COMPLETELY silly, the second Nokk uses her ability Solis basically has wall hacks on her...
How about they make it so she gets her silent step back, BUT she has to choose between the silent step OR invisible to cams. That way people can pick which one they want based on the situation, but not both at once, so maybe even add like a 3 second delay (or maybe a little more) when switching
You also forgot that there were 2 weeks+- in 2022 if I don’t mistake she got buffed and nerfed after 2 weeks She got ability to walk through gadgets like banshee kapkans etc. I think this was the best interpretation of her ability, she could go stray forward without getting spotted because of destroyed or activated gadgets and get advantage of it, I think this was the point of the operator in a first place, why you need a vigil that is seen on cameras even during ability and without silence step, her ability on that 2 weeks didn’t work only on physical traps like lesion’s and frost’s ones Ubisoft Pls revive Blackbeard and make Zofia and Ela faster like the old days
Either give her silent step back and a new weapon to choose from (im thinking 416c) or make her gadget also work aginst prox alarms, thron and ela mines.
I wasn’t a fan of her stealth and I wanted her reworked , but her and vigil really need a buff imo . I’d like her to have a secondary shotgun and maybe the ability to claim hatches , make her a bit more versatile but her ability would still be bad , maybe make it like a thatcher nade , like all equipment within 20 m wouldnt active as long as the ability activates , so a walking mute jammer?
I think the most logical buff is to give her back silent step. Even if she can activate her gadget for only 5 seconds, i think she'll still be decent. I'd also give her flashbangs instead of frag grenades/EMP grenades
Maybe they could add the silent step again but have it on the same cooldown as the cloaking so you have to choose when to use one or the other? Meaning you have to choose to use silent step OR cloaking but not both at the same time
If they don’t bring back silent step for Nokk, then she should be totally invisible to cameras and not trigger electronic gadgets (Kapkan, Thorn, Proxy’s, etc.) while her ability is active.
People came up with many methods to buff Nokk which there is bringing back silent step, making her immune to kapkan traps (when using her ability), etc. I do think she could be buffed by having her make cameras glitch only showing her last known location according to the camera and making it unable to give new Intel until she is no longer in the range of it or her ability runs out/canceled.
The only time the cameras glitch are if you’re sprinting, in barbed wire, shooting (or maybe a couple extra actions I’m not aware of), you shouldn’t be doing these things frequently and thus you shouldn’t get caught on cams in a glitched state often if you’re playing her right.
I personally think she was great before the grenade rework even without Silent step just the fact that valk and echo are still amazing ops her ability is kind of good still but with a decent gun she’s great but idk even if she was a three speed she’d be great still
I would fix her by giving her a buff where if she isn’t sprinting she can pass by proximity based gadgets undetected. If she starts to sprint then the gadgets will see her.
I was a Nøkk main and still play her a lot but man they nerfed her a lot. The ACOG is the saving grace given she had 1.5x to have something going on for her. The nerf hit her hard
Yo you just hit me like a freight train. I still see Nøkk and Warden as like not super new but new ops and when you said they were released 2020 which was four years ago I felt so old. I've been playing since Dustline and Consistently since Chimera so like my soul just died
Yeah they need to bring back silent step, they could also buff her primaries a little the fmg-9 isn't impossible to control, but it definitely kicks, and her shotgun is not even worth talking about.
@@WhatIsTheHeatit used to be the worst shotgun in the game before the shotgun rework. Now? It’s one of the best in terms of ADS range and tighter pellet spread. Follow ups shotguns would be the SGCQB and Supernova
@@voids4818 Uh no it wasn’t I definitely remember using her shotgun before shotgun rework and it was pretty good. I remember using it on lesion and nokk but not ying because she has the unsilenced version. The worst shotgun in the game is still probably the FBI auto shotty.
@@WhatIsTheHeat the range for the six12sd was god awful, I know because I’d try to use it with nokk and lesion. Ying’s six12 has the exact same stats, it simply doesn’t have the suppressor on it. I agree that the M1014 is a terrible shotgun
Not to mention their reason for removing her silent step “a player should be able to hear everything around them in a perfectly silent environment” like ????? Wtf is cav then? Cav’s silent step was literally quieter than nokk’s silent step but they still kept cav the same?
I’m pretty sure the ONLY reason she got nerfed is because of the recent dm fest meta, giving her basically silent rushes would be pretty op. Think about it, try holding site with completely zero auditory or visual cues as to where she can be coming from, even if you expect her. Obviously I would love her silent step to come back, but supplementing it with something like not triggering traps or a better gun would honestly work too.
to this day i feel like nokk should be able to by past gadgets like kapkan traps, melusi’s, beepers, etc. especially in the current meta where litterally everyone is running melusi
I would say if her ability is on traps/cameras dont detect her and leave the footstep sound the same or even nerf the step sound back to normal even more to balance. this way she can still sneak in by avoiding traps and such. (like how she was intended to be)
The best buff for nokk is to when ur using her ability will stop all gadgets from activating like beepers gu mines kapkans etc instead of her silent step
She needs a weapon swap or addition and silent step back. Since frags are useless now. Replace the FMG with an actual weapon that can keep up with AR’s. Add 416-C/AR33 and MP5SD. This will give an smg option and AR to keep up with other attackers firepower. Smg allows for faster ADS at the cost of dps while the AR is slower to keep up with higher dps. All that with silent step, will give Nøkk a solid position regardless of frag grenades, an operator shouldn’t be balanced around their secondaries as they can be changed on the fly.
dear ubisoft, remove sledges hammer and make it so that his vision is constantly blurred by his visor and he shoots heroin up before matches so he starts of with the gu mine effect and make it so you have to wear 3d glasses to play sledge and his controls are constantly inverted but his ability uninverts them for 2 seconds thank you ubisoft
How about being able to counter Beepers (Gadget), Security Beepers (like Bank) & Melusi’s while her ability is activated + all the other cameras undetected
I think it would be nice that on top of her ability now to be "undetectable" to cameras she should be like a walking EMP grenade. That is to say when she activates her gadget, she can temporarily disable gadgets such as kapkans, thorns, melusis, fenrirs, proximity mines etc. Definitely some balancing needs to be done, but I think being able to walk past certain traps would allow for more counter-play to certain trap gadgets, and give her a well deserved buff. Maybe if this idea is too strong instead we could just give her the trap bypassing ability, and take away her invisibility to cameras, or make it so that she's only invisible when she's within 3 or so meters, to allow for some defender counter-play.
The problem with the walking emp idea is that depending on range, she would become the best wall support because she would technically get infinite EMPs depending on how her gadget operates.
@WhatIsTheHeat Yeah you have a fair point, like I said definitely some balancing needs to be done. Maybe there should be exceptions to certain gadgets like bandits or mutes
Thanks for the intel bro. Haven't played siege since year 2, thse videos really help to rally the state of the meta to me. This new boom in siege has me hyped up! Hopefully, when my gpu arrives, I'll play it a lot.
She was sooooo unique. She was Vigil and Cav in one, which was absolutely amazing. Now she is just a vigil on attack, which some cases is good but most times is just…. Cmon bro.
Here’s an idea from a gold player (me) Give her that immunity to traps that was tested a while back and make her fully invisible to cams but no silent step Then also give her the PDW and bam that’s a top tier attacker right there
Now that they gutted her, she would be much better if she got immunity to electricity based gadgets like others have said. It would make her incredibly strong, just like she used to be, but in a completely different way than silentstep.
After the remove of silent step, granate nerf and recoil nerfs for her primary she went the downhill. There is no point to play her anymore. She needs her silent step atleast to make her a useful again.
ok lets say we give her the silent step back, should that not mean we force her to use her pistol when she does ? I feel a better, more reasonable change would be just buff the gadget, make it so that she does not show up on cams no matter what when in her ability. Maybe make it shorter, so that it rewards finding gaps. I just don't think silent step in a game that realise on sound so much is a very balanced ability. The ban rate in pro kinda backs that.
Nokk nerf is the most unwanted nerf. They basically made her whole ability useless. If caveira can have silent step why not nokk? At least make her be able to step over kapkans melusi gadgets etc
Mybe remove gltching from echo and mozzies drones, I mean silent step on attack is quite powerful but she kinda uselles if she gets spotted by glitching effect maybe they should put duration back like 12 to 15 sec but remove glitching while sprinting bc player would still be able to hear her witch would be much of an issue in pro play but in lower ranks maybe but at that point just buy new headphones
i would give her silent step back and remove her nades and 1.5 - 3.0 scopes if necessary. It doesnt make sense why cav can still exist with her silent step and interrogations but nøkk isnt allowed to
DUDE that's what I'm saying. They need to revert the HEL to the lore. Was it good? Yes. Was it necessary though? YES. Unlike vigil, Nokk cannot sprint while the HEL is active and stay fully cloaked like vigil can.
First
Who cares
The dumbest accolade of all time
Fr
Bro Cringe+Not cool.
Her silent step was literally half of her entire character. She was my main for a long time mostly because I wanted to play an operator that prioritizes stealth.
Now she’s literally just “attack vigil…”
@@TheBlueBlaze But worse
@A_Sketchy literally, idk why Attack gets shafted so much considering that its the harder side.
yooo kaspian
because you can't handle gunfights
Ubisoft always balancing around pro league is gonna kill the game for casual players who are 95% of the player base.
I think them ignoring issues with the game is what will kill the game tbh. Operation deep freeze’s changes were p wack except the tubby nerf and the servers and anti cheat were horrendous. And then the game was starting to kinda die ig? I rlly don’t think them making some changes for pros is going to kill the game.
It's always an issue in every competitive games
Lol the game just hit its highest player count ever with the launch of demon veil. Using your logic, the changes made for pro league saved the game 😅
The game is balanced around emerald and higher in ranked 2.0 and was balanced around plat and higher in ranked 1.0 when we ignore outliers such as the removal of Zofia’s withstand which was just a really bad Ubisoft decision because if i remember correctly, the team who lost to that didn’t complain about it but were obviously sad.
Ubisoft has consistently made negative changes for years now
I think nook should not trigger electronic proximity devices like thorns kapkans proxy alarms etc and that both nook and vigil should be able to run or be able to have more movement without being revealed on cams.
Yeah I think that could be a good option. Complete avoiding any gadget trap or device.
I prefer her silent step but that could be cool too.
proximity alarms and beepers yes, but not operator gadgets, plus the fmg is just bad compared to other entry attackers guns
@@reztr1ct660give her an AR variant, and yes she should avoid all trap gadgets. Her whole thing was getting through the defense, so it makes sense.
@@iterationfackshet1990 or give her caveira like suppressor which makes the fmg9 have higher dmg and less recoil
Completely not being detected by proximity devices? Nokk would be overpowered the fuck
Since you can’t cook grenades for vertical play anymore, she should get her silent step back.
yeah, they basically nerfed her hard twice and then expected people to still pick her, after nade nerf AND losing 90% of her ability
Utility based operators shouldn't be a thing IMO, especially since many people are saying they don't like TDM meta
@@VSN-wb2lytaking away or nerfing utility based would just push the tdm meta wouldn’t it?
@@mgspurge7934that's not what I meant, instead all operators should have the same secondary load out if not guns
@@VSN-wb2ly Absolutely brilliant. Thermite with access to secondary EMP's will surely promote teamwork and coordination
1: Give her Silent Step back.
2: Make it so when she has her gadget active she doesn't set off movement/electronic detection utility or gadgets. So stepping on a Frost Mat or into Barbed Wire would be still affect her but she could walk by Grzmots, Kapkan Traps, Prox. Alarms etc. without setting them off.
Agreed
I like 2 but 1 sounds broken
Basically anything that Iq can scan with her RED screen
@@Deadlyvoltage3that’s wild
@@Deadlyvoltage3you sure you don’t have them the wrong way around?
Many ops were nerfed due to previous metas and still not having those nerfs reversed
For example, jager was nerfed in every way imaginable due to the utility meta, but constant changes to the meta made him a reasonable pick rather than a must
Jager was nerfed to buff Wamai's pick rate.
if a defender can have silent step then why not her??????????? ffs
Plus caveira gets to sprint with it, making her even more of a threat
Yes but she's not invisible to cameras so there's a good balance
@@Leffrey And if I remember correctly, her silent step wasn't even as silent as Cav's either, right?
@scagnetti139 yea but she can show every attacker with interrogate
Because cav sucks, at least on PC, no idea about on console especially because she’s banned on console all the time.
Her gadget buff where she was immune to traps such as Melusi traps and Kaplans was her peak. Was a shame they took it away during the test server and it never made the live server.
She would become the worst operator in terms of balancing (like Blackbeard), with 0 counters and a op gadget.
@@nasfoda_gamerbrbigproducti5375 Her gadget is electronic, meaning solis and mute should be given the ability to counter nokk( mute by disabling her ability, and solis being able to see her) ez balancing fr
If Ubi didnt want to bring back the silent step, they should enhance the ability to not be seen on cameras. When she activates her ability she should be able to select a camera that would wipe everyone off the feed, not just her, while also resetting the ability like Solis when she scans an object.
Her gadget was a really cool combo between Vigil and Caveira. Now ist just Vigil in Attack
Actually Vigil is better
@@nasfoda_gamerbrbigproducti5375vigil is better even though the ability is the same. Drones are harder to find and kill, cameras are easy to find and kill because they don’t move and you know where the are. I agree fully
I’m glad some one finally made a video about this.I used Nøkk for a while until they nerfed her.Not to mention she got a mini nerf when they removed frag cooking.
I think her gadget should be immune to kapkan traps or any electric things
That would make no sense, and she would become op
They tried that in the test server but im pretty sure they thought it would make her even stronger. She was already insanely strong just with the silent step but not activating gadgets wouldve made her the best frag op in the game
Like a walking mute jammer on offense that’s a good idea
@@sponji4935 it's good in a way it would force them to make some ops like frost
Make her able to bypass electronic traps/alarm without triggering
Does anyone remember the rework for her gadget that would let her pass trough proximity gatgets undetected that got canceled because it was an exchange for her silentstep and ppl didn't want her to lose that, but ubi remove it 2 years after and the rework just was forgotten
One of the cooler moments I've had recently was in a ranked game where I was checking a maestro cam on oregon, heard the barbed wire in front of the cam being broken even though nobody was there to break it, then realized it was a nokk and saw her decloak a few seconds later holding an angle into site.
I miss old nokk, i like playing her even now because of her primary gun. To be fair since she lost quiet walking im not using her ability at all, because those bars dancing on edges of the screen are more distracting than her ability is useful. I'd trade cameras invisibility to silent walking with no hesitation. Also bring cooking granades back 🙏
There was a concept a while back that nokk could walk past some crowd control utility without setting it off (eg. melusi banshees, proximity alarms, the annoying ass things on bank, etc.) Maybe too powerful but i would like to see it tested in game?
I think it would be cool if nokks ability while active made defender gadgets have a delay before triggering ex: kapkan traps,melusi,thorn etc any electronic gadget
simple fix we get the s.step back,buff the utill time and make so she doesnt appear n cams that often while her gadget is on
Very good quality video especially for low subscriber count, keep making more content but make sure to keep your quality as you gain more traction.
i think if she had the supressed by default weapons like the mp5sd and the smg12 that wouldve been cool
This is unfair asf, they nerfed Nøkk due to “balancing intentions” while caveira has the same ability and she can run with it which makes her more of a threat, then we get OP opps like fenrir and azami in defense and Finka and buck on attacker yet they are not nerfed
It has always bothered me how they put AR magazines in her chest rig yet only has a mid smg and shotgun
I think they need to emphasize the stealth aspect a lot more, and the two best ways to do that in my opinion would be to 1. Add back the silent step and 2. Let her walk past electronic traps (assuming she follows the same conditions she has to to be able to move past cameras unseen)
As someone who mained Nokk after she was nerfed, I had a great time. Now that I learned she had a silent step, I still think she’s good.
When Ubi posted the April 1 'updates', including that Nokk's gonna get the M4 as a primary I actually thought this is valid and it will come into the game (obviously until I read the other foolish things). So they made an April fool with this M4 on Nokk thing, but I think M4 is a solid gun and wouldn't be that overpowered on Nokk like a SC3000K or a R4C.
If I really want to buff her gadget, I would make something with the electronic traps, or I would give her the silent steps back with like a 1 armor 3 speed. This sounds fairly balanced, or if it's not, honestly I wouldn't care, there are at least 4 overpowered ops in defense, let the attackers have one as well then.
And I also like the fact that you used Kudos' tier list and GodlyNoob's clips in the video, I think they are extremly underrated content creators, it's good to see someone watching them.
the m4 is a very good primary. they were going to give it to Deimos but decided it would be too much. the fmg-9 is a great primary for her, any stronger and it might be a problem.
alright, listen,
vigil ability, yes, that also tells camera that nokk is using it by a certain noises on cams
AND
70% noise reduction since Nokk is trained under Caveira's wing
Ubisoft when players have fun doing something that’s existed from day one: “We must nerf it”
This would be super meta, but I think she should be able to pass through electronic utility when her ability is active. Not stuff like barbed wire or lesion mines, but stuff like kapkan, beepers, fenrir, thorn, melusi. Maybe mute can stop this if she passes a doorway by a jammer then her ability doesn’t work, and she can get hit by whatever trap is there.
Change Idea:
Silent Step
Being able to sneak through attacker utility like barbed wire
Lower the recoil of the gun
With this change nokk would become more focused on sneaking through defenders gaps compared to than just being invisible to cameras
Ubisoft definitely needs to bring back her Silent Step!?
Nokk was my favorite operator in the game upon release. I told my friends I needed to get the elite skin. Flash forward to present day. A month ago my friends and I get back into siege after not playing for years. I see Nokk didn’t have an elite skin yet, BUT a few days later it was released. I didn’t know they took away her silent step when I bought it 😭😭
Was a very stupid change. The idea of a character entering a building focusing on stealth footsteps when the building is full of enemies sounds just about pretty straight forward to me.
As someone who used to base strats around nading from below, I think the nerf was totally warranted; it did not have any real counter to it. Now that that's been done, there's no reason why Nokk shouldn't have silent step; I thought taking it away was unwarranted even before the grenade nerf.
I actually utilised her invisibility to cameras. But the without silent step it’s useless, the cameras may not see you but the defenders can still hear you
If anything she required a buff before all the nerfs lmao, they should´ve made her completely or almost completely invisible to cameras, because that ability is, and was purely useless.
Nokk's ability is amazing it just depends on the enemy team's playstyle. I have been in many situations where i snuck up on ops because they're overly reliant on cams, especially in higher ranks. Her biggest drawback i feel is not her gadget but her loadout and armor rating.
Silent step played a crucial role in her kit, but it was too broken for an attacker to have, resulting in her high ban rate. To circumvent this, she should be a 3 speed as her ability is timed, allowing her to traverse the building easier and making slightly less noise, as armor rating impacts sound of movment.
The biggest drawback is her loadout. FMG9 used to be an excellent gun, but due to smoke having it as a defender it can only be so powerful. It is no longer a laser, having quite a bit of recoil to it compared to the past. She should be given a third primary option. Mainly a high rpm weapon as her playstyle is up close and personal. Some weapons i'd like to see instead of the FMG is the PDW9(same stats as FMG but less recoil and larger mag) or maverick's M4. (Honroable mentions would be Zero's weapon or the F2 would be a wet dream but probably make her busted)
As for secondaries, she should have the gonne6 to allow her to destroy utility and enter site without an ash, zofia, kali, etc. The times i play her, barbed wire and bullet proof utility such as castle barricades is what cripples her entry potential.
I think they should rework Nokk entirely, give her a mute jammer on her back with either a short pulse that stuns all electrics in radius for a short time or with a smaller radius constant jam that lasts longer.
Maybe not silence that, but like when it has its abilities traps, can’t see her either, so she could walk through traps and stuff
Silent step + ignoring some gadgets, like banshee, proximity alarm, kapkan traps (which was a thing at one point) and stuff like that. Sneaking undetected on defenders, when they're on site and waiting for the hard breach, gunblazing ash rush or whatnot, and do lotta damage seems like the entire schtick Nokk's supposed to have
i love nokk so much, but with that nerf they destroyed her. Im not a specialist, but my take on a "reworked-ish" nokk would be giving her sort of a partial silent step, being completely silent when walking but not sprinting. Not only that, but give her total invisibility to cameras when her gadget is active, regardless of her walking, crouching, or sprinting
Something else that wasn't mentioned that probably needs to be, is that Solis is such a huge counter to her that it's actually COMPLETELY silly, the second Nokk uses her ability Solis basically has wall hacks on her...
How about they make it so she gets her silent step back, BUT she has to choose between the silent step OR invisible to cams. That way people can pick which one they want based on the situation, but not both at once, so maybe even add like a 3 second delay (or maybe a little more) when switching
i appreciate the quick format of this vid. a lot of CZcamsrs love to yap for watchtime and it gets old fast
You also forgot that there were 2 weeks+- in 2022 if I don’t mistake she got buffed and nerfed after 2 weeks
She got ability to walk through gadgets like banshee kapkans etc. I think this was the best interpretation of her ability, she could go stray forward without getting spotted because of destroyed or activated gadgets and get advantage of it, I think this was the point of the operator in a first place, why you need a vigil that is seen on cameras even during ability and without silence step, her ability on that 2 weeks didn’t work only on physical traps like lesion’s and frost’s ones
Ubisoft Pls revive Blackbeard and make Zofia and Ela faster like the old days
Make her invisibility timer like 6s, but make her immune to traps
Either give her silent step back and a new weapon to choose from (im thinking 416c) or make her gadget also work aginst prox alarms, thron and ela mines.
The fact that they just added a dedicated stealth attacker is what made me first start playing during Phantom Sight. They massacred my girl…..
I wasn’t a fan of her stealth and I wanted her reworked , but her and vigil really need a buff imo . I’d like her to have a secondary shotgun and maybe the ability to claim hatches , make her a bit more versatile but her ability would still be bad , maybe make it like a thatcher nade , like all equipment within 20 m wouldnt active as long as the ability activates , so a walking mute jammer?
Make her completely invisible to the cameras like Vigil please, also add her silent steps back.
I think the most logical buff is to give her back silent step. Even if she can activate her gadget for only 5 seconds, i think she'll still be decent. I'd also give her flashbangs instead of frag grenades/EMP grenades
Maybe they could add the silent step again but have it on the same cooldown as the cloaking so you have to choose when to use one or the other? Meaning you have to choose to use silent step OR cloaking but not both at the same time
If they don’t bring back silent step for Nokk, then she should be totally invisible to cameras and not trigger electronic gadgets (Kapkan, Thorn, Proxy’s, etc.) while her ability is active.
Maybe make her that electronic gadgets won’t get activated on her when she uses her ability, like alarms and thorn traps
People came up with many methods to buff Nokk which there is bringing back silent step, making her immune to kapkan traps (when using her ability), etc. I do think she could be buffed by having her make cameras glitch only showing her last known location according to the camera and making it unable to give new Intel until she is no longer in the range of it or her ability runs out/canceled.
The only time the cameras glitch are if you’re sprinting, in barbed wire, shooting (or maybe a couple extra actions I’m not aware of), you shouldn’t be doing these things frequently and thus you shouldn’t get caught on cams in a glitched state often if you’re playing her right.
I personally think she was great before the grenade rework even without
Silent step just the fact that valk and echo are still amazing ops her ability is kind of good still but with a decent gun she’s great but idk even if she was a three speed she’d be great still
Silent step only when walking (like before) and totally invisible to cams while sprinting (glitch effect while shooting) 15 sec duration.
I would fix her by giving her a buff where if she isn’t sprinting she can pass by proximity based gadgets undetected. If she starts to sprint then the gadgets will see her.
You know how I cope with the new changes on Nokk is that I pretend she still have the silent step and casually owning most of my attackers side games
The worst part is that you can still see her on the camera like vigil
I was a Nøkk main and still play her a lot but man they nerfed her a lot. The ACOG is the saving grace given she had 1.5x to have something going on for her. The nerf hit her hard
Yo you just hit me like a freight train. I still see Nøkk and Warden as like not super new but new ops and when you said they were released 2020 which was four years ago I felt so old. I've been playing since Dustline and Consistently since Chimera so like my soul just died
Yeah they need to bring back silent step, they could also buff her primaries a little the fmg-9 isn't impossible to control, but it definitely kicks, and her shotgun is not even worth talking about.
Her shotgun was really good last time i used it but i can’t remember whether that was before or after the shotgun ADS changes.
@@WhatIsTheHeatit used to be the worst shotgun in the game before the shotgun rework. Now? It’s one of the best in terms of ADS range and tighter pellet spread. Follow ups shotguns would be the SGCQB and Supernova
@@voids4818 Uh no it wasn’t I definitely remember using her shotgun before shotgun rework and it was pretty good. I remember using it on lesion and nokk but not ying because she has the unsilenced version. The worst shotgun in the game is still probably the FBI auto shotty.
@@WhatIsTheHeat the range for the six12sd was god awful, I know because I’d try to use it with nokk and lesion. Ying’s six12 has the exact same stats, it simply doesn’t have the suppressor on it. I agree that the M1014 is a terrible shotgun
@@voids4818 that’s why you use the pistol
Not to mention their reason for removing her silent step “a player should be able to hear everything around them in a perfectly silent environment” like ????? Wtf is cav then? Cav’s silent step was literally quieter than nokk’s silent step but they still kept cav the same?
I’m pretty sure the ONLY reason she got nerfed is because of the recent dm fest meta, giving her basically silent rushes would be pretty op. Think about it, try holding site with completely zero auditory or visual cues as to where she can be coming from, even if you expect her.
Obviously I would love her silent step to come back, but supplementing it with something like not triggering traps or a better gun would honestly work too.
to this day i feel like nokk should be able to by past gadgets like kapkan traps, melusi’s, beepers, etc. especially in the current meta where litterally everyone is running melusi
I would say if her ability is on traps/cameras dont detect her and leave the footstep sound the same or even nerf the step sound back to normal even more to balance. this way she can still sneak in by avoiding traps and such. (like how she was intended to be)
The best buff for nokk is to when ur using her ability will stop all gadgets from activating like beepers gu mines kapkans etc instead of her silent step
She needs a weapon swap or addition and silent step back. Since frags are useless now.
Replace the FMG with an actual weapon that can keep up with AR’s.
Add 416-C/AR33 and MP5SD.
This will give an smg option and AR to keep up with other attackers firepower.
Smg allows for faster ADS at the cost of dps while the AR is slower to keep up with higher dps.
All that with silent step, will give Nøkk a solid position regardless of frag grenades, an operator shouldn’t be balanced around their secondaries as they can be changed on the fly.
dear ubisoft, remove sledges hammer and make it so that his vision is constantly blurred by his visor and he shoots heroin up before matches so he starts of with the gu mine effect and make it so you have to wear 3d glasses to play sledge and his controls are constantly inverted but his ability uninverts them for 2 seconds thank you ubisoft
How about being able to counter Beepers (Gadget), Security Beepers (like Bank) & Melusi’s while her ability is activated + all the other cameras undetected
I think it would be nice that on top of her ability now to be "undetectable" to cameras she should be like a walking EMP grenade. That is to say when she activates her gadget, she can temporarily disable gadgets such as kapkans, thorns, melusis, fenrirs, proximity mines etc. Definitely some balancing needs to be done, but I think being able to walk past certain traps would allow for more counter-play to certain trap gadgets, and give her a well deserved buff. Maybe if this idea is too strong instead we could just give her the trap bypassing ability, and take away her invisibility to cameras, or make it so that she's only invisible when she's within 3 or so meters, to allow for some defender counter-play.
The problem with the walking emp idea is that depending on range, she would become the best wall support because she would technically get infinite EMPs depending on how her gadget operates.
@WhatIsTheHeat Yeah you have a fair point, like I said definitely some balancing needs to be done. Maybe there should be exceptions to certain gadgets like bandits or mutes
I main nokk instantly when she released. Her silent steps is so good that can catch so many clueless people.
Thanks for the intel bro. Haven't played siege since year 2, thse videos really help to rally the state of the meta to me. This new boom in siege has me hyped up! Hopefully, when my gpu arrives, I'll play it a lot.
Same. My brother and friends got me to come back to seige. So much has changed. I've been playing for the past month and I'm still learning new stuff.
She was sooooo unique. She was Vigil and Cav in one, which was absolutely amazing. Now she is just a vigil on attack, which some cases is good but most times is just…. Cmon bro.
only "good" when the team has echo mozzie maestro and valkraye which you would never see as a team comp LMAO
I've played 30 matches this season on pc, have not seen a single person play Nokk in any of my lobbies. I might honestly play her myself in ranked.
if they dont wanna give silent step back then atleast give her the ability to avoid proxy like in the ptb a while ago
Here’s an idea from a gold player (me)
Give her that immunity to traps that was tested a while back and make her fully invisible to cams but no silent step
Then also give her the PDW and bam that’s a top tier attacker right there
if theyre thatttt against silent step at least instead make it so gadgets dont detect u or something like kapkans not going off etc
Now that they gutted her, she would be much better if she got immunity to electricity based gadgets like others have said. It would make her incredibly strong, just like she used to be, but in a completely different way than silentstep.
After the remove of silent step, granate nerf and recoil nerfs for her primary she went the downhill. There is no point to play her anymore. She needs her silent step atleast to make her a useful again.
ok lets say we give her the silent step back, should that not mean we force her to use her pistol when she does ? I feel a better, more reasonable change would be just buff the gadget, make it so that she does not show up on cams no matter what when in her ability. Maybe make it shorter, so that it rewards finding gaps. I just don't think silent step in a game that realise on sound so much is a very balanced ability. The ban rate in pro kinda backs that.
Nokk nerf is the most unwanted nerf. They basically made her whole ability useless. If caveira can have silent step why not nokk? At least make her be able to step over kapkans melusi gadgets etc
Mybe remove gltching from echo and mozzies drones, I mean silent step on attack is quite powerful but she kinda uselles if she gets spotted by glitching effect maybe they should put duration back like 12 to 15 sec but remove glitching while sprinting bc player would still be able to hear her witch would be much of an issue in pro play but in lower ranks maybe but at that point just buy new headphones
i would give her silent step back and remove her nades and 1.5 - 3.0 scopes if necessary. It doesnt make sense why cav can still exist with her silent step and interrogations but nøkk isnt allowed to
give her silent step back, and let her avoid some electrical gadgets, such as kapkan traps and banshees.
DUDE that's what I'm saying. They need to revert the HEL to the lore. Was it good? Yes. Was it necessary though? YES. Unlike vigil, Nokk cannot sprint while the HEL is active and stay fully cloaked like vigil can.
make it so that the jammer makes proximity traps range reduced by 45%
Let’s make a stealth operator not stealth, make her stealth, then make her not stealthy again Ubisoft really cooking with this one
The thing that annoyed me the most is that there was no real actual proper reason , she was just fine so leave it like that why fuck it up
give her back silent step and make her able to go through kapkans or other electronic traps
i think the idea was that she was too similar of an ability to caveira (silent step)
If u crouch walk with her ability on it’s still basically silent
How do you say Nokk? You started off the video saying "Nock" then ended it saying "Nook" lmao
It’s nook
What I think the plan is they removed her silent step just so they could use it in the future on another attacking op 😂
Yeah they really need to bring Silent Step back. Hurts her so much having it gone
Yeah that’s a balanced change. She’s super weak because her gadget sucks so bring it back!
My man went from Knock to Nook mid video
I saw that too 🤣
make her gadget dodge proximity traps, or would that be too broken?