dude this is a lifesaver, every time ive tried to get into perspective in the past its just some guy telling me to draw some lines with a ruler, draw some boxes and done. it helps to actually understand why im drawing all these lines and boxes lmao. thanks so much !
For anyone watching this Perspective class for the first time, I hope this video makes sense. Today, I'd explain it a little bit differently -- I made it almost 7 years ago now afterall -- but it was my own method of thinking I tried my best to share at the time. What I was really trying to explain is that perspective is spherical, we're just capturing a small portion of the inside of that sphere on a 2D plane. The distance of the two vanishing points on the horizon line have a spherical relationship around the camera. Hold your arms out at 90-degrees from each other. Look down the length of one arm, where's your other arm pointing in your periphery? Look forward between both arms, where are they pointing in your periphery toward the horizon? Now imagine a frame cropping whats in front of you. Get a handle on how this feels, as this is essentially what you're doing when you draw in 2-point.
Also note that in the segment where I show the right-angle intersecting the horizon line, in almost all those examples (except the last animated one) both vanishing points are still way too close together to create a natural looking proportion to the perspective. I kept things close together so they could fit in the video, but I understand today that information is a bit dissonant to what I said earlier about thing being too close together. In reality, the vanishing points are often quite far from your image, something I talk about in the 3-Point video and recommend faking the feel of perspective more often than trying to accurately measure every little thing to a far-away vanishing point. Figure this out yourself by taking 2-point artworks you like, or photographs, and trace out the perspective of the scene to understand its construction.
Thank you so much for these videos! I've really been struggling to understand the way Scott Robertson explains the CoV and SP, but you explain very clearly and little by little I think I'll finally understand! :) thanks again.
1. Thank you for making this available and it must be fate. I started looking for perspective instructions yesterday because I am trying to give my art more depth and interest. 2. I really enjoy how you explain things. I'd love to learn more from you.
This helped me soooooo much. I'm a visual learner and have always needed pneumonic devices (of sorts, idk how else to describe it lol) like the 90 degree rule/ compass analogy to help remember things.
Thank you! This not only helped solidify some concepts for me (always helps when you understand more of the "why"), but explaining the relationship between the field of view and vanishing point locations made a bunch of things click into place!
The way you explained it makes so much sense, I'm really thankful you shared these lessons because it's doing wonders in my understanding of how perspective works in theory. I can't wait to try and apply it in practice. Thank you so much!!
First time I've had this stuff put into words for me in decades. Obviously it's going to take time and practice for me to master, but now I know exactly why so many of my previous attempts at two-point perspective have sucked. And that's definitely progress. Thanks!
Bless this video series, I swear so many other resources I've tried to look up online about perspective drawing never touches on how to plot them and how it corresponds to FOV, it's been so frustrating, thank you
Wow, that made so much sense....seriously 🙂 I didn't know about the 90 degree rule; I always wondered how to determine where to put the vanishing points. Thanks
Thank you for a great video. The last bit on the vertically oriented horizon line was as brief as it was fascinating. I’ve worked with perspective before but not in that way. Do you elaborate in any other video guides?
This is what confuses me: You stated earlier that a 3rd VP is only added when we start looking up or down. But what EXACTLY does that mean? At 7:27 I’m looking down on that picture no? So why is it only considered 2 point?
How is the last artwork in two point perspective? In the guidelines u drew over there is only vanishing point i dont understand :") (its the pic with the girl sitting)
confused by the 90 degree thing... it's my understanding that there are potentially an infinite number of angles between vanishing points in any scene and we are only limited to 90 degrees between vanishing points when rendering cuboid objects or scenes. my analogy would be that it's like saying a camera can only ever have a fov of 90 degrees when in reality there are many lenses that can widen the fov to include objects and vanishing points as far apart as 180 degrees with some fisheyes
Yeah under my pinned comment for the video I recognize that my explanation here is not the best (I made these videos a long time ago), but what I’m getting at is that using 90-degrees as a reference point is easy to understand since that’s the distance between the cardinal directions (N,E,W,S,) so if your FOV is OVER 90 you’ll see the two primary vanishing points closer together and if it’s under 90 you’ll see then farther apart (unlikely to have both vanishing points in the frame at the same time)
@@foxorian no offence but it's not just 'not the best' it's actually wrong and misleading and confusing. the 'cardinal directions' have absolutely nothing to do with perspective or vanishing points. you are talking about zooming in and out not perspective. fov doesn't change perspective. the only thing that changes perspective is changing the viewer to subject distance. talking about zooming in and cropping is just confusing at this point. I would have perhaps limited myself to talking about viewer to subject distance when talking about perspective and vanishing points as zooming and cropping (aka fov) aren't relevant to perspective.
dude this is a lifesaver, every time ive tried to get into perspective in the past its just some guy telling me to draw some lines with a ruler, draw some boxes and done. it helps to actually understand why im drawing all these lines and boxes lmao. thanks so much !
exactlyyy, incredibly annoying, no actual understanding
For anyone watching this Perspective class for the first time, I hope this video makes sense. Today, I'd explain it a little bit differently -- I made it almost 7 years ago now afterall -- but it was my own method of thinking I tried my best to share at the time.
What I was really trying to explain is that perspective is spherical, we're just capturing a small portion of the inside of that sphere on a 2D plane. The distance of the two vanishing points on the horizon line have a spherical relationship around the camera.
Hold your arms out at 90-degrees from each other. Look down the length of one arm, where's your other arm pointing in your periphery? Look forward between both arms, where are they pointing in your periphery toward the horizon? Now imagine a frame cropping whats in front of you. Get a handle on how this feels, as this is essentially what you're doing when you draw in 2-point.
Also note that in the segment where I show the right-angle intersecting the horizon line, in almost all those examples (except the last animated one) both vanishing points are still way too close together to create a natural looking proportion to the perspective. I kept things close together so they could fit in the video, but I understand today that information is a bit dissonant to what I said earlier about thing being too close together. In reality, the vanishing points are often quite far from your image, something I talk about in the 3-Point video and recommend faking the feel of perspective more often than trying to accurately measure every little thing to a far-away vanishing point. Figure this out yourself by taking 2-point artworks you like, or photographs, and trace out the perspective of the scene to understand its construction.
Thank you so much for these videos! I've really been struggling to understand the way Scott Robertson explains the CoV and SP, but you explain very clearly and little by little I think I'll finally understand! :) thanks again.
1. Thank you for making this available and it must be fate. I started looking for perspective instructions yesterday because I am trying to give my art more depth and interest. 2. I really enjoy how you explain things. I'd love to learn more from you.
0:40 only that much into the video and I got that much needed info!! So glad I clicked on this series. :)
This is the single best explanation of 2 point perspective. Thank you. The right angle tip solved so many problems for me
This helped me soooooo much. I'm a visual learner and have always needed pneumonic devices (of sorts, idk how else to describe it lol) like the 90 degree rule/ compass analogy to help remember things.
Thank you! This not only helped solidify some concepts for me (always helps when you understand more of the "why"), but explaining the relationship between the field of view and vanishing point locations made a bunch of things click into place!
The way you explained it makes so much sense, I'm really thankful you shared these lessons because it's doing wonders in my understanding of how perspective works in theory. I can't wait to try and apply it in practice. Thank you so much!!
First time I've had this stuff put into words for me in decades. Obviously it's going to take time and practice for me to master, but now I know exactly why so many of my previous attempts at two-point perspective have sucked. And that's definitely progress. Thanks!
Bless this video series, I swear so many other resources I've tried to look up online about perspective drawing never touches on how to plot them and how it corresponds to FOV, it's been so frustrating, thank you
simply the best.
It was so interesting and useful, thanks a lot ! (I feel like I finally understood perspective properly, yey !)
Wow, that made so much sense....seriously 🙂 I didn't know about the 90 degree rule; I always wondered how to determine where to put the vanishing points. Thanks
thank you so much i finally figure out how perspective work
Amazing content
these videos are so god damn underrated
This was super helpful
Your videos help me a lot, thank u very much !!!
Thank you this is so helpful!
What would happen if the human being could see more than 2 vanishing points? How it would looks?
Thank you. Really great explanation 🙏
Wow. Thank you. I didn't know about the 90 degree rule.
Thank you , that's helped me to understand ❤👏🙏
Not me trying to understand while playing videogames ehe... I swear I'll be a good student next time and listed carefully
Thanks a lot! Great tutorial!
Wow Matt this was really helpful! Thanks
Thank you for a great video. The last bit on the vertically oriented horizon line was as brief as it was fascinating. I’ve worked with perspective before but not in that way. Do you elaborate in any other video guides?
Its very so nice
Congratulations
Thank you.
This is what confuses me:
You stated earlier that a 3rd VP is only added when we start looking up or down.
But what EXACTLY does that mean?
At 7:27 I’m looking down on that picture no? So why is it only considered 2 point?
How is the last artwork in two point perspective? In the guidelines u drew over there is only vanishing point i dont understand :") (its the pic with the girl sitting)
Thank u so much
How do you draw objects that are already slanted according to the vanishing point?
Or in a weird shape
When i have to use one point and two point ?
Can i have example… thx
Oh.....I was just putting the VP’s as far or as close as I wanted. Lol. No wonder it didn’t look right. The 90 degree rule.
confused by the 90 degree thing... it's my understanding that there are potentially an infinite number of angles between vanishing points in any scene and we are only limited to 90 degrees between vanishing points when rendering cuboid objects or scenes. my analogy would be that it's like saying a camera can only ever have a fov of 90 degrees when in reality there are many lenses that can widen the fov to include objects and vanishing points as far apart as 180 degrees with some fisheyes
Yeah under my pinned comment for the video I recognize that my explanation here is not the best (I made these videos a long time ago), but what I’m getting at is that using 90-degrees as a reference point is easy to understand since that’s the distance between the cardinal directions (N,E,W,S,) so if your FOV is OVER 90 you’ll see the two primary vanishing points closer together and if it’s under 90 you’ll see then farther apart (unlikely to have both vanishing points in the frame at the same time)
@@foxorian no offence but it's not just 'not the best' it's actually wrong and misleading and confusing. the 'cardinal directions' have absolutely nothing to do with perspective or vanishing points. you are talking about zooming in and out not perspective. fov doesn't change perspective. the only thing that changes perspective is changing the viewer to subject distance. talking about zooming in and cropping is just confusing at this point.
I would have perhaps limited myself to talking about viewer to subject distance when talking about perspective and vanishing points as zooming and cropping (aka fov) aren't relevant to perspective.