DvN Indepth Tierlist - Enemies
Vložit
- čas přidán 14. 07. 2024
- Sorry for the mic issues, I am not sure why it's like this... Anyways, this is a long video where I go into the detail to explain each enemy in different categories along with a few funny clips here and there. These are purely opinion and experienced based, but do feel free to start arguments with me lol.
There are 3 tier lists in total, that being difficulty/pain, design quality, and personal favorites.
Timestamps:
00:00:00 Difficulty
00:54:30 Design Quality
01:33:10 Personal Favorites
Hell Server: / discord - Hry
Ares slam is the second most scariest thing about him. Being able to mutilate you, barely any start up time and unpredicable
After the update where they got updated greatly, saboteur spam is the meta for mastermind, and I’ve been on the receiving end of five saboteurs decloaking right behind me and magdumping my back, oneshot kill basically
Usually the servers that i am on votekick the hell out of anyone who spams in mm
Sabot spam is literally free, it only work against clueless people
any AoE attack in question:
sabos are crazy at suppression even before max upgrades
backshot
Finally someone who agrees that sabs are stupidly op
No
U forgor that the cloaka is dumbly op if u in that one gamemode( totally forgor but where u cant revive )
@@hoangphuc8895 cloaker isn't op tbh. If you're in a small map I'd understand why you may say that but on a big map they kinda suck
Ye but in the early wave like 2 or 3
Is not like everyone ded just like half of the server ded
There's a reason I call Daedalus "The bane of new players" man is a wave 3 nuke if you don't know how to handle him
Quick edit btw: Trident used to have a forcefield like achilles where he would only lower it after the orbs were taken out, which made him an absolute hell. He also did not give you a shield when grabbing you so you would just be dragged into a shielder or something and die. his health is bugged currently and he's been nerfed to hell since then but he USED to be solid for wave 9. Imo Hermes level pain.
I don't think that would make trident any deadlier than now. The issue is that you can just avoid being grappled to begin with.
@@koronx058 That's fair yeah. Either way though he could use his health being fixed lmao
@@koronx058 Maybe a change/replacement to the orbs and making his grapple faster. Idk I just like the idea of him being able to displace you into the middle of everything where a medic cant get you as easily or something. Crowd control.
Fun fact: Trident's shield gave him damage resistance instead of invincibility.
@@taco2_212 Huh, never noticed. nice.
used to shitpost in mastermind mode by spamming saboteurs before they got the invisibility and landmine feature because i was tired of people just meleeing all the enemies and saboteurs had around 150 health if i remember right, it actually worked surprisingly well and wiped a couple of lobbies
1:03:51 "he humbles units like scout players"
the terminal velocity I upgraded wave 4:
90% of scout players that use that setup still die lol.
@@funnydude69 Wtf. Cloakers are not priority units and I never see scouts kill snipers lmao. Do note the other classes are killing higher priority units like bosses and mech units and somehow still living. 💀💀💀
@@koronx058 lol
I play scout oftenly, main aerorig and gunner is not that much of a deal...
@@Another_Good_Guy Yeah but what difficulty are you on out of curiosity.
I thought that putting infantry in difficulty at b was crazy,until you mentioned grenades that I forgot about😭😭(I hate them I’ve died so many times to the grenades)
Nahh man the thumbnail😂
1:35:10 the perfect ending doesn’t exi-
We all used to underestimate the grenadiers
I guess that's why Hermes is an "attack" type helicopter. 38:41
Hermes try not to find a way to kill everyone challenge.
old achilles would be basically a death sentence on high difficulties, i wasnt able to experience him much cause i only ran into sparta, but all i could remember would be his forcefield would drop only when he could see you, i dont think you could even kill the forcefield, literally you would have to take a chance and peak so that his forcefield dissapears and shoot him with armour peeler
maybe its something else but the game didnt tell you much about him
Seems scary until you realize you can just hide right after firing. Issue with modern achilles is his movement speed and being true hitscan. Also wdym high difficulties? Difficulties weren't even added until 2.0.
@@koronx058 i forgor (also im pretty sure his aim time was lower or something, also he obviously didnt have the tele's so if he got over to you and you didnt have a tele, which recon didnt have one with the kit i think, then it was a pretty bad situation)
@@lawthekidd It was mainly that he had a machete that was the issue.
dang it.
As a Scout main gunners are annoying since they can stop you from going to rev a teammate or if you try to get away from a horde of enemies also sniper can be annoying at times. Medic when focuses on a gunner it becomes a living nightmare to take out most efficient way I found to take out a medic is using overcharger. With Daedalus he can be easy if your teammates start to target him in solo the best way to take him out as Scout is to run backwards and try to dodge the rocks he throws. Gaia can be annoying because of the escorts keeping me from using the jetpack. Hermes in my experience can be somewhat easy or a absolute nightmare if I’m using areorig it’s pretty easy since I can move away if it’s terminal velocity I’m using it’s annoying. Ares is just nightmare fuel plus he keeps people with jet packs on the ground.
Although I agree with most of the list I do diss agree with a few things. primarily that I, personally, do not think that saboteurs are as bad as you make them out to be. This is mainly because the have a pretty good saving grace in the fact that when he goes invisible he is incredibly vulnerable because when he goes invisible he is NOT invincible and this is hinted at with a achievement for it. But you can kill a saboteur when they are invisible. So if you treat saboteurs as a viable threat and if you have basic moment tracking OR a weapon with a good fire rate that you can spray and pray with OR a a good melee, saboteurs are not that bad if you act like a saboteurs are a threat, so I think that that knocks sabbos a few pegs down in my opinion.
Easier said than done. Saboteurs are far too common which means in every scenario where I can't prioritize them, they will lurk where I can't focus or do anything in regards to them. If they were far less common, I would say this is the case. I treat them very seriously, but I can't when I am locked onto a platform or dealing with other serious units.
@@koronx058 I think it might just be me because I mainly play the maps that I have memorized enemy spawn locations so alot of times saboteurs end up being one of the first enemies I see so right from them spawning in I know there exact location. Also, my brain doesn’t register the existence of platforms because I like playing in a way that I am always moving already so they end up being one of the last enemies that I kill in a wave.
1:35:20 is the average internet user who doesn’t give a shit
what about Mastermind and Chassis? if it reaches its maximum potential how hard will chassis (and aerorig mastermind) be?
Those don't count since those are just real people and not enemies. Also most chassis fights are pretty bad so on average I would probably put C tier.
I can say as a mobile scout main JETPACKERS GIVE ME PTSD EVEN INFANTRY uless i have aoering with ralling cry 10:55 but i'm thinking of using over charge again on dynamic (lvl 43 btw and bhoping with aoering)
Update i'm now lvl 54 soon 55
id put the dogo below infantry bc if you are at 200% and they go near you its like "hello, now dissapear" now it ain,t even a jumpscare its a HEART ATACK.
Yeah but that's just an awareness issue. Rangers are very loud and bulky being very easy to catch.
@@koronx058 my face when a ranger jumps down from a cliff and makes me go poof.
now you've got to do classess and weapons!
I probably will. I want to do a group tier list with my teammates.
Bro did not just disrespect Gaia like that
I been forced to run circles around this woman for an hour before team managed to kill her XD
I think the medic healing gives units that they are healing 50% damage resistance.
It gives them overhealth.
@@koronx058 i always thought it was resistance, how did you guys figure out that it was an overheal?
@@siksis7318 Wiki states it and damage tests prove it as a gunner with 50 overhealth has 400 hp and infantry with overhealth has 150 HP. If it was resistance, since it's a multiplier you would notice it to be MUCH stronger on tankier units and much weaker on lesser HP units, but it always seems to add the same amount of extra hitpoints on any unit.
I have a friend who is playing DvN for the first time and is afraid of Shielder 😂
Shielders are nasty early on but they are easy long term.
Yeah
@@koronx058 they are still nightmares for me (especially they have windshields) as i have shit aim
Where is London Prime lol
Could You link the tierlist?
tiermaker.com/create/dvn-enemies-16961772
hernes us weapon dependent if you have something like armor peeler or bolter hes a complete joke but if your team doesnt have a hermes shredding weapon it gets a bit tougher
I would not say he's a complete joke as having a good weapon does not make him any less able to murder you in seconds. Another thing is... He's pretty tanky. 4 pods with 150 HP per and 2010 HP in full squad can be challenging. As a recon main, I do tend to take him out pretty easy, but I still respect him a lot for what he is.
@@koronx058 yeah but a fully charged armor peeler shot can kill at least 2 of the rocket pods instantly and just shooting the pods with a bolter melt them really fast and then t he rest of your team can shoot at him and kill him so as someone who loves the bolter and aims for it if im playing assault or medic hes not the hardest in the world
23:14 ey i met that guy
he a homie
Infantries being stronger than four bosses
Have you ever wonder why there is a grenade below you?
Dawg on masochist mode 3 infantry can drop you within 1-2 seconds
@@First_DrifterLITERALLY
@@First_Drifter yeah in masochist infantries are way scarier than cloakers
4 second to be exact.@@First_Drifter
Bro why is it so long
"Indepth"
I weed out short attention span viewers lol
Sabs are the sole reason I consider mastermind to be an awful gamemode
52:51 that sounds like a movie quote lol
Gunners they have aimbot
Like I’m zooming around and they hit
IM USING AERORIG
Yeah gunners are hitscan. If you rotate around them though, you can outspeed them.
Ok thanks
Can relate with sabo and I'd put shielder on C, coming from a lv 33 assault main
Use your grenade launcher...
Insert skeleton falling gif
czcams.com/video/Gl7Y2yN9AGY/video.htmlfeature=shared