Cards You’re Playing WRONG | The Command Zone 464 | Magic: The Gathering Commander EDH

Sdílet
Vložit
  • čas přidán 17. 05. 2022
  • Support the show and become a Patron! Be a part of our community, receive awesome rewards, and more :)
    / commandzone
    ----------
    Show Notes:
    From beginners to experts, every Magic player makes mistakes. But there are some cards out there that trip people up more than others. This episode, Jimmy and JLK go through some of the cards you're likely playing wrong. Whether it's a strategy issue, a confusing rule, or even just misreading the card, we’re here to make sure these spells don’t get the best of you again!
    ----------
    COMMANDFEST LAS VEGAS:
    Look out CommandFest Las Vegas, The Command Zone is coming for ya! From June 10-12, Jimmy, JLK and The Command Zone crew will be in Las Vegas to sling spells and hang out with the community. CommandFests are a great chance to make new friends, play a ton of Commander and maybe even get in a game with one (or more) of us! The event is also centered around the release of Commander Legends: Baldur’s Gate and will be a great first chance to try out all the new cards. We hope to see you there!
    Follow the link for more info on how to attend:
    www.mtglasvegas.com/
    ----------
    COMMAND ZONE LIVE EPISODE #4:
    With CommandFests and other big Magic (the) gatherings back on our calendars, it’s important to keep these Fests festive for everyone. Join us June 16th for the 4th episode of Command Zone Live, where we’ll be talking about the best practices for big magic events to make sure you - and everyone else - have the best time possible.
    Follow us on social media for more info on episode’s release date/time and more!
    ----------
    OFFICIAL MERCH STORE:
    If you love our content, then you should see our merch: store.commandzone.com/ Show your support at the next FnM, Commander night, or Magic event with our apparel and stickers. Already a Patreon supporter? Then enjoy exclusive discounts on the store!
    ----------
    BETTERHELP:
    Start living a happier life today! Join over 1 million people who have taken charge of their mental health. Get 10% off your first month by visiting: www.BetterHelp.com/CommandZone
    MEUNDIES:
    Up your comfort game with MeUndies! To get 15% off your first order, free shipping, and a 100% satisfaction guarantee, go to www.MeUndies.com/command
    POLICYGENIUS:
    Head to www.policygenius.com/command to get your free life insurance quotes and see how much you could save.
    ----------
    CHANNEL FIREBALL
    Check out the brand new Channel Fireball Marketplace for the widest selection of cards from licensed professional vendors. And be sure to use our affiliate link to let them know we sent you: www.channelfireball.com/command
    ULTRAPRO:
    Huge thanks to UltraPro for sponsoring this episode and providing awesome prizes for our giveaways. Be sure to check out their new PRO GLOSS eclipse sleeves and super classy MYTHIC COLLECTION deck boxes. If you want to keep your cards protected and support the show, visit: shop.ultrapro.com/command
    ----------
    Relevant Links:
    Gaurav Gulati
    Twitter: @DoubleGXG
    Instagram: @DoubleGXG
    Melissa DeTora
    Twitter: @MelissaDeTora
    Luis Scott-Vargas
    Twitter: @lsv
    Article: strategy.channelfireball.com/...
    Game Knights #5
    • Professor & Melissa De...
    Game Knights - Streets of New Capenna
    • Streets of New Capenna...
    CZ238 - Commander Gameplay STATS
    • Exactly How Good is So...
    ----------
    Follow us on Instagram:
    @CommandCast
    Follow us on Twitter:
    @CommandCast
    @JoshLeeKwai
    @jfwong
    Follow us on Facebook:
    / commandcast
    Email us:
    commandzonecast@gmail.com
    ----------
    Commander Rules and Ban List:
    mtgcommander.net/
  • Hry

Komentáře • 888

  • @CyberBuster93
    @CyberBuster93 Před 2 lety +42

    "And when you're able to do broken things in commander, you should do them."
    -Josh Lee Kwai

  • @Xopher1222
    @Xopher1222 Před 2 lety +389

    Jimmy: "Almost a quarter of your life total"
    One Fifth: "Am I a joke to you?!?"

  • @TheScoed
    @TheScoed Před 2 lety +196

    One time one of my opponents played Wheel Of Misfortune and every one bid five. I really needed the wheel but apparently the whole table did as well. everyone took five and no one wheeled. It was funny at least to me.

    • @shoopy44
      @shoopy44 Před 2 lety +15

      misfortune is hilarious in madness decks. when I cast it it's always fun to see how badly everyone wants to prevent my wheel

    • @yargolocus4853
      @yargolocus4853 Před 2 lety +6

      very efficient lava axe. very good

    • @alonsoboulevard
      @alonsoboulevard Před rokem

      can someone help me here, i don´t understand what stops you to say 40 or 5,000 using Wheel Of Midfortune? the card only read 0 or greater but doesn´t have a limit on the number you can name or does it?

    • @rafaelmaldonado751
      @rafaelmaldonado751 Před rokem +6

      @@alonsoboulevard , It's basically how much life are you willing to lose to draw a fresh hand. If you're the highest bid, you lose that much life. Nothing other than your life total is preventing you from going that high.

    • @ryanlott1108
      @ryanlott1108 Před rokem

      @@alonsoboulevard it's suicide. If you bet more than your life total you die and get nothing. There's no advantage to betting the highest, it's just the card version of a game of chicken. 1 is the optimal bet if you think someone is going to bet 0, but you can't guarantee it. It's like gamble; you can tutor for your best card, but you'll possibly have to discard it too. Misfortune is edge lord the card. The only safe bet is 0, and you get and lose nothing. Still one of my favorite red cards because of table dynamics

  • @peadrianlastname
    @peadrianlastname Před 2 lety +55

    Starts at 5:47

  • @TheRealQwade
    @TheRealQwade Před 2 lety +138

    "Cabal Stronghold doesn't work with Urborg."
    True in most cases, but there are cases where it hilariously does work. If you're playing a Rakdos deck for example, and you have Urborg out with 4 Mountains and a Cabal Stronghold, those Mountains actually count now because they keep their Basic supertype and have now also become Swamps. I still don't think I'd run it outside of mono-black, but I have seen players get value out of it in Golgari, where they can use land tutor effects to get those cards out.

    • @kyotocrossley8103
      @kyotocrossley8103 Před 2 lety +9

      Well thank you for telling me about the basic super type

    • @austinchuilli3652
      @austinchuilli3652 Před 2 lety +1

      For me to include cabal stronghold I need atleast 15 basics if I do and I have urborg in non mono decks it's available for consideration in the deck depending on the strat

    • @calebreimer2806
      @calebreimer2806 Před 2 lety +2

      Thanks for sharing this! This was exactly my thoughts as well (with the basic land subtype). I was wondering if it worked like that or not

    • @deadso
      @deadso Před 2 lety +4

      And they (The Command Zone) say we are WRONG.

  • @robertfagg2709
    @robertfagg2709 Před 2 lety +158

    The one I recently learned was the interaction between The Ozolith and Skullbriar. Skullbriar keeps the counters AND they go on The Ozolith as well. Basically double counters

    • @Tvboy777
      @Tvboy777 Před 2 lety +18

      Wow, that ability is really poorly worded. "Put those counters on the Ozolith" sounds like you should be removing them from card that left the battlefield.

    • @Throhex
      @Throhex Před 2 lety +4

      No? Ozolith says move “those counters” and Skullbriar references the same specific counters to stay on the card as it changes zones. It doesn’t say add that many counters in either card.
      My understanding is you chose one or the other.

    • @robertfagg2709
      @robertfagg2709 Před 2 lety +7

      @@Throhex no because Skullbriar keeps counters as he moves between zones

    • @jordangriffee8676
      @jordangriffee8676 Před 2 lety +25

      @@Throhex The Ozolith's first ability doesn't move counters off the creature that's left the battlefield. Rather, you put the same number of each kind of counter the creature had onto The Ozoloith. Notably, if you somehow control a second The Ozolith, each one will receive the same number and kinds of counters that were on the creature that left the battlefield. Similarly, if the creature has an ability that triggers when it leaves the battlefield that refers to the number of counters it had, that ability will use the number of counters that were on the permanent, even if The Ozolith's first ability resolves first.

    • @clanechelon
      @clanechelon Před 2 lety +6

      @@travisrose2277 magic is a game to be read at face value. Just like "choose a player/creature" is different from "target player/creature". "Put those counter" was never the same as "move its counter"

  • @Natedogg2
    @Natedogg2 Před 2 lety +65

    1:21:19 I would like to point out that Urborg would help out if you have a bunch of *basic* lands in play. For example, if you have the Stronghold, a bunch of Plains, and then play Urborg, now your Plains are Basic Land - Plains Swamp, and since they're a basic Swamp, they will count for the Stronghold's effect.

    • @vivianboor14
      @vivianboor14 Před 2 lety

      Urborg also makes the swampwalk on Filth *quite a lot better* it's worth noting.

    • @hatkiller7985
      @hatkiller7985 Před 2 lety

      It makes them swamps in addition to their other types it does not make them into basic swamps for comparison take a look at the card dryad of the ilysian grove

    • @Natedogg2
      @Natedogg2 Před 2 lety +2

      @@hatkiller7985 If you have a Plains in play, it's a "Basic Land - Plains". If you then play Urborg, then your Plains is a "Basic Land - Plains Swamp". It's a basic land with the subtype "Swamp", so it would count for the Stronghold's ability.
      I'm not sure what point you're trying to make with the Dryad. The Dryad will give your lands all basic land types, but it won't give a land the Basic supertype.

    • @hatkiller7985
      @hatkiller7985 Před 2 lety

      @@Natedogg2 the comparison is that it specifies that it gains basic land types while urborg just makes them swamps in addition to their other types the land being basic already does not make them basic swamps

    • @xkspam
      @xkspam Před 2 lety +6

      @@hatkiller7985 Nathan's point was if you have several actual basic lands (e.g. actual "Plains" card) and an Urborg, then that Plains is a basic land that is also a swamp so it counts for Cabal Stronghold. Dryad of the Ilysian Grove does also add the swamp land type so it helps in the same way, but it does not add the Basic *supertype.*
      > CR305.6. The basic land types are Plains, Island, Swamp, Mountain, and Forest. If an object uses the words “basic land type,” it’s referring to one of these subtypes.[...]
      > CR205.4a An object can have one or more supertypes. A card’s supertypes are printed directly before its card types. The supertypes are basic, legendary, ongoing, snow, and world.
      > CR205.4c Any land with the supertype “basic” is a basic land. Any land that doesn’t have this supertype is a nonbasic land, even if it has a basic land type.
      > CR205.1b Some effects change an object’s card type, supertype, or subtype but specify that the object retains a prior card type, supertype, or subtype. In such cases, all the object’s prior card types, supertypes, and subtypes are retained. This rule applies to effects that use the phrase “in addition to its types” or that state that something is “still a [type, supertype, or subtype].”[...]

  • @Otako371
    @Otako371 Před 2 lety +26

    My god - I had to stop at the very beginning - this new introduction to the subject matter is SO DOPE. It probably took a lot of time and energy but MY GOD it was worth it for me at least. If you can keep doing this sustainably, please do!!!

  • @classymofo1059
    @classymofo1059 Před 2 lety +39

    something else that can come up with sylvan library, you can put back any 2 cards in your hand with its effect, that you have drawn this turn. Since library triggers on your draw step, you can have a phyrexian arena draw, or blue sun zenith for 15 during your upkeep, and you can choose to draw an additional 2 with library and put back 2 cards from the 15 drawn with zenith.

    • @alexkulis7295
      @alexkulis7295 Před 2 lety +3

      Glad you mentioned this. I was going to bring this up as well.

    • @40Found
      @40Found Před 2 lety +1

      Call a judge before casting brainstorm in response to a Sylvan Library trigger, or better yet don't do it.

    • @Arvaniz
      @Arvaniz Před 2 lety +6

      You can also use the replacement effect from Abundance, to "draw" the 3 cards from Sylvan Library without paying the 8 life (and even choose "land" or "nonland" for each of those).

  • @Dawn_Cavalier
    @Dawn_Cavalier Před 2 lety +11

    The discussion around Wheel of Misfortune's game theory is almost certainly why the card was released despite having a short story amount of text. The discussion sold me on wanting to play the card

  • @AvatarKira
    @AvatarKira Před 2 lety +27

    A more recent card I see people misplay a lot is Adeline. People think you have to attack with her to get her trigger when really you can attack with any creature and get her trigger.

    • @4ksandknives
      @4ksandknives Před rokem +1

      Just got Adeline, can't wait to play!

  • @bluepomegranate
    @bluepomegranate Před 2 lety +25

    Another thing that I've seen players forget about Urza's Saga is that the final chapter ability lets you fetch an artifact with mana cost 0 or 1, NOT converted mana cost. It can't fetch things like Esper Sentinel that cost colored mana or things like Sol Talisman that have no mana cost, only things whose actual mana cost is 0 or 1.

    • @starmanda88
      @starmanda88 Před 2 lety +3

      Oooo this is a good point. I never would’ve thought of that!

    • @CraftySloth
      @CraftySloth Před 2 lety +2

      Wow. I never would have thought of the fact that it has to be colourless mana and couldn't be an X cost. Thanks!

    • @2209aug
      @2209aug Před 2 lety +1

      ^^^ This! Also it is immediately sacrificed if it loses is saga chapters (ie. through a blood moon effect)

    • @firstandlast.1254
      @firstandlast.1254 Před 2 lety +3

      I've seen the esper sentinel thing more than once. Admittedly I didn't know this the first time, but someone at the table explained, and since I've seen it once or twice more. Good call!

    • @iRedRuMuRdeRu
      @iRedRuMuRdeRu Před rokem

      Wouldn't you lose the mana after the 3rd stage of that saga if you tap it before sacrificing it when you move to your main phase?

  • @patricktimmermans6238
    @patricktimmermans6238 Před 2 lety +61

    Moraug is worded that way to prevent infinite combats with sword of the animist type cards.
    Cabal stronghold only cares about the land being both a swamp and a basic. So if you have a few basics + Urborg then Cabal Stronghold it still works. It just doesn't work for non-basic lands.

    • @Kraus-
      @Kraus- Před 2 lety +2

      It's pretty rare for me to build a multicolor deck that has enough basic lands to make it work before I've drawn half the deck. Anything more than a splash of another color results in a hand full of dead weight.

    • @insertnamehere9566
      @insertnamehere9566 Před rokem

      @@Kraus- if you have the budget to fix your decks mana with all the untapped duals/triomes and fetches that you have few actual basics, you can afford coffers, stronghold works with urborg for budget decks that have mostly basics or decks that want extra basics bc of, say golgari and/or jund decks who can ramp out multiple basics quickly with green. Urborg and stronghold would still function for all basic lands. And hell, a Mono black deck should be running both just for full benefit

    • @Tupiaz
      @Tupiaz Před rokem

      Cards like Llanowar Scout and Scaled Herbalist with bounce lands would also do the trick.

  • @Jrizzle7426
    @Jrizzle7426 Před 2 lety +16

    I just re watched "John dies at the end" yesterday for the first time in years and never realized Jimmy was in it. That is pretty awesome. It's a wild movie. Highly recommend. For a mature crowd only.

    • @knoble4797
      @knoble4797 Před 2 lety +2

      highly recommend the book series

    • @briannelson27
      @briannelson27 Před 2 lety

      @@knoble4797 Such a good book series. horror comedy at it s finest.

  • @therubberduck45
    @therubberduck45 Před 2 lety +9

    Madness is actually one of the things I have the hardest time explaining to people when I play Anje. They have a hard time understanding that I can play madness cards at instant speed.

    • @Dark-Pikachu1
      @Dark-Pikachu1 Před 2 lety +1

      Yeah if it’s instants

    • @Dark-Pikachu1
      @Dark-Pikachu1 Před 2 lety +1

      😁

    • @therealax6
      @therealax6 Před 2 lety +7

      @@Dark-Pikachu1 No, madness gives you permission to cast the spell as part of the resolution of the madness trigger. You can cast _any_ spell with madness through its madness cost whenever the card is discarded, regardless of whether it is an instant or not.
      (Remember: since this is part of the resolution of a trigger, you could _never_ cast a sorcery at that time, since the stack is not empty. If casting non-instants this way was forbidden, cards other than instants would've never been printed with madness in the first place.)

  • @1mgoingtoregretthis
    @1mgoingtoregretthis Před 2 lety +40

    I think that Moraug is worded how he is for three reasons. One is the obvious that you can only get extra combats on your turn, two is to not print an infinite combo between him and sword of the animist so the land has to enter during a main phase and the third is to prevent him from being used as "landfall: untap all your creatures" which is what he would've effectively been if he granted another main phase or untapped immediately. There are plenty of creatures that can tap to put a land from your hand into play which would've allowed infinite combat steps with a bounceland alongside infinite landfall triggers and quasi-infinite mana if you had dorks. Basically "landfall: standard extra combat text" is just so insanely powerful that you could win through it without ever attacking.

    • @Zelos128
      @Zelos128 Před 2 lety

      You can still go for infinit combat steps with guys that let you play extra lands. You just wont be able to make infinit mana unless you have something that stores floating mana

    • @JankDiverGaming
      @JankDiverGaming Před 2 lety

      I think you’re probably right that that’s why they didn’t give you extra main phases/landfall won’t work mid-combat.
      But I believe the way the combats stack up was an oversight. I think it just read as “landfall=extra combat step” and they didn’t really rationalize that you wouldn’t be untapped for your regular combat.
      It’s very, very unintuitive if it was supposed to function the way it was actually printed

    • @adamkarolak3544
      @adamkarolak3544 Před 2 lety +3

      @@Zelos128 you can't go infinite with just Morag + "put land into play" creature

    • @riccardocalosso5688
      @riccardocalosso5688 Před 2 lety

      If it was worded like a regular extra combat, it would go infinite with the sword of heart and home, as long as it deals damage to a player.

    • @09Dragonite
      @09Dragonite Před 2 lety

      I still like Moraug's interaction with Fertilid though, since as long as you don't move out of your 2nd main phase you can get an extra combat step for every 2 mana. And if you've got something like Omnath, Locus of the Roil or The Ozolith and an Amulet of Vigor or Lotus Cobra you can really squeeze out a lot of extra attacks. Your timing is just a little weird to make it work is all.

  • @hermesthenerd9967
    @hermesthenerd9967 Před 2 lety +25

    everybody should take a note from cedh: pressure the players paying life for cards. cedh uses ad nauseum, but the same principal applies to Sylvan library and necropotence in casual. so as the Sylvan or Necro player, PAY THE LIFE NOW so you can get your interaction 😌

  • @tsuki7064
    @tsuki7064 Před 2 lety +10

    18:00 there are creatures that can get lands from your graveyard when they attack. So it prevents infinite combos

  • @HellfireKitten25
    @HellfireKitten25 Před 2 lety +17

    Like many Black cards in the Judgment set, Filth was intentionally weaker than Anger, Wonder, Brawn, and Valor because the prior expansion in the Odyssey block, Torment, was thematically and mechanically designed around Black. There were almost as many Black cards in Torment as White and Green cards combined, and the overall power level of Black was noticeably higher.
    Judgment was intended to "correct" for Black's higher power level in the previous set, so the Black cards in the set's various cycles were toned down somewhat. This is why there are actually seven members in the Incarnation cycle: an uncommon for each color, and additional, more powerful rares in Green and White, Glory and Genesis.
    (Incidentally, WotC's attempt at correction didn't work, and in Type 2 - the format that we call "Standard" these days - Mono-Black Control ended up being stronger and more dominant than at any point before or since.)

    • @DETHofMAN
      @DETHofMAN Před 2 lety

      Fascinating.

    • @fasdaVT
      @fasdaVT Před 2 lety

      It's not weak if you have Urborg

  • @brandonstevens4513
    @brandonstevens4513 Před 2 lety +20

    Ironically there's another card in magic that makes things weird that goes against the 'Announcing of a spell' example with Thoughtcast and Sylvala and it's called Lion's Eye Diamond. While it's technically a mana ability, it can only be activated as an instant so can't be activated to pay for announced spells.

    • @therealax6
      @therealax6 Před 2 lety +3

      This was intentionally designed to avoid a very easy way to cheat: announce a card in your hand, then sacrifice LED to pay for it. (Since you've moved the spell to the stack as part of announcing it, it's not in your hand when you pay LED's activation cost.)

    • @JD-gk7eh
      @JD-gk7eh Před 2 lety +1

      @@therealax6 Close! You're right on the why but not on the how it came to be. When LED was designed, you had to activate mana abilities BEFORE you could cast a spell. There was no "announce, then activate" at the time Mirage came out. (This actually got someone a match loss or a DQ at a Pro Tour back in the day, but I forget the details.) That came in 6th Edition in 1999. The errata was added at that point in time so the card worked like it did when it was released; you are correct that it was never supposed to let you cast a spell from your hand, which it never has per game rules and then errata.

  • @marcellusjordan5681
    @marcellusjordan5681 Před 2 lety +3

    I always find looking to reddit for explanations on a majority of the cards mentioned and rarely find an exact answer. I couldn't thank you guys enough for the content in this video. I really hope to see more just like it in the near future.

  • @davidgrammer6202
    @davidgrammer6202 Před 2 lety +47

    You guys deserve an Oscar for the Wheel of Misfortune debacle. Jimmy saying “ I’m out “ from the first line of text was priceless

  • @tsuki7064
    @tsuki7064 Před 2 lety +5

    28:20 while I do agree with you on the point of sylvan library, I think there is another way people play it wrong and I think this is also important to point out. sylvan library, after drawing the two cards, refers to 2 cards from your hand that are drawn this turn. so, if you for example have a phyrexian arena out and a sylvan library, you can put the card you drew off of the library back on top to keep 2 cards from your library without paying life for them. and more importantly, because it cares about cards DRAWN this turn, it will be blind to any replacement effects you have that replace your draw. for example, if you have an abundance, it replaces the draw with putting a card from your deck to your hand, which isnt drawing. so if you have both sylvan library and abundance out, you can replace all 3 of your draws with abundance, then you keep all of them without needing to pay life, because you dont have any cards in your hand that were "drawn" this turn

  • @travisrose2277
    @travisrose2277 Před 2 lety +5

    My friend was playing Sylvan Library like a Brainstorm where he was drawing 3 INTO HAND then putting whichever 2 (or up to 2) from his full hand back on top of his library. I knew it didn't work that way but never realized he was doing it that way.

    • @travisrose2277
      @travisrose2277 Před 2 lety

      Oops, at 20:20 you actually bring up Sylvan Library, I should refrain from commenting before I've finished the video.

    • @TeraNazantia
      @TeraNazantia Před rokem

      That's the way old copies read. That's how I played Sylvan Library 20 years ago, last time I played it.

  • @kandjar
    @kandjar Před 2 lety +2

    17:00 I think Moraug was written this way to prevent pseudo-infinite combat steps:
    - For example, if its landfall ability could trigger during combat; you could easily get infinite combat step with Sword of Hearth and Home or with Sun Titan and a fetch land in your graveyard.
    - Similarly with Sun Titan and a fetch land in your graveyard, if Moraug was adding an additional main phase, you could get the same pseudo-infinite combat step this way. Sacrificing the fetch land during the additional main phase.

  • @jacobnelsonpiano
    @jacobnelsonpiano Před 2 lety +28

    My vote is for Sphinx of the Second Sun. There was a week a few months back where both MTG Muddstah and Commander VS had people playing it wrong, ruining the game. The extra beginning phase happens AFTER your second main phase, and you do not get a third main phase (go right to end step)

    • @randomact2007
      @randomact2007 Před 2 lety +1

      Actually, Sphinx of the Second Sun says "at the beginning of your postcombat main phase," so while it does not give you a third main phase, the untap and extra draw does happen before your second main phase ends.
      Edit- thanks for the replies. Magic is hard.

    • @jacobnelsonpiano
      @jacobnelsonpiano Před 2 lety +3

      I could be misinterpreting you, but it seems you are exemplifying what people get wrong about this card. The Sphinx ability TRIGGERS at the start of your post combat main phase, but the extra beginning phase OCCURS after the post combat main phase. Once you go to the extra beginning phase, you will not return to any main phase that turn

    • @jasperfuhs4988
      @jasperfuhs4988 Před 2 lety +5

      @@randomact2007 this is how everyone thinks it works. The card actually says, "at the beginning of your postcombat main phase, you get an additional beginning phase AFTER THIS PHASE" so the sphinx triggers at the beginning of your second main, but the extra phase is inserted AFTER the second main phase.

    • @OMNIDC13
      @OMNIDC13 Před 2 lety +2

      I always played it as main 2 - untap - upkeep - draw - endstep.

    • @nzephier
      @nzephier Před rokem +1

      @@OMNIDC13 that's how it works haha I run it in my prismatic bridge deck

  • @soulweaver64
    @soulweaver64 Před 2 lety +4

    For why they designed Moraug that way, I think it's to introduce counterplay for your opponent; to maximize the value of your Moraug, you have to swing in the primary combat phase, and that lets your opponent soften you up without taking big losses because your creatures aren't as buffed. It also allows an entire main phase between the two swings which lets everyone decide how much they want to commit.

  • @Sh1r7N1nj4
    @Sh1r7N1nj4 Před 2 lety +4

    The card I often see played wrong is Sphinx of the Second Sun. Most times I've seen the line "after this phase" completely skipped over because the placement of that line is just before the reminder text and so much of it just texted so by the time that comes around in reading it people have already checked out.

  • @Bongus_Bubogus
    @Bongus_Bubogus Před 2 lety +12

    My hypest play ever: I mulliganed down to four (could not draw lands (34 in deck btw)), and had a Swamp, Dark Ritual, and Necropotence plus something else that didn’t matter with those three in hand. Best first turn in mono black.

    • @nathangentry1419
      @nathangentry1419 Před 2 lety

      Did you draw 20 though?

    • @Bongus_Bubogus
      @Bongus_Bubogus Před 2 lety

      @@nathangentry1419 I don’t remember exactly how much, but I probably drew around 12-15. It was a Vilis, Broker of Blood life-loss deck, so I needed to be careful about how much life I payed before getting Vilis out.

    • @Spike-hl2mw
      @Spike-hl2mw Před 2 lety +1

      34 lands is probably too few. You won't have to hope you draw such a great hand when mulling to 4 if you up your land count.

    • @nathangentry1419
      @nathangentry1419 Před 2 lety

      @@Spike-hl2mw 34-38 is normal, at 34 the odds are 2/7 in opening. But if you want a quick solve. To start a game Draw 10 shuffle 3 back into your deck. (Rule 0) If you get mana screwed after seeing 1/10 of your deck that’s just poor deck building.

    • @Bongus_Bubogus
      @Bongus_Bubogus Před 2 lety

      @@Spike-hl2mw It was my only cEDH deck, in fact my playgroup constantly teased me about running too many lands so getting that reply from someone with Spike in their name is a situational irony I find pretty funny. Thank you.
      I also flood out all the time when I run 36+ lands in casual (just today, I flooded out in a 33 land Firesong & Sunspeaker Dragon’s Approach deck). Most of my curves are typically a 1-3 rectangle lol, that’s my playstyle, so usually my 5th+ land is a dead draw, which is why (except my big mana decks) I run between 32-34 lands and adjust over time with deck experience. Running more card draw and selection (like, ~12+) is a great way to slim your deck, you can grab a land you need or search for a major play piece. But that’s my two cents, run as many or as little lands as you think and feel your deck needs.

  • @Quroe_
    @Quroe_ Před 2 lety +6

    Necropotence plus Emergence Zone allows you to immediately play those cards you picked up during your end step before you discard them. wink-wink

    • @breeze7464
      @breeze7464 Před 2 lety

      Only a single time though. Would be a waste of it unless you were winning. Vedalken Orrey would be better for necro

  • @TheRiversGuide
    @TheRiversGuide Před 2 lety +6

    Hands down the coolest combo i pulled off was casting Wheel of Misfortune with a Jared Carthalion equipped with a Pariahs Sheild and had the monarchy and chose 450 billion.

    • @jamesgreenwood1703
      @jamesgreenwood1703 Před 2 lety

      Me but with wheel of misfortune and intervention pact

    • @devinshorb9676
      @devinshorb9676 Před rokem

      I love my Jared Carthalion deck so much. One time I got him to a 1,659/1,659 with trample. That game was so chaotic

  • @drongobrat6471
    @drongobrat6471 Před 2 lety

    oh dang this is my first command zone video i've watched in a while. I really liked that opening voiceover explaining the basic concept of the podcast, that's a really nice touch!

  • @prestonbowers4768
    @prestonbowers4768 Před 2 lety +1

    Two weird interactions I discovered in arena with arcane bombardment
    1. Discontinuity triggers bombardment before resolving and is effectively more value than a regular extra turn spell
    2. Shark typhoon counts cards cast and casting multiple free spells with bombardment swarms the board fast

  • @makotoxchihiroyaoifangirl8409

    Pro tip if you have an effect that replaces drawing cards with revealing cards from your library and putting it into your hand you can get the two extra cards from Sylvan Library without having to pay life, eg abundance.

    • @Hemlocker
      @Hemlocker Před 2 lety +1

      also cards that double your draws e.g. Teferi's Ageless Insight mean you draw 6 and still only put back up to 2, so you basically pay 8 to draw 5

  • @Hyxtrem
    @Hyxtrem Před 2 lety +4

    I often see Lim-Dûl's Vault played wrong. Thanks for Moraug, he was really confusing to me.

  • @RobinRajamoosh
    @RobinRajamoosh Před 2 lety +1

    One mechanic I see people messing up a lot is X spells. More often then not it is X spells with XX in the cost of the spell or activation. Great podcast, thanks fellas.

  • @ElDocBruh
    @ElDocBruh Před 2 lety +6

    Imagine responding to Wheel of Misfortune with Deflecting Palm, but then bidding 0 because you don't actually want to wheel.

    • @Hemlocker
      @Hemlocker Před 2 lety +1

      that is a real 200 IQ play

  • @morgoodrich
    @morgoodrich Před 2 lety +7

    Did you include that you don't draw from Scroll Rack? I know you have made that mistake multiple times in one of the Game Knights episodes.

  • @rfacpain9530
    @rfacpain9530 Před 2 lety

    thank you SO MUCH for the urzas saga clarification. I get so many games where the table always says "you cant get/keep the mana before it goes away" Will save this video time stamped for moments like those.

  • @breakdancingmonk
    @breakdancingmonk Před 2 lety +2

    I have played obeka wrong so often... Not waiting for the end of turn or beginning of the next end step trigger to happen so I can respond. Instead I always do it before it gets there and then sabotage myself.
    Love your show!

  • @cjn0423
    @cjn0423 Před 2 lety

    Great informative discussion!
    One mistake I made with my playgroup, in my early Magic years, was tapping my opponents creatures *after* they declared attackers, to make it so they couldn't attack (we didn't realize you could only tap stuff before attackers were declared).
    I had a tap deck at the time and it was "so OP" that my friend had to do some rule diving to figure out ways to beat it. lol

  • @TwilitLugia
    @TwilitLugia Před 2 lety +2

    My issue with Necropotence and the reason why I no longer play it in my decks is the exile on discard effect. The majority of my black decks are graveyard oriented so the advantage of seeing more cards is greatly overshadowed by the inability to play/return them from the graveyard.
    Also, a funny story about Brainstorm and why I'm happy you brought it up. A few months ago I was playing my Yuriko ninja deck that has Brainstorm in it. I topdecked brainstorm and played and cracked a fetch land before playing it and one of my opponents who is your typical arrogant legacy player said "Do you want to take that back, you sequenced that wrong" and acted all high and mighty like I was the naïve one when I declined. I then went to combat where I revealed the Temporal Trespass and Blightsteel Colossus I had stack on top of my deck with Brainstorm, because its role in that deck was not as a card draw spell but a topdeck fixer card, and yes that move killed the arrogant player.

    • @Blacklodge_Willy
      @Blacklodge_Willy Před 2 lety

      I see your point on Necropotence but if your deck is more graveyard centric I image you have more way of sending cards directly into the graveyard i.e. self mill, Entomb like effects. I've personally always used Necro more as a hand fixing tool then a card advantage one.

  • @caseyd471
    @caseyd471 Před 2 lety +1

    All of the tangents related to wheel of misfortune or betting on the fact that everyone at the table knows how it works lol

  • @itsazombiethingsgaming1107

    Thank you for the great content. These are the videos, I show my son to better his understanding of the game.

  • @joshuadempsey5281
    @joshuadempsey5281 Před 2 lety +2

    With Sylvan Library and it being a "Draw" effect, people need to remember that even if you only keep 1 card, you still DREW 3. Very important for smothering tithe and other similar effects.

    • @Spike-hl2mw
      @Spike-hl2mw Před 2 lety

      This is also important to know if you have effects that can replace a draw, like Dredge or Underrealm Lich's ability. And when you replace one of the Sylvan draws, you don't have to pay the life, because you aren't drawing a card anymore. This makes Sylvan + Lich an amazing combo, because on your draw step you'll get to look at the top three and put one into hand and the other two into the graveyard THREE TIMES, seeing 9 cards total and "drawing" the 3 best, binning the rest (at least some of which you might want in the yard anyway) and paying no life.

    • @therealax6
      @therealax6 Před 2 lety

      @@Spike-hl2mw Be careful: you still have to resolve the rest of Sylvan Library's trigger. If you replace _all three_ of your draws, then you've drawn zero cards, and for the "choose two cards in your hand drawn this turn", you (probably) have no cards you can choose (unless you've drawn any during your upkeep) - _that_ is what cancels the rest of the effect.
      If you only replace _some_ of the draws, then you _will_ have cards drawn this turn and you have to resolve the rest of the ability (if you haven't drawn two cards, you choose as many as you can).
      Long story short: replacing the draws doesn't, by itself, nullify the rest of the trigger. It's the inability to choose cards drawn this turn (since you've probably drawn zero cards, having replaced those draws with other effects) what makes you not pay any life.

  • @MrNbkelly
    @MrNbkelly Před 2 lety +1

    Well I definitely didn't play the blue myojin in Jhoira for years not realizing it would never actually get the divinity counter because it was being cast from suspend... lol

  • @Kaidorah
    @Kaidorah Před 2 lety +15

    The biggest card I see everyone play wrong is Sphinx of the Second Sun. Even I played it wrong at first. It is worded stupidly. Basically, the additional beginning phase is AFTER the post combat phase. Which means it happens after your second main phase and before your end step.

  • @Kinson007
    @Kinson007 Před rokem +1

    23:00 Sylvan Library, a time NOT to pay the life is when you have another way to play those cards from the library. The example in the video was, 3 lands. If you have Oracle of Mul Daya, you can play lands off the top of your library, and play an additional land on your turn. So you play the 2 lands off the top of your library and you didn't have to pay the life.

  • @firefoxx7659
    @firefoxx7659 Před 2 lety +1

    Thank you for clearing up Fury of Akoum! I’m going to put that in Surrak Dragonclaw Temur dragons. Y’all rock! Can’t wait for the newest Game Knights.

  • @JanklordEmperor
    @JanklordEmperor Před 2 lety +2

    >cast my wheel of misfortune
    >Call 85 million
    >Self destruct
    >Refuse to elaborate
    >Leave

  • @damianjuarez5932
    @damianjuarez5932 Před 2 lety +1

    Im going to command fest and im so hyped to see you guys out there!

  • @musicaexmachina_
    @musicaexmachina_ Před 2 lety +2

    The most I’ve ever seen someone take from a wheel of misfortune I cast was 37 life. He *really* wanted that wheel.

  • @praisetherok3299
    @praisetherok3299 Před 2 lety +4

    Me learning this week Burnt Offering cannot be played in mono black !

  • @PestOnYT
    @PestOnYT Před 2 lety

    Brainstorm can also be used to put your best cards on top of your library in response to a situation where you have to discard your hand. So, you can save cards and draw them next turn again.

  • @pedrohenriquesacramentodeo3458

    I once bid 21 on a Wheel of Misfortune in a 1v1 game. My opponent bid 20 and their face was priceless. People tend to go for multiples of 5 so going one more can really help you out.

  • @davidhobbs6292
    @davidhobbs6292 Před 2 lety

    In commander Brainstorm also adds utility when discard and wheel effects are used. It can let you wheel into cards in your hand, hide an important card from a discard effect.

  • @moreparmesan5261
    @moreparmesan5261 Před 2 lety +1

    I've played magic for YEARS and never realized thoughtcast worked like that. still learning. I would have just used the three islands to cast it before this episode hahaha

    • @therealax6
      @therealax6 Před 2 lety

      Casting a spell involves a few steps: you announce it, make choices (targets, modes...), determine its cost, then pay the cost, and then the spell is cast. (This is a simplified overview; refer to rule 601.2 and its subclauses if you want the full details.) When you pay any cost that involves mana, you can activate mana abilities before doing so (rule 118.2, and this special case in 601.2g); however, since paying a spell's cost happens _after_ you've determined its cost (which has already been reduced by affinity), if you sacrifice the treasures at this stage in the cast, they will have already reduced the cost.
      This works for any spell or ability: you pay the costs _after_ making choices and determining costs. An example of this that happened to me a few days ago in Arena: I had an Alseid of Life's Bounty out, which is a creature that has an ability that reads "{1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn." My opponent was targetting it with some spell that would destroy it and draw them cards, and I had no other creatures out.
      The solution was to sacrifice it to itself in response. Activate the ability, declare _itself_ as the target, and then pay its cost, sacrificing it. This is perfectly legal, even though the ability would fizzle (no longer having a valid target, since it was sacrificed). Since the cost is paid _after_ choices and costs are determined, I can choose the creature itself as the target of its own ability, even though it will do nothing. (This way I could also fizzle my opponent's spell, no longer having a target, and deny them the cards.)

  • @sup3rdank694
    @sup3rdank694 Před 2 lety +1

    “Yeah, I thought bidding one was gonna get me there!” 😂😂😂 wheel of misfortune is such a sweet card

  • @dapperghastmeowregard
    @dapperghastmeowregard Před 2 lety +2

    "The most confusing card ever."
    I mean people have literally had Lagrella explained to them and still not understood how she works :P

    • @elan8213
      @elan8213 Před 2 lety +2

      The wording on Lagrella is quite bad.

    • @surfinggarchomp2820
      @surfinggarchomp2820 Před 2 lety

      It’s the epitome of modern card design: an effect that usually takes 1 sentence to explain instead using a paragraph of text for a small upside

  • @moreparmesan5261
    @moreparmesan5261 Před 2 lety +2

    I love the flashback to price of glory. I have that card in Tibalt, Cosmic Imposter to hate on control players hahaha.

  • @fathernakre
    @fathernakre Před rokem

    One of my favorite reactions is when you slap flying on something that has colossus hammer because hammer removes flying when equipped but it does not prevent them from getting flying after equipped.

  • @jacobtan1545
    @jacobtan1545 Před 2 lety

    Great episode guys, I know we have disagreed on other issues, but I have always loved your game content and your approach to this game we all love. Keep up the great work and thank you for all you do.

  • @noobkiller1229
    @noobkiller1229 Před 2 lety +7

    I think the sentence "1 life for 1 card" in the Necropotence part is a bit misleading, bc when you pay 15 life you will draw 15 and probably "draw 15 and discard 12". Thats no longer "1 life for 1 card", its more like "surveil 15 draw 3" or something like that.
    Dont get me wrong, "surveil 15 draw 3" is probably also worth 15 life and people should use it more often and more aggressively.

    • @noehonegger4624
      @noehonegger4624 Před 2 lety

      not quite its draw 15 exile 12

    • @noobkiller1229
      @noobkiller1229 Před 2 lety

      @@noehonegger4624 wanted to compare it with existing mechanics. You are more correct bc they never hit the grave.

    • @noehonegger4624
      @noehonegger4624 Před 2 lety

      @@noobkiller1229 also since flash is a thing you can use all of those

    • @noobkiller1229
      @noobkiller1229 Před 2 lety

      @@noehonegger4624 good luck with that.

  • @krotchy6667
    @krotchy6667 Před 2 lety

    Good call on Moraug, I'll keep that in mind for sure!

  • @iNCoMpeTeNtplAyS
    @iNCoMpeTeNtplAyS Před 2 lety +2

    I use the life loss of sylvan library as an advantage in my belodros deck by ultimately playing a profane transfusion

  • @jasontodd433
    @jasontodd433 Před 2 lety +7

    I actually have just realized the power of Necroptence recently. I built a K'rrk deck and put greed in and looked at the board took my life down from 35 to 3 so I was able to play Repay in Kind then I extort bringing me up to 4 life then tapped my lands to play for tapped my land for pestilence winning the game out of nowhere

    • @DINGTAN1
      @DINGTAN1 Před 2 lety

      I actually cut Greed FOR Necropotence in my K’rrik cEDH deck, never looked back

    • @jasontodd433
      @jasontodd433 Před 2 lety

      @@DINGTAN1 I just now put Necropotence in and I won on turn 5 by Exiling till my health was at 5 the played Repay in Kind taking my health to 1 then swung for game. I agree Necroptence is great but I'll still keep Greed and Vilis in to always have good card draw

  • @geradcurtis5195
    @geradcurtis5195 Před 2 lety +1

    Moraug was also printed with cards like Nahiri's Lithoforming that can dump a whole bunch of lands at once. Feels kind of bad to be on the recieving end of 10 combat steps from just 1 spell.

  • @TheGrifcannon22
    @TheGrifcannon22 Před 2 lety

    Jimmy touched on it a bit with Brainstorm but one of the other powerful things it does is puts cards back in your deck. If you don't want to wheel you can at least save 2 cards from it.

  • @duckstuffer2152
    @duckstuffer2152 Před 2 lety

    Had my best start last weekend: Turn 1 Forest, Sol Ring, Arcane Signet, Enlightened Tutor for a Rites of Flourishing. And I was playing Sythis 🙂

  • @MajesticViking
    @MajesticViking Před 2 lety +2

    Defensive Formation is responsible for me learning a lot of new rules for combat. Like "I choose not to be trampled"

    • @therealax6
      @therealax6 Před 2 lety

      That's a really interesting card I didn't know existed. I love the rules implications. If you want to spend the whole game explaining rules to your opponents, find some old cards with banding and put those in your deck :)

    • @MajesticViking
      @MajesticViking Před 2 lety

      @@therealax6 I have like 4 banding creatures lol and my friend just heavy sighed and said "don't" when I got excited and showed him, but yes Defensive is amazing, only a few cents too

  • @Grumpollion
    @Grumpollion Před 2 lety

    The interaction between Sylvan Library and Uba Mask is fun.

  • @LaggingLagoon
    @LaggingLagoon Před 2 lety

    I loved how I knew they were going to talk about a certain misfortunate wheel 😂, I have yet to play this in any of my decks, but look forward to when I can finish my Rakdos Lord of Riots deck. Let confusion reign

  • @Keos027
    @Keos027 Před 2 lety +1

    Something I learned recently (lile a couple weeks ago). If you have Torbran and another damage doubling effect on the board, if a source you control deals damage, it is the receiver that decides the order the damage modification are applied, not the controller of the source of the damage. You can look at Torbran rules on scryfall/gatherer to verifiy.

    • @therealax6
      @therealax6 Před 2 lety

      This applies to all replacement effects. In particular, if they have a damage _prevention_ effect, they can (and should) choose to apply that _first_ (before any doublers/triplers/increasers). Any damage reduced to 0 (or less) this way ceases to exist and will _not_ see any further increases, etc.
      While we're at it (and while you probably know this, most people don't), remember also that combat damage is assigned ignoring all replacement effects: in particular, you have to ignore the increasing/doubling/etc. when assigning trample damage. If your 4/4 trample is blocked by a 0/3 with Torbran out, you still have to assign 3 to the creature and 1 to the player, even though Torbran will increase that to 5 and 3. You can't have the player take 5 damage. Likewise, if they block a 2/4 with two 2/2s, you can only kill one of them: you can't assign 1 damage to each and have Torbran increase it to lethal. (The one creature you kill _will_ be dealt 4 damage, but you can't split it in that scenario.)

  • @Kwickstryke
    @Kwickstryke Před 2 lety +1

    And the award for “most times the word wheel was used in a single episode” goes to…..

  • @chriscook2551
    @chriscook2551 Před 2 lety

    It blew my mind the first time I encountered first strike with deathtouch combo. Just one damage kills! One of the best defenses out there!

  • @drakko95
    @drakko95 Před 2 lety +1

    I like to think of early Grand Abolisher type plays as meaningful in the way of hampering opponents, because forcing opponents to make suboptimal plays increases the likelihood that they'll make a mistake, or give me the opportunity to set the pace of the game. It's not nearly as aggravating as you make it out to be, but I do appreciate that you mentioned that it was more subjective. At the end of the day, if it eats a removal spell for something more impactful later down the line, then it's done its job.

  • @nadiussilva9416
    @nadiussilva9416 Před 2 lety

    the "out right just reading the cards wrong" sent me 🤣

  • @JankDiverGaming
    @JankDiverGaming Před 2 lety

    Players were asking about the Moraug interaction just yesterday. Thanks for the episode!
    A couple others that come up frequently:
    -OG Selvala’s parley ability being a mana ability seems to trip people up since it can’t be interacted with.
    -Tragic Arrogance/Rakdos the Showstopper/etc, basically cards where choices are made as part of a resolution. A lot of players wait to see the decisions made and then respond with protection abilities…not quite how it works.
    -More of a pet peeve: people revealing lands to the Port Town/Fortified Village cycle without intending to use the mana. Just giving away free info.

  • @RagingPretzyls
    @RagingPretzyls Před 2 lety

    Riftsweeper is a card I've recently been playing with, and in the deck it's meant to shuffle my own exiled cards. But I've only ever cast it and targeted suspended spells, such as profane tutor, and greater gargaroth.

  • @jabiluss
    @jabiluss Před 2 lety

    One recent card that I've seen misunderstood is Cemetery Illuminator. People will often resolve the etb exile then look at their top card when actually you can check the top card at any time, including before you exile the first card from the etb.

  • @SingerOfW
    @SingerOfW Před 2 lety +1

    People have already commented on the reasons Filth feels so out of place in its cycle, but I'd just like to note that it's actually stronger than you'd expect in Commander - not only because black is one of the more popular (if not the most popular) colors, but also because you can just run it with Urborg and give all your creatures unblockable. Actually, I might just put it in my Kamiz deck...

  • @thinkjohn1980
    @thinkjohn1980 Před 3 měsíci

    Awesome video gentlemen, I am fairly considered an amateur/beginner player to MTG and your video has helped me tons. Thanks!

  • @MoriRaineMatsuko
    @MoriRaineMatsuko Před 2 lety

    Rhystic Study. I've had people miss the card draw trigger when it's a may trigger and try to draw a bunch of cards from the last few spells cast.

  • @EchoEDH
    @EchoEDH Před 2 lety

    This is an amazing topic, thank you for this video

  • @petermichael7983
    @petermichael7983 Před 2 lety

    I always go out of my way to make sure my decks have dual lands with the sub types. I had to learn the embarrassing way! Lmao I try to help my friends do the same. We’re all here to have fun in the end!

  • @photrox9524
    @photrox9524 Před 2 lety +1

    The first time I saw Wheel of Misfortune I really wanted to wheel and 69 is my favorite number. I didn’t see the damage text… I died.

  • @CBenGood
    @CBenGood Před rokem

    The Mourag tip is crazy helpful! I'm currently building a deck with him in it with zopandrel... and would have played him wrong. Much apreciated

  • @Squeakel1
    @Squeakel1 Před 2 lety

    Another great video! Very informative!! Glad I watched it

  • @emmettenglish1537
    @emmettenglish1537 Před 2 lety

    Just before the break you said something along the lines of "most confusing card" and I said to myself "definitely misfortune". As a misfortune player I was not disappointed to see that it was the one you were talking about 🤣

  • @polywannakraken8839
    @polywannakraken8839 Před 2 lety

    I know you guys were talking about the rules and the form of the cycle, but I just want to say that filth is actually very viable if you can reasonably rely on having an Urborg out.

  • @TauanAzevedo
    @TauanAzevedo Před 2 lety

    I learn so much in this episode. Thankyou

  • @tenforward3601
    @tenforward3601 Před 2 lety

    Ten glorious minutes of discussing different Wheel of Misfortune mind-games. At first I was 'blech' at the card, but now I think I love it!

  • @skullkid19200
    @skullkid19200 Před 2 lety +1

    In regards to looting/necropotence effects: Something I often tell my playgroup when trying to make them more comfortable with tossing cards is, "I only put good cards in my deck" lol.
    It's a bit of a joke obviously, but the idea is there.
    Let go of the card you lost, because the next card can be just as good. You only put good cards in your deck after all.

  • @robot_devils_advocate
    @robot_devils_advocate Před 2 lety

    Ooh, I got one: Fertilid can be used offensively! It says "Target Player" searches for a basic land and then shuffles. So if someone has manipulated the top of their deck, it would be a shame if you came along and shuffled it for them.

  • @sethlikespizza
    @sethlikespizza Před 2 lety

    You have given me the confidence to run and explain Wheel of Misfortune

  • @corporalkills
    @corporalkills Před 2 lety +1

    Starting with AFR, a lot of newer cards are very complexly worded. I don’t know why they did it that way but I expect to see some newer cards on a revisit to this topic

  • @hewhogoesbymanynames
    @hewhogoesbymanynames Před 2 lety +1

    Urborg sorta works with Cabal stronghold. A basic mountain with an urborg in play is also a basic swamp.

  • @Mahoken11
    @Mahoken11 Před 2 lety +2

    A recent one I just found out is Doubling Season + Aeve interaction. I've got an Aeve deck, and apparently I've been using it wrong the whole time because of a strange wording.
    Aeve causes him to make tokens of itself with Storm, and Doubling Seasons says you get to double any tokens you CREATE. However, tokens that are copies of permanent spells aren't created, so Doubling Seasons will only double the counters that Aeve creates.

    • @Blacklodge_Willy
      @Blacklodge_Willy Před 2 lety

      Yup same applies to something like Volo

    • @therealax6
      @therealax6 Před 2 lety +1

      The exact rule is this one:
      608.3b If the object that’s resolving is a copy of a permanent spell, that object becomes a token permanent and is put onto the battlefield under the control of the spell’s controller. It is no longer a copy of a spell. The token put onto the battlefield this way is not “created” for the purposes of any replacement effects or triggered abilities that refer to creating a token.

  • @DaveyDAKFAE
    @DaveyDAKFAE Před 2 lety

    Moraug is phrased weirdly to avoid untapping in main phase, because there are infinite combos that you could hit if you untapped everything on landfall (and just ignored the extra combats)

  • @IraStrife
    @IraStrife Před 2 lety

    Moraug's wording helps stop abuse. If it untapped before the combat step, you could enter a scenario where you have a creature that taps to put a land into play, then that landfall untaps all your things, then you can repeat the process. Add a landfall draw card trigger and you can burn through a chunk of your deck with a bunch of combat steps (if you have vigilance since you wouldn't get the untap in this scenario). By untapping during combat, the wording prevents this since tapping during combat wont trigger the extra combat steps, and you can't abuse the landfall triggers as a way to infinitely untap all your creatures.