Space Engineers - EP9 Space Station Failure! | Survival | Escape from Pertam | Let's Play
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- čas přidán 26. 08. 2024
- We take long shot at reaching the Space Engineers Space Station to find metal grids and other components. But do we succeed? All odds are against this Space Engineers Survival Challenge as we struggle to acquire the basics! This Space Engineers Survival Challenge has No Jet Pack, No Refineries, High Gravity, Low Oxygen, Meteors, Spiders (saberoids), Wolves, aggressive AI spawns from the Assertive Combat Systems mod, and more to make this our greatest Space Engineers Survival Challenge yet! This Space Engineers playthrough is delivered in a compressed Let's Play format that combines entertainment and Space Engineers information.
Primary Challenge Rules/Game Settings:
- Pertam Spawn w/ Drop Pod
- No jetpack
- No refinery
- Assertive Combat Systems: steamcommunity...
- Automatic LCDs: steamcommunity...
- Spiders On
- Wolves On
- Meteors On
- Weather On
- Economy On
- Convert to Station Off
- 3 Drills
- 2 Welders
- No Moons (remove through Admin screen, Entity removal)
(In Progress:)
- No Asteroids (though I may of messed up this setting; there may only be fewer)
- Extremely Harsh Destination Planet (TBD)
Opening Theme Music courtesy Cody Vidal & Kayla Gutierrez:
codyvidalmusic.com - to request original scores
codyvidal.band...
Use My Referral code when purchasing a Star Citizen Game Package to receive an additional 5000 in-game credits:
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Hardware:
Case: Corsair 4000D
CPU: Intel i7 12700K @ 3.61 GHz, 12 Cores
RAM: 32 GB Corsair Vengeance @ 4800 Mhz
Graphics: NVIDIA GeForce GTX 3070Ti, 8GB RAM
Mic: Shure SM58
Pre-Amp/Mixer: M-Audio, M-Track
**JFK! I remember where I was when I heard about his assassination...on a two lane road traveling across Tennessee before the interstates were built.
***Plan E. "There are always alternatives." Mr. Spock, circa 1969.
***GPS!!?? We don't need no stinking GPS! Give me that paper Esso folding map!
Great vid!!
I will not yield! :D
@@Oearth 😁
Your two thruster set up should still slow you down completely without having to do that wiggle. At the low speed, translate your ship 90 degrees rotating on the x axis as if you're pointing straight up from the original direction of travel. This will cancel the vertical momentum your ship has. then yaw 90 degrees left to cancel out your sideways momentum. This maneuver should cancel any movement your ship still has.
Great idea with the mayday signal also. You're in quite a conundrum not being able to use a jetpack nor refineries, but you should be able to find useful items on that ship if you can figure out how to grind the components without a ship grinder on board. Cross your fingers that there's a gravity generator operational on that ship.
I would of thought so too, but it just didn't seem to respond that way. Could of also of been a slight disorientation in space on exactly which way was 90 degrees? Maybe the game is super sensitive to being a degree off? In the end after trying different directions, the "wiggle" just seemed to work, though I agree what you're saying is correct as well...at least it's what you'd expect.
I run the 'perpetually perturbed pirates' mod on my server to keep players from becoming friendly with space pirates. Seems kinda cheaty on a regular playthrough to have friendly pirates, but you are not playing a regular playthrough and need to exploit any advantage you can find.
if you had turned on the connecter it would of recharched your battery and oxygen and hydrogen tanks
Great Comment! If your talking about the Space Trade Station, the game doesn't allow players to do those things. NPC stations have their connectors set to Trade Mode, which only allows you to lock and exclusively move goods via the Contracts or Store Blocks - there's no recharging or gas transfer possible...unless the gas is bought at the store...which is VERY expensive! XD!
@@Oearth oh okay thanks for that