To anyone wondering: the Yuri Prime doesn't look proper on Water because of missing Sequence-entries. Basically, each Infantry needs a sequence assigned that tells the game which frames of the sprite are used when moving/attacking. RA2 Yuri Prime doesn't have entries for moving on water in his sequence, so the game makes him use the first frame of his sprites for each case where there are no entries. Sequence-entries are Art-code, not Rules-code, so this can't be changed with custom maps, ever - maps can only override Rules-code. Uff, Lightning Storm... and only 6min recharge... Also, seems to always target the largest blob of units instead of last-built VehicleType Factory. 18:30 special thanks to Nguyễn Trọng Đăng / Daniel who made the map. 19:32 maybe transport them? Or build a WF and spam V3s from where they are? 55:42 bad move; you blocked your ally's Shipyard. Man, this mission was a real slog.
Nguyễn Trọng Đăng / Daniel edited the map - triggers and scripts. MadHQ was the author - mainly terrain accurate to google maps of the real places, addition of additional colored houses. But half the levels MadHQ created ended up easier than the OG levels because of those allied houses and the attack waves were less. Red Revolution was a walk in the park with several bugs (inactive Iron Curtain) but they could have been worked out already.
Thanks to me for the fact that he floats on water at all, and this is not a joke or an attempt to assert himself, it was I who told the author of the edited harder version about how to do this!
The fact that you let the blue base with the airfield live to just nonstop spam you was infuriating. :D XD But alas, I would've never survived this. :D Nice job!
@@kellereclub3828 I'm quite a bad in strategy games, so I would've tried to mow down literally everything in my way. But then it would've taken at least 3 hours to do. :D
@@peterkaplar1660 If you are talking about mowing down literally everything in your way, then you're already somewhere there. Because it shows you could control the game by handling waves and taking the fight back to the enemy. My supposed "strategies" and "tactics" are not really too far away from what everyone else is doing - just that I come up with ways to mow down things better. Be it timing, order of which to destroy first, which areas to attack from, and including also how to exploit the predictable AI triggers. For example, here tg sacred prematurely ended the game when destroying the whole map had been the intention - because he wasn't paying attention to the naval. In fact he fell for the same thing in the unedited MadHQ map because he killed the last Destroyer. For zoom3000, he's very good at turtling - he knows Sentry Guns are better than Tesla Coils, how to reinforce his garrisons and he knows how to have anti-air to handle Rocketeers and zoom3000's reaction speed is really good when handling waves. The issue is that zoom3000 does not know how to take the fight back to the enemy earlier and do it better. Alstar seems to be all-rounded. I think that whether it's a blind play or a seasoned play that's not important - in videos I focus on whether the player had learned from past mistakes or display best practices. It's not easy because as humans we tend to fall back to our old habits, myself included. I too continually make the same mistakes despite knowing it - the flesh can be stubborn.
Man, that Harder Remade Missions version SURELY is indeed, an Ultra Hard Difficulty for an hour to win to defeat all ais while the pink ally is holding off the other allied on the left side
Virgin Dread: I need someone to spot for me cause of the fricking gap generators Chad Flak trooper: I chop those pesky allied rockies into oblivion S tier infantry :)
tbh, this mission design is rather "tedious" but not "difficult". Just imagine the Russia irl has the ability to paradrop that many troops and tanks constantly.
Imagine Yuri decided to help out the soviets himself) So he came to Perl-harbour (by bus probably, just kidding) and leaded soviet forces to victory in this part of the front
Wow, good job. this missions are the real challenge. Chrono defense mission is the next one... Waiting for that legendary Mission, I remember in red alert 2 was difficult like the deep sea mission in the allied version.
I know I've been advocating land-focused assaults and to neglect the naval assaults till the last, but in this particular edited level, there were just never-ending waves so I'd understand if anybody just wants to go naval and end it - naval does seem more optimal here, but that's not our style. That's not what we do here. Main challenge in this mission was really the initial blue house - to clear the Mayan Prisms and Grand Cannons nearest the base. The rest of the level was handle-able. The blue house could have been done better. Mainly you spread your attention to too many areas. The blue house should have been focused down - the other colors were not much of a threat. Then after the blue house you could go aid your ally (killing yellow house). And those garrisoned warehouses - you certainly took your time removing them. They were holding the defensive line together. If you took the garrisons out, Rhinos can clear the Patriots. Blue house didn't have many Prism Towers and would fall more easily but you didn't capitalize well enough on that and assault them smart enough. Chokepoints part 1 - I don't see you using well the territory you've conquered. This map, because of the impassable rocks, has several chokepoints. I would be expecting to see more V3s shelling key chokepoints - then you don't have to keep having Rhinos dying to Tank Destroyers and Prism Tanks. And you don't have to keep having the purple navy break-through. There are just SO MANY chokepoints under-utilized. It's the same habits as when playing the unedited MadHQ map - took over so many territory but still kept getting harassed by Rocketeers and having trouble holding on to those conquered territory. I would have gone Flak Tracks heavy - Flak Troopers for closer to base. Chokepoints part 2 - the teal house was meant to deter land assault. See the line of Prism Towers and tiny chokepoint entries. You were either to use amphibious to land Rhinos on the westerly shore or similar to what you have done here, shell the westerly Prism Towers then edge Rhinos through the small chokepoint entry. Ignoring most of the defensive line, you were to chip away at their power plants and production structures.
well the other two will probably take long so, for info, he has to go to Chrono Defense, Desecration, The Fox And The Hound, And Lastly the Weathered Alliance, in order to get to the last 2 missions.
@@Borealis-Architect-Ch. uhm yeah I know that's why I I said that I can't wait btw the fox and the hound I bet you will have a full upgraded apocalypse again and a non stop GI will attack your base hahahah XD
Ok, so my questions how u got so much increased money, from meybe 2 oil derreck and some war miners. I Saw one time when u destroy objectives u got money crate once time. Second question 1:1:55 did there is another superweapon hide on box or something like on c&c generals?
He didn't get increased money - despite the derricks, for 70-80% of the game, he had even less than what he started with. He could have used a Spy on enemy Ore Refinery like I kept recommending but not sure if that happened. Those Rhinos and Subs were mostly reinforcements, he didn't build most of them. The ones which were veteran he didn't build - those Rhinos were paradropped.
Can't the Yuri Prime from that Mod, able to bring those defense and critical structures under his control? This is totes definitely a tough fight Perhaps making good use of those Allied Armada and Fleet Hordes thru Yuri Prime would do
He just needs to reload the part before he killed the last naval unit. Should have first held purple wave at bay then without killing the Dolphins, spent time doing amphibious assault.
@@bolt5319 Most are done by amateurs. Some flipped mission edits are random and make no sense. Like you have Yuri units in RA2 era level. And you start out with more buildup base than opponent so it was pointless as there was no challenge. And you just play the level based on opponent's POV. I get it. Some map edits can be bad but map edits are a hobby and these people will get better I guess.
@@bolt5319 Yes, it does. Mental Difficulty will make you lose if you don't act fast enough, and even if you do it's still a slog to fight your way to the mission objective wherever there's base-building.
Imagine the amount of patience and dedication to sit in and complete this
To anyone wondering: the Yuri Prime doesn't look proper on Water because of missing Sequence-entries.
Basically, each Infantry needs a sequence assigned that tells the game which frames of the sprite are used when moving/attacking. RA2 Yuri Prime doesn't have entries for moving on water in his sequence, so the game makes him use the first frame of his sprites for each case where there are no entries. Sequence-entries are Art-code, not Rules-code, so this can't be changed with custom maps, ever - maps can only override Rules-code.
Uff, Lightning Storm... and only 6min recharge...
Also, seems to always target the largest blob of units instead of last-built VehicleType Factory.
18:30 special thanks to Nguyễn Trọng Đăng / Daniel who made the map.
19:32 maybe transport them? Or build a WF and spam V3s from where they are?
55:42 bad move; you blocked your ally's Shipyard.
Man, this mission was a real slog.
Nguyễn Trọng Đăng / Daniel edited the map - triggers and scripts. MadHQ was the author - mainly terrain accurate to google maps of the real places, addition of additional colored houses. But half the levels MadHQ created ended up easier than the OG levels because of those allied houses and the attack waves were less. Red Revolution was a walk in the park with several bugs (inactive Iron Curtain) but they could have been worked out already.
Thanks to me for the fact that he floats on water at all, and this is not a joke or an attempt to assert himself, it was I who told the author of the edited harder version about how to do this!
Finally. Man it has been more than thirty days!!!!😑😤
And thanks by the way.🔥👍🏻
Flak Troopers being promoted to A rank! Glad to see honest work paying off! ;)
Yes the best campaign again❤️❤️
The fact that you let the blue base with the airfield live to just nonstop spam you was infuriating. :D XD
But alas, I would've never survived this. :D Nice job!
Yea I commented on the blue house too. They were the closest to his base but yet lived on for quite a long time.
@@kellereclub3828 I'm quite a bad in strategy games, so I would've tried to mow down literally everything in my way. But then it would've taken at least 3 hours to do. :D
@@peterkaplar1660 If you are talking about mowing down literally everything in your way, then you're already somewhere there. Because it shows you could control the game by handling waves and taking the fight back to the enemy. My supposed "strategies" and "tactics" are not really too far away from what everyone else is doing - just that I come up with ways to mow down things better. Be it timing, order of which to destroy first, which areas to attack from, and including also how to exploit the predictable AI triggers. For example, here tg sacred prematurely ended the game when destroying the whole map had been the intention - because he wasn't paying attention to the naval. In fact he fell for the same thing in the unedited MadHQ map because he killed the last Destroyer. For zoom3000, he's very good at turtling - he knows Sentry Guns are better than Tesla Coils, how to reinforce his garrisons and he knows how to have anti-air to handle Rocketeers and zoom3000's reaction speed is really good when handling waves. The issue is that zoom3000 does not know how to take the fight back to the enemy earlier and do it better. Alstar seems to be all-rounded. I think that whether it's a blind play or a seasoned play that's not important - in videos I focus on whether the player had learned from past mistakes or display best practices. It's not easy because as humans we tend to fall back to our old habits, myself included. I too continually make the same mistakes despite knowing it - the flesh can be stubborn.
Man, that Harder Remade Missions version SURELY is indeed, an Ultra Hard Difficulty for an hour to win to defeat all ais while the pink ally is holding off the other allied on the left side
Finally, the one i am waiting for
Finally the hell carnage is back!
i can see you didnt used the yuri prime get another mcv in our ally's base
Yes finally
Ну наконец-то) я так долго этого ждал))
38:00 TAKO2 made by bushes
I was flattered; Nguyễn Trọng Đăng did it as thanks for some help I lent him.
@@CnCDune Whoa! Great!
Virgin Dread: I need someone to spot for me cause of the fricking gap generators
Chad Flak trooper: I chop those pesky allied rockies into oblivion
S tier infantry :)
BIG LIKE BRO. NICE MISSION HARD MOD IS AWESOME :*
That was awesome to watch thanks 👍👍👍
The outro summed it all up 🤣🤣🤣
FINALLY
tbh, this mission design is rather "tedious" but not "difficult". Just imagine the Russia irl has the ability to paradrop that many troops and tanks constantly.
Imagine Yuri decided to help out the soviets himself) So he came to Perl-harbour (by bus probably, just kidding) and leaded soviet forces to victory in this part of the front
Wow, good job. this missions are the real challenge. Chrono defense mission is the next one... Waiting for that legendary Mission, I remember in red alert 2 was difficult like the deep sea mission in the allied version.
Finally
I know I've been advocating land-focused assaults and to neglect the naval assaults till the last, but in this particular edited level, there were just never-ending waves so I'd understand if anybody just wants to go naval and end it - naval does seem more optimal here, but that's not our style. That's not what we do here.
Main challenge in this mission was really the initial blue house - to clear the Mayan Prisms and Grand Cannons nearest the base. The rest of the level was handle-able. The blue house could have been done better. Mainly you spread your attention to too many areas. The blue house should have been focused down - the other colors were not much of a threat. Then after the blue house you could go aid your ally (killing yellow house). And those garrisoned warehouses - you certainly took your time removing them. They were holding the defensive line together. If you took the garrisons out, Rhinos can clear the Patriots. Blue house didn't have many Prism Towers and would fall more easily but you didn't capitalize well enough on that and assault them smart enough.
Chokepoints part 1 - I don't see you using well the territory you've conquered. This map, because of the impassable rocks, has several chokepoints. I would be expecting to see more V3s shelling key chokepoints - then you don't have to keep having Rhinos dying to Tank Destroyers and Prism Tanks. And you don't have to keep having the purple navy break-through. There are just SO MANY chokepoints under-utilized. It's the same habits as when playing the unedited MadHQ map - took over so many territory but still kept getting harassed by Rocketeers and having trouble holding on to those conquered territory. I would have gone Flak Tracks heavy - Flak Troopers for closer to base.
Chokepoints part 2 - the teal house was meant to deter land assault. See the line of Prism Towers and tiny chokepoint entries. You were either to use amphibious to land Rhinos on the westerly shore or similar to what you have done here, shell the westerly Prism Towers then edge Rhinos through the small chokepoint entry. Ignoring most of the defensive line, you were to chip away at their power plants and production structures.
Hot tamale, that's ain't a Mayan Pyramid, that's a prism cannon!
Can't help but feeling agitated to destroy the enemy conyard 🤣🤣
Wow that's a really hard can't wait for red revolution and polar strom
well the other two will probably take long so, for info, he has to go to Chrono Defense, Desecration, The Fox And The Hound, And Lastly the Weathered Alliance, in order to get to the last 2 missions.
@@Borealis-Architect-Ch. uhm yeah I know that's why I I said that I can't wait btw the fox and the hound I bet you will have a full upgraded apocalypse again and a non stop GI will attack your base hahahah XD
yey
6:51 - 7:00 - War crimes)
Jajajaja
Meh; they're all Allied dogs :P
@@CnCDune They were unarmed, having fun on the beach )
Yeah, war crimes committed by the Allies on their own people! After all, the Soviets don't train Navy SEALs! Clearly the Allies did it!
incredible game
hope they are more of those
That was the weirdest mission so far ive ever seen, especially the start
Yes. This is one of the limitations of custom maps; they can't insert new text or sound, only re-use existing ones.
Good now do the full area conquering gameplay 🤣
Ok, so my questions how u got so much increased money, from meybe 2 oil derreck and some war miners. I Saw one time when u destroy objectives u got money crate once time. Second question 1:1:55 did there is another superweapon hide on box or something like on c&c generals?
He didn't get increased money - despite the derricks, for 70-80% of the game, he had even less than what he started with. He could have used a Spy on enemy Ore Refinery like I kept recommending but not sure if that happened. Those Rhinos and Subs were mostly reinforcements, he didn't build most of them. The ones which were veteran he didn't build - those Rhinos were paradropped.
1:52 dats ma boi Yuri
This isn't hard, its just modern warfare
Look at the all fighting over oil!
the next mission must be taking him ages to beat💀
Every 3 second unit lost- our allies is under attack 😂
More diarrohea? Sign me up
Can't the Yuri Prime from that Mod, able to bring those defense and critical structures under his control?
This is totes definitely a tough fight
Perhaps making good use of those Allied Armada and Fleet Hordes thru Yuri Prime would do
Yuri prime in ra2 not as in yr. In ra2 it just supper long mind control and floating in water
@@dungnguyendang4769 I think he can't cross water in RA2. The one in this map is modified.
@@anhtule3117 he can
@@dungnguyendang4769 you should replay. He is floating but cannot cross the water.
@@dungnguyendang4769 check this video of this channel at 4:00
czcams.com/video/JFV6eFHVJzA/video.html&ab_channel=tgSacred
Hard
can you share the link to download this game pls
Well, maybe he will upload the map in discord later
It's in the discord server!
The game is unfortunately not free, unless you know where to look. The map, as tg said, is in the Discord.
?You almost need like 20 V2s to bring down all the prism towers, could have built helicopters?
What helicopters?
@@tsiripas sorry I had a mind blank lol gunship lol
aaaaaaaaaaaaaa build some damn submarines PLEASE
Bro I can't find the Edited harder version please help
In the discord server scroll to the ra2-campaigns. It's the last thing uploaded.
Do you have discord account
I love Dang want to challenge tgsacred
pls redo the mission and destroy all the enemy's forces
He just needs to reload the part before he killed the last naval unit. Should have first held purple wave at bay then without killing the Dolphins, spent time doing amphibious assault.
😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠🇲🇾🇲🇾🇲🇾🇲🇾🇲🇾🇲🇾🇲🇾🇲🇾🇲🇾🇲🇾🇲🇾
TAKO2
Can you tell me download this mission 6 ?
In discord. Find the link in the description and join this server. Then scroll to #ra2-campaigns
@@DanielNguyen2003 Are you from VietNam ???
@@LamAnh-ut6dp Yea. Im from Vietnam and im the one who made this version
@@DanielNguyen2003 Bác làm cái version này luôn á ? Em tải cái này từ phần mô tả, chơi ở mức khó mà vẫn không có ải trong video này bác ạ?
@@LamAnh-ut6dp Bạn có tài khoản discord không?
words cannot describe how bad these edits are, its unreal
What do you even refer to? There's the map edits done by Đăng Nguyễn Trọng (Daniel) and then there's the video edits done by tg Sacred.
@@kellereclub3828 map edits
@@bolt5319 Most are done by amateurs. Some flipped mission edits are random and make no sense. Like you have Yuri units in RA2 era level. And you start out with more buildup base than opponent so it was pointless as there was no challenge. And you just play the level based on opponent's POV. I get it. Some map edits can be bad but map edits are a hobby and these people will get better I guess.
Bug water bug move Yuri 1:52
1:05:18 6-year olds edit better than this 💀
wtf is this?
MadHQ's mission-remakes edited to be even harder.
an ugly attempt to harden missions
@@bolt5319 That is debatable.
MO does the exact same thing.
@@CnCDune no it fucking doesnt
@@bolt5319 Yes, it does.
Mental Difficulty will make you lose if you don't act fast enough, and even if you do it's still a slog to fight your way to the mission objective wherever there's base-building.
FINALLY