XCOM 2 devs Jake Solomon and Garth DeAngelis play Long War 2, the full conversion mod for XCOM 2. Play XCOM 2 ► 2kgam.es/XCOM2 FOLLOW US: Like XCOM on Facebook ► / xcom Follow XCOM on Twitter ► / xcom
I love how the XCOM devs just wholeheartedly embrace the modding community and encourage it. It really extends the lifespan of the game. More devs should take notes tbh
Cloud Vinci Yeah then you see the very same X-Com community abusing the creators of X-Com for making DLC because they dared create it because mods are free. No. People need to know there place and be respectful, and know that they are not owed anything other than a working a game that they purchased.
@@stahl1624 Anyone complaining about developers making DLC are idiots.Those people are always the vocal minority who like to complain for the sake of complaining and never offer anything valid or constructive.
XCOM formula is amazing. The only thing that lacked was variety. Variety in abilities, in weapons, in armor, in research. With every expansion and sequel XCOM becomes even better and i hope XCOM 3 will be a blast as well~
I would love to see wildly types of missions. Air combat, aquatic combat, large-scale combat... The small scale guerrilla stuff is excellent but there is so much more. The addition of sieges in X2 was great, and the base assaults in the DLC were great as well. More non-randomized story missions would certainly be very cool as well.
I hope they implement some kind of political/economic layer of gameplay. By focussing on refining the core gameplay they have made that fucking brilliant, so now is the time to step it up to X-COM Apocalypse levels of depth IMO. Imagine the mechanics of 2 combined with the corporate guerilla warfare/crime simulation/alien infiltration of Apoc - and thats before you even go into the cut features like political corruption, influence and espionage! So much potential for the future with the amazing design theyve created already!
XCOM should return to its roots -free aiming[destructible environment on demand, even by shooting walls on purpose], turn units, air missions, base coverage. I would add political struggle so different factions, like in xcom apocalypse.
This is what PC gaming should be about. A great game made greater through fan input, endorsed by the Devs and available freely through Steam. It's a good time to be a gamer!
Why does it increasingly feel like the base XCOM titles are just provisional tutorials for Long War? It adds so much to the base game, it's ludicrous. I'm so excited to get my hands on this!
Cobalt Conqueror "our game is just a 20 hour tutorial for long war and im ok with that." -Jake Solomon he literally said that about the first long war mod for ew
Doesn't feel that way at all to me. I never liked Long War. The style of 'balance' they have is not for me. It just makes everything tediously long. I get that some people really enjoy it, but people are talking about Long War as if it's THE way to play XCOM. It isn't. It's for certain people. I get bored way too 'quickly' with it. I'm around 9 hours into this and it just doesn't change pace. It stays slow and plotting. Not my thing.
Well, you are in the minority, simply because of the level of depth LW adds, and which the clientel that plays XCom mostly craves. As for the tutorial thing ... i don´t know the details, but did they actually pay pavonis? Because otherwise its pavonis doing a significant bit of work and improving XComs sales quite substantially, for no investment of their own. Sounds like a good deal.
how i would like if they made a long war that isn't bullshit with his difficulty and pace. It adds many good things but they never were able to make a good mood in the end, in my opinion
i wouldn't say that long war tends to be for people who want more of a challenge or played the game to much and need something new thats never in the majority for any title. i know everyone didn't beat xcom 2 on max difficulty i sure didn't
Really hits me to see the devs so happily involved with the community, the guys who made Long War 2 really seem like genuine XCOM fans and have shown a lot of love for the game. It's very rare to see devs return the favor, keep up the good work.
zeng yeh, i hear this game is a BITCH to run on a high end PC. i watched Total Biscuit and he has one of those amazing PCI storage drives and they are faster than even SSDs! and with a 1080GTX i would imagine he has plenty of ram and a pro motherboard to run this game yet he complains about long 'loading times'. So even if i install this game on my SSD, which i only do for 'decent games' as it's only 1 TB, i'm gonna be waiting a LONNNG time to load a save game if i install Long War. i'm not used to waiting very long to start a game so i think i'll skip Long War.
Yeah I love TB but he acts like an entitled little bitch when it comes to stuff like that. I watched his video and ffs the loading time is not that long. Fucking annoying how he acts like this sometimes...
slightly amused black kid from the suburbs they are, they actively encourage modding and want the mods to make the game better, it seems they would rather make the game better, even if they aren't the ones doing it, for the community, and not just say "don't do mods, it ruins the game, only get stuff we make"
I had my biggest the "hwo am i going to get out this" moment in legendary today. entire A team was down early in the campaign, so i had to go on a "easy" mission with 2 rookies, 2 squadies, and a sergeant. Was surrounded by a muton and 2 lancer pod, reinforcement,s and dark event faceless'. Safe to say i need a new b-team.
Firaxis, you have been my most liked developer company, even before X-Com reboot. Thank you for your continued support of mod community. You are the best, gaming industry desperately need more companies like you.
Aah, and now we see flamethrowers, multiple shots per turn, more covert stuff in the reapers and all that in the upcoming War of the Chosen DLC. This interaction between devs and modders is a blessing indeed!
It's pretty cool to see developers playing the community mods and embracing them. One of those things that gives you hope for the future of gaming when you take the ego out of it. Great stream guys.
I love watching this xcom devs look at just how small their game is compared to a few modders. First long war, and now guerrilla war. Or gorilla war (rest in peace outdated memes)
To be fair, Long War and Long War 2 wouldn't exist if the base game itself didn't, which the devs have worked hard to make. The real test for Pavonis Interactive (aka the guys formerly known as Long War Studios) would be when they finish their own original game - Terra Invicta - from scratch and seeing how it stacks up as a turn-based strategy title.
StrikeNoir105E That's a moot point. Obviously the mod wouldn't exist without base game... However the base game wouldn't exist without the original. Long War basically corrects all the dumbed down design decisions that Solomon made when he re invented X-Com. The idea that all the funding nations can afford to field is a single craft at a single location, that can only field a six man team. The orifinal let you have 8 troops out the gate with the ability to field 24 troops in a single ship and multiple ships in multiple basis. I managed to get a force of over a hundred officers in the original, ready to go at a moment's notice. Also... no 'classes' to hold back load outs. Don't get me wrong, Solomon's games are fun, and I bought both and had fun (after a few hours of ranting)... but as an X-Com game, it NEEDS long war to do justice to the original. game.
+AnonEyeMouse: And yet it was those "dumbed down design desicions (which I see more as getting rid of the fat more or less) that made XCOM: Enemy Unknown the success it became, in turn spawning the turn-based gaming renaissance we're enjoying today (remember when 2K's themselves said that turn-based gaming was no longer relevant? Look at them eat their own words). Long War brought back the fabled X-COM difficulty and complexity, but it definitely wasn't a mod that would appeal to a larger number of people - hell, I know I was very intimidated by Long War despite being proficient at Impossible/Ironman. The approach that Firaxis is doing with XCOM 2 is one that I think is perfect for the game in question - the base game itself offers just the right amount of complexity and difficulty for the average gamer, while leaving the more difficult and complex mechanics to mods like the Long War 2, which they themselves are endorsing. That way, players have CHOICE, which is very important for gameplay longevity.
That's nonsense. Long War is amazing because it is a mod. If it was a paid expansion, it would not rate, not even close. If you think everything in Long War is perfectly balanced or implemented, you're just kidding yourself. Also, Long War is just extremely different from regular XCOM 2. It's not necessarily better or more challenging. Everything just takes forever, which I personally find extremely boring. I get that some people like you love it, and I get why, but to suggest that anyone who prefers vanilla is playing an 'incorrect' version is the dumbest and most elitist thing you could possibly say. It's like saying anyone who likes Burnout is just playing a dumbed down version of Gran Turismo. Also, make no mistake, LW2 would not sell anywhere remotely close to the amount regular XCOM 2 does. It's a niche thing. And when he says 'small', he means it literally. LW adds a lot of new concepts on en existing game. If you want to compare concepts introduced newly in LW versus every concept in XCOM 2 proper, LW2 comes nowhere close to it. It seems like it is more dense because it is bolted onto an existing thing.
it would be great if they added a mechanic which increases enemy's armor or numbers in Alien Facility/story missions if players linger with going to them. Say, if Alien Facility has 3 blocks on it, which means it's been there for a while, that could lead up to another pod of enemies on the mission or a stronger pod to be there. Same goes for the part if the campaign after Codex Brain Coordinates mission: usually there is hardly any rush togo to Advent Tower. They could add 'one Avatar Project block added every 5 days" mechanic to put pressure on players. LW2 looks great anyway. Thanks Pavonis and Firaxis!
The larger text joke coming from the dev was funny. I myself play this where I'm sitting on a couch and my tv is on the other side of the room. I have to lean forward whenever I'm trying to read anything. I would hope they can add scalable text in the future.
I'm about to finish my 8th run through the game on Ironman Commander mode. Somehow made it all the way to dissecting the avatar without losing a single soldier. After finishing up I might pick up Longwar
What a fun video! I'm probably just finishing my first game of XCOM 2 Long War 2. And by that I don't mean that I've almost beaten it, I mean that it's probably gonna beat me =D If that UFO that's hunting me finds me, I'm screwed. Most of my troops are badly injured at the moment, due to three concurrent ops that were pretty crucial, and really brutal. I didn't lose anyone, but just about everyone came back with only their armor holding them together. Three soldiers in one op ended up evacacuated with only 1 turn left before they bled out. If I had requested the Skyranger pick-up even a turn later (It was a three-turn pickup time, 4 turn bleeding out time) they would have died. But god, that's why I love XCOM and Long War for making crazy ass stories like this possible. The triumph I felt getting those soldiers to evac just as they were about to die, thus saving their lives, is the most satisfying gaming experience I've had in a long time. TL;DR: XCOM 2 Long War 2 is brutally hard good fun and I love it, and it's given me one of my favorite gaming moments in awhile.
I think it's just the absolute best when game developers not only encourage modding of their game, but actually openly endorse the good mods. I know the modders are typically working for free but I like to think they should be offered jobs on the Xcom team at this point. Make the Long War 3 standard Xcom 3 gameplay.
I played XCOM 1, and I loved it. I recently picked up XCOM 2, And I heard that the Long war mod was the best way to play it. So I installed it as soon as I got the game downloaded and started it up. It's so effin good yoooooo
2k sent a C&D to the modders of the LW2 mod, apparently they wanted to contact the devs but instead got a typical lawyer group responding. Oddly the modding team stopped responding to the public and went quiet, no one in the media seems to notice this. The mention of C&D was said so by a member on Steam workshop.
Modding is what keeps games alive I still remember the amazing games made on campaign editor on Sc1 and Wc3. Some of the best games ever, and many idea stolen by others (Dota, Tower defence as some of the most well known) more games need to make this easier to implement. Hell, HoI4s fallout mod may be my favorite strat game of all time.
I hope XCOM will never be left to die! XCOM 2 was amazing, I'm so waiting for the new announced xpansion. Already saving money for a third game or new expansions. It is repetitive alright, but modding man! With the devs let modding, I played the game about 20 times by now. Long war 4 times. BUT PLEASE DEVS. YOU NEED TO PROCEED WITH DR. VAHLEN STORYLINE. I MISS HER!!!
Lmao, Garth DeAngelis. When I first started playing Xcom 2 I'd added the devs to the character pool without realising, and some of my favourite troops were Garth DeAngelis, John Dunford, and Pierro Macgowan. hehe
I'm just now getting into XCOM games of old. I hope Solomon and team are getting paid to look long and hard at XCOM Apocalypse and its original design docs.
How does it for you (the dev team) feel to see your game so much changed? I have no doubt that the original game is wonderful but the long war 2 is just the best. Have you ever considered adding long war things into the next xcom?
dear devs, if the one thing you take away from long war 2 is the ability to put people into specific squads ......that and more weapon types, armour, and tech tiers :3
why does long war increase the difficulty so much? seems like all my shots have an extra -30% chance to hit and grenades are shit. I want to like long war, but I'm a pleb and struggle on the easiest difficulty. why did they make it so inaccessible to people like me?
indeed. Anyway, cover and hunk down are better and not created equally and hidden potential are automatically activated. This means that you can start with 70 aim rookies. Or 50. And they could receive a large bonus aim when leviling. Or not. Same with health
Perhaps I am in the minority when I say this, but I do not want to see an "XCOM 3" anytime soon. LW2 added so much to the game, I could play this for years to come. What I'd really like to see is more bugfixes, and maybe a few extra bits of DLC/ expansions as the game ages. If the XCOM dev team is willing to work with LW Studios (or "Pavonis Interactive," w/e) this can perhaps become one of the best strategy games of all time with the right support.
Unless someone fixed it there is a rounding bug with graze where 1.5 damage is 1 damage. IMHO graze damage should -always- be rounded with regular math rules where 1.5+ is 2 not 1. I tried making a mod to fix it but the core damage calc wasnt accepting my changes (anti-override).
Hey now, if two players can play Super Mario Bros. Lost Levels on one controller, you guys should easily be able to handle splitting the keyboard and mouse.
Long War 2 is looking fantastic, but i wonder if all this coverage and huge support is to compensate for an expansion that is not coming.... Is that so Papa Jake?
It's great to see developers be so nice and don't care about a modification of their game *cough cough* Miyamoto *cough cough* I mean hell Miyamoto got rid of Super Smash bros story mode because of a pissy fit with cutscenes I mean god man chill out...These are good people who PLAY a mod of their game AND ARE FLATTERED TO DO SO!!
Then Long war 2 would be released? And how to select it? And does the system points of Avatar project will not break the game mechanic? How you would stop it - if where wouldn't be any missions to decrease it?
One thing I still don't get why some people are ranting (and not joking) about poor accuracy at near point-blank not being 100%.. You also need to remember the target is not an idiot that'll just stand there and let your soldier shoot his stupid gun (Unless it's a turret). You see them actually dodge your shots, soldier with better aim stats can compensate and read their movements better, their hold their gun more steadily, and confidently. From the looks of it, I swear some of these rookies don't even know how the guns work in the first place, you should be glad they actually know how to reload the gun lol. Another thing I find people forgetting when they're shooting at enemy that is on the other side of the wall (but not flanked). No, your soldiers just don't move themselves to flank and shoot the enemy, they are forced to shoot through the wall and hope that the shots will penetrate if they are not flanked (Even if sometimes the animation suggests otherwise)
On the reddit forum, the Long War 2 Devs gave a list of mods they say are and aren't compatible with LW2, as well as the post creators own personal mod suggestions from other creators.
I love how the XCOM devs just wholeheartedly embrace the modding community and encourage it. It really extends the lifespan of the game. More devs should take notes tbh
@MC Layer Bethesda : Let's kill the modding community because they make better content than Us.
Cloud Vinci Yeah then you see the very same X-Com community abusing the creators of X-Com for making DLC because they dared create it because mods are free.
No.
People need to know there place and be respectful, and know that they are not owed anything other than a working a game that they purchased.
its stays true coz im playing XCOM 2 WOTC LTP atm with mods 2021 and stil playing
@@stahl1624 Anyone complaining about developers making DLC are idiots.Those people are always the vocal minority who like to complain for the sake of complaining and never offer anything valid or constructive.
Literally bought it today because of that
It feels really weird to see the XCOM devs getting less views playing Long War than others.
Just feels strange man.
That's CZcams baby!
The market is the market
... Says Goddess Ilias.
they should be making games not playing them
ALL HAIL JAKE SOLOMON AND BEAGLE HIS PROPHET
Talking Vidya REMOVE AYY.
SLAYYY THE AYYY
Ayyyys... Come out and playyyy...
AYYYYY
SLAY THE AYYYY AWAAAY
XCOM formula is amazing. The only thing that lacked was variety. Variety in abilities, in weapons, in armor, in research.
With every expansion and sequel XCOM becomes even better and i hope XCOM 3 will be a blast as well~
I would love to see XCOM 3 more fully develop the air combat and strategy layer... would be the icing on the XCOM cake.
I would love to see wildly types of missions. Air combat, aquatic combat, large-scale combat... The small scale guerrilla stuff is excellent but there is so much more. The addition of sieges in X2 was great, and the base assaults in the DLC were great as well. More non-randomized story missions would certainly be very cool as well.
I hope they implement some kind of political/economic layer of gameplay. By focussing on refining the core gameplay they have made that fucking brilliant, so now is the time to step it up to X-COM Apocalypse levels of depth IMO. Imagine the mechanics of 2 combined with the corporate guerilla warfare/crime simulation/alien infiltration of Apoc - and thats before you even go into the cut features like political corruption, influence and espionage! So much potential for the future with the amazing design theyve created already!
XCOM should return to its roots -free aiming[destructible environment on demand, even by shooting walls on purpose], turn units, air missions, base coverage. I would add political struggle so different factions, like in xcom apocalypse.
But did you see the ending of xcom2 ? some pretty strong foreshadowing :D
About 30 minutes into this, I yelled at the monitor, "C'mon, guys, just make a decision!"
9:30 "Is defense important in long war"
I'm dying
MrMoustaffa because of lack of defence :P
This is what PC gaming should be about. A great game made greater through fan input, endorsed by the Devs and available freely through Steam. It's a good time to be a gamer!
Why does it increasingly feel like the base XCOM titles are just provisional tutorials for Long War? It adds so much to the base game, it's ludicrous. I'm so excited to get my hands on this!
Cobalt Conqueror "our game is just a 20 hour tutorial for long war and im ok with that." -Jake Solomon
he literally said that about the first long war mod for ew
Doesn't feel that way at all to me. I never liked Long War. The style of 'balance' they have is not for me. It just makes everything tediously long. I get that some people really enjoy it, but people are talking about Long War as if it's THE way to play XCOM. It isn't. It's for certain people. I get bored way too 'quickly' with it. I'm around 9 hours into this and it just doesn't change pace. It stays slow and plotting. Not my thing.
Well, you are in the minority, simply because of the level of depth LW adds, and which the clientel that plays XCom mostly craves.
As for the tutorial thing ... i don´t know the details, but did they actually pay pavonis? Because otherwise its pavonis doing a significant bit of work and improving XComs sales quite substantially, for no investment of their own. Sounds like a good deal.
how i would like if they made a long war that isn't bullshit with his difficulty and pace. It adds many good things but they never were able to make a good mood in the end, in my opinion
i wouldn't say that long war tends to be for people who want more of a challenge or played the game to much and need something new thats never in the majority for any title. i know everyone didn't beat xcom 2 on max difficulty i sure didn't
I want this. Now. My 1000 hours in Long War 1 will not go unnoticed.
Really hits me to see the devs so happily involved with the community, the guys who made Long War 2 really seem like genuine XCOM fans and have shown a lot of love for the game. It's very rare to see devs return the favor, keep up the good work.
9:37 "We're gonna alpha strike them all in one turn anyway."
Oh boy, here it goes...
Thank you so much for being so open, welcoming and supportive of the modding community.
You guys are one of the very few.
We REALLY appreciate it.
I cannot wait to see BeagleRush have a go at this!!
Ahh, the speed of his vids now , he will finish it in 2030 :P
by then he'd be the actual commander, no need for games
Trump faceless confirmed.
That makeup could hide it, and it hasnt got a spine, so thats evidence.
How I wish my PC can run the game so smoothly...
zeng
yeh, i hear this game is a BITCH to run on a high end PC. i watched Total Biscuit and he has one of those amazing PCI storage drives and they are faster than even SSDs! and with a 1080GTX i would imagine he has plenty of ram and a pro motherboard to run this game yet he complains about long 'loading times'. So even if i install this game on my SSD, which i only do for 'decent games' as it's only 1 TB, i'm gonna be waiting a LONNNG time to load a save game if i install Long War. i'm not used to waiting very long to start a game so i think i'll skip Long War.
its actually not that bad, my pc isn't anything special and the load times haven't been noticably long
Yeah I love TB but he acts like an entitled little bitch when it comes to stuff like that. I watched his video and ffs the loading time is not that long. Fucking annoying how he acts like this sometimes...
Somehow the game seems to run smoother in the long war mod...
if you had a computer that was made with the best things on the market would you not expect things to constantly run smoothly?
I'm incredibly jealous of Garth and Jake... they really seem to love their jobs
these devs seem super chill
slightly amused black kid from the suburbs they are, they actively encourage modding and want the mods to make the game better, it seems they would rather make the game better, even if they aren't the ones doing it, for the community, and not just say "don't do mods, it ruins the game, only get stuff we make"
"Commissar" > Gives bonuses against mind controlled allies
Someone plays Imperial Guard :D
Tzeentch-cursed imperial dogs...
1 minute in and I can't stop staring at that awesome Sectoid statue in the background because it's so cool. :)>
Long war.. the best mod that will make you enjoy and rage the game 10 times more!
Glad firaxis support these guys so much, they deserved it!
Welp, Commander Beaglerush got a hell of a job ahead of him.
Thanks for all your support for the modding community! : )
I had my biggest the "hwo am i going to get out this" moment in legendary today. entire A team was down early in the campaign, so i had to go on a "easy" mission with 2 rookies, 2 squadies, and a sergeant. Was surrounded by a muton and 2 lancer pod, reinforcement,s and dark event faceless'. Safe to say i need a new b-team.
Firaxis, you have been my most liked developer company, even before X-Com reboot. Thank you for your continued support of mod community. You are the best, gaming industry desperately need more companies like you.
Aah, and now we see flamethrowers, multiple shots per turn, more covert stuff in the reapers and all that in the upcoming War of the Chosen DLC. This interaction between devs and modders is a blessing indeed!
It's pretty cool to see developers playing the community mods and embracing them. One of those things that gives you hope for the future of gaming when you take the ego out of it. Great stream guys.
I love watching this xcom devs look at just how small their game is compared to a few modders. First long war, and now guerrilla war. Or gorilla war (rest in peace outdated memes)
To be fair, Long War and Long War 2 wouldn't exist if the base game itself didn't, which the devs have worked hard to make. The real test for Pavonis Interactive (aka the guys formerly known as Long War Studios) would be when they finish their own original game - Terra Invicta - from scratch and seeing how it stacks up as a turn-based strategy title.
StrikeNoir105E That's a moot point. Obviously the mod wouldn't exist without base game... However the base game wouldn't exist without the original. Long War basically corrects all the dumbed down design decisions that Solomon made when he re invented X-Com. The idea that all the funding nations can afford to field is a single craft at a single location, that can only field a six man team. The orifinal let you have 8 troops out the gate with the ability to field 24 troops in a single ship and multiple ships in multiple basis. I managed to get a force of over a hundred officers in the original, ready to go at a moment's notice.
Also... no 'classes' to hold back load outs.
Don't get me wrong, Solomon's games are fun, and I bought both and had fun (after a few hours of ranting)... but as an X-Com game, it NEEDS long war to do justice to the original. game.
AnonEyeMouse
Well put. Xcom 2's surrogate mother is long war.
+AnonEyeMouse: And yet it was those "dumbed down design desicions (which I see more as getting rid of the fat more or less) that made XCOM: Enemy Unknown the success it became, in turn spawning the turn-based gaming renaissance we're enjoying today (remember when 2K's themselves said that turn-based gaming was no longer relevant? Look at them eat their own words). Long War brought back the fabled X-COM difficulty and complexity, but it definitely wasn't a mod that would appeal to a larger number of people - hell, I know I was very intimidated by Long War despite being proficient at Impossible/Ironman.
The approach that Firaxis is doing with XCOM 2 is one that I think is perfect for the game in question - the base game itself offers just the right amount of complexity and difficulty for the average gamer, while leaving the more difficult and complex mechanics to mods like the Long War 2, which they themselves are endorsing. That way, players have CHOICE, which is very important for gameplay longevity.
That's nonsense. Long War is amazing because it is a mod. If it was a paid expansion, it would not rate, not even close. If you think everything in Long War is perfectly balanced or implemented, you're just kidding yourself. Also, Long War is just extremely different from regular XCOM 2. It's not necessarily better or more challenging. Everything just takes forever, which I personally find extremely boring. I get that some people like you love it, and I get why, but to suggest that anyone who prefers vanilla is playing an 'incorrect' version is the dumbest and most elitist thing you could possibly say. It's like saying anyone who likes Burnout is just playing a dumbed down version of Gran Turismo.
Also, make no mistake, LW2 would not sell anywhere remotely close to the amount regular XCOM 2 does. It's a niche thing.
And when he says 'small', he means it literally. LW adds a lot of new concepts on en existing game. If you want to compare concepts introduced newly in LW versus every concept in XCOM 2 proper, LW2 comes nowhere close to it. It seems like it is more dense because it is bolted onto an existing thing.
it would be great if they added a mechanic which increases enemy's armor or numbers in Alien Facility/story missions if players linger with going to them. Say, if Alien Facility has 3 blocks on it, which means it's been there for a while, that could lead up to another pod of enemies on the mission or a stronger pod to be there.
Same goes for the part if the campaign after Codex Brain Coordinates mission: usually there is hardly any rush togo to Advent Tower. They could add 'one Avatar Project block added every 5 days" mechanic to put pressure on players. LW2 looks great anyway.
Thanks Pavonis and Firaxis!
I just fucking loooove the fact that devs like the mods made for their game
Probably the coolest dev team out there
Firaxis is amazing for supporting mods! Thank you for leaving the ego at the door!!
it is very funny to me: the amount of competition the xcom team gets from modders.
it is beautiful, in the best of ways
The larger text joke coming from the dev was funny. I myself play this where I'm sitting on a couch and my tv is on the other side of the room. I have to lean forward whenever I'm trying to read anything. I would hope they can add scalable text in the future.
I love Jake Solomon and his enthusiasm for the (original and recent) Xcom Series (with mods).
Just completed an iron man play through and this mod finally comes out. Still overwhelmed by the amazingness of this mod!
1:59
HUMONGOUS WHAT?!
I'm about to finish my 8th run through the game on Ironman Commander mode. Somehow made it all the way to dissecting the avatar without losing a single soldier. After finishing up I might pick up Longwar
Dang, Jake is a funny bastard. Cracked me up a bunch of times. Respect for doing this too!!
i like watching the devs play community mods
anyone else think jakes hair looks exactly like bradfords in XCOM 2?
i love it when devs interact with fans like this
What a fun video! I'm probably just finishing my first game of XCOM 2 Long War 2. And by that I don't mean that I've almost beaten it, I mean that it's probably gonna beat me =D If that UFO that's hunting me finds me, I'm screwed. Most of my troops are badly injured at the moment, due to three concurrent ops that were pretty crucial, and really brutal. I didn't lose anyone, but just about everyone came back with only their armor holding them together. Three soldiers in one op ended up evacacuated with only 1 turn left before they bled out. If I had requested the Skyranger pick-up even a turn later (It was a three-turn pickup time, 4 turn bleeding out time) they would have died. But god, that's why I love XCOM and Long War for making crazy ass stories like this possible. The triumph I felt getting those soldiers to evac just as they were about to die, thus saving their lives, is the most satisfying gaming experience I've had in a long time. TL;DR: XCOM 2 Long War 2 is brutally hard good fun and I love it, and it's given me one of my favorite gaming moments in awhile.
I think it's just the absolute best when game developers not only encourage modding of their game, but actually openly endorse the good mods. I know the modders are typically working for free but I like to think they should be offered jobs on the Xcom team at this point.
Make the Long War 3 standard Xcom 3 gameplay.
Wait it's nearly out!!??
Lee Ragdoll what's nearly out?
Long War 2
Lee Ragdoll Time to reserve 2 hours a day to finish this.
Lee Ragdoll ITS OUT NOW
It just came out, check Steam Workshop!
Jake Solomon looks like a difficult boss to be around but he does such a good job on Xcom
I played XCOM 1, and I loved it. I recently picked up XCOM 2, And I heard that the Long war mod was the best way to play it. So I installed it as soon as I got the game downloaded and started it up. It's so effin good yoooooo
2k sent a C&D to the modders of the LW2 mod, apparently they wanted to contact the devs but instead got a typical lawyer group responding.
Oddly the modding team stopped responding to the public and went quiet, no one in the media seems to notice this. The mention of C&D was said so by a member on Steam workshop.
LOL! "You control the keyboard and I control the mouse" -oldschool coop style right there!
There’s firaxis who appreciates hard work and passion dedicated by its fan.
And there’s Bethesda
35:55 Is that Greg in the background?
I'm guessing he deserves a payback for the peppers. lol xD
Oh shit its happening! Idk why, but i thought this would be Long War 1 part 2. Great surprise.
Sweet statue btw.
man watching these two gush over long war is the greatest
This campaign can take up to 150 hours... unless you're a Dev. Then it's more like 3000 hours.
Modding is what keeps games alive
I still remember the amazing games made on campaign editor on Sc1 and Wc3. Some of the best games ever, and many idea stolen by others (Dota, Tower defence as some of the most well known) more games need to make this easier to implement. Hell, HoI4s fallout mod may be my favorite strat game of all time.
Long war breathed so much extra life in XCOM 2. Good on them.
I hope XCOM will never be left to die! XCOM 2 was amazing, I'm so waiting for the new announced xpansion. Already saving money for a third game or new expansions. It is repetitive alright, but modding man! With the devs let modding, I played the game about 20 times by now. Long war 4 times.
BUT PLEASE DEVS. YOU NEED TO PROCEED WITH DR. VAHLEN STORYLINE. I MISS HER!!!
They are actually very impressed with the mod, I guess if a new Xcom game were to be released it might incorporate some features added by this mod
It takes transhumanism to instill X-com guys with trigger discipline.
Truly the best and brightest of the resistance.
Look at these guys admiring the Coil gun on Capnbubs's character. As if he isn't the one who designed the thing in the first place.
I kind of felt like watching it on twitch with chat replay after dev said "Hugh Mongus Overhaul" LUL
Lmao, Garth DeAngelis. When I first started playing Xcom 2 I'd added the devs to the character pool without realising, and some of my favourite troops were Garth DeAngelis, John Dunford, and Pierro Macgowan. hehe
I'm just now getting into XCOM games of old. I hope Solomon and team are getting paid to look long and hard at XCOM Apocalypse and its original design docs.
How does it for you (the dev team) feel to see your game so much changed? I have no doubt that the original game is wonderful but the long war 2 is just the best. Have you ever considered adding long war things into the next xcom?
we need a coop campaign, only thing xcom is missing is the ability to kick ass and chew bubble gum with friends
I hope XCOM 2 will have mods for consoles. I would love to play Long War 2 on my Xbox One.
Someone should mod the office they're in as a set in XCOM2, that would be awesome.
This is definitely game of the year 2017 material, if it lives up to expectation of course. Can a mod be nominated?
I cannot believe you guys never included a skip button on all parts of the game
Can JS and Garth just stream together regularly? Pretty please?
dear devs, if the one thing you take away from long war 2 is the ability to put people into specific squads
......that and more weapon types, armour, and tech tiers :3
why does long war increase the difficulty so much? seems like all my shots have an extra -30% chance to hit and grenades are shit. I want to like long war, but I'm a pleb and struggle on the easiest difficulty. why did they make it so inaccessible to people like me?
indeed. Anyway, cover and hunk down are better and not created equally and hidden potential are automatically activated.
This means that you can start with 70 aim rookies. Or 50. And they could receive a large bonus aim when leviling. Or not. Same with health
he starts the first missions( 10 second later) "ok we only have 1 troop left out of 12".
they should hire their entire team full time
This is great stuff, can't wait to try it out! Any psionics tweaks though?
You know, I've played a whole Long War 2 campaign and never gotten this kind of mission. I wonder why they took it out or if I just missed it somehow.
Have you guys ever looked at something in Long War and been like "We should have added this.."
I would love it if theuy released the complete source code with the game now that it's older.
Jake Solomon is actually Idubbbz in disguise.
I wish mods for xcom would come to consoles
This was one of the reasons I jumped over to PC.
Nope hah
JohnnyWishbone PCs aren't even expensive anymore. CZcamsrs like Tech City show its possible to build a $200-350 PC and play 1080p at 60 fps.
They should hire these mod devs and make it official expansion.
Perhaps I am in the minority when I say this, but I do not want to see an "XCOM 3" anytime soon. LW2 added so much to the game, I could play this for years to come. What I'd really like to see is more bugfixes, and maybe a few extra bits of DLC/ expansions as the game ages. If the XCOM dev team is willing to work with LW Studios (or "Pavonis Interactive," w/e) this can perhaps become one of the best strategy games of all time with the right support.
Unless someone fixed it there is a rounding bug with graze where 1.5 damage is 1 damage. IMHO graze damage should -always- be rounded with regular math rules where 1.5+ is 2 not 1. I tried making a mod to fix it but the core damage calc wasnt accepting my changes (anti-override).
I do wonder if when Firaxis will do an XCOM 3, will they implement some stuff from Long War 2? The squad mechanic seems too good to not implement.
I finished the first mission and scanned the Black Market but there is nothing else to scan. Bug?
Surprised they were even able to play, I played for half an hour and ran into like 3 game breaking bugs
Hey now, if two players can play Super Mario Bros. Lost Levels on one controller, you guys should easily be able to handle splitting the keyboard and mouse.
Long War 2 is looking fantastic, but i wonder if all this coverage and huge support is to compensate for an expansion that is not coming.... Is that so Papa Jake?
Raphael Herthel good thing you were wrong
MAKE TERROR FROM THE DEEP!!! TERROR FROM THE DEEP IS THE BEST XCOM!! Sort it out guys!!!
I'd think +20 defense would be good, no matter what you're doing. It's basically a -20 aim penalty against that soldier, isn't it?
Pizza
It's great to see developers be so nice and don't care about a modification of their game *cough cough* Miyamoto *cough cough* I mean hell Miyamoto got rid of Super Smash bros story mode because of a pissy fit with cutscenes I mean god man chill out...These are good people who PLAY a mod of their game AND ARE FLATTERED TO DO SO!!
did they fix the end of mission screen freezing ?
had to restart the game every 2 or 3 missions last time I played LW.
Hey there got a question. Is there a fix for that Pure Virtual Function called crash?
May the Jake fix his game and the RNG kind to you
Then Long war 2 would be released? And how to select it? And does the system points of Avatar project will not break the game mechanic? How you would stop it - if where wouldn't be any missions to decrease it?
Make this an expansion pack on consoles because I don't have a good PC to play on. Awesome game guys great job.
One thing I still don't get why some people are ranting (and not joking) about poor accuracy at near point-blank not being 100%.. You also need to remember the target is not an idiot that'll just stand there and let your soldier shoot his stupid gun (Unless it's a turret). You see them actually dodge your shots, soldier with better aim stats can compensate and read their movements better, their hold their gun more steadily, and confidently. From the looks of it, I swear some of these rookies don't even know how the guns work in the first place, you should be glad they actually know how to reload the gun lol.
Another thing I find people forgetting when they're shooting at enemy that is on the other side of the wall (but not flanked). No, your soldiers just don't move themselves to flank and shoot the enemy, they are forced to shoot through the wall and hope that the shots will penetrate if they are not flanked (Even if sometimes the animation suggests otherwise)
So, do you have to build armor and weapons one by one now, like in EU?
Yes
I can't wait to try this!
I know there was talk of this mod coming to mac eventually. Anyone have any idea when?
This may be answered in the vid but imma ask anyways. Is this intended to be standalone? Or could I have some of my other mods alongside?
On the reddit forum, the Long War 2 Devs gave a list of mods they say are and aren't compatible with LW2, as well as the post creators own personal mod suggestions from other creators.
I love the XCOM 2 devs
will the ps4 version ever get a update to fix the framerate it get pretty bad somtimes