[CvS2] S-Groove Guide & Analysis
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- čas přidán 27. 07. 2024
- This one took me a while, and there are still several hiccups in the video, but I think I'm satisfied with the product.
S-Groove is a groove that is seen as very weak, which is true, relative to other grooves, however it can still be played, and with the right knowledge, this groove can put in a lot of work.
This video is very long, I know, but I feel like it is necessary to cover every bit and detail of the S-Groove specific mechanics.
If there is something to cover that I haven't said, you can look at the S-Groove wiki page, it is more simplified in terms of explanation, but if you want an in depth analysis, this video should cover that.
I apologize for the weird stuff that may happen during the video, most of what I recorded in terms of game clips tended to not be what I wanted, but I was just too frustrated to replace it after the 5th time. The editing is bad, but I only care that the information is out there in video format.
Below are notable users of S-Groove you can watch and study, and all the available resources I listed in the video. I hope you enjoy the video and I also hope you find it useful.
- NOTABLE USERS -
Izumi
DR. B
Yane
Tobari
- RESOURCES -
S-Groove Wiki Page : wiki.supercombo.gg/w/Capcom_v...
S-Groove Tierlists : imgur.com/a/EYSymjQ
S-Groove Dodge Attacks : docs.google.com/spreadsheets/...
JP S-Groove Playlist : • Japan CvS2: S-Groove
Izumi Playlist : • Japan CvS2 Players: Izumi
JP Players : docs.google.com/document/d/1G...
(There are a lot of videos containing S-Groove on this doc, you just have to find them, which is not hard as S-Groove is explicitly listed along with all the other grooves)
Run Speed Tierlist : imgur.com/a/BlKWbuV
- TIMESTAMPS -
00:00 Introduction
00:30 Power Charge
05:54 Desperation Mode
07:47 Good Desperation Supers
09:48 Desperation Super Application
10:48 Dodge
11:32 Good Dodge Attacks
13:48 When to Use Dodge
14:40 Dodge Scenario: Post Block String
16:52 Dodge Scenario: Punish Bait
19:08 Dodge Scenario: Gaps in Pressure
23:22 Basic Dodge Applications
25:09 How to Understand Dodge?
26:39 Dodge Tech - Chain Dodge
30:56 Dodge Tech - Dodge Buffer/Cancel
32:03 Dodge Buffer - Anti-Air
34:53 Dodge Buffer - Whiff Punish
36:54 Dodge Buffer - Defensive Escape
40:50 When to Not Use Dodge
40:58 Bad Dodge Scenario - Unnecessary Dodges
42:02 Bad Dodge Scenario - Fast Jumps
42:34 Dodging Against Low Jumps
43:42 Bad Dodge Scenario: Jump-In Pressure
45:12 Bad Dodge Scenario: Up Close/Tick Throw
46:15 S-Groove Subsystems
47:39 Conclusion
48:14 S-Sagat Comebacks - Hry
I'm glad this guide wasn't just a bunch of "S-Groove sucks. Don't use it."
I much prefer a guide like this one, that focuses on nuts and bolts and doesn't just write things off as unimportant. Well done.
This is the S-Groove of all time
Cool stuff! 🤩👍🏻
Love the video and explanations. Keep this game alive! Love CvS2!
Time hit the lab with s grove king
My fav groove
I used this guide to better appreciate the S Groove
Brilliant
Great video 👍
Nice video
How to add s groove button
Benimaru S is Good
I heard that the S-Groove dodge has like no recovery frames? That sounds nuts
0:21 Okay, how does Chun Li WALK FORWARD and then do a super THAT REQUIRES A CHARGE??? *DOES NOT COMPUTE*
Her kick super doesn't use charge in CvS2, it's a 236x2 input
@@windego999 Really? That's SO weird to me. I never played Chun Li until SF4, so I had no idea
@@xhibitiongaming3880 Actually it is really odd. Cause like I think Chun-Li super is charge in SF2, then in SF3 her super is 236x2, then in alpha 3 I think its charge or 236x2, then in sf4 i think it went back to charge, but in cvs2 it was 236x2. I always released they keep switching her super inputs ever new game she's in lol and they alternate it too lol.
turn up volume = hear all the headache inducing background noise
turn down volume = can’t hear a damn thing you say because of all the noise….
Promo>SM 🙋