Demo VS Leang (Hard) fast. Still could be faster tho

Sdílet
Vložit
  • čas přidán 12. 09. 2024
  • I don't really have the APM like ‪@Marakar‬ does, but I sure can try to copy his strategy.
    General Juhziz plays quite similarly to Dr. Thrax, except that the battle buses don't hit as hard because the RPGs aren't as strong. Nonetheless the usual unit spams work like a charm, and I'm more than happy to fallback to my old unit comp.
    General Juhziz's demo traps are much cheaper than Dr. Thrax's, which lets me kill the tank patrol so much faster and more reliably. This opens the door to a quick expand and fast cash drop pickup, leading to a fast palace and overall faster game.
    Still, I think I was floating about 17k at one point in time, which is obviously very inefficient. I could have been spending on tank spam to push all that build time forward, or getting Black Market upgrades earlier, etc. Oh well. I guess I'll save that for another video :)
    If you like what I'm doing in this channel and want to support me directly, you can do so by tipping me via this link:
    streamelements...
    Catch my livestream on Twitch:
    twitch.tv/sgsketchtv
    Command & Conquer: Generals is a real-time strategy video game and the seventh instalment in the Command & Conquer series. It was released for Microsoft Windows and Mac OS in 2003 and 2004.
    Command and Conquer: Generals - Zero Hour is the expansion pack for the 2003 video game Command & Conquer: Generals. Zero Hour added several new abilities and units to each side, and a new mode of play called Generals' Challenge, along with a lot more changes, new features and bug/glitch fixes.
    #zerohour #zerohourspeedrun

Komentáře • 8

  • @humanrightsadvocate
    @humanrightsadvocate Před 4 měsíci

    That FFW effect was pretty neat!

  • @Jayson-ly6ni
    @Jayson-ly6ni Před 3 měsíci

    Hi Sketch I’ve got another challenge idea you might like. An infantry only challenge. Beat the generals challenge using infantry. You may only train infantry. Vehicles from your war factory/arms dealer may be used for defense only and cannot leave your starting area. Vehicles captured via Jarmen Kell or hijackers are ok. Vehicles for offense may be trained from production buildings you capture from the enemy. The vehicle drop civilian building may not be captured.

    • @SketchTVGaming
      @SketchTVGaming  Před 3 měsíci

      Hmm now this is a challenge with some potential. Might even be possible vs Superweapon maybe? What about rebel ambush? I suppose no combat cycles? I may even skip building vehicles from enemy prod buildings I steal, that would make it too easy for some missions

  • @Jayson-ly6ni
    @Jayson-ly6ni Před 4 měsíci

    I’ve got a challenge for you. Beat the generals challenge on hard, however you can only use base defenses to attack the enemy. Infantry, vehicles, super weapons, and generals abilities can be used for base defense only.

    • @SketchTVGaming
      @SketchTVGaming  Před 3 měsíci

      Do demo traps count as base defenses? What about workers using suicide ability?

    • @Jayson-ly6ni
      @Jayson-ly6ni Před 3 měsíci

      @@SketchTVGaming demo traps are ok. Suicide workers are not.

  • @Jayson-ly6ni
    @Jayson-ly6ni Před 3 měsíci

    Demo taps are fine. Using suicide workers for offense is not allowed. If they get run over and explode, that is fine but they cannot be used for attacking purposes

    • @SketchTVGaming
      @SketchTVGaming  Před 3 měsíci

      Not 100% sure I wanna try this tbh because it can become very tedious. There's also the definition of what counts as defending because I could technically build a barracks in the enemy base, etc.