Planet X2 for the Commodore 64, The Making Of.

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  • čas přidán 31. 05. 2024
  • Support this channel on Patreon:
    / 8bitguy1
    Visit my website to buy Planet X2
    www.the8bitguy.com/shop/
    For Customers in Europe, go to:
    eox.no/product/planet-x2-c64-...
    A big thank you to the following people:
    Anders Enger Jensen
    Lorin Millsap
    Niel Rieske
    Jim Gianakis (Modern Vintage Gamer)
    Clint Basinger (Lazy Game Reviews)

Komentáře • 2,5K

  • @DeisFortuna
    @DeisFortuna Před 6 lety +624

    I feel like the dos version would have to be called planet x86.

    • @TobyCowles
      @TobyCowles Před 6 lety +20

      mastrvidman15 yes!

    • @lmk10000
      @lmk10000 Před 6 lety +13

      Please, like the first comment to make David see this.

    • @mrluigi0446
      @mrluigi0446 Před 6 lety +7

      That would be a COOL name! Nice suggestion!

    • @memememegaming
      @memememegaming Před 6 lety +9

      Should I port PX2 to x86? I'll do it, even if I have to make it in 3D. Just call it X2-86.

    • @PauloConstantino167
      @PauloConstantino167 Před 6 lety

      LOL

  • @AndersEngerJensen
    @AndersEngerJensen Před 6 lety +1283

    Haha, you found a strange guy from Norway that mumbled something about music and design... ^__^ Happy to be onboard with your project, David. It's been many hours of hard work these last months, but more than that: just fun and I'm very proud to be part of it! Good job mate! :D *EDIT:* Unfortunately all sold out!! This went a lot faster than expected! Thank you all for supporting David! We're both thrilled to see such massive response! There will be lite versions available in the near future. Just waiting for more floppy disks and manuals. :D

    • @EpicLPer
      @EpicLPer Před 6 lety +4

      Anders Enger Jensen Ohai there!

    • @EpicLPer
      @EpicLPer Před 6 lety +7

      Anders Enger Jensen I don't even have a C64 even tho I want one to experience something pretty nostalgic

    • @FormulaXFD
      @FormulaXFD Před 6 lety +1

      What program did you use for the manual layout?

    • @ChrisLenderman
      @ChrisLenderman Před 6 lety +9

      Awesome work on the box and manual Anders!!

    • @ChrisLenderman
      @ChrisLenderman Před 6 lety +6

      And, of course, the music!!

  • @ProjectBoredomKiller
    @ProjectBoredomKiller Před 6 lety +429

    I programmed the C64 for years. I knew you could write to the RAM under the KERNEL but I had no idea that you could set the video to look at that memory without banking out the ROM. SOOOO MUCH REGRET!! MAN!! THE THINGS I COULD HAVE DONE!! the things I cou.............

    • @un_simp1127
      @un_simp1127 Před 5 lety +8

      Oof

    • @futu1983
      @futu1983 Před 5 lety +7

      >KERNEL
      I got this wrong too.

    • @louistournas120
      @louistournas120 Před 4 lety +4

      @@futu1983 :
      I think it is written kernel, not kernal.

    • @mechamania
      @mechamania Před 4 lety +4

      Atari Master You ever use a Microsoft BASIC II cartridge, for Atari 8-bits? I came across a couple in a box of 8-bit stuff (incl a 600 XL and an OG 800), and I wonder how rare Atari M$ BASIC II is...

    • @cachemist4149
      @cachemist4149 Před 4 lety +1

      What is this the VIC20? You've got enough room for a quick reply

  • @EpicTyphlosionTV
    @EpicTyphlosionTV Před 4 lety +62

    You could totally make an updated version that requires a RAM expansion (like 192k for a C64 and 128k for a C128), but includes many of the features and such that got cut

  • @rodmunch69
    @rodmunch69 Před 6 lety +66

    When I was a kid I wrote a program on my C64 that would pick lottery numbers while playing the theme from Dallas and I thought it was a big deal.

    • @andrewhamop6665
      @andrewhamop6665 Před 6 lety +1

      Cool man

    • @UberAlphaSirus
      @UberAlphaSirus Před 6 lety

      lol, me too, I was crap with the sound system though, so no sound.

    • @rodmunch69
      @rodmunch69 Před 6 lety +4

      I think that was the most complex thing I did in basic - I just remember having to write out the notes one by one and how long each one would play and having very little understanding of anything I was doing - but shockingly it worked. A ball would bounce around the screen then six numbers, between 1-49 would appear one by one - and as I said it did it while playing the theme to Dallas. Why Dallas? I have no idea - probably because it was the most simple sheet music I had available to work from.

  • @LGR
    @LGR Před 6 lety +1757

    Lovely postmortem, really enjoyed seeing it all come together! Hoping the potential DOS version works out :)

    • @AndersEngerJensen
      @AndersEngerJensen Před 6 lety +89

      Lazy Game Reviews I’ve already started on preliminary in-game graphics so yeah... ;)

    • @The8BitGuy
      @The8BitGuy  Před 6 lety +170

      Yeah, i can't stop thinking about all of the extra things I'll be able to include with more RAM.

    • @energysynergymatrix8145
      @energysynergymatrix8145 Před 6 lety +8

      I was thinking about if you were able to have another version for those who have the extra ram thingy-majiger.... but then again, too much of a hassle.

    • @rentturaakki
      @rentturaakki Před 6 lety +18

      DOS version would be awesome! Digital release might be a nice option as well. Kick the kickstarter rolling!

    • @HK_808
      @HK_808 Před 6 lety +6

      Time to dig out my 5160 ;)

  • @Suuhls
    @Suuhls Před 6 lety +238

    With an MS-DOS version we could get a Steam-release in DOS Box like the first Tomb Raider games.

    • @voxeltek6624
      @voxeltek6624 Před 4 lety +21

      It's 2020, planet x3 has been released

    • @thenewbgamer6416
      @thenewbgamer6416 Před 4 lety +9

      @@voxeltek6624 dumb dumb you do realize this comment was made 2 years ago right?

    • @voxeltek6624
      @voxeltek6624 Před 4 lety +20

      @@thenewbgamer6416 yes i do. im letting this person know, just in case they havent found out yet.

    • @davidbanan.
      @davidbanan. Před 3 lety +4

      @@thenewbgamer6416 uhh u dont have to be a asshole idiot also yes i am aware this coment is old

    • @jonathantebbutt1305
      @jonathantebbutt1305 Před 3 lety

      9b

  • @nicolasf1208
    @nicolasf1208 Před 5 lety +48

    You know what?! I don't have a C64, but I wanna buy your game, just for the sake of it! Your process and product are awsome!

  • @ModernVintageGamer
    @ModernVintageGamer Před 6 lety +317

    Great Video! - Thank you for letting me review this game for you

  • @albertcazares9092
    @albertcazares9092 Před 6 lety +289

    I'm in awe, a small group of people developed a game made a soundtrack box art a manual and made it look professional
    Cant be more impressed

    • @Beansman-gp3ws
      @Beansman-gp3ws Před 5 lety +8

      And the code was essentially one guy

    • @catlover10192
      @catlover10192 Před 5 lety +16

      "Professional" game development was honestly often a lot like that in the 80s.

    • @andrewnorris5415
      @andrewnorris5415 Před 4 lety +4

      Exactly what happened back in the day.

    • @madyogi6164
      @madyogi6164 Před 4 lety

      Yea, I never thought C64 be that popular, after the x86 era. Hats of to those who stuck with 8 bits out there.

  • @mateuszcichowski5651
    @mateuszcichowski5651 Před 6 lety +170

    18:59 Still better AI than Oblivion NPC's

  • @gigglysamentz2021
    @gigglysamentz2021 Před 5 lety +33

    14:32 "My game is written in assembly language"
    This is so badass...

    • @eekrats5981
      @eekrats5981 Před 4 lety

      Hahaahhaahah. IKR? I want to learn 6502 assembly or something. Hahhahhaa

    • @gwishart
      @gwishart Před 4 lety +3

      @@eekrats5981 Then do it! It's far easier than you think.
      This might be a good starting point: skilldrick.github.io/easy6502/

    • @00gerard
      @00gerard Před 4 lety +1

      @@gwishart Awesome link, thanks for sharing it...👍

    • @LERobbo
      @LERobbo Před 3 lety +4

      Really it was the only way to get max performance out of very limited hardware.
      Back then coders actually optimized everything to squeeze every last CPU cycle out of the C64. Today they simply tell you to buy new hardware...

    • @tredI9100
      @tredI9100 Před 2 lety

      I d o n o t n e e d t h e B A S I C R O M

  • @Dorelaxen
    @Dorelaxen Před 6 lety +93

    Concerning the box artwork not conforming to the game itself, I say embrace it. Look at all the Roger Dean weirdness that defined early computer game artwork, or the boxes for the 2600. Breakout was awesome, but I don't remember there being astronauts and spaceships in the game.

    • @coffee115
      @coffee115 Před 6 lety +9

      Dorelaxen I always liked seeing the box, the manual, and the game as a whole, it really put your mind into that “mode’ where this was way more than a game.

    • @pkaulf
      @pkaulf Před 6 lety +13

      Yeah, good box art was able to really fire up the imagination in ways that the actual graphics couldn't. I must say the box art for Planet X2 looks very authentically 80s, can almost imagine it being airbrushed

  • @MemetendoYT
    @MemetendoYT Před 6 lety +234

    Can’t wait to get the game :)
    Just need a Commodore 64

    • @alamcho
      @alamcho Před 6 lety +19

      Datnintendo Gamer you can buy the physical version, it comes with a digital version, use a c64 emulator and you are done

    • @gerhardprins1412
      @gerhardprins1412 Před 6 lety +1

      Datnintendo Gamer Me2

    • @AmyraCarter
      @AmyraCarter Před 6 lety +10

      I'd buy it just to have it as a collection item. Yay for big box art! ♥

    • @Figulus
      @Figulus Před 6 lety +1

      Me too.

    • @MemetendoYT
      @MemetendoYT Před 6 lety

      alamcho ok

  • @user-gh5hi6fb4t
    @user-gh5hi6fb4t Před 4 lety +22

    "...this game was released in 1987, David would be a millionaire..." this is a high rating !!! If I were making a game, probably only this statement justified 50% of all the work =)))

  • @ChrissehCat
    @ChrissehCat Před 6 lety +87

    As a graphic designer, I find the packaging and manual VERY aesthetic. This game looks amazing, too! You're super talented, dude!

    • @winnetouch
      @winnetouch Před 6 lety +3

      As another graphic designer and illustrator I think the box layout is cool (but that's not really hard to achieve since they just copied the formula of older games) but the artwork... Weeeellll... I don't want to be rude but the artwork isn't really top notch.

    • @ChrissehCat
      @ChrissehCat Před 6 lety +12

      I think the artwork is just trying to emulate the style of artwork that was often seen on games of the 80s era. They were usually really cheesy like that, and usually a lot worse.

    • @davidandrew7314
      @davidandrew7314 Před 5 lety +3

      Aesthetic is not a superlative, you need to add to it for it to make sense. Something can have a good or bad aesthetic so just saying the word alone doesn't describe your feelings.

  • @ItsHyomoto
    @ItsHyomoto Před 6 lety +33

    Rather than discourage, I think you'd inspire. This wasn't some throwaway Steam junk, you went all out. I love physical releases, and the obscurity, rarity and heart make this a very attractive thing to own and play.

    • @DasGanon
      @DasGanon Před 6 lety

      ItsHyomoto plus it's not just dev, it's also manufacture and distribution. I don't know how he has so much time.

    • @vivaldi_is_dreaming
      @vivaldi_is_dreaming Před 6 lety +2

      Well, thanks to his patreon he's full time 8-bit guy, so it's his job, now!

    • @catlover10192
      @catlover10192 Před 5 lety +1

      I think you're doing a bit of a disservice to modern indie gaming with that "throwaway Steam junk" comment.

  • @VictorCampos87
    @VictorCampos87 Před 6 lety +73

    I'm feeling like a kid that just discovered a new game to play. And all the technicals limitations explanations and how you designed the whole thing makes me look to this game with other eyes! Thank you so much to share this lovely making of and game with us!

    • @Rasil1
      @Rasil1 Před 6 lety

      hi ! I have a small youtube channel so i am asking your help to support my youtube channel thanks!

    • @APotatoCommuter
      @APotatoCommuter Před 6 lety

      the sun is a deadly lazer

  • @saarek
    @saarek Před 6 lety

    Wonderful seeing how everything was created. The amount of love you poured in this project is apparent just watching how carefully you placed the labels on the disks. Great job!

  • @JazzTheDogOfWar
    @JazzTheDogOfWar Před 6 lety +4

    This might be the most interesting and amazing video I ever saw. Really impressive work David. Congratulations

  • @EpicBenjo
    @EpicBenjo Před 6 lety +19

    Wow, David, I'm blown away from the making of this game. Reminds me of my programming days and working around limitations. Assembly language, damn lol! Congrats on the release of your game! Looking forward to the sequel in MS-DOS!!!

  • @DD-jq7bo
    @DD-jq7bo Před 6 lety +106

    One of the greatest CZcams videos I've ever watched. The dedication and hard work involved is truly inspiring.

  • @TAWNYVLOG
    @TAWNYVLOG Před 5 lety +13

    27:20 the disks were produced for the military. they have a National Stock Number and 1994 SPO Contract on the label.

  • @BoogiemanXXL
    @BoogiemanXXL Před 6 lety +2

    I have been around computers for most of my life, but since I was born in 92 and really only got smart enough to use one in around 2000, I have completely missed the early home computer days. I think I know a lot about modern computers, but the really interesting stuff (like how memory is addressed or how chips process data) is completely lost on me. I love your videos for going into so much technical detail, because that combined with the older hardware has really helped me understand the basic connections to how something works. A new PC can do so many complicated calculations and has so much data moving every millisecond, that my mind just goes to "and now this software does this". Your channel has helped me to understand more of the basics of how computers work! Thank you for your excellent videos...

  • @Khether0001
    @Khether0001 Před 6 lety +63

    *SO MUCH RESPECT !!!*
    from one dev to another!

    • @EvertGuzman
      @EvertGuzman Před 6 lety +1

      Nelson Baietti Same

    • @andiarrohnds5163
      @andiarrohnds5163 Před 6 lety +2

      gay :)

    • @sparticus214
      @sparticus214 Před 6 lety

      Nelson Baietti Yes first time I seen virtual zram used in basic. Normally Microsoft firmware cannot use use storage for virtual memory.

  • @JomasterTheSecond
    @JomasterTheSecond Před 6 lety +105

    Planet X-III for the Amiga coming soon in 2022, lol.

  • @AlexeyFilippenkoPlummet
    @AlexeyFilippenkoPlummet Před 6 lety +2

    Very interesting and inspiring video, thank you, David!
    I'm finally going into indie developing (currently doing everything myself), and it's just great to see such detailed review of projects, very inspiring and entertaining. I think I'll try to split my day in half and continue developing my already working first title now.

  • @Reynsoon
    @Reynsoon Před 6 lety +3

    I love how you handled production when it came to 'pressing' the discs.

  • @stolz_ar
    @stolz_ar Před 6 lety +17

    I don't have a c64 but if you make the port for MS-DOS, I'll buy it! I'll buy ANY game that you make for MS-DOS. Give me a way to give you my money! Of course, Anders Jensen's music for the MS-DOS games is not only desirable but, at this point, necessary.
    This is such an inspiring effort that you guys made. It makes me want to start developing my own game.
    Great work everyone!

    • @mayravixx25
      @mayravixx25 Před 6 lety

      Same. I'm hoping for an MS-DOS version too. I wonder how they'll go about that though. I'm unsure of which storage devices were commonly used with MS-DOS but all I know is that if it's not a 3.5 floppy or CD, I'm screwed :p

  • @AmyraCarter
    @AmyraCarter Před 6 lety +14

    Fellow game dev here. **waves**
    If I were able to do pixel art that would be DOS compatible, I'd do it for free.
    I'd also make simple music routines for free.
    Yup, I believe in doing the work for the sake of charity. Or for barter (i.e. a free copy of the game or free soundtrack as an example).
    I like this game you've made, Hell, I've not had the opportunity to play it and I still like it, it is aesthetically pleasing to my eyes.

  • @RetroHQ
    @RetroHQ Před 6 lety +4

    Fantastic job, very very impressive right through from development to final packaging. Seriously professional!

  • @DavidPlass
    @DavidPlass Před 6 lety

    Excellent documentary! Thanks for laying out each step along the way.

  • @fredrickkay4166
    @fredrickkay4166 Před 6 lety +30

    Have you ever considered doing a tutorial for assembly programs on some of the more popular computers like the C64?
    If not you should! You clearly have a firm grasp of the hardware and techniques; I'd love for more people to be out there experimenting with and making games on these older computers.

    • @The8BitGuy
      @The8BitGuy  Před 6 lety +5

      I've thought about it. But that's one of those things that I think would only be interesting to a small percentage of my viewers. So I doubt I'll ever fit that into the schedule.

    • @ForwardBias
      @ForwardBias Před 6 lety +7

      @The 8-Bit Guy What?? Anything you put out is a good watch! I'm sure a short little introduction to BASIC or something of the sorts would be really interesting to more people than you think :)

    • @ETXAlienRobot201
      @ETXAlienRobot201 Před 6 lety +5

      I will admit being somewhat terrified of Assembly, but I also want to understand it. I'd love seeing some in-depth videos from you covering it. Honestly, you've quite piqued my interest in the C64, especially. (and I haven't yet looked-into programming for it) I feel also that maybe some of the misinformation and basically fear-mongering about programming with assembly could be alleviated if there were more clear and concise information about it out there. You seem more than qualified to provide that kind of information!
      I cannot speak for all of us, but I'm disappointed sometimes in where you do not go as in-depth as you could. Even here, you could've talked more about the actual code you wrote, specific quirks/limits about the processor, itself. Also, hearing more about a more interesting bug and why it occurred would be entertaining, and perhaps enlightening. I can guarantee you have an audience for this kind of content!

    • @khoroshen
      @khoroshen Před 6 lety +3

      That would be really interesting, even if it is not a full 6502 programming tutorial but maybe just showing the creation of planet X2 more from a technical perspective. Like how you organized the code to manage the complexitiy of a full game project in assembly, how the main loop is structured etc. you wouldn't need to explain it on an opcode level. Would be a great insight for all those people used to todays high level languages, which may not be a small percentage of the viewers. I myself am quite comfortable writing some small routines or simple programs in assembly for 8bit microcontrollers and TI-calculators back in the day, but I have never atempted an assembly project of this size.

  • @flintsteel7
    @flintsteel7 Před 6 lety +8

    Awesome video David! I received my signed copy of the game, and absolutely love it! It's so cool to see these old systems getting new releases. Thanks for all your hard work.

  • @Thaerum
    @Thaerum Před 6 lety

    Great Video!
    Just received my copy in the mail today (before seeing this video actually) and the quality of the finished product blew me away.
    Greetings from The Netherlands and looking forward to an MS Dos port.

  • @FrazerSmithsChannel
    @FrazerSmithsChannel Před 6 lety +1

    My favourite video of yours, great achievement on that hardware and really demonstrates how the 'bedroom coder' explosion was even possible.

  • @m0nde
    @m0nde Před 6 lety +8

    👍 I watched your speech at PRGE 2017. This seems like an expanded and simplified version - added to favorites.

    • @The8BitGuy
      @The8BitGuy  Před 6 lety +4

      Yeah, I used that for the basis of this video. However, I was able to add more to it, while reducing the overall length.

  • @CommodoreFan64
    @CommodoreFan64 Před 6 lety +23

    If you port this to DOS please do consider a GOG Digital release with all the patches to make it work well on Windows 10 under DOSBOX as it would be awesome to have on the go on my laptop.

    • @mayravixx25
      @mayravixx25 Před 6 lety +1

      Hoping for DOSBOX support too for my PC, which also has Windows 10. Something about playing classic games just feels so satisfying, and being able to do that on my PC using a physical copy of the game would be awesome.

  • @NickCharles
    @NickCharles Před rokem +1

    This is absolutely fascinating. As someone who's dabbled in making simple games in Unity before, it's really cool to see how you designed your game around such strict system limitations. It's something we often don't even need to consider today, but it was so important back then to squeeze every last bit of performance and memory out of these systems.
    Thank you for sharing a bit about the dev process with us!

  • @martijnvanzanen4075
    @martijnvanzanen4075 Před 6 lety +1

    This is my favorite video so far!
    I loved every second of it!
    Keep up the fun Mate:)

  • @ILOVESTARK
    @ILOVESTARK Před 6 lety +7

    Looks fantastic! Just a quick note about the RAM listed on the Amiga 500. It is true that the standard is 512k, but almost everyone with an A500 has a 512k expansion fitted. Making the total 1MB. This is also what almost all games require to run. So if you are planning to do a port for the Commodore Amiga 500, I would suggest to develop with the RAM limit being 1MB.

    • @The8BitGuy
      @The8BitGuy  Před 6 lety +2

      Well, I was also thinking of the Amiga 1000.... but it's probably moot a this point.

    • @ILOVESTARK
      @ILOVESTARK Před 6 lety +3

      The A1000 is pretty rare. Very few actually have one. Its evident in the current Amiga community. Its always a big deal when someone gets one. The A500 is the "c64" of the Amiga range. Its the one most people had back in the day and the cheapest and easiest one to get now. Hell, I have 4 :D

  • @OscarInAsia
    @OscarInAsia Před 6 lety +6

    For a DOS port, I would say definitely consider targeting a 286 with EGA and Adlib for sound, as that's the era PC games started really taking off. Anyone with either a retrogaming rig or using DOSbox can meet those requirements. Lots of interesting things can be done in EGA, later Sierra (and other companies) were doing graphics dithering giving (what appeared) to be far more than 16 colors using this method.

    • @The8BitGuy
      @The8BitGuy  Před 6 lety +3

      I plan the first version to work in CGA. Because I want the game to run an an XT. I will then add at least EGA and Tandy support to the final product. Possibly VGA as well, if there appears to be any advantage.

  • @Large-UwU
    @Large-UwU Před 6 lety +2

    LOVE IT. I'd love to play it myself. I'll have to find a playthrough, online! Keep up the great work, Dave. I hope you continue to go above and beyond in the future. Good luck!

  • @endlessmode7823
    @endlessmode7823 Před 6 lety

    I really enjoyed your design philosophy, seeing how you came to decide how to make this was fun. I'm very excited for Planet X3!

  • @Pablo123456x
    @Pablo123456x Před 6 lety +5

    The amount of work and dedication that this guy put on this is just amazing.
    Congrats!

  • @656hookemhorns
    @656hookemhorns Před 6 lety +6

    You have inspired me to get a C64 so I can play your game.

  • @UNSCPILOT
    @UNSCPILOT Před 4 lety +2

    I can't help but love how much Vintage PC CZcamsrs work together, puts a smile on my face every time

  • @RussellTeapot
    @RussellTeapot Před 6 lety

    Chapeau David! This for me is by far the best video from you, it shows a great sheer amount of dedication for a project that ended up being very nice

  • @colonelgraff9198
    @colonelgraff9198 Před 6 lety +21

    Thank you 8-Disk guy

  • @HenrikDanielsson
    @HenrikDanielsson Před 6 lety +6

    I didn't realize I could buy a copy so close to home here in Sweden, and there were still a few left!
    Thank you so much for making this!

  • @Omegakid88
    @Omegakid88 Před 6 lety

    This is one of the coolest projects I have seen, the fact that you coded the game, made the music and the graphics is amazing and all while trying to stay within the limits of the hardware. It’s like the days of the old game developers when they really had to be creative to make the games that they made. It’s also great to see an older game being made with the knowledge of current game mechanics.

  • @madzen112
    @madzen112 Před 11 měsíci +1

    Really cool you've tried to make an 8-bit version of Starcraft! More people should really try to make 8-bit versions of modern or later games, it's a real creative challenge!

  • @jasonmadinya7759
    @jasonmadinya7759 Před 6 lety +4

    Awesome video, learned alot. First we got LGR's awesome post on Friday and now this, that's over one hour of quality content. Keep it up.

  • @AirborneSurfer
    @AirborneSurfer Před 6 lety +44

    Got my copy a couple weeks ago, but I've been on the road and unable to set up my C64. Can't wait to get home and get everything running! Love this BTS feature!

    • @GeekBoy03
      @GeekBoy03 Před 6 lety

      That is your fault for not purchasing the portable version

    • @Sarge92
      @Sarge92 Před 6 lety

      no games are meant to be played. period doesent matter how as long as the user has fun the creator is just happy there enjoying there work

    • @Beansman-gp3ws
      @Beansman-gp3ws Před 5 lety +1

      Unless the creator is EA. Then they're happy about money.

    • @dejay_incognito6677
      @dejay_incognito6677 Před 5 lety

      mawthecringelord 100% agree with you

  • @kentb3175
    @kentb3175 Před 6 lety +1

    Hope it does well 8-Bit Guy - been following you for a while and I always enjoy your videos.

  • @MarioBuchichio
    @MarioBuchichio Před 6 lety

    I'm speechless. Incredible work. Impressive dedication. Congratulations!

  • @HedgehogStudios1
    @HedgehogStudios1 Před 6 lety +33

    and now you get 8 gigs of video memory and 8 gigs of ram and devs are like "optimization? LOL"

    • @KuraIthys
      @KuraIthys Před 6 lety

      mmh. And this is why ports to Nintendo consoles have suffered. 'You mean I have only 4 gigabytes of RAM total!? What!? Forget that! Can't be done!' XD

    • @MrDavibu
      @MrDavibu Před 6 lety +4

      You have to consider optimizations costs money and dev-time, they can make a bigger and better game with the that dev-time and that's what many dev-teams prefer.

    • @Aaronage1
      @Aaronage1 Před 6 lety

      Optimisation in 1984 and 2017 are two very different things :-)

    • @nialltracey2599
      @nialltracey2599 Před 4 lety

      @@Aaronage1 Optimisation in 2019 is Unity saying "Oh right, Object Orientation *is* horribly inefficient for game programming after all!!! Who knew?!??"
      ((Every turn-of-the-century coder sits slow-hand-clapping.))

    • @cachemist4149
      @cachemist4149 Před 4 lety

      Oh yeah, I guess using garbage collection in real time applications *is* a bad idea...

  • @anfinndanielsen4156
    @anfinndanielsen4156 Před 6 lety +4

    I am damn impressed, great job man!!! And the helpers too!!!

  • @4KbShort
    @4KbShort Před 6 lety

    Best part of the entire video was when you were discussing the maps and all the programs you crafted to put them together. I could hear the pride in your voice and it's totally justified. I never had a C64 and don't go back that far in my retro adventures, but this was fun to watch and you did an awesome job.

  • @noarmtim
    @noarmtim Před 4 lety

    This game is so addicting! I bought a broken breadbin 64 and a broken 1541 because of your channel. Just to play this game. Fixed both using your videos and after initial testing, decided it was time to buy planet X2. Couldn't be happier with the purchase(Autograph Box). The box looks so good on the shelf above my desk and there is nothing more satisfying than seeing that game over screen on a victory. Commodore is a good bit before my time but now I am psyched to build another DOS machine like grew up with to play Planet X3. Add this to the hobby list. Keep up the great work!

  • @Icelink256
    @Icelink256 Před 6 lety +34

    Pixel art, you say? To shreds, you say?
    I'd be up for that! Though, I've never drawn tanks before? I've drawn plenty of science fiction, though.
    I quickly mocked up a 16x16 4-color tank, using the transparent black, for added detail. The tank treads were shaded in such a way to suggest 3D depth, when moving: i.imgur.com/mEs9PpW.png

    • @The8BitGuy
      @The8BitGuy  Před 6 lety +25

      looks nice.. why don't you send me a PM...

    • @frechjo
      @frechjo Před 6 lety +2

      I came to see if someone had already made the offer! I was considering it myself ;)
      BTW +The 8-Bit Guy (or David?), if you're going for tiles/sprites, why not make it some kind of faux perspective?
      It's more work, but it looks so much better that straight top-down than might be worth it!

    • @AA-gl1dr
      @AA-gl1dr Před 6 lety

      That looks sweet af

    • @Kyle-un3ei
      @Kyle-un3ei Před 6 lety

      If I were the 8 bit guy, I would hire you for pixel art! It looks amazing!

    • @modology
      @modology Před 6 lety

      yeah, perhaps you should hire Icelink256 to do a overhaul for X2 game. it would be sweet gesture for all the buyers

  • @ScottWozniak
    @ScottWozniak Před 6 lety +8

    Super cool that you did this in 2017 👍🏻

  • @Recovered
    @Recovered Před 5 lety +1

    Loved every second of this report, first class, thank you

  • @airborne501
    @airborne501 Před 5 lety +2

    Everyone asks me, "Why do you like old computers?", my reply is "Because if you code, it forces you to be efficient...". Building apps now days, has a lot of overhead which I call BLOAT. David, you have impressed me with your skill level. My hat is off to you.

  • @TimmyTechTV
    @TimmyTechTV Před 6 lety +2

    New here, love the channel! I loved doing Ascii art on my old BBS back in the day so I totally dig that intro,

  • @magnum333
    @magnum333 Před 6 lety +4

    Wow David, really incredible job. You make what would otherwise be completely boring and dated something very interesting. I look forward to the MS-DOS port. You rock.

  • @henrydave6603
    @henrydave6603 Před 6 lety

    This was really neat to see ^_^ have to say that's some creative use of memory. Showing this really demonstrates how much work went into a game back then. Heck back in the C64 days there was no Email or other modern computer luxuries. Now I may an old Atari 130XE and not a C64, but would love a copy of this just for that box art! Just looks classic ^_^
    Anyways, sweet video! Have to see about getting mine ^_^ Keep up the awesome work man, love this stuff!

  • @thiagocamargoalima
    @thiagocamargoalima Před 6 lety

    kudos on you David for this amazing job!!! besides the creative and really well made game, you took it forward and made a really well done packaging!!! awesome and incredible work! congratulations!!!

  • @heidirichter
    @heidirichter Před 6 lety +8

    Fantastic, thank you so much for this look into the development, I really appreciate it. For me, this is where the magic always was - in the limitations and finding ingenious work arounds to fit within the limitations. This is why, for me at least, a large chunk of the magic has now gone, as there aren't really limitations now for people to try to work within on modern platforms. This is why I appreciate this so very much. Personally I'd love to see an Amiga (OCS/ECS, so perhaps 512K Chip, or perhaps 1MB total and single floppy, KS 1.2 and above, 7MHz 68000) and Atari 8-bit versions (130XE or other 128K system), but I can see the appeal of an MS-DOS version with CGA/EGA and 640K.

    • @heidirichter
      @heidirichter Před 6 lety

      And yes, I admit to having a strong preference for the Jay Miner systems, LOL

    • @KuraIthys
      @KuraIthys Před 6 lety +1

      mmh. I used to own an 800XL, and while I never had one, I was fascinated by Amigas.
      I only just recently realised how much those two systems look alike in some ways.
      The Amiga basically is a 16 bit version of the atari 8 bit systems, when you consider some of the design similarities it's almost spooky...

    • @heidirichter
      @heidirichter Před 6 lety

      Oh absolutely, and the SIO port on the Atari 8-bits is a direct predecessor to our modern USB, designed by the same person...

    • @heidirichter
      @heidirichter Před 6 lety

      "SIO's designer, Joe Decuir, credits his work on system as the basis of USB."
      en.wikipedia.org/wiki/Atari_SIO

  • @C64Television
    @C64Television Před 6 lety +4

    The internet needs MORE Commodre 64 episodes! Great stuff!

  • @ThommyofThenn
    @ThommyofThenn Před 3 lety +1

    Making something specifically for the Amiga is such a neat idea. Love how the Amiga draws colors and all the cool tricks you can use to create the illusion of more colors or detail

  • @JosiahIsWrite
    @JosiahIsWrite Před 6 lety

    Interesting to see the process, but more than that, to see the passion to do it. Thanks!

  • @omerpa
    @omerpa Před 6 lety +5

    Very inspiring and an awesome video
    Personally I would like to hear how you actually coded the game in ASM , some history of your knowledge in Commodore assembly and the like
    I love your channel by the way - one of the best there is
    thank you

  • @midclock
    @midclock Před 4 lety +3

    Man... Paint shop pro!
    Very interesting video, and I like the fact that even if in these days we have such powerful computers, that simple graphics plus the characteristic music are still loved. I don't define myself as a gamer, but I definitely had more fun on a Gameboy than on a ps4.. Maybe was the age... Nah! Those games were just stimulating your fantasy more.

  • @marc.lepage
    @marc.lepage Před 2 lety

    I did the exact same for my virtual microcomputer: made a character editor and map editor in the microcomputer itself, reusing graphics routines. Great job on the box and manual, looks fantastic!

  • @BeyondTheScanlines
    @BeyondTheScanlines Před 6 lety

    The behind the scenes was great. I've had real life interfere meaning I've not spend enough time with it, but so far, I'm certainly impressed with what you've done on the humble C64!
    (Plus, the physical aspect of the packaging is top notch indeed. Quite impressed with that. Not to put some more time into it!)

  • @IHPICKUP
    @IHPICKUP Před 6 lety +12

    Your videos are great!

  • @januzi2
    @januzi2 Před 6 lety +147

    640K of RAM? Should be enough for everybody ;)

    • @sparticus214
      @sparticus214 Před 6 lety

      januzi2 Well this Linus travels fellow came allow and said screw this dedicated program language and use used universal base of code to make alternative version of same high level format, this ingeniously freed up ram be emulating virtual rom,

    • @HappyBeezerStudios
      @HappyBeezerStudios Před 6 lety +8

      Ahhh, the limitation of the IBM PC and it's 8088.
      Still got my DOS 7.10 running with sound, keyboard and mouse and 624k free base memory.

    • @sparticus214
      @sparticus214 Před 6 lety +1

      HappyBeezerStudios - by Lord_Mogul Now days a tansistor is small and cheap enough to build that entire computer in a 3.0 flash drive.

    • @nyccollin
      @nyccollin Před 6 lety +2

      januzi2 Apparently Bill Gates never said that. Thanks Mandela Effect!

    • @iamwatchingandgiveme100sub6
      @iamwatchingandgiveme100sub6 Před 6 lety

      I am using a Windows 95 with 4 mbs of ram

  • @otter-pro
    @otter-pro Před 6 lety

    Wow, my kudos to you. People may not appreciate just how much effort goes into writing a game of this level, on a limited spec machine like this. I remember trying to make a game on my C64 back in the 80's, and it was definitely not easy. Coding in assembly language on 6502/6510 is definitely challenging, and I remember having to contend with memory issues and interrupts. But most of all, I'm so impressed with the game concept. If this game existed in the 80's, it definitely would've been one of my favorite.

  • @zactogan8903
    @zactogan8903 Před 6 lety

    Very impressed indeed. It must be very rewarding to have a quality finished product. And this doco you made is excellent too and also you gave credit to those who helped you.

  • @ForrestBobHD
    @ForrestBobHD Před 5 lety +3

    I think I just learned more about how RAM works by watching this that I did at 2 year of Vo-Tech school

  • @MutaharFarooq
    @MutaharFarooq Před 6 lety +60

    You should probably create a DLC (Expansion Pack) for people with RAM expansions!

    • @QLTD
      @QLTD Před 6 lety +5

      not a fan of DLCs

    • @Dylan-oh5ii
      @Dylan-oh5ii Před 6 lety +27

      I think back then they called them "expansions", lol

    • @evilgremlin
      @evilgremlin Před 6 lety +2

      LMFAO!

    • @evilgremlin
      @evilgremlin Před 6 lety +2

      But seriously, that's probably the way DLCs should be.

    • @kbhasi
      @kbhasi Před 6 lety +1

      Lawl

  • @scottfarrar3441
    @scottfarrar3441 Před 6 lety

    That project was very cool! As a "child" of the 80s, who went to college to get his Computer Science degree (and life-long career) due to playing video games on Atari 2600 & C64...it was always a dream of mine to create a video game. As I'm getting back into 8-bit systems...and your trail blazing...who knows, I still may get to check that off my bucket list. Thanks!

  • @FictionFactoryGames
    @FictionFactoryGames Před 6 lety

    This is amazing! Thank you so much for the detailed documentary on the process. I lack a C64 and even a tape player but I'd happily buy a boxed edition anyway if I could also get a digital C64 ROM I could emulate, and a download code for the soundtrack.

  • @youerny
    @youerny Před 6 lety +5

    Fantastic video, one of the best on the channel so far, and TERRIFIC JOB on the game! Just a couple of questions: 1) how much programming/design work has been done on a real C64 VS an Emulator (e.g. VICE). On the latter, text editing for ASM would be easier, of course… 2) Why using a TV with composite when you have a fantastic 1084 monitor, with the Chroma/Luma input? Quality of video on that is MUCH better… Thank you for the passion you put in your channel

    • @konrad303
      @konrad303 Před 6 lety +2

      He used a TV probably to be able to judge how the game looks on one.

  • @sideburn
    @sideburn Před 6 lety +6

    Would be nice to be able to download the game after you purchase. I’d rather leave the floppy in the sealed bag, download the game and put it on my Sd2iec. Plus no telling how long those old floppies are gong to last. Just placed my order though. Nice job!
    Edit: oh. I guess you do get a digital download. As emily litella would say, “never mind...”

  • @segadreamer
    @segadreamer Před 6 lety

    Beautiful!!! Congratulations David!! Maybe someday I'll aquire a C64 thanks to your passion.

  • @danieloar072
    @danieloar072 Před 6 lety

    A real labour of love man. This looks terrific. Congrats on pulling it all together

  • @JesusisJesus
    @JesusisJesus Před 6 lety +25

    Any fans of Shoot-Em-Up Construction Kit on the C64?

    • @googleboughtmee
      @googleboughtmee Před 6 lety +4

      Had it on the Amiga! Spent so long making sprites

    • @danielmorrow5267
      @danielmorrow5267 Před 6 lety +2

      I loved it on the c64 but spent most of my time programming, drawing, and composing music on Gary kitchen's game maker so was somewhat exhausted by the time I got shoot em up construction kit.!

    • @JesusisJesus
      @JesusisJesus Před 6 lety +1

      Yeah, I was hitting High School by then, and they had bigger and badder computers to fuck around with. Like 386's on a LAN. :) And there were girls, with boobs and other squishy bits.
      I also had a bit of fun with those Demo Makers of the era too. You know the ones where you type and there's music in the background, and you can do all kinds of other shit with them.

    • @JesusisJesus
      @JesusisJesus Před 6 lety +2

      I spent ages trying to make my own version of Slap Fight, but the real Slap Fight was just so much better, and now that i've got it on MAME, It's hard to look at the c64 version. I was also very good at 1942 and Terra Cresta on the arcade.

    • @briero
      @briero Před 6 lety +2

      I had it on the C64 and Atari ST and I loved it. I spent hours on it and made a few good games.

  • @thundercat_pumyra
    @thundercat_pumyra Před 6 lety +138

    *Sold out, sold out, sold out*
    ugh
    *goes to European site*
    *sold out*
    ffffffffffffffff.......................

  • @fnersch3367
    @fnersch3367 Před 4 lety

    All you guys did a fantastic job on this. Kudos!

  • @colinburrows4375
    @colinburrows4375 Před 6 lety +1

    Congratulations on completing this amazing game David.

  • @dbuezas
    @dbuezas Před 6 lety +7

    Wow great work! My nerd-OCD side can´t stop thinking about the fact that 24k of memory are used by the map :P I would love to know more about how it is stored!
    The least memory efficient strategy I can think of (a bitmap) would only allow for a 156 by 156 tiles mini map (note 1). I´d gess you used something like an alphabet of unique "structures" (like trees, etc) but still a bitmap (note 2).
    I`d love to get a map to play with it and see how much I can compress it without a monster algorithm or loosing constant read write times :) I´m thinking of a sparse representation like "trees from tile 23 to tile 30" or something of the sort, maybe even huffman coding (to encode the structure's and different sizes of terrain) for the initial state of the map (with an index for constant time random access) and a sparse representation like a list of coordinates for what changed during gameplay. I bet something should work saving a lot of space for the cool but discarded features. Who knows, maybe it works and it helps the sequel!
    (note 1) alphabet is 192 unique tiles = 1 byte per tile is plenty.
    so 24kB = 24576 tiles ≃ 156 x 156 tiles
    (note 2) assuming an alphabet of 16 structures = 4 bits per structure (a structure would be for example a tank, an alien, a tree, etc)
    so 24kB = 49152 structures ≃ 221 x 221, from the video it looks that may be the size of the map (?)
    Anyway, i love your videos!

    • @musaran2
      @musaran2 Před 6 lety

      A compressed map still accessible in real-time would be no small fry, especially with that processing power.
      But note sprites are handled separately, thus don't need to be stored on the map, freeing some symbols. This could be extended to special buildings, or anything rare on the map really.
      The next step would be procedural enrichment : Store a very simplified terrain (only 8 or even 4 symbols), and have code add at run-time random details (trees, ruins etc).
      Even further would be full procedural generation of the terrain. But then you need to store any dynamic changes by the player.

  • @technopoptart
    @technopoptart Před 6 lety +14

    dude, i would be so thrilled to help someone as cool as the 8-bit guy but i have no idea what would even go into making pixel art for dos, all the pixel work i've ever done has been wholly removed from the coding aspect of game creation XD

  • @Shaewaros
    @Shaewaros Před 6 lety

    Absolutely amazing stuff! You put so much effort into everything you decide to pursue. I'm sure one day you will build a working space vessel of some kind. I'm not at all surprised that your channel is on fire and growing rapidly. Your enthusiasm is contagious! :)

  • @Noedell
    @Noedell Před 6 lety +1

    Awesome AWESOME job! Loved every second of this video!

  • @cantankerousclankingcontra8295

    While this is an interesting documentary on the "behind the scenes" The narrator does little to discuss the continued allegations of the near slave like conditions for the members of the team. No mention of anyone being forced to work days on end with little food or water. No mention that they denied family visits during crunch time. 8Bit Industries and their shareholders have a lot to answer for. Hopefully 8bit keys is able to offer some outsider perspective into the madness that went into this release.

    • @JaredConnell
      @JaredConnell Před 3 lety +2

      I don't think 8 bit guy and 8 bit keys are on speaking terms at the moment 😆

  • @retrotechnerd3124
    @retrotechnerd3124 Před 6 lety +22

    Love the video. Wish I could buy a copy, but sadly (as of 11/28/17 circa 10:00 pm cst) all copies are sold out.
    However, if I must make one comment on the hypothetical MS-DOS port it's the color choice of the CGA color mode. As much as I love your vids & games, I tend to not want to buy a game if it's forced CGA-mode because of the teal & hot pink choice. If it does happen, I hope it's in EGA mode.
    Best wishes,
    RetroTechNerd, aspiring retro tech reviewer

    • @frechjo
      @frechjo Před 6 lety

      Ah yes, hate that cga palette. But IIRC, you can define different palettes in CGA?
      I think you can define *other* 4 colors to use.

    • @retrotechnerd3124
      @retrotechnerd3124 Před 6 lety

      Just so long as my DOS game has more than 2 colors, I'm happy.

    • @johnfrancisdoe1563
      @johnfrancisdoe1563 Před 6 lety +1

      fede I think if you run CGA mode on a later style card (EGA, VGA etc.) you can redefine all 4 colors. On CGA hardware there are only a few combinations to choose from. But the game could use well chosen colors on VGA, close approximations on EGA and fall back to one of the CGA palettes on real CGA+clones. This would be simpler than the traditional choice of including code variations for each card generation, but would limit you to 320x200 even on modern hardware.

    • @frechjo
      @frechjo Před 6 lety +1

      +John, as long as it's not the one with the super bright cyan-magenta-black-white eye raping combination, anything is better. I remember this game called Metal Mutant I had back in my 386, not because of the game, but because of the scars in my retinas. ;)

    • @canaconn2388
      @canaconn2388 Před 6 lety

      Remember this people: You can't purchase the game if it's sold out!

  • @livrai-nos234
    @livrai-nos234 Před 5 lety

    Excelent job. Such a huge amazing work. Congratulations

  • @alti1mortva
    @alti1mortva Před 3 lety +2

    If I could I would give multiple thumbs up for this video. Thanks for your great work, David!