Ragnarok: For Honor Throwback

Sdílet
Vložit
  • čas přidán 21. 06. 2024
  • Season: Hulda
    Music:
    • 1. God of War | God of...
    • Perseus' Fight - God o...
    • Skyrim Theme Remix - E...
    • Eon - Dancing With Mon...
    Tiktok:
    / warscide
    Twitch:
    / warscide
    Twitter:
    / warscide
    Instagram(New):
    / warscide
  • Hry

Komentáře • 11

  • @mateussilveira4640
    @mateussilveira4640 Před měsícem +1

    Os só nostalgic

  • @user-ev1bs2vq5g
    @user-ev1bs2vq5g Před měsícem +2

    Oh.. the good old days, bro.
    ㅤthe slam basically does 50 dmg? really? Holy crab, that's literally unbelievable. and looks extremely painful...
    3:51 He rolls backward very smoothly 😂😂😂😂😂😂😂😂
    7:18 wow, feel so bad for that orochi man. that was !#@$ disgusting, to be honest. I don't miss those things at all 🤮
    Watching this video reminds me of the old days. I think high damage definitely has a big impact on the enjoyment of the game.
    ㅤMy main was Highlander, and I loved his high damage and 30 dmg's massive hit sensation.
    ㅤBut since he got his rework, he hasn't been as fun as before and I cannot have fun with him anymore. That makes me very sad these days.
    We always feel that precious time was precious only after it has passed. 😢😢😢
    😉😉😉👍👍👍👍

  • @Jotakyy
    @Jotakyy Před měsícem +2

    Man it's sad u lost most footage from the old channel :(

  • @Dareword
    @Dareword Před měsícem +1

    The combat looks so slow, which is weird, isnt it after CCU ?

    • @Warscide
      @Warscide  Před měsícem +2

      Before CCU.

    • @WaterLockser
      @WaterLockser Před měsícem +1

      This was also back when player had to actually think about what they were going to do rather than mash buttons like they do now

    • @Dareword
      @Dareword Před měsícem

      @@WaterLockser Disagree. Back then it was a defense meta. Everything was easily reactable even on casual level.
      So you were either playing with heroes who had unfair mechanics or it was a staring contest.
      Not to mention, 1 mistake often led to half of your HP gone (looking at you, centurion)

  • @kylerredmond5949
    @kylerredmond5949 Před měsícem +4

    So much of her kit and feel lost in the rework, didn't mind the dmg nerfs, but those undodgeable lights, armored slams, and stam drain punishes were just 🤌🏿

    • @MrDespresso17
      @MrDespresso17 Před měsícem

      This. For me, i missed the Undodgeable Lights the most. Like remove the Back-Bash or the armor on Zone or what have you, but Jorm felt a little underpowered against extended-dodgy opponents. Or something along those lines.
      Overall, Jormungandr felt a little underpowered for me (you can argue that i just need to get gud which that argument works too). Which sucks because i personally love the Harbingers as a whole. Black Prior, Jormungandr, Hitokiri, Zhanhu...

    • @kylerredmond5949
      @kylerredmond5949 Před měsícem

      @MrDespresso17 oh no she definitely did feel very weak against characters like orochi, shino, nobu, and tiandi, though that was mostly due to her heavies having awful tracking pre rework. The rework covered all her weak points but at the cost of what made her different and strong in her own way.

    • @MrDespresso17
      @MrDespresso17 Před měsícem

      @@kylerredmond5949 I barely know what covered her weak spots. Her Armored Zones? That barely works against characters with Extended Dodge Attacks and even then sometimes doesn't catch some characters that don't have Extended Dodge Attacks (as far as i know). But i do know this, i do miss their Back-Bash of just decreasing Stamina and then Knockdowning someone who is OOS. And you know, Undodgeable Lights as well.