SOLVED: How to model the PERFECT Asymmetrical Headstock Transition | Guitars in Fusion 360

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  • čas přidán 4. 07. 2024
  • In this video I show you how to model an angled and asymmetrical headstock with a volute for Guitars in Autodesk Fusion 360. This is an update to my previous video where I created a flat and symmetrical headstock transition and made a critical error leaving viewers struggling to reproduce my method in their designs.
    0:00 Apology and Introduction
    1:07 Neck Taper Solution
    1:41 Angled/Asymmetric Profile Sketch
    4:32 Drawing the Volute
    6:55 Side Profile Sketch
    9:51 Lofting Neck Profile Surfaces
    11:19 Abandoning Intersection Curve
    12:05 Extruding & Splitting the Headstock
    13:41 Lofting Volute Helper Surface
    15:10 Patch Left Side of Transition
    15:47 Patch Right Side of Transition
    16:21 Patch Remaining Surfaces
    16:54 Stitching it all together
    17:22 Parametrics
    19:30 Analyzing Curvatures
    20:21 Final Thoughts
    SOLVED: How to model the PERFECT Headstock Transition | Guitars in Fusion 360:
    • I thought this was imp...
    How I modeled this guitar:
    • Guitars in Fusion 360
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    Thank you!
    #Fusion360 #CNC #Guitars
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Komentáře • 53

  • @austinshaner
    @austinshaner  Před 2 lety +14

    Dangerous game: Take a shot for everytime I say "hide our sketches" xD

  • @kirkwasham3622
    @kirkwasham3622 Před 2 lety +11

    Can’t express how much I and many others appreciate your time and effort to post these. Thank you Austin

  • @googleuser318
    @googleuser318 Před rokem +2

    These tutorials are the best! I've come back to these time and time again when I'm having trouble getting a volute transition to work and these videos have always got me to the result I was aiming for. Thanks again for such helpful content.

  • @luisownerbr
    @luisownerbr Před 2 lety +3

    That's a genius design, it's such a simple solution for a complex problem. Great job man.

  • @FCustomMachine
    @FCustomMachine Před 2 lety +1

    I've been doing a firebird headstock all along. Angled and asymmetrical with a volute. I figured it out with the help of your last video. These are gold man, thanks.

  • @edmayhew4261
    @edmayhew4261 Před 2 lety

    Man, you just keep knocking these out the park bud. You're unstoppable!

  • @applebutter4036
    @applebutter4036 Před 2 lety

    Truly outstanding work! Love the ability to go back and tweak things.

  • @toastbrigades
    @toastbrigades Před 2 lety

    really appreciate these videos. i'm new to fusion and love to see all the different ways to model with it. great set of videos

  • @OldSilkRoad
    @OldSilkRoad Před 2 lety

    Better and better still! Bravo, Maestro!

  • @pvogt38
    @pvogt38 Před 2 lety

    Austin, Thank you for another excellent video. Watched it twice, and I'm working my way through it now. -p

  • @GuitarsByWarr
    @GuitarsByWarr Před 2 lety

    Excellent work! Thank you again for your contribution.

  • @hveguitar
    @hveguitar Před 2 lety

    Thanks so much Austin, this is really fantastic, and so well explained, very professional

  • @StevenRosburg
    @StevenRosburg Před rokem

    This is amazingly valuable content, and you do a fantastic job of explaining. Thank you again so much!

  • @aristosuratman4783
    @aristosuratman4783 Před 2 lety +1

    very good tutorials and genius design/solution ...

  • @itsallgood1983
    @itsallgood1983 Před rokem

    Thanks man, that’s very very helpful ❤️ best explanation ever.

  • @hannuhanhi183
    @hannuhanhi183 Před 2 lety

    Great stuff sir. Tried several workflows before with acceptable results. This is however the simplest and best. Well done., subscribed.👍

  • @stephanwilliams9622
    @stephanwilliams9622 Před rokem

    Absolutely wizard 🙌

  • @benweiss897
    @benweiss897 Před 2 lety

    This is brilliant! Not just fewer steps than the intersect curve approach, but also MUCH easier to visualize (which was essential for me to be able to understand this). I will be trying this on my PRS neck this weekend - can't wait!
    Its also interesting seeing your progress through different approaches, but one suggestion (for new viewers who might want to go directly to the best approach) - you could do a quick edit in the earlier videos that reference this one any say that its quicker and easier to understand. Just a thought.

  • @alan4401
    @alan4401 Před 2 lety

    Thanks again for sharing this. I have created the same process with a less smooth result and about 20 more steps. Nice work.

  • @rvabarndoors
    @rvabarndoors Před 2 lety

    Great job!

  • @phoenixcustomguitars5564

    Fantastic tutorials, really work well. Now just need to be able to apply this with the neckprofile using the control point splines in your other video. Tried it but came up with a few funky shapes when I tried making the neck asymetrical....maybe one for the next video?

  • @matthewjacobs3952
    @matthewjacobs3952 Před 2 lety +2

    Awesome stuff again! I like how you ditched the intersection curves. In hind sight, you just had to rebuild the intersecting surfaces again so this is a much better workflow.
    Lately, one thing I have found useful is keep those trimmed/split surfaces. You can often reuse them as tool path control surfaces in CAM for various operations.

    • @austinshaner
      @austinshaner  Před 2 lety

      Exactly! I already built those surfaces at the end of the first video, but I could have just used those from the start to generate my curvature. :)
      I tend to remove excess bodies to keep my timeline tidy - but I can totally see how keeping those would come in handy for CAM.

  • @melocore
    @melocore Před 2 lety

    It's very helpful !

  • @dantahoua
    @dantahoua Před 2 lety

    Wonderful!!!

  • @mattiavalente5818
    @mattiavalente5818 Před 2 lety +2

    Excellent as always, nice refinements! Although running into issues and fixing them (with your help!) was a great learning experience.
    The next neck challenge I’m going to try is an angled headstock for a fanned fret - the geometries get a bit funky, and I need to thing really carefully about the workholding…

    • @pvogt38
      @pvogt38 Před 2 lety

      Mattia Valente If you have any brain storms on workholding, I'm basically in the same boat. I'm doing this now with blue tape, and two locating pins. Works, but I'd like to get to something more repeatable and "industrial" Probably get a vacuum at some point. It's an interesting problem, and I'll keep thinking about it. -p

  • @legnoecordeguitars3327

    very good! thanks

  • @chuljinbaek7937
    @chuljinbaek7937 Před 2 lety

    The video is very helpful. Thank you.
    How can i change the surface to a solid model at the end? I used stitch, but it doesn't change to a solid model.

  • @jeremyvonk6853
    @jeremyvonk6853 Před rokem

    These videos are amazing! I've been following along and using these techniques on Solidworks. Are you familiar with SW? I'm having trouble creating the geometry for the helper surfaces on either side of the neck. I can't figure out how to extend the curve but have a broken entity that is below the fretboard surface.

  • @angelrodriguez8368
    @angelrodriguez8368 Před 2 lety

    Thank you Austin! This has been working great except for one little problem. When I try to alter the scale of the guitar to a multi-scale, i run into a whole bunch of issues with the constraints on the headstock shown here. Have you tried messing around with scale length after you constrain the headstock design?

  • @pvogt38
    @pvogt38 Před 2 lety +1

    Austin, I used a cubic spline for my neck back. In order to create the "helper curve for the volute, I just mirrored the spline, and trimmed it off. I feel like this may not be the best way. How do you create the helper curves if you use a cubic spline for the neck back? Thanks!

  • @googleuser318
    @googleuser318 Před 2 lety

    Awesome... Much appreciated 🙏. I was getting damn close to this result (thanks to your last video) but still a bit clunky getting there, this will clean some things up for sure. I normally use a neck profile on the first and twelfth fret. Is there a simple way to simply project this shape out to the nut line to create the helper surfaces? Or does that neck profile need to be drawn again from scratch on the nut line?

    • @austinshaner
      @austinshaner  Před 2 lety +1

      I don't think you'd be able to project it, because you'd end up missing the nut line like when I extruded the helper surfaces. What I'd recommend doing is drawing your neck profile at the nut (instead of 1st fret) and the 12th fret, then simply split your neck faces with the first fret line to give your neck profile at the first fret.

  • @docbuildsit2038
    @docbuildsit2038 Před 2 lety

    I followed your method and the result was fantastic, Problem is even though the headstock registers as a body it does'not act as one. It won't allow inspection it just disappears it can/t be combinrd with the neck error. It can be exported as a STL and slices..Any hints?

  • @locma1
    @locma1 Před 2 lety

    That's great Austin ..... I'm just going to ask you now: Would it be possible to get the sample file from Fusion for your asymmetrical headstock? That would be incredibly helpful for me :-)

  • @matthewmeewes2772
    @matthewmeewes2772 Před 2 lety +1

    Austin, every time I go to stitch my headstock to my guitar body I don’t get a solid body. What should I be checking?

  • @MouldyGuitars
    @MouldyGuitars Před 2 lety

    That’s a great technique. Especially since you can change the parameters. Big ask.. will you be covering how you do cam between neck and headstock?

    • @austinshaner
      @austinshaner  Před 2 lety +2

      Thanks!! and yessir! My current plan is to have a CAM for guitar necks video out sometime in August. I will likely showcase both a flat headstock and an angled headstock to show the workholding and toolpath differences between both.

  • @janknooren8163
    @janknooren8163 Před 2 lety +1

    Hello Austin, I try to model my 6 string bass neck according to your design but when it comes to selecting the curvatures to close up the neck to headstock transition there are always curves that I cannot select. Thanks for your help,

  • @spannerman4886
    @spannerman4886 Před 2 lety

    Very clever as a pensioner I have to slow it down to 50% to keep up with the cursor🤣😂. Thank you Austin, I'm learning a lot👍🏼

    • @austinshaner
      @austinshaner  Před 2 lety

      Sorry! 😀
      Another viewer requested that I include keystrokes for the same reason. I'll keep that in mind for the future!

    • @spannerman4886
      @spannerman4886 Před 2 lety

      @@austinshaner Please don't apologise it's par for the course at my age Austin I'm learning and have enthusiasm again and at my time of life it's a good thing. Just have to work on retaining the knowledge now🤔

  • @joelhagle1738
    @joelhagle1738 Před 2 lety

    I am trying ti determine if I should switch from SU to Fusion and this video has been very helpful, but I have run into a wall.
    I am at 21:55 in the video and the only way Extrude will allow me to extrude a line is to use the "Thin Wall" selection and it defaults to a pretty thick wall rather than a normal face. No matter how this I make the wall I cannot delete the parts I don't need. I can extrude and cut the parts that are on the plane, but I have not found a way the remove the parts that are curved up. Any suggestions?

    • @austinshaner
      @austinshaner  Před 2 lety

      Make sure you are using the extrude command in the surface tab, not the solid tab. (Orange, not blue) thin extrude like that is only available in the solid tab

    • @joelhagle1738
      @joelhagle1738 Před 2 lety

      @@austinshaner That got it. Like I said, new to Fusion. Thanks.

  • @rvabarndoors
    @rvabarndoors Před rokem +1

    Could you use an angle of zero?

    • @austinshaner
      @austinshaner  Před rokem

      I believe so, but you would need an additional recess on the front like fender does.

  • @applebutter4036
    @applebutter4036 Před 2 lety +1

    Thanks for working so hard on this! I'm probably missing something completely obvious, but how do you select only half of an arc when using the loft tool? czcams.com/video/N8VcumXW41Y/video.html

    • @bosticcustomguitars3249
      @bosticcustomguitars3249 Před 2 lety

      Have you found a solution? I'm having issues as well.

    • @applebutter4036
      @applebutter4036 Před 2 lety

      ​@@bosticcustomguitars3249 If memory serves, I think you have to create 2 different arcs or splines when creating your neck profile sketches. But I truly can't remember.