It's time to talk about the boots epidemic of Gen 9...

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  • čas přidán 9. 09. 2024

Komentáře • 93

  • @Mr502
    @Mr502  Před měsícem +7

    Folks I made a pretty large error in this video. Slowking-G takes neutral from Stealth Rock, NOT resisted like I thought. I had my chart mixed up, as Rock does resist Poison but not the other way around. Honestly, I think part of me messing it up is because it's been so long since I've seen it take Stealth Rock chip haha. Thanks @jakobiem9544 for pointing this out.

  • @varelasensei
    @varelasensei Před měsícem +8

    Crazy how the game isn't balanced around singles and never was since gen 4.

    • @Mr502
      @Mr502  Před měsícem +4

      That’s what makes it even crazier that Boots exist in the first place.

  • @RocketPropelledMexican
    @RocketPropelledMexican Před měsícem +13

    It really just comes down to poor distribution of removal moves. There a very few good mons with good removal. Dengo is also a small factor. We even got the most busted removal move this gen with Tidy Up which is basically dragon dance with removal (literally would have been laughed out as a theorymon move a few years ago). But tidy up is on shitmons like maushold with terrible bulk and who can't come in or do anything back to the majority of the hazard mons.

    • @Mr502
      @Mr502  Před měsícem +2

      True, the lack of hazard removal has really not helped. Idk what they were thinking giving Spikes to more Pokémon while taking away Defog lol.

  • @jamesfisher4388
    @jamesfisher4388 Před měsícem +17

    I hate that stealth rocks does super effective damage

  • @coltermasson8124
    @coltermasson8124 Před měsícem +3

    Big mad you can’t just use glimmora or dumbass stone axe and ceaseless edge spam and win 😂

    • @Mr502
      @Mr502  Před měsícem +2

      Comment WOAT. Stone Axe is a terrible move on a lackluster ‘mon first off, Glimmora’s Toxic Debris hardly matter because of Iron Moth and Slowking-G’s presence, Boots existing or not. Ceaseless Edge is strangely a risky move only given to one Pokémon (so it’s predictable), you deserve to be rewarded for using said move with said Pokémon. That’s not being mad, that’s wanting reward for the risk.

  • @aldrichunfaithful3589
    @aldrichunfaithful3589 Před měsícem +12

    i've been saying this for a while, boots aren't really a problem they're more a symptom of a larger problem which is the hazard meta in general, which itself is really only problematic thanks to pokemon's balancing policy essentially being "if something might be problematic then we'll add a new layer to the situation" which has been f*cking up the game from gen 4 onwards. focusing specifically on hazards as the example, gen 3 hazards with spikes, spin, spinblockers and niche pursuit users (it was a special move so ttar had to have a special set to use it) was almost perfect with the one flaw being that airborne mons were immune which made them elite and forced gamefreak to consider that when balancing. so in gen 4 they added rocks in a braindead attempt to punish airborne mons which also gutted half the dex as collateral damage, and the split made pursuit a god tier move which made spinblocking miserable. to counteract this in gen 6 they made defog which made gens 6 and 7 tolerable in terms of the hazard meta, but they finally realised that rock weak mons being punished was stupid so they made boots in gen 8 which completely invalidated the entire hazard meta and focused the whole tier on knock off (this could've easily been avoided if they made boots cancel out rock weakness instead of removing hazard damage), and they realised that physical pursuit was broken so rather than making it special again they just deleted it which made all the ghost types op. then in gen 9 they realised that everyone was spamming defog, so without even considering why we were using defog they gutted it with gholdengo and nerfed the distribution. all they had to do to avoid 5 generations of nonsense was just pay attention to their own game, make a hazard that specifically punished airborne mons and keep pursuit as a special attack, and they could've corrected their mistakes at any time but their refusal to directly balance things has made the hazard meta so painfully convoluted that nobody even knows what to do with it anymore.

    • @nexenojustice552
      @nexenojustice552 Před měsícem

      meanwhile in VGC the only situation where hazard shows up is in niche AF hazard applying move

    • @aldrichunfaithful3589
      @aldrichunfaithful3589 Před měsícem +1

      @@nexenojustice552 it's just a very different game, singles is all about making long term progress and constant switching which makes hazards strong, while doubles is much faster paced with less turns and less switches

  • @hugomungus7306
    @hugomungus7306 Před měsícem

    Blame it on stealth rocks. They made it necessary.
    Edit: If rocks had been capped at half or double damage even with a 4x resist/weakness we likely never would've gotten this item.

  • @yourdemiseishere
    @yourdemiseishere Před měsícem

    Stealth Rock - Halfed super effectiveness calculation. (1/18th 1/12th 1/8th 1/6th 1/3rd)
    Rock types nullify stealth rocks if the pokemon is grounded.
    Heavy Duty Boots - Prevents type-based passive clearing of hazards in all situations.
    Opinions? Always feels weird it targets certain mons but 50% is pretty fucked.

  • @dm9910
    @dm9910 Před 20 dny

    HDB spam isn't a testament to the power of HDB, it's a testament to the power of hazards. The fact that it's worth spending your item slot on multiple mons to ignore hazards, and the fact that hazard spam is still powerful despite that, just shows how insanely warping hazards are on the meta. You complain that clicking SR is sometimes not worth it now, but maybe SR being a mindless click in every match you've ever played since gen 4 is the real problem and having to actually think is a good thing. It shouldn't require using half your team's items to make that a real consideration, but that's where we're at.

  • @george16744
    @george16744 Před měsícem +2

    I've got an idea, dont set up hazards. Now your opponent has useless moves on his Pokémon and you have at least one more move slot for something else.

    • @greattitan371
      @greattitan371 Před měsícem +1

      Hazards are way too good to not have unless you're packing a play style that sets up something else like Screens HO, the Terrains, or Pure Stall. They're all at least viable with Grassy Terrain HO being the best hazardless archetype but it's still blown out of the water by how much stronger bulky offense hazard stack is in this meta.
      Also, removal moves are rarely useless even without hazards. All of them supply some sort of buff or debuff to you or the opponent. The only mostly useless one would be defog since evasion isn't a stat that needs to be lowered 99% of the time. Also also, defog isn't run on the things that learn it because oftentimes they need to check Kingambit with iron defense, body press, u-turn, and roost instead of removing hazards.
      I don't mean to sound demeaning here but do you actually play the game? This is a very uninformed take.

  • @an_mln
    @an_mln Před 28 dny

    boots are one of the greatest items ever made actually
    punishing mons for switching, one of the main fucking mechanic in game is redundant
    it's like adding recoil damage to using melee combat in a Skyrim

    • @Mr502
      @Mr502  Před 28 dny

      Honestly never played Skyrim so can't relate to that reference. But passive play should have punishments.

  • @drasticgray
    @drasticgray Před měsícem +1

    Entry hazard wars are usually one of the more boring parts of a match anyway imo. rocks singlehandedly makes many pokemon not viable. i get that there are other problems in the format that would need to be addressed in a world without hazards such as regenerator but fighting over who has the dumb rocks out is really tiresome. Imagine an ou format without glimmora, or an ubers format without phaser teams, less dependence on ho-oh and deoxys-s. id like to see an experimental format that has gen 9 natdex but no hazards or regenerator.

  • @lovemykids570mommyvlogger
    @lovemykids570mommyvlogger Před měsícem +2

    I think the issue is that HDB is some if the only counterplay for hazards on certain playstyles. You could argue just use Corv, Treads, or Tusk, which is fair in OU.
    But in UU we have 2 viable spinners, Quack and Drill but mainly drill. Quack is good but a bit more niche and as a moxie sweeper it usually prefers coverage for its bad MUs and has the more powerful aqua step for speed boosting. And Mandibuzz with defog has to worry about Vanilla Ogerpon and Serperior in the tier these days, and is too passive where taunt and encore arent uncommon as you get higher on the ladder. And Donphan is fraudulent on anything that's not HO.
    Defog and rapid spin distribution is so dogshit it genuinely hurts having to account for hazards by running boots spam so often in UU, even with hazard removal like drill because spikes and rocks and tspikes are so rampant as you get to mid/high ladder.
    There's a lot of powerful ground types in UU, but it's hard not to use drill and if you use a different ground type its either HO or boots spam balance.

    • @Mr502
      @Mr502  Před měsícem +1

      💯 agree. No clue why deleting Defog from 80% of the cast was thought to be a good idea but here we are. And yes, hazard distribution is very disproportionate to hazard removal, and I probably should’ve emphasized that more in the video. Maybe HDB is just a necessary evil this gen, and we just have to hope GameFreak can better balance hazard setters vs. hazard removals vs. hazard blockers next gen.

  • @PrideWaves
    @PrideWaves Před měsícem +1

    Any nerf to boots would require a nerf to stealth rocks first.

  • @Mijzelffan
    @Mijzelffan Před měsícem

    There's also Corrosive Gas which in gen 9 is only callable by metronome because nothing learns it

  • @banditkade
    @banditkade Před 29 dny

    I personally can't stand the covert cloak. Boots are only as broken as the entry hazards they're designed to protect you from.

    • @Mr502
      @Mr502  Před 28 dny

      Covert Cloak is too niche as of right now to have the usage that Boots do though, even if it is a strong item in principle.

  • @gillriet773
    @gillriet773 Před 29 dny

    This man hates boots, and now I know why

  • @tangerinepaint3643
    @tangerinepaint3643 Před měsícem +1

    Man imagine if Ice Spinner could remove hazards, how much would that fuck with Gen 9?

    • @Mr502
      @Mr502  Před měsícem +1

      Honestly wouldn’t be opposed to it but damn that would be so broken

    • @victordeluca7360
      @victordeluca7360 Před 29 dny

      Does it still cancel *terrain too or...?

    • @Mr502
      @Mr502  Před 29 dny

      @victordeluca7360 it just clears terrain

    • @victordeluca7360
      @victordeluca7360 Před 29 dny

      @@Mr502 I meant in the "what-if" scenario of it removing hazards too lol

  • @Orion582
    @Orion582 Před měsícem +1

    10:36 defog conk was decent in RU because it's a good wallbreaker with bulk and there is so few hazard removal option (before weezing-g dropped and noivern rose)

    • @Mr502
      @Mr502  Před měsícem +1

      You right, I'm really not sure why I was hating, I had even fought one in RU recently.

  • @marcofasulo5785
    @marcofasulo5785 Před měsícem +1

    Nice vid i 100% agree with you boots spam sucks. I like the idea of only 1 set per team. But i kinda like the idea of only being able to put it on mons that take more than 12% from rocks but thats difficult to do when taking spikes into consideration... i hope something changes in the future tho 🙏🏻 😭

    • @Mr502
      @Mr502  Před měsícem +1

      I also thought about mentioning the Stealth Rock weak idea as I've heard it before and I think it's a cool idea, but that would probably be a more complex ban than Smogon would be willing to consider.

  • @nathanieljones8043
    @nathanieljones8043 Před měsícem +1

    3:20 okay so rocks are the problem you said yourself the item would have almost identical use rates if they only block stealth rocks spikes are good but you don't lose based purely on if you can remove them or not they are slow enough where you can beat your opponent before the spikes drain you out. if you don't have rapid spin/defog and a goldengo answer or tidy up that super common move they are 2 layers of spikes that can hit everything that doesn't have magic guard or boots and can do super effective damage.

    • @Mr502
      @Mr502  Před měsícem +1

      Part of why Rocks were so prominent in Gen 4 was the lack of removal though too. It absolutely would NOT have almost identical use rates if it only blocked Stealth Rocks and that was a big point I made in the vid mate.

  • @moeeyeguy531
    @moeeyeguy531 Před měsícem

    Hazard stack can still be an effective way to break through fat teams, in fact it is my preferred method. It just requires very specific knock off users that threaten the usual knock absorbers, forcing other mons to have their boots knocked off. Examples are SD Gliscor or Weavile/Meowscarada with triple axle. So I guess I’m saying boots is manageable but it does require very specific counterplay to truly take advantage of.

    • @Mr502
      @Mr502  Před měsícem

      I haven’t used Knock Off Gliscor in a minute, might be time!

  • @jaden85643
    @jaden85643 Před měsícem

    Best thing to ever happen to pokemon

  • @nathanieljones8043
    @nathanieljones8043 Před měsícem +1

    boots are fine the problem is rocks I'm fine with them hitting air but the fact that they do supereffivte damage unlike spikes forces everyone to use them (I know non rock weak pokemon won't wear them) hadzards were fine i gen 2-3 but gen 4 was the tipping point volcorna wouldn't have to be as crazy as it is if the dude didn't have the downside of no held item or 50% of it's hp everytime you swap it in.

    • @Mr502
      @Mr502  Před měsícem +2

      Volc coming in at 50% is what made it balanced lol. If you could pilot it correctly and remove the hazards Volc could come in and take care of business but if not you were punished for it. Also, non-Rock weak Pokémon are wearing them. I spoke about that in the vid: Slowking-G, who 2x resists (edit: Glowking is neutral, not 2x resist, myb), and Great Tusk, who 4X RESISTS, BOTH run Boots.

    • @jakoobiem9544
      @jakoobiem9544 Před měsícem

      @@Mr502 sure it balanced Volc but what about butterfree??? or any other 4x rock weak? also please know that neither poison or psychic resists rock

    • @Mr502
      @Mr502  Před měsícem +1

      LMAO no shot you just used Butterfree has an example of why Stealth Rock was OP

    • @greattitan371
      @greattitan371 Před měsícem +1

      ​​@@Mr502If boots are what made Volc busted it would've been banned from SS OU. If tera were banned this gen it would still be in the tier because boots aren't what made it broken, it was tera turning it into Matchup Flipping Moth.
      Tusk only runs boots 1/4 of the time because it doesn't really need them. It actually does run lefties more often. Glowking obviously wants to have the boots because it makes being a bulky pivot so much easier. Singles is just too switch heavy to not have something that protects switching.

    • @Mr502
      @Mr502  Před měsícem

      That’s absolutely a fair take. Boots is more what pushed Volc from good to great.

  • @lesqueegee
    @lesqueegee Před měsícem +1

    I like boots being able to enable underused mons like moltres and have their defensive or offensive profiles shine, but boots spam is insufferable. Feeling like you need to run knock on a majority of mons to beat it or have mons that are able to muscle through fat mons uninhibited by hazards. They only give the illusion of feasibility because… a LOT of good mons have knock off, knock off is a generally good move, and a lot of pokemon are capable of boosting to muscle through fat mons. Take kyurem (who was banned in Gen 8) for example running specs or a boots mixed attacking set to beat stall, but it’s not banned now because there are pokemon equally if not more broken than kyurem. Boots exist currently because there is potential for counter play, but the ends don’t justify the means I feel.

    • @Mr502
      @Mr502  Před měsícem +1

      Overall agreed. Boots is still a great concept for exactly what you mentioned with Moltres for example, but it just sucks when the hazards you spend turns to set-up ends up being for nothing.

  • @pelicanman9349
    @pelicanman9349 Před měsícem +3

    Straight up item clause would not only fix this issue but force more creative teambuilding in general

    • @nexenojustice552
      @nexenojustice552 Před měsícem

      lack of item clause is a relic from the days where 3 of your mons could only run Lum Berry

    • @RollingBobbyJones
      @RollingBobbyJones Před 29 dny +1

      Me when i dont like fire types playing the game

    • @Mr502
      @Mr502  Před 29 dny

      @nexenojustice552 more like Leftovers but yes lol

    • @Mr502
      @Mr502  Před 29 dny

      @RollingBobbyJones Yes.

  • @gabymogax4283
    @gabymogax4283 Před měsícem

    Nobody likes stealth rocks, also this is more of a lack of item clause problem

    • @Mr502
      @Mr502  Před měsícem

      The lack of item clause is a real argument. I think it’s unfair to say nobody likes Stealth Rocks though. I know I really like them because it curtails opponent’s options to constantly switch Pokémon in and out and also reduces the burden of fighting Regenerator cores.

    • @gabymogax4283
      @gabymogax4283 Před měsícem +1

      @@Mr502 I personally don't like hazard spam, I also prefer 6 v 6 doubles thou idk many people that plays that so vgc comes close enough

    • @Mr502
      @Mr502  Před měsícem +1

      I agree with you, I don't care for hazard spam either. Nothing is more annoying than helplessly watching a Glimmora throw up three stacks of Spikes, badly poison Toxic Spikes and Stealth Rock, that is equally unfun. The amount of hazards able to be thrown up this metagame is a whole 'nother problem.

  • @Shootkapow
    @Shootkapow Před měsícem

    hey, would you be alright with me making a reaction to this?

    • @Mr502
      @Mr502  Před měsícem +1

      Appreciate you asking mate, go right on ahead. And if you’d like to on any in the future, you don’t have to ask, you got full permission to.

  • @Blobside
    @Blobside Před měsícem +1

    alright well.. i play a fakemon game and it doesn’t have heavy duty boots and it has an item clause, so hazard removal is very important. i can’t feel your pain

    • @Mr502
      @Mr502  Před měsícem +1

      I miss hazard removal being a thing lmao

    • @Blobside
      @Blobside Před měsícem

      @@Mr502 i think we have 4 forms of hazard removal. we have a support move that raises your speed by 1 and also clears hazards on your side, 23 fully evolved mons get it. the second is a support move that raises your special attack by 1 and clears hazards on your side, 14 mons get it. the third is a 70 BP earth (rock + ground) special move that clears all hazards on your side. 11 mons get it. finally, we have a support move that clears the entire field of everything. (hazards, weather, enchantments, etc.) 15 mons get it. so we have a lot of hazard removal lol. ALSO, our stealth rocks are ice type, and you can passively remove them by swapping in a fire type. every time you swap in a fire type, it reduces the effectiveness of the traps by half. twice removes them completely.

    • @Mr502
      @Mr502  Před měsícem

      @@Blobside huh, that sounds pretty interesting actually

    • @Blobside
      @Blobside Před měsícem

      @@Mr502 yeah it’s pretty cool. along with there being an energy stat it makes for very cool and intricate battles

    • @BuzzOmen
      @BuzzOmen Před měsícem

      @@Blobside Haha i knew you were talking about loomian legacy

  • @skeche5038
    @skeche5038 Před měsícem +6

    Boots is why gen 7 was the last time I played and enjoyed mons

    • @Mr502
      @Mr502  Před měsícem

      Totally fair tbh lol

  • @NoName-rd6et
    @NoName-rd6et Před měsícem

    Wait wth wheres the reason for hdb being bad for the game
    All ive heard is yap about how gholdengo would be banned if hdb was nerfed/banned, how alot of mons have hdb in their viable sets, and bad defog distribution.
    Even in the why HDB spam is frustrating section of the video you said yourself who cares if spikes/rocks are no longer integral to the game and instead of giving a counter argument you proceeded to yap some more about certain situations where setting up hazards is even worth it *which already happens in previous gens and is not specific to the boots era* and then nervous laugh without any other explanation on why if said situation happened due to hdb then its a problem

    • @Mr502
      @Mr502  Před měsícem

      Speaking of yapping, you just did a whole lot of hating without actually adding anything yourself.

    • @NoName-rd6et
      @NoName-rd6et Před měsícem

      @@Mr502 if you want to focus on pedantics insteaf of giving a coherent answer then be my guest

    • @Mr502
      @Mr502  Před měsícem

      @NoName-rd6et I'll gladly give you a similar answer I gave from the vid and even expand on it. Maybe you were too busy hating to understand it though!
      The unknown of your opponents having Boots makes getting hazards up a real gamble, but at the same time, something that seems necessary to do. If your opponent does have boots and you want them to take chip, you have to somehow get yourself in a position to Knock Off, which is another turn sunk into getting hazard chip.
      Getting hazard chip curtails the power of switching, which is the strongest mechanic in 6v6 singles. It also neuters the power of Regenerator, arguable the best ability in 6v6 singles. If your entire team is able to circumvent this before the battle even begins, you're able to forego one of the few direct counters to switching. This allows stall to run more rampant and allows constant switch ins and pivots, I'd argue neither are fun to play against.

  • @neored6411
    @neored6411 Před měsícem

    Hear me out, item clause

    • @Mr502
      @Mr502  Před měsícem +1

      Yes, at the very least for HDB so there's only one user per team.

  • @underscore5708
    @underscore5708 Před měsícem

    this just comes across as really rambley.
    the root of the problem is singles just sucks

    • @Mr502
      @Mr502  Před měsícem +2

      I try not to script these videos out too much. One item doesn’t invalidate an entire way of playing the game tho. That’s like saying VGC sucks because of Intimidate.

  • @jakoobiem9544
    @jakoobiem9544 Před měsícem

    Since when did poison resist rock? Glowking still takes 12%

    • @Mr502
      @Mr502  Před měsícem

      Hot damn you are right. Genuinely thought it was 6% but it’s the other way around, Rock resists Poison. I’m gonna make a pinned comment about this. Thank you for pointing this out.

    • @smokeyjoseph1790
      @smokeyjoseph1790 Před měsícem

      ​@@Mr502he's wrong poison doesnt resist rock and 12℅ is neutral damage

    • @Mr502
      @Mr502  Před měsícem

      @smokeyjoseph1790 yeah but in the vid I was claiming Glowking took resisted when in fact it doesn’t. I was wrong.

  • @stds
    @stds Před měsícem

    boots are annoying 😔🙏

    • @Mr502
      @Mr502  Před měsícem

      🤝‼️

  • @leoambard3134
    @leoambard3134 Před měsícem

    r u eating in this video? no need to smack ur lips so much

    • @Mr502
      @Mr502  Před měsícem

      I think I’ll smack my lips a little harder in the next video now