Dungeons & Dragons: Tower of Doom Longplay (Arcade) [60 FPS]

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  • čas přidán 13. 09. 2024
  • Developed and published by Capcom in 1993.
    Follow me on Twitter: / al82_retro
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    It has to be said that one does not generally associate role-playing games as the sort of entertainment to be found in your local amusement arcade, but Capcom somehow managed the impossible with this exceptional hybrid fighting game.
    Set in the Dungeons & Dragons universe, the cabinet supports four-player simultaneous co-op where each player selects a character based on one of four archetypal RPG classes. The objective of the game is to journey across the land on a quest to locate the Sable Tower and to destroy Arch Lich Deimos, who is threatening to overrun the land with evil.
    The game possesses many features unique to a game that is essentially a beat 'em up at it's core, the most prevalent of these being the RPG component.
    The ability to select from multiple characters in a game was nothing new at the time, but for each character to have their own skill sets, strengths and weaknesses as shown here was unlike anything that had been seen before in an arcade game. For example, the Fighter class possesses the greatest range and attack power, but has no access to spells, whilst the Cleric not only has decent melee capabilities but can also heal and cast spells. Unlike Golden Axe where the character differences are largely cosmetic, there are palpable differences between the characters in this game.
    The game features multiple branching paths on many of the stages, which means that the game has excellent replayability; each adventure will feel like a different experience. Since it's not possible to back-track, it will take quite a number of play-throughs before you get to see all locations. Additionally, many levels contain secret areas and hidden rooms that contain bonus treasure (or traps) and make the adventure an exciting experience.
    As you might expect, the game implements a basic experience system that sees the player increase in power with each character level gained. Experience is gained by defeating monsters, collecting treasure and completing each stage of the game. Should the player complete the level in an especially quick time then a bonus multiplier will increase the total experience gained for completion. As the player's level in increases, so too does their maximum health and this helps considerably in later stages of the game where monsters become tougher and more numerous.
    All of the characters share a common combat moves with which to fight enemies. Rapidly tapping the attack button unleashes potent, whilst power attacks can be executed that have the potential to daze the opponent, leaving them open to further attacks. Holding attack and tapping backwards will cause the player to block attacks using their shield, although care should be excised as they will still be vulnerable from the rear. As expected from a Capcom game, the fighting is top-notch and there is a real sense of force when landing blows upon the enemy.
    Each player has access to additional weapons, including daggers, throwing hammers, arrows and flasks of burning oil. These situational items are limited to a maximum of nine each, but they can be invaluable in taking out fast-moving or enemies that rely on ranged abilities. Whilst it's possible to find items on the road, there is always the opportunity to replenish stocks of items from the shop that the heroes frequent between levels. Items are purchased using gold found on the corpses of monsters, or from looted chests. Magical items and weapons might also sometimes be found in chests, some of which increase the attack and defence ratings of the player who collects he item.
    Capcom were renowned for producing some of the best-looking arcade games and this is no exception. The quality of the artwork and animation on show here is never less than brilliant and helps the game look fresh even in today's world of realistic 3D graphics.
    Although the graphics are great, I think that special mention really must go to the audio design team who produced some simply stunning audio for the game. The CPS2 system board boasted some seriously powerful audio processing for it's time and the results can be clearly heard here. The music in the game is a far cry from the FM synthesis found in earlier titles and the digitised speech is crisp and clear.
    Having played the game to completion, I really cannot think of any negative points. The game has a great core combat mechanic that is given added depth by the role-playing elements and would have made this a fantastic social experience. Fortunately, Capcom have released both games in the series on Steam and I can wholeheartedly recommend downloading them, especially if you have a friend to play with.
    #retrogaming

Komentáře • 46

  • @persona83
    @persona83 Před rokem +17

    Something 90s Capcom was not affraid was to tell a good story while delivering amazing graphics and addictive gameplay. Something most arcade developers didn't pay too much attention back in the day.

    • @AnjiEnnui
      @AnjiEnnui Před 4 měsíci +2

      Good story is kind of an overstatement. Simple and easy to follow sure, but not good.

  • @brentcochran2002
    @brentcochran2002 Před rokem +14

    I like how Mike Haggar registers the player at the start!

    • @briancoffey8070
      @briancoffey8070 Před 4 měsíci

      Its good to know I'm not the only one who was like "THAT'S MIKE HAGGAR!"

    • @DrownedInExile
      @DrownedInExile Před 2 měsíci

      Also one of the female shopkeepers can be seen in another Capcom arcade game Forgotten Worlds. She also does business in the Breath of Fire games.

  • @Sitharos
    @Sitharos Před rokem +7

    Man I used to love this game back in my arcade days 🙂

    • @AB0BA_69
      @AB0BA_69 Před rokem +2

      More like back when arcades existed :(
      I'm thinking of building a MAME cabinet just because I miss it so much.

  • @strawhat7232
    @strawhat7232 Před rokem +6

    Back in 90s we use to play this game using only 1 peso coin. But not this version. the other one Here in PH. And i would even give the guy 1 coin and he would finish it alone using only one coin and we just watch him for hours till he beat it. Miss u kuya PAMAN

    • @jeoffreypascua8977
      @jeoffreypascua8977 Před 3 měsíci

      That's not a one peso coin it's a token to play the game until you finish it. If you are good at the game you only need 1 token to finish it.

    • @angelohidalgo1801
      @angelohidalgo1801 Před 2 měsíci

      2 pesos ang token samin nung nilalaro ko to. excited pa kami lagi pag magbubukas na yung arcade shop kc paniguradong tatagal yung token namin ng matagal hahaha. una kong nilaro sobrang tagal din na arcade game yung Lightbringer parang ganito rin tapos itong tower of doom. medyo mas challeging tapos yung Dungeons & Dragons shadow over mystara na may combo na. baka ayun yung nalaro mo. kc marami na heroes dun may thief at magic user na nadagdag.

  • @kaderp9043
    @kaderp9043 Před rokem +7

    I wish they would remake this game

  • @MaxStone289
    @MaxStone289 Před 4 lety +6

    This was always huddled witb people trying play it when the arcade was a part of my local mall.

  • @relampagodorado3913
    @relampagodorado3913 Před 2 lety +5

    Looks so much better than today's games. I don't believe it's about the pixels like many do.. but about color palette, properly stylized silhouettes, poses and stuff like that.

    • @Cruor34
      @Cruor34 Před 2 lety +1

      I was born in 1980 and I strongly disagree... games look MUCH better now. The only issue is how woke games are getting now. Would you really rather look at this over a modded Oblivion or Skyrim? I wouldn't.

    • @wilthomas
      @wilthomas Před rokem +1

      @@Cruor34 why don't conservatives make their own games instead of complaining about woke ones. except conservatives aren't creative enough

    • @Cruor34
      @Cruor34 Před rokem +1

      @@wilthomas They do. Kingdom Come Deliverance is an example. Also, a lot of the staff don't have a say. The strait white/Asian men have the graphic artist and programming jobs, they have to diversity hire women, gays and PoCs to write the story and character design and they make it woke.

    • @wilthomas
      @wilthomas Před rokem +1

      @@Cruor34 there you go. since conservative men get their feelings hurt so easily, they should play those other games

    • @pwedza
      @pwedza Před rokem

      @@Cruor34 ur a ho-mo

  • @Millzieeeee
    @Millzieeeee Před 5 lety +8

    Not going to lie I havnt played this game but it looks brilliant! I always loved golden axe soooo !

  • @jemandjemand2362
    @jemandjemand2362 Před 2 lety +5

    sooooo. dragons crown took A LOT of inspiration from those games

    • @tbr2109
      @tbr2109 Před 6 měsíci

      George Kamitani, aka the guy who founded Vanillaware and the director of Dragon's Crown, is credited as a designer on this game.

  • @TV-Tony
    @TV-Tony Před 6 měsíci

    Pretty sure this was the D&D game I played in the arcade. And probably played as the Elf, possibly also Cleric.

  • @batou1976
    @batou1976 Před 4 měsíci

    What was that ending where they were talking? I’ve never seen it before. 😮

  • @axelwulf6220
    @axelwulf6220 Před rokem +1

    That red dragon reminds too much of Drake

  • @user-bv7ph2vv5u
    @user-bv7ph2vv5u Před 10 měsíci

    Perfect

  • @TheKrensada
    @TheKrensada Před 8 měsíci

    You made this look easy

  • @Cruor34
    @Cruor34 Před 2 lety +1

    Is the guy playing really good or is the game that easy? Looks really simple, only the ed Dragon fight looks like it would take practice? Maybe it's just the way he makes it look.

    • @C0ldramen
      @C0ldramen Před rokem

      seeing how its a capcom beat em up, its most likely gonna be hard. If final fight is anything to go off of

    • @AnjiEnnui
      @AnjiEnnui Před 4 měsíci

      I mean you could change the difficulty in the cabinet’s settings

  • @Levelworm
    @Levelworm Před 5 lety +4

    Seems the red dragon speaks Spanish?

    • @guitarpop
      @guitarpop Před 4 lety +1

      Thanks, needed that confirmation I wasn't having a stroke

    • @Xaxares
      @Xaxares Před 3 lety +1

      Seems the fighter hits hard enough to send him to another localization.

    • @chiiman666
      @chiiman666 Před rokem

      Eso es bastante curioso
      I played that game in a version translated into Spanish, so I had never seen that detail, how curious

  • @rubensoto1529
    @rubensoto1529 Před 2 měsíci

    Necesito ese juego en mi cel🥺

  • @exbronco
    @exbronco Před rokem

    The Shadow Elf won those fights. I'm joking.