How To Fix Infantry

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  • čas přidán 25. 02. 2023
  • Sandy Petersen is a world class video game designer that's worked on iconic games like Doom, Quake, Civilization, Age of Empires Series and Halo Wars. This is his 3rd appearance on the BoredWithNelly Podcast.
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Komentáře • 19

  • @derikaem8021
    @derikaem8021 Před rokem +7

    A way to specifically target the issue of slow units getting outmaneuvered would be to give them higher attack with lower rate, so dps could still remain equal in straight fights. I have proposed that mainly for elephants

  • @instantkevlar4763
    @instantkevlar4763 Před rokem +3

    That's a wide variety of guests. Should be fun to watch.

  • @DoMeASolid
    @DoMeASolid Před rokem +2

    Ok, I have an idea.
    Increase cavalier upgrade cost to 400f 400g (or maybe even 450f 450g)
    Increase archer-line, knight-line, and maybe camel unit cost by 5 gold
    Decrease cost of barracks by 25 wood
    Increase cost of bloodlines and husbandry
    Possibly increase effect of supplies to -20 food cost

  • @paulomartins1008
    @paulomartins1008 Před 4 měsíci

    Besides making them dirt cheap I would also suggest massive bonus damage vs eco buildings, TC and villagers; and a plunder mechanic that earns gold on enemy unit kill.

  • @jcpkill1175
    @jcpkill1175 Před 11 měsíci

    8:40
    I think a better method than making them free is giving a 50% discount/reinbursement based on the investment in techs researched. So getting armor becomes free after a period of producing units.

  • @darkden123
    @darkden123 Před rokem +1

    santa is a very smart guy

  • @majungasaurusaaaa
    @majungasaurusaaaa Před rokem +2

    They had the right idea with the tech "Supplies" to unlock the lower cost so that dark age rushes don't become overpowered. But even with that tech, militia line is still not worth it because castle age is all about raiding.

    • @morgs5118
      @morgs5118 Před rokem

      *Romans have entered the chat*

  • @slayersam1
    @slayersam1 Před rokem

    Idea. Make it so cavalry take up 2 pop instead of 1 so that they arnt as pop efficient in comparison to infantry

  • @fuac
    @fuac Před rokem

    I think a simple way would be to make the Man-at-Arms, Long Swordsman and Two-Handed Swordsman upgrades free and instant, but keep the Champion upgrade as is.

  • @maidenmadness1
    @maidenmadness1 Před rokem +1

    I love your content man, I just think it's maybe too all over the place for the algorithm to cope? Idk, it seemed like you really blew up on the first Sandy interview and that CZcams has just been keeping you down as far as everything else. It's annoying that I'm subscribed to you and your videos never seem to pop up, but hundreds of other videos I'm not even interested do just bc they have algorithmic privilege.

  • @DarkMSG
    @DarkMSG Před rokem +5

    audio quality is so bad

  • @agustinrafaelle5396
    @agustinrafaelle5396 Před rokem

    If this was a true solution goths would be a good civ

    • @Porphyrios9856
      @Porphyrios9856 Před rokem +2

      The only reason Goths aren't overpowered is because they lack defenses and a good eco bonus. Otherwise, they would be unstoppable.

    • @agustinrafaelle5396
      @agustinrafaelle5396 Před rokem +1

      @@Porphyrios9856 cheaper units is an eco bonus

    • @temujinkahn22
      @temujinkahn22 Před rokem

      @@Porphyrios9856 goths not having the last infantry upgrades is what kills them.

  • @aalexandromoreno
    @aalexandromoreno Před rokem +6

    bruh do you even play aoe2?

  • @haasva2637
    @haasva2637 Před rokem +4

    This guy needs to take his scarf out of his neck. And conversation has interesting topics, replies, but it's like the two guys are not really in harmony.