We Need to Talk About the Razewing Ratha Problem - A Sad Tease - Monster Hunter Stories 2!
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- čas přidán 20. 08. 2024
- Razewing Ratha is filled with potential and it all just went to waste! Enjoy!
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Monster Hunter Stories 2 is finally here with amazing Monster Hunter Stories 2 gameplay so lets go all over all that is Stories 2 Wings of Ruin with Stories 2 gameplay Stories 2 new monsters Stories 2 guide Stories 2 funny Stories 2 builds Stories 2 armor Stories 2 weapon and basically just Stories 2 everything starting with this the grand Monster Hunter Stories 2 top 10 tips for brand new hunters and riders and Monster Hunter Stories veterans alike as we talk Stories 2 Monsties and Rise eggs and Stories 2 farming and Stories 2 monsters as we look at the Stories 2 Fated Four with all Stories 2 kinship attacks today with the Stories 2 Razewing Ratha Egg Monstie guide farm to get the best Monster Hunter Stories 2 Razewing Ratha Final Boss build with the new Stories 2 Title Update 3 and Razewing Ratha Armor with a Monster Hunter Razewing Ratha hunt!
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The fact that we got a slightly different Rathalos instead of a black winged one is the biggest sin of the game.
thank god i'm not the only one who thought he would get black wings
or a rathalos with valstrax jets.
ohhh, the valstrax jetssss I NEED THEM FOR MY BABY RATHA
I really liked flightless Raze(d)wing Ratha, but white-blue Friendalos with Valstrax jet wings is way too sweet not to want as some kind of unique monstie.
Probably use for the grank version of stories 2
True. Plus the fact that now, with Azure, Dreadking and Silver Rathalos we have no reason to use Ratha anymore aside from that cooler looking kinship attack... oh right Dreadking and Silver also have a cooler version of sky-high dive... Welp, RIP Ratha.
I put ratha in stoorage when the game ended to put in higher lvl monsters
Ratha stat is actually around Dreadking level with slightly lower attack but higher defense. Out of the all Rath, he is probably the 3rd best.
@@duckyjellomana4316 It's the 3rd best, but i'm not sure about the higher defense since Ratha has the *EXACT SAME STATS* as an Azure Rathalos, but with +1 speed. I compared Ratha, Rathalos and Azure with the exact same genes same levels and full nutriments. The only stat i'm unsure of is crit.
I named my Dreadking "Rathados", as in the second (better) version of Ratha.
Plus you cant remove his genes. You are stuck with shitty genes
My issue is that a monster's physical appearance should not be tied to how "good" it is (with the exception of Pietru but the evil stones aren't in this game). Razewing is a NATURAL OCCURANCE, it's a SPECIES that evolved to combat Oltura DIRECTLY. How is that evil in it's own right?
They fucked it up, because while they did start on the right path after Dede, there's a specific part where they messed after that initial period.
With Dede they made a point that you are using your power of Kinship to make Ratha less rage driven towards the Oltura-ified monsters and to keep it's destructive urges in check. This is good, and emotional taming period where you learn to bond with Ratha and unlock his power in a less destructive manner together ultimately culminating into a Razewing that works alongside humans to defeat Oltura WOULD HAVE BEEN AWESOME.
But no. Razewing's natural born abilities that aren't meant to be evil (they even reveal that at the end) are suddenly evil and must be purged.
You REWRITE IT'S NATURAL GENETICS to make it just a juiced up normal Rathalos that doesn't retain any of it's natural features. It's like if you got a Ruiner Nergigante, pruned it's unique spikes, removed the ability to grow the better ones back, and forced it to act like a normal Nergigante and said "There it's a GOOD Nergi now!"
don't forget the part that they suddenly dropped a bombshell and told us Ratha was dying because he was suppressing his powers..........and then have us act like that bombshell never existed.
I like that idea that its subspecies are the key to Oltura's defeat much like some other elder relationships in games.
Definitely should have done more with the design I really like your idea that the good and bad stuff shouldnt really exist beyond a storytelling aspect.
Razewing Ratha was such a cool concept but it was a HUGE letdown
while stories is a great game. Razewing ratha only managed to prove it's worth in the cutscenes cause the moment we got it's deviants and rare species? we all replaced him for the better candidates
I didn't, he's still in my team cause I refuse to rid of him lmao. Plus I rarely need my entire party to contribute.
@@SadMoribund that profile pic makes you a automatic Chad 💪🏾
@@fireflamegamer8321 Thanks bro
including the original rathalos even tho its weird to see a slight dark red
I got rid of him the first chance I got. Barely used him through out the game and didn't even use him for Oltura.
What would be cool is if ground flare was level 1 kindship sky-high dive would be level 2 and level 3 would be pure kindship white rathalos.
They should also make a new monstie exclusive to your rider in mhst 3.
Edit:How did I get so many likes!?
Sadly, this isn't the original ratha... so he can't go white dragon. The closest he can get is by going razewing mode.
What if they took the whole “misinterpreted prophecy leads to people thinking Ratha will cause the apocalypse” thing further and made you bond with the actual foretold final boss early on, causing the person supposed to trigger final boss to get the world-saving ratha, and the final boss would be against that, trying to prevent the only part of the prophecy that still has a chance of coming true?
@@leoperd3487 But we get to see the prophecy wall. And in the water it is reflected as what is truely happening, that the bad one bringing destruction is the one coming from underneath... after all its opening huge Chasms and all, all over the places, eating villages in the process as well.
And Razewing was not born till after the holes were opening up. Well after since we are like a few years, or several years after Red (monster hunter stories 1 MC) So how is Razewing ratha opening up holes while in the egg that barely hatches before the Monster hunters cart him off?
Seems they had the story figured out... but the execution seems to have needed lots of work. Including what the end razewing rathalos we got was.
@@mightypancake2211 I meant what if that happened for stories 3, and you bond with the ‘bad’ prophecy monster before it gains the ability to cause the foretold mass destruction, with the prophecy saying it has so be defeated before the mayhem begin, otherwise it would be to late. Also stories 1 protag and Red are two different people.
@@leoperd3487 Ah, I think Red and stories 1 is the same person, same Guardian Ratha. I would have to replay stories 1 but do believe it is the same person just much later in life.
But this stories 3? they are still working on stories 2 right now. But is an interesting idea. But would have to do more with raising one monster than having a monster team.
Also would have to ask that they make it so monsters have multiple uses. And that the fly mechanic can be used in more areas than just the few you get. Like you get winged wyverns but you don't get flight till after a story point... Why? cause they can't map out controls on a controller better to make it possible or just what?
Honestly, Razewing Ratha's kinship should've been "Wings of Ruin", have the light wing motif and as opposed to being a fire type Kinship, it's a kinship that is "super effective" no matter what.
MH Stories 2 does have pros and cons, but it's still one of the best MH games I've ever played.
imagine that, LOL. Your bar is set very low then ;)
@@salva2387 or not.Mhst 2 is a hell of a game.The sales say so.Rise sucks
No Monster Hunter game is better than the other.
Except MH4U
@@SOBGamimg sales do not make a game good my dude. ahahahah
@@scoutman66 nah, mh4u is overrated. The only good part of it is the story, and since mh has never revolved around stories in their games, its not saying much. Mhgu, rise, and 3u will always be the best mh games.
If only Razewing kept the blue wings when it got actual Wings
Actually makes him look like a special Rathalos instead of Rathalos with slightly diffrent patterns
TBH, the whole time I was like "omg how will it look when he opens his wings??" then he does with no blue tint there, like come on, like it even had FEATHERS, small details that would've been fine and made him more unique while still being a rathalos:(
yeah agreed
I was really confused when I saw the feathers and different color had completely disappeared on its wings.
Why even have them there in the first place? It´s not like Rathalos are born with feathers or something, why should they.
Same... 😿
There's mods for the PC version of MHST2 where you can have Ratha become Dark Razewing or have the blue-colored wings stay even after unlocking Flight! It's a really awesome mod I recommend you check out
I was honestly disappointed when he lost the blue wing tips. I thought they looked so cool. I'm glad the amiibo has blue wing tips.
Yeah, the most disappointing moment by far for me.
It just turned into a normal Rathalos. Even Elderfrost Gammoth looks more unique. And That's just a Gammoth.
This is why my Dreadking is my new Ratha, now known as King Ratha. I feel like this was a missed opportunity to really make Ratha truly feel like our own but by the end, its no stronger than a normal Rathalos save for its cool skill, Solar Cry, which we can now farm and put on any Rath- monster we so please. Kinda sad.
It's kind of ironic that Ratha's most unique gene was just Silver's. That would mean a Razewing is just... basically like a subspecies for Silver. That looks like a normal Rathalos but with a more Dreadking-like wing pattern. Like they could have at least kept the wings that blueish black Ratha has at first before he opens them.
Ratha stat is higher than Azure, but a bit lower attack/higher defense than Dreadking. Dreadking is a bit better but he’s probably the 3rd best rath.
@@duckyjellomana4316 Then there is silver whos just better then all of them
@@Lakita2880 silver has a more common weakness though.
I mean I literally did this in Stories 1, I have a high level Ratha of course but when I got Silver Rathalos I decided to start building him up and even nicknamed it as Sol Ratha.
I feel like if the choices thing were possible, everyone would just be an absolute bitch just to get Edgelord Ratha
I actually like the idea of getting the glowing white FriendRatha. One step closer to a fatalis powered ratha
I'd definitely go for Nicealos personally
Then they shouldn't make "edgelord" Ratha look so damn cool.
I would most likely go with Friendalos tbh.
@@katyvern9116 holy friend ratha forever! Lol
Kind of happy to hear I wasn’t the only one who wanted more from ratha and was disappointed when he turned out to be a basic rathalos after that cool rage scene
Personally, in terms of names, I call Ratha's kinships different things depending on it's version.
Dark Wings: Sky High Calamity or Sky High Ruin
Grown Wings/White Wings: Sky High Miracle
This, this is good
as someone who immediately dropped both ratha; in both games, even I was disappointed in how they built up about Razewing.
They really need to drop the forced monstie for MHS3.
Or atleast let it be anything other than a ratha
Yeah I believe in MHSt3 we should be given a choice between the "five" standard elements for your monsties (Thunder = Lagiacrus, Ice = Legiana, Fire = Rathalos, Water = Plesioth and Raw = Odogaron) with Dragon element being unlocked later on in the game.
OR just have the fated four be our starter monsties (You choose one ofc) and when you progresss further into the story, their "potential" awakens allowing them to achieve their deviant forms.
I don't think it's so much they need to top with the forced monsties, it's more that when they give as Ratha he needs to stay unique and strong throughout the whole game and not just be a reskinned normal Rathalos. Will say anything other than a frail Velocidrome would be great as the first monstie too. There's likely very few people who kept Ranmar in their party for long.
Yeah… I wanted to like Ratha, but he just ended up looking like a normal Rathalos but with slightly different colors, and not to mention theres two Rathalos in the game under the name of Ratha. Like… what?? Were they really that unoriginal? I really love both games, but I think 2 could have been a lot better. If they’re gonna stick a Rathalos on us the entire game again in MHS3, they should at least make it look pretty unique.
@@tepigninja7198 technically three with the first games ratha which is still implied to exist
2:20 I didn't even know this existed
The fact they unlocked this kinship move, immediately take Ratha away in the next cutscene, then removed it forever makes no sense
The saddest part about this is even Stories 1 Ratha had use, his stats were far better then a normal Rathalos monstie (on par with Silver). Ratha in this game is just a normal Rathalos with nothing interesting.
Stories 2 ratha actually nearly as strong as dreadking at lvl 99.
@@T-REX-KNIGHT idk man, my ratha is fairly disappointing compared to my other monsties, he's fully juiced up with elemental attack and he doesn't even break 700 fire attack with fire attack XL while nerg goes up to 730 with non-ele XL
@@T-REX-KNIGHT And Is Weak to Thunder compared to most Rathalos being weak to Dragon so can be good with Fatalis dragon bust
@@taurelith4867 at most Razewing Ratha is only stronger than Azure but on par with Dread. Silver is the strongest one.
@@T-REX-KNIGHT that's dumb though, it's supposed to be able to fight on even ground with an elder dragon, who knows maybe even black dragon tier monster according to the story, they should have given him stats on par with teostra at the very least.
Yeah lets be real, most of the problems with stories 2 comes from irononically comes from the story itself, its nice story but you can tell either budget, higher ups or... real life circumstances caused stories 2 to have alot of great ideas but follow throughs, the game is great and honestly stories 1 has a worst story being al over the place, but stories 2 can fell disapointing in areas
Stories 1 had a pretty nice story in the anime but sadly they butchered in it the game :c
Idk because mhst1 was about having an adventure and seeing the world outside of the rider village with no imparticular plans in mind and the story doesn't become about the blight itself until closer to end when it starts to get out of hand but even then the overarching theme of the story is kinship/friendship with monsters which stays consistent up until the end. While mhst2 is focused on the ragerays and the ragerays alone the second razewing hatches and keeps the same serious tone threw the rest of the game even though most of what you do has nothing to do with the ragerays or razewing like building a windmill that gets destroyed anyways in loloska that makes up 80% of what you do there and if you didn't build the windmill nothing would change because razewing would still hit the other 2-3 that where already there. The desert was fine though as you save razewing but lillia was a waste imo because she doesn't do anything as we all now Kyle wasn't gonna harm razewing anyways. While after that the story goes to Kyle's redemption ark. And after that you meet cheval who tries to teach the kinship bond concept to you but its more focused around a nergigante which may or may not even be the same one that harmed red which is someone you barely knew anyways. And the cutscene after the nergigante fight denies you both the nergi kill and kinship bond because razewing flies off without you and almost gets eaten and you almost get killed in the process and the nergigante gets back up and smacked by the worm. Then it sticks you with Kyle again and you go around beating ragerayed monsters then its final boss time. Plus zellard compared to cheval isn't that good because you can understand how cheval got his conclusion while zellard had to have done some serious mental gymnastics for his reasoning to make sense plus he doesn't show up enough for me to care who he is.
@@yiangaruga4928 you do know that mhst1 was a game that had a show not a show that got a game so really the order is mhst1 game,mhst1 anime,mhst2. So really the anime added on to the mhst1 story not the other way around.
@@yiangaruga4928 I think you mean to say that the anime, arguably, fixed the broken mess that was the story in 1. They also didn't remove Debli when they had the option, so it's not that much of an improvement
Such an amazing games with such glaring cons. The biggest let down for me was definitely the way Ratha was treated. Like we have a really uniew Rathalos that just ends up becoming similar to the rest.
Removal of changing colours of monsties with the genes was also a big one.
Though the biggest would have to be the bloated levelling grind. That got boring real quick in the end game.
This one still pisses me off, stories is such an amazing game, but this dumb decision really makes me mauld
I agree, razewing should of had a cool unique form. Ether black and purple edge lord or white and blue goody 2 shoes.
Instead of another slightly different ratholos.
In all honesty, I would've been fine if he kept his blue wings when he learned how to finally fly than a different wing pattern.
If there's ever a Stories 3, it needs to have a unique variant of Rathalos for the game.
For example, imagine if the village you start in is a mountain village and said village is known to have a unique population of ice-power Rathalos. Your character could be someone from a long line of riders known to form kinship with these Ice Rathalos. Now, imagine you and your Ice Rathalos are tasked with guarding an ancient temple containing an Elder Dragon egg. Something goes wrong, and you and Ice Ratha are under attack. The egg is stolen, and it's up to the two of you to venture out into the world and rescue the egg before things go horribly wrong. Along the way, there could be a new human villain in the form of a poacher who wants to hunt down your Ice Ratha for his hide and for the glory of taking down such a rare creature.
As much as I absolutely loved Ratha in MHS2's story, I 100% agree that it was a huge missed opportunity. I didn't even notice the differences (scale "highlight" color and eye color) between Razewing and a regular Rathalos until someone pointed it out to me. Razewing Ratha was a monstie that our character was doubtful and fearful of until they had the rematch with Rage-Rayed Legiana. If the game wasn't talking about Red, then it was talking about how special and powerful Razewing Ratha was.
With all of that in mind, Ratha's design at the end of the game is just too ordinary imo, I honestly don't think it's anywhere near special enough to warrant the treatment he got throughout MHS2's story. I adored those black wings and the feather-like scales on them! For me, this is why Razewing Ratha was a letdown, and why I named my Dreadking "Razewing", because I vastly prefer Dreadking's design.
I personally would of gave razewing his own kinship attack, one idea I had is what I call ruin blast, basically it would have razewing fly up into the air with his white (or red depending on where you are in the story) wings of ruin and Ratha would charge that energy into a fireball like grounded flare, and shoot out the blast creating a big explosion.
Hell even at its most basic the upgrade to FLying took another unique feature with it. The Other part of Ratha's Wings should be black they just aren't for reasons same with Ratha growing flesh from his malformed wings. Also Razewing does have an Armor Set its just locked behind the deluxe edition and is fashion only
I didn't like Ratha from the get go cause the game forced him on me and Rathalos is not a favorite of mine. I did grow slightly fond of him as the story progressed but as soon as the story was over he was permanently boxed. I agree the game should have done more to make him more appealing to keep. Once Dreadking Rathalos, Silver Rathalos and Azure Rathalos show up he's like a flash in the pan.
i agree with the white post game thing, would have made him a tad more special than just a regular Rathalos with a different marking, if the wings stayed black when it matured i'd probably like him more but i really wasn't a fan of Razwing, probably because everyone in game kept trying to push how he was my best friend ever
to be 100% honest, i wasn't a fan of him being FORCED in my team, so i took it upon myself to basically neglect him the entire way in the game because i loved my Glavenus more, when he went evil i just took it as "oh goody, i can finally find a 6th member i actually WANT in my team"
they should have made Ratha just not usable in PvP and be super strong
I agree with all of those ideas, I was actually really frustrated by the scriveners taking rathalos in loloska so i definitely would have chosen to attack them and kyle given the choice
Took me quite sometime to realised "Wings of Ruin" is referring to the last boss instead of our generic Ratha...
yep i was exited with ground flair it was fun for the short segment that you got it in
i personaly hate skyhigh dive as a move
id have loved to see the ground flair but instead used from the sky
I wish it had more to his design like how the last games ratha had a missing eye
Still haven't finished this game and I kinda spoiled myself now. XD
Yeah, some missed opportunities to be certain after listening to this video. Honestly, although my own opinion probably doesn't mean much with regards to the game and any missed potential, I'm still glad this was a game we got from Monster Hunter.
I kinda quickly dropped Rise after all of the updates and I lost interest. I didn't even get to the Crimson jet engine Monster. Seemed like too much of a grind to get it unlocked.
I'm glad they were more confident with Stories to advertise it more for the second game. And general reception for the game seems decent enough to where they may try a third. I like to give the benefit of the doubt that it was probably the circumstances that made the story of 2 go the way it did. Probably some higher ups as well as the whole global lockdown thing.
The more games we get focusing on the lore and setting of the Monster Hunter world, the happier I am honestly. It's such an amazing setting that I always love playing Stories and Stories 2, even if they aren't the greatest.
Let's just hope that in Stories 3, they'll either use a different monster or let you choose which monster to have on your journey, even though it's most likely better for work and budget on Capcom's end to do a whole different Monster. Ngl, given how base Rathalos was used twice, I'd just flat out settle with an Azure for a change. Just don't name him Ratha.
It's most likely they used Rathalos named Ratha twice was mostly because the first game wasn't that popular, at least I hope it wasn the case and not Capcom being lazy.
Ayo aylia's and cotton's avatars in these thumbnails looking sick
I wish our Ratha at least kept the dark/blue on his wings with the feathers, those were so cool :(
Honestly, I was hoping razewing would have stayed grounded as well. Than, when the story revealed itself what ratha's field skill was. We could have been bamboozled with a megabreaker instead of the anticipated fly.
I'm a little upset that they completely got rid of the feathers on Ratha, if they kept just that it would have kept him looking unique compared to the other Rathalos', outside of being visibly slightly larger
C: "That was awesome! Do it again!"
R: "I cannot."
Me: Sounds about right.
I really disliked how the lore is Razewing Rathalos would burn down Oltura yet Ratha couldn't do shit to Oltura without his rider and an assist from Kyle and the amulets that shot out Oltura's wings.
Edge Lord Ratha was significantly more impressive.
The fun fact about opinions and onions really stuck with me, 10/10
They should have handled Razewing Ratha the same way Pokemon handles their story legendaries (aka box legendaries). Ratha suffers from being only slightly different than a base Rathalos and totally outclassed by every other free DLC monster. If endgame Razewing Ratha had a set of unique properties and was able to compete with the other endgame monsters, people would feel much better about using Ratha.
By comparison, Pokemon’s story legendaries are always unique in design and clearly balanced to compete with other legendaries.
Mmmm onions---oh right ratha. I do feel they could have done more. I actually enjoy the your actions through out the story change Ratha concept.
My assumption was that Ratha burned through the “wings of ruin” power when the player character defeats oltura. In Nua Te, the chief lady tells you that Ratha is dying because the power is too much for his body to bear, so the only way you can really have a healthy post-game Ratha is if you get rid of all of that power
She says Ratha restraining his full power is what is draining his life. If he was allowed to be in full power, he would be fine.
I'm holding out hope that they will do something about this with a dlc one final step in your adventure one that has one more impact on Ratha and allows us to have the white scaled Ratha.
Man... I was so hyped I was gonna get this bad ass ratholos, only to find out Im just getting a janked ratholos. I still use Ratha as main just cause, but damn...
I would have been happy with like slightly changed rathalos like a different color or something not a small detail like the wings that you have to actively look for to see
I think the reason why they didn’t change Ratha design too much is because we already have a ton of different color Rathalos in the game. You got Azure (blue), Sliver (white) and Dreadking (darker red) so I guess they didn’t want Ratha to look like it’s different species so they decided to give it a unique wing pattern. Not gonna lie, I was hoping we could have gotten Ratha’s blazing wing form but I guess it didn’t happen.
Using Rathalos was their big mistake, I think. They specifically gave us the fated four, why not have them be tied to the plot instead, and you get to choose one partway in.
They only did Rathalos again cause not that many player played Stoires 1 but lets hope Stoires 3 finally get a different monster tho
If they added a karma system in the game I would have ended up with regular rathalos for my middle ground decisions like I would've raided the lab and not forgiven the mystery riders and their leader but I could've been generally ok towards other choices like helping the felines or apologizing for destroying the windmills and trying to not hurt the scriviners (that is hard to spell is that a real word that voice typing can recognize?)while raiding the lab. Only because I played the first game though, and I know what their deal is cause of that but if I hadn't played the first game then Cheval would've needed to come after me which would be another moral choice on its own maybe.
To me, the only reason why we have Ratha for both games, is simple, Rathalos is basically the mascot Monster Hunter series. This has lead to Rathalos being one of the most popular monsters in the world. Simply put, Rathalos is Pikachu for Monster Hunter.
As for Ratha in the second game? Yeah, it was a bit of a let down to see that he is basically just Rathalos with a slightly cooler look.
If they do a Monster Hunter Stories 3, I bet that they will, once again, give us Ratha. Though, this time, I hope they listen to people and see videos such as this, so they can make Ratha the 3rd better.
Tbh, had they even locked “edgelord Ratha” behind an amiibo making you have to pay to have it as a purely cosmetic skin would even have been better than what they did by just teasing us with what could have been. The idea of using a fully black Rathalos is just so much cooler to me than having one with slightly different wing patterns, and in all honesty, I’ve just completely replaced my Razewing with Dreadking instead cause it just looks cooler, and has a cooler kinship attack
It probably won't happen, but I'm keeping my fingers crossed for a bigger DLC for this game. One that gives a new area or two, a small storyline, add Oltura gear + a way to fight it again, and some more new monsties (that AREN'T Rathalos/Rathian, unless we get a special story mission to unlock another form for Ratha or something).
Absolutely agreed that speaking mechanically, not having that cool ground flare or anything else attached to Ratha post-story is a little bit disappointing, but I also gotta say it's stated that using and holding back that power hurts Ratha so much it's shortening his lifespan. So lore-wise, I'm happy to have a completely normal Rathalos that isn't shaving off bits of his own life every time he goes for an attack. That might be just me seeking solace in the lack of a cool, endgame-Ratha mechanic like you're saying though.
Your quest is to see if Ratha will Raise or Raze the world
Never was a particular fan of it so doesn't really matter to me. I think it was great for what it was designed for i.e being a special Rathalos tied to the events of the main story
But Garuga, you essentially changed it's species. To put it in perspective, you made a new Rare Species Rathalos that has it's own armor, into a juiced up event Ratahlos they'd just give you commendations for.
@@ronanlorekeeper7226 I mean yeah the potential is there but it fulfilled its story purpose really nicely and I personally don't need anything more from it when the story was over
I agree they could at least give us both versions as skins for ratha...oh well maybe next time they'll make use of such an opportunity
Ratha honestly annoyed me through the entire game. Most of the game you couldn't use him and he was in your party taking a slot up thats fine I can take that. But when the game made him useable I was finally happy considering I could use a Rathalos and actually use 6 monsties instead of 5 AND THEN the game took him away limiting me back to 5. Not only that but at the end game Ratha was considerably weaker than most of my party so I could still not use him during that battle which only lead to him being at the very back of my party. When I finally reached post game Ratha instantly got switched out with another monstie.
Honestly I wish they had either made Ratha more insteresting or didn't just throw him around during the story limiting your space. I would much rather have a full party with 1 star monsties than have a limited party of 5 monsties with a useless GOD DAMN Rathalos sitting and just looking cause the game doesn't let me use him.
The game really didn't make the story great for me considering you don't get to use Ratha for the majority of the entire game. Once you can use him he is again taken away during that time limiting that space again and when you FINALLY get to use him he's under leveled, not very strong and underwhelming where the monsties you have been using the entire time is much better and have much better movesets considering you couldn't even change his genes during the story either.
Don't forget that Ratha is actually much stronger than regular rathalos, having about the stats of a 7-star monstie. I agree that I wish it had more that was unique to it, but I do still appreciate having a base rathalos color scheme (in Stories' much more beautiful vibrant tones than the mainline games) that isn't weaker in the end.
Look we all know how this goes the bad guys get the dark, cool, and evil lookin stuff while we the good guys get just a slightly and I mean VERY slightly different looking Rathalos.
I feel like razewing ratha could have had an awesome unique look something better than just a different wing pattern like maybe keep the blackened wings with tinges of blue throughout and the webbing of the wings could be a somewhat glowing prismatic blue color that fades into a prismatic white color and after the final boss fight the of his body could change like maybe his scales become a deeper somewhat brighter shade of red kinda like a mixture of the red colors of dreadking rathalos and molten tigrex and his underbelly could be a somewhat brighter white color with a different and darker pattern than what a normal rathalos has and the end of the tail could be different in some way like it could have different spikes on it or the spikes could just simply become a bit more stylized at least enough to where there’s a noticeable difference altogether he could even have a permanent version of the inferno mode that silver rathalos and gold rathian have but you know have it spread throughout his body in an awesome visual manner if you get what I’m trying to say here (look descriptions are hard ok) and obviously for his kinship he powers up like he does normally except he glows a blinding prismatic white like he does against Oltura and flies up like usually just in a more epic fashion but instead of diving back down he charges up an amped up version of the ground flare fireball that now burns brighter than before like a white hot ball of death and then he fires it down at the target/targets ending in an insane massive explosion a pillar of white prismatic fire that can be seen from thousands of miles or more away heck you could even give him a power up skill like deviljho’s pump up skill so that his kinship isn’t the only time that you see his wings glow like they do in the cutscene when Oltura is defeated cause personally I think that would be cool.
Edit: and maybe make it so that he powered up for high rank and you know gets better powered genes so that he doesn’t end as low rank monster you know like have similar if a bit better than the elder dragons and deviants in terms of stats to make it worth it to have him on your team.
Everything you talked about would make a great DLC .
Speaking of DLC,I do not understand why we did not get any story DLC.
i was so flabbergasted by ground flair i took a recording of it just to process it, yea razwing ratha had so much missed potential, i thought it would be cool if his wing never changed from blue and and they just expanded apon its blue wings
I just want the ability to name it ourselves.
I agree, for how cool and hyped up the ymake this super energy-wing Ratha... it having no gameplay whatsoever was a huge letdown.
Man Razewing Ratha would've been fucking awesome :(
The worst part is probably ground flare. If you play the story without many sidequests, you have that move for ONE boss battle. ONE. And then we get a normal rathalos kinship skill. We also lose the cool wings, but I could have accepted that if we just got a better kinship skill. Hopefully, they make an expansion or something where Ratha's kinship becomes more visually interesting.
Here's a slight suggestion:
Go to Nexus and look at MHS2
There's about 3 mods that re-texture Ratha, it's not many but in my opinion it's enough, one of them is pretty loyal to wingless ratha's design (it's black and blue, albeit the blue isn't on feathers, as they didn't change the model just the skin)
One is similar, but the entire wing is black, and the membrane is blue
Another is Ratha but with his corrupted design, the one where you fight Zellard with Ratha? Yea that one, it's cool but it doesn't really fit in until *after* that fight imo.
My favourite has to be the first one.
It's a slight quality of life improvement and doesn't actually change anything.
My biggest gripe with Ratha is the inability to replace Savage Fireball as a gene, which gimps his usability post Oltura
Because Crit based Heroics/Vigilance/Crit Kinship high aggression builds are the best DPS + Gauge cycle builds post Oltura and Fire gets Hellblade as the best Power based move in the game, that one wasted Gene slot on Ratha makes him impossible to optimize, essentially making even regular base Rathalos to be even more powerful than Ratha
Context - Savage Fireball cannot Crit
It would've been great If you could Ride Razewing Rathalos with the Wings tucked in, but would Change to the Purple Fire Wings when flying and keeping the Ground Flare Kinship.
Never expected Cotton to pull a Shrek Reference out of the word, Opinion.
I still use ratha regardless. I even kept ranmar throughout my first playthrough.
When Ratha gets those blue wings at the final boss I honestly thought that Ratha was turning into a Zerureusu from Frontier.
This is the same stuff I was saying like in the end it’s just another regular rathalos all that you can get plenty of back at home
4:49 Honestly I agree here it would have been really cool if Leos/Ratha showed up again but now he gains back the little feather bits he had from when he was a hatchling on his wings and some on his shoulders,and even have some feathers going down his wings that are a nice vibrant orangy and yellow flame colour. And then when you go into the special kinship attack he spreads his wings and the feathers become like flames that spread and cover his wings like in the mural we see many times in the game, takes off in the sky,flames start burning the briliant white blue that ends up covering his whole body as he flys up and in front of the sun and then dives down hiting the monster causing a briliant fire toranado like the dragons did in Avatar the Last Airbender.
Ok I have to ask, and if anyone sees this please let me know but, am I the only one that didn't know that the Black Blight was caused by Fatalis? It says it's caused by "THE" black drsgon and the Black Blight appeared before Versa and Makili so Fatalis is the cause behind the entire plot of Stories 1! That's insane! His hate toward humans almost destroyed the planet!
Well lets understand that the execution of the wanted results would have probalby angered people more... though I figure there is a way to have a sort of... even outcome Which means 3 different raze rathas to be.
Fantasy: follow what Dede said, and that was to protect Ratha... So using this we would think that fighting the monster hunters the moment they arrive would be good, along with exiling Zellard from life for his actions around Oltura.
Real and bad: IF we did rash actions and exile Zellard from life. Rath would be the dark Rathalos variant with no true explaination why till we understood that the game designers marks protecting your friend as suggested is a bad thing, and that exiling Zellard from life is wrong even though he threatened to exile the rest of the world from life with his own actions.
Real and netrual: One bad choice. So take your pick fighting the monster hunters or exiling Zellard from life. Rathalos we get
Real and good: doing as the story has it, with you meekly giving up ratha to the hunters, then sparing Zellard though he deserves to be Exiled from life for his actions. friendalos ratha or angel/light ratha
But many will probably say that fighting the MHs would be a bad idea and lead down the dark path. but was my irritation that we just meekly give up Ratha soon as the Monster hunters arrive. No fight no big blade out to fight. Only cutscene BS that I HATE. And Zellard at the end... Really the little I see of him, just makes me want him gone. With his exit from life being the icing on the cake.
So just simply put... too much choice making that would make some unique endings but showing what Capcom would deem as moral choices to make in the game that might infuriate players even more cause they would play with what Dede said - then of course their own choice with Zellard that likely would end up with that face being exited from life. Since another game I think of gives you a good and bad ending depending on if you spare someone (that got 4 chances at life prior to the event and still chose wrong). And I figure capcom would consider it a bad choice to fight the monster hunters, and exile Zellard from life.
so I had an idea for what Cotton said about different Rathas, like what if there was Blazewing Rathalos with Dragon attacks, and Fuzewing Ratha with several elements like Alatreon?
Hello there is a solution. You must installed mod like the bluewinged ratha on nexusmod or the razewing ratha or if you want him to stay at evil form you could found the mod on nexus mod too
my main complaint is the design. we ended up with a regular ratha... the flightless form had feather like things and black stumps they should have kept black wings and maybe black marking all over the body and feathered details. very disappointing in the end. the overhall story is also pretty boring and cliquet but still better than the first MHStories.
Hmmmm good points on this miss opportunity. In my opinion design wise I was expecting their wings to be just This Wings of Dark fire or scorch black and tempered blue color scales, but we get Sink tattoos on the wings... Which. Feel very Basic. An then I thought maybe that look would be later down the line.
But yet what I would really like to have seen the genes actually doing a visual Change as. Indicator of what mutations you gave your montsie and a such but I also know there is or was a slight look but at a certain level that visual look goes away
Game features was the reason.
Anyway great game do wish we had a action style of Monster Hunter Stories. Sadly not a fan of turn based games QwQ even though some of the best games I want to try are turn base games. (Weird)
I agree with ground flare being the kinship skill being built upon. Leading up to ending scene skill. Because once I saw that he would be just a Normal rathalos kinship I started to actually dislike the big lug.
I just hope if they make an expansion that we don't get another rathalos/rathian. And actually give us some high tier
1. fire/tech monsties
2. Water monsties (soulseer doesn't count because he didn't have a single new water move)
3. Dragon monsties (the palamute doesn't bring anything to the table so we effectively have 2 dragon monsties)
4. tech monsties in general. Feels like the vast majority of monsties in stories 2 are power/speed based
If we ever get another razewing monster, I really want the developers/storytellers to go all out with it instead of what we got for stories 2
Evil ratha looked incredibly awesome and I honestly believe that using evil powers/darkness for genuine good is an underutilized concept. Imagine raze monsters, or “blight born” monsters, being the only monsters capable of fighting against a return of the black blight
I really hope what you said are what happened. It would've made the game felt like SMTxMH. That would be awesome. I actually expected that Razewing will permanently have black wings. I was so disappointed when its wings turned out to be almost normal-looking.
I actually thought about this as well.. They could have done more with Ratha..
My favorite of the 2 is Friendalos, the glowing wings and the design is normally a Rath, but like the glow
Sheer Kinship.... Sheer FRIENDSHIP MAGIC.
After the story I made up a story with Razewing Ratha where I released it to become the new Guardian Ratha of the island.
That is 1 thing about this game, and many other games, where the game is trying to convey 1 specific story and thus limits the choices you can make that would affect that story.
It's a bit sad that Ratha isn't much more than a regular rathalos by the end of the story and unlike Red who seemed to stay with his ratha until the end of his life and Guarfian Ratha who remained loyal to Red even after his death, most players are likely to dump ratha as soon as his reserved slot becomes a generic 6th slot for a monstie with better stats.
I didn’t even know ground flare existed!!! And I already beat the main story. I never used his Kinship I guess
6:03 Wiser words have never been spoken.
What's the goddamn point of having this "super powerful" Rathalos if there's barely anything unique about it? We spent the *entire freaking game* trying to prove that Ratha's power isn't evil, we succeed, only for it to manifest solely as a slightly different version of one of the most common Kinship attacks.
Stories 2 is good - but there were times when it... just didn't follow through.
Something that also saddened me is that the story was making his Razewing status such a big deal but... never really elaborated on it? "Don't you want to know what Ratha's secret is" or something is said but we never get to get any info why Razewings come to be, why it has such a different wing developement and such things. Anyhow, I definitely agree with you there ahaha.
i just want the flightless ratha as an event quest or something
Shoulda called frienalos radiant-wing
Im just been here thinking of like names
Normal is raze-wing
Dark is umbral-wing
Light is Radiant-wing
Heck that could be also be the name of the kinships they go with
Some food for thought on my end
Okay, I have to admit, Cotton does make a valid point. Just like the final boss, this is also a wasted potential…..
to me, razewing ratha was just ratha from the first game;
you have a rathalos infected with a power unimaginable, and cannot control it, and is partly evil because of it. in turn, though, you let him channel his inner power and be able to control it.
Yes, it feels like that. The same game... With just little changing (crystal to pits, Pietru to Oltura, Cheval to Kyle...). I love these games but... Seriously. It just feels the SAME.