Thanks for watching! I hope you enjoyed all the horror themed monsters we talked about this month. What monsters would you like to see show up on the channel in the future?
Idea based off of your warped humanoid idea: the uvuudaum doesn't see itself as being hostile to the material realm. It got stuck in the Far Realm, learned of how the Far Realm can corrupt other planes, and came back to warn everyone. However, it was too warped already, and it's warning accidentally contained the eldritch corrupting truths that it was trying to avoid in the first place.
NPC: ''There's a Horrible Danger that can destroy People's Minds by simply witnessing its presence and is coming here'' PC: ''What Horrible Danger?'' NPC: ''Here let me show you'' DM: ''The PC takes Sanity Damage & Dies'' NPC: ''Why does this happen every time?''
This was my wizard/warlocks patron for years. People with truesight watching him read/write in his spellbook while muttering to himself might see an astral Uvuudaum behind him like a shadow, hands on his shoulders, the spike driven into his head.
Idk why but I love the idea of having a horror game set in the far realms where the party is traveling with an npc who is slowly losing their humanity and turning into a uvudam or even doing that to a player while slowly giving hints as to what is happening.
I read a sci-fi short story once about a space voyage to a distant planet where the sheer boredom started making the crew suffer from time dilation effects, which might work well with your idea. Just have the afflicted party blink and all of a sudden, they're in the middle of a fight, you just say "It's round five and you've already taken 15 hp damage." Or, heck, even give them extra random turns in combat, the fact that you're not telling them _why_ that's happening will drive them mad.
@@danielgehring7437 you my sir are an absolute genius, but I was thinking a durge kinda thing where because they are in a plane built on madness the more insane they go the more powerful they become, but they can still try to resist it.
@@jacksonwells4089 Ah, I see, more of a Ravenloft 'gift of the dark powers' thing. That works just as well. I once had an NPC I based entirely off Tommy Wiseau and had a whole list of quotes from his role in the Room, if you're looking for ideas for ways to make sure the players get that the guy's insane. It worked amazing, nothing shakes someone else up like asking out of nowhere "So, how's you're sex life?"
A fun detail from the Epic Level Handbook for the Uvuudaum: Epic Level monsters also have access to epic level feats. One of these feats is Spell Stowaway. This feat allows the feat-holder to be affected by a certain spell if it was cast by someone within 300ft. The idea being that if a wizard cast Haste on themself and someone with Spell Stowaway for the Haste spell was within 300ft, then the feat-holder would also gain the effect of the Haste spell. So picture a wizard, seeing their friends driven mad by this creature's aura of confusion. The ranger just got launched into space. The barbarian has taken so much Wisdom drain they might become an NPC by next round. The cleric is blocked off by a Wall of Force. The wizard knows time is running out and casts Time Stop to try and cast some buffs. The Uvuudaum has Spell Stowaway for Time Stop. Time cannot protect you. Embrace the madness.
It'd be a perfect fit (heh) in the far realm, like just a normal looking, very normal Tailor shop that is just there. It doesn't make sense. And that's why it would be great.
The cloak is fitted, because the humanoid that was twisted by the far realm was wearing a magic cloak. Which will size itself to the wearer, and remain looking made of fine materials in fine condition. The other has rags because it was wearing mundane clothing... Simple.
Just like Hercules did to that bear. Seriously, anyone who hasn't seen it, old movie with Lou Ferrigno who tosses a bear into space among other insanity.
That's not just a "couple of spell" then. As you might can see above, i calculated, that the spell teleports it's target 74 000 feet above. That's more than 22 and a half kilometer (or 14 miles)! With sheer strenght it's no way a mortal could copy that!
@@Senok13 you underestimate the amount of strength enhancing and multiplying spells there are, and if you can't cast the spell yourself there's most certainly a scroll of that spell somewhere
The teleport into space is very cool and op and all, but going in i really hoped that it just hooked people with its giant claw face and yote them into the sky at escape velocity.
You talking about this creature at the beginning as being a robe wearing ex-humanoid made me think...It would be kind of cool if this was the Far Realm Aberration equivalent of a Lich.
Maybe he can be an adventure time type of Lich. Not an insanely powerful wizard who dug too deep into forbidden knowledge. But an idea, a concept that leeches onto a host, twisting them to their liking to spread the chaos.
Given my experience with this monster, your explanation of them being former humans is really oddly on point. Me personally, I see the clothes and the Uvuudaum really reminds me of Nyartholotep in how it is shaped, one of the most "human" figures in the Lovecraft mythos. What did I mean by "oddly" on point? This is the most memorable monster in the game for me. The second to last major encounter in a 7 year campaign happened like this: We were betrayed, surrounded, overwhelmed, and our keep burned. Our barbarian pulled out a flask of something we got in someplace like Carceri, a flask of "Blood of the Ancient Gods," and drank it, transforming instantly into an Uvuudaum (who our barbarian player got to play). It dominated our ranger, and smoked all the enemies with its aura of confusion while we escaped. A party of 3 17th level characters now, we didnt think we had a chance except that one of those party members was a wizard. We called in a favor with an epic level wizard mentor, who cast some powerful ritual spells while we tried frantically to lock down the area of the approaching monster. We ended up literally glassing an area to get rid of the thing after we trapped it, breathing a big sigh of relief, stopping the far realm incursion and getting our full party back.
I feel like there's a fine line to tread as a DM with Eldritch horror; it's difficult to maintain the ambience of dread all the way up through the fight with the Eldritch source...but this monster gives a great array of tools to use that help with that. Alternatively, if campy horror is your thing, you can use it as a cosmic traveling merchant, or even a Far Realm colosseum gameshow host where the winners get nailed to the sky 😅 Thanks, DD!
I love the uvuudaum and epic spells. Sadly mortals are barred from casting them in the FR (by order of Mystra herself), but of course our spike-headed friend cares not what the goddess of a disgusting orderly reality thinks. XD
The Epic Level Handbook had rules that let you go as many levels as you want. They had stat blocks for Epic Level characters that went beyond level 30. Elminster for example, was level 35, 1 Fighter/2 Rogue/3 Cleric/24 Wizard/5 Archmage. Other books have even higher level epic levels characters. Ioulaum is a 31 Wizard/5 Archmage/5 Netherese Arcanist, he's also an Elder Brain Lich.
I would like to add Imvaernarhro, "the inferno of the Star Mounts", a red dragon that is a lvl 40 sorcerer. The bastard even got a 13th-level spell slot!
That fun note DD gave that the Uvuudaum is the low end of the CRs in the book. Because on the opposite end of the scale you have the Hecatoncheires sitting at around 57, if I remember right.
@@TheHornedKingEpic level rules let you get spell slots higher than level 9 if your stats are high enough. For example, an epic level Wizard with 30 INT will get one 10th level spell slot. There's also a feat that gives you 10th level or higher spell slots. There are no 10th level or higher spells but you can use those spell slots for metamagic, like empowered Horrid Wilting or quickened Time Stop.
@KingOfMadCows yeah 3.5 didn't have the cap on 10th levels spells so no ypu can just cast 10th 11th and even 12th level spells in 3.5 you just need a high spellcraft check and the cash to develop the spell
I like the idea of having it imprisoned on the material plane, but not by heroes, but other Far Realm contemporaries who fear its growing power or just want it out of the way because it would otherwise impede their own goals.
Probably it was exiled not because of power, but because of clothes. Kinda as if the concept of being dressed is outlandish so it was thrown out to the place where that concept exists.
HOLY SHIT Dungeon Dad you have no idea how long I've been hoping you'd do something for the Uvuudaum! I love these bastards so much Personally I don't like to think they were once human, but more that their tendency to wear clothes is a kind of "uncanny valley" trait. Something so "normal" that it makes the horrific nature of the thing more unsettling. Giving a horror a handful of identifiable and familiar traits can actually make them scarier in my experience!
In regards to the Far Realm, I like to thing that it's the cosmic representation of the Unaligned alignment. I mean, it's not exactly an alignment, but you get what I mean. Limbo is like the baby version of chaos, because it isn't really chaos. Real chaos doesn't have a rule that it must be chaotic, meanwhile the Far Realm just is what it is. It's Unalignment at it's strongest.
@@georgeuferov1497 Yeah, it's the stuff between multiverses. The Void, Todash, the Outer Dark, Primordial Chaos, different 'verses have different names for the idea but it's a common one.
@@astuteanansi4935No, casting enlarge on it makes this thing "a problem." Making that casting permanent, particularly just before casting a spell that lets you leave the material plane, specifically makes it "someone else's problem." Do with that information what you will...
I adored the epic level spells from 3rd edition, they were so busted in the best ways. Look up Vengeful Gaze of God for an example of epic Cleric action
I love 3.5 and I love the Far Plane. I loved including the spell _Whirlwind of Teeth_ in my games, and I'd modify it away from an Evocation, Evil spell into a conjuration spell. The new spell idea was that it was an invitation for some unfathomable horror from the Far Realm to chew on the space of the target area from the other side of the veil. My homebrew mod of the spell required that the caster have the feat Dark Speech in order to be able to call on the Far Plane thing.
I am using an Kaorti cult as the BBEG for my campaign that features a False Hydra, basically as a door-stop to the Far Realms; I think it'd be interesting to throw an Uvuudaum into the mix, see what kind of relationship they would have with the Kaorti.
I like the idea of terraforming aberrations seeing themselves as saviors and teachers, repairing the wrongness of Material Plane. One of monsters that instantly brought my attention when I first looked through 3.5e Monster Manual I, was a ravid. A monster that creates animated objects by mere touch. I'd love to see it converted.
My idea for this creature would be that it's actually enslaved by a group of Elder brains or something that are working together to control it, and it's just barely able to talk to a group of adventurers and convinces them to free it, and then depending on how the party handles it, it could become a big threat, leave or owe a debt the party could use once.
The 3.5 Epic Handbook had Spell Seeds, they where spells used to make epic level spells. The seeds themselves were nasty spells. But tweak them and you'd get spells like a living, Flaming Tornado that Spews Scorching Ray's and fireballs as it spins, but it does 45 d10 bludgeoning and 40d8 fire damage
A circle of Wizards who monkey -pawed a ritual for power who got blended into a twisted flesh pile soaked with weave and madness sounds like a good origin too
I’ve never played D&D, and i have probably clocked in 8 hours worth of these monster videos in the past few days. Awesome content, also love how Canadian you sound, keep it up mate!
I’ve been watching your show for a year or more at this point. However I didn’t participate in my first D&D session until this past Wednesday 10/25/2023. Your enthusiasm for the game and to just spread how much fun is to be had really pushed me to play. I’m a thief tiefling and was trying to be edgey but just came out hilarious in the rp. Cannot wait for next session. Thank you 🙏🏾 for all you do. May the odds forever be in your favor
IT HAS NAILED TO THE SKY!? That's my favorite spell I've been bringing up to people for years! When a DM friend was looking for ways a party could get rid of superpowered ancient red dragon, i recommended that the wizard NPC they were teaming with had them gather the components for this epic level ritual. And yes, it was a wizard of...dubious intent. Not what they wound up going with (I built an undead ship mech partially constructed from the body of an ancient white dragon), but I still was really rooting for the "launch Hoondarrh The Red Rage of Mintarn into fucking orbit" strategy.
I love how when talking about the outrealm you were showing iterations of the Best Eldrazi (Emrakul, Ulamog, Kozilek) from Wizards' other IP MTG. I'm glad i watched this video because I'm in the middle of planning a homebrew campaign, and wanted to include some references to Magic, and maybe try to use the Eldrazi as the BBEG
The point about building up to an encounter and the cold damage turning off its regeneration made me think you could do some The Thing scenarios with it. The party finding itself in the laboratory of some ancient wizard or the ruins of a citadel that once belonged to an order that rooted out cults. There would be clues around and then a sample of flesh kept extremely cold or encased in ice. If the party just defrosts it without having investigated the area first then good luck to them as it begins to regenerate again.
This is a creature you’d use just to bully your players for a Halloween event. With that said, the premise of an Uvuudaum BBEG just wanting to get back home or get out of a predicament, which may cause unprecedented consequences doing so, sounds a pretty good story line.
Oh man, one of the people who taught me D&D way back in 3.5 was a guy by the name of Big Dave. I miss him. Whoever you are out there, you have brought honor to his memory with this shout, and a smile to a strangers face. Guy would have loved this show.
Fascinating. As someone new to DND via BG3 it really sounds like the potential for everything and anything is possible! Perfect spooky finale of a cosmic horror enemy if this is this channel's last Halloween 👻🎃🎭🧛🏻♂️ special!
The history of D&D contains monsters that can be really cool, thematic, or creepy. But then there are the ones that are truly wild; just bonkers. Oddly enough, the uvuudaum isn't even in the top-tier of crazy.
@@StyleshStorm To be fair, the sheer amount of games, movies, and general popular culture entertainment from just the beginning of the century is truly staggering. You just happened to come to this particular party a bit late. No worries.
@@derekstein6193 better late than never eh as that classic saying goes. the main thing that draws me to it is rather peculiar and niche. i was told by a DM just met on a group that versatility and flexibility is so possible I asked him if I could roleplay as a specific unique fighting game character from Soul Calibur V who's very underrated and only appeared in one iteration in the entire series similar to a lot of these DND monsters actually and he said yeah that's ok. I was tripping out. In truth letting me enjoy playing the only female character I ever liked reborn on BG3 and now DND tabletop is such a newfound dopamine surge. Thank you guys so much for welcoming a newcomer to all of this so warmly. Happy Halloween 🎃🪬
@@StyleshStorm I ran a Deadlands campaign (Savage Worlds core system not D&D) and one of the potential classes is "Mad Scientist" so I let my buddy play a Doc Brown-esque character and did a whole time travel themed story beat as a send off for his last session with us.
I really love the concept of a monster from a plane of "madness" and chaos that just wants to get home again. It isn't even necessarily malicious, even if it's causing untold horrors and destruction. It's just breaking things in desperation to escape a plane that feels stifling and constricting. Possibly even painful. I've toyed with the idea a little in one of my original stories and I really have to do something more involved with that sometime... For a TTRPG group, they could even end up helping the thing, figuring that if they send it home that might be the faster and easier way to stop it from breaking everything in its attempts to get out on its own. Hm...
After a short calculation, "Nailed to the Sky" teleports it's target to 74 000 feet above. As it's outer space in most case, you cannot move in a normal way, but in an Elemental Plane it's just a distance (if you are in the Elemental Plane of Water, and deep enough, you doesn't need to fly to go back, it's enough if you can swim), But anyway, you would have more than enough time even if you would be falling, to cast a teleport spell. Except, in that case your momentum would be kept after the teleport, so you would likely die from the moment you catch up with the ground...
Oh God epic spellcasting. One fun thing me and some friends did way back in highschool was sit down and figure out all the ways we could theoretically make planet busting spells using the seeds while trying to keep them as close to as-written as possible. Good times.
A Monster of the Week on my birthday? And one of my favorite favorite kind of monster genres at that? I’m honored- I love these videos, especially the cosmic ones!
Aestetic-wise this monster makes me think about Darkest Dungeon's many corrupted creatures - I like how its motivation of spreading eldtrich forbidden truths connects with a supposed image of a corrupted individual, maybe one who originally sought such knowledge. Great video!
Love people talking about my favourite spell of all time. Nailed to the Sky is truly the GOAT of all time. If you want some fun, try to calculate the total fall damage of falling from the top once you're up :)
Technically, rules as written, it's 20d6, as fall damage caps out at that. Terminal velocity and all that. Yeah, it's a stupid rule, and if someone wanted to homebrew that out, I'd have no issue with it whatsoever. But as it stands, the absolute maximum damage you can take from a fall is 120, or 240 if you're vulnerable to bludgeoning damage for some reason.
In terms of fall damage, you'd just cap out at some point upon reaching terminal velocity, though given that you're literally falling from space, you might also have to add some fire damage from atmospheric entry
*DM starts gathering up d6s* ok, so youve fallen 100 kilometers from space to earth, so youre about to take... *starts typing on calculator* Me: F E A T H E R F A L L
@@ianh1504Bad news: your Featherfall wears off long before you reach the ground. You still get to keep your date with Terminal Velocity. Also, good luck trying to time that casting to just before you bellyflop on the planet.
@@derekstein6193 terminal velocity for a human is about 200km/h, if im falling from 100km then ill have half an hour, plenty of time to cast a contingency with a featherfall set to go off when im 300 feet from the ground theres no rule for g force damage either so the sudden deceleration also wont kill me k thnx
You can have the uvuudaum originate from an arcane curse that slowly changes the target overtime. A beloved NPC becomes cursed and the PC's notice subtle changes overtime and enventually have to battle said NPC.
I LOVE cosmic horror and your cotent so this is perfect. I'd like to someday see you cover some elder evils, even tbough they're strong I find them fascinating
I'm pretty sure the damage from its head spike is less it stabbing you with its face and more it removing you from existence, a chunk at a time. That, and its Resurrection is the very fabric of time gllitching out at its even existing. 17:36 I can't help but think of a bunch of Uvuudaums being utterly mortified at something petty, like the fact that something being green doesn't also mean that its a surface hot enough to cook a steak on in this plane, like it is in their own little corner of the Far Realm
The far realm is crazy and would be really hard to portray in any setting. One of the descriptions of the far realm that I once read (I think the 3rd edition planar handbook) stated the far realm was made up of innumerable layers. Each layer had its own rules, physics, ecosystems and so forth. Yet the distance between layers may only be inches or feet apart. It was possible to take a single step and cross between three or four layers. And since it was impossible to determine the properties of one layer from the next. Simply walking could tear you apart and put you back together in weird ways. Their is literally no way to map or figure out how the far realm worked because it keeps changing how it works with each step you take.
Just a minor nitpick, but Manual of Planes came out before the Epic Level Handbook, which makes MotP their first appearance. That said, awesome video as always. I never used one of these in my games, but I had only ever did one a few campaigns that went into epic levels. And that was more to wrap up a campaign, as opposed to taking on a lot of epic level questing.
i want comprehensive video about far realms, its denizens, gods, magic, locations... there basically isnt anything on youtube focusing purely on far realm
Really cool video! I loved the Epic level handbook when it first came out, awesome to see you bring that content into the modern setting👍👍 One small thing, the Epic level handbook actually had optional rules for up to level 40. Most of the focus was 20-30 but they also provided a few different options for going even higher. Now realistically i dont know anyone who took a character past the mid 20s (starting from 1st level) but I definitely created a few level 30+ characters just to marvel at their stats, i know a number of other people who did the same
Me: sees title * has Vietnam style flashbacks to skyrim's giants* Dungeon dad: today we'll cover cosmic horror. My brain: skyrim giants + Nyarlethotep= $*%@^$%(% Also me:*stares blankly into space in horrified awe*
It’s a patron that is the bbeg in the end. Pulling strings to make slight moves that seem insignificant and unrelated but are actually setting the board for a complete incursion and the warlock must choose between the power and madness of his new reality or his party and the world they inhabit.
I feel like the Slaad, being creatures of pure chaos, would worship these things. A Slaad cult built around one of these things, that has summoned it and see it like a God, could then go out to spread chaos at the creatures request. That would be a pretty epic campaign.
this BBEG could work great with the new Talents from @mcdm. i can see it as the main threat similar to a kaiju, the source for Talents, lots of smaller aberrations to fight, etc.
Well, your description makes it a *perfect* opponent to a Banishment-abusing party. One day a humanoid enemy they banish doesn't come back, so they assume the humanoid simply was a native of another realm. Little do they know, that humanoid got sucked into far realms and is now seeking a way back...
this is just a concept idea i had while learning about the uuvudam, but one of these aforementioned creatures manages to break the barrier between the far and material realms but with everything there's a cost. In fumbling it's way into the material plane the uuvudam lost most if not all of it's reality breaking spell casting abilities which manifest themselves as shards of madness that warp anything and everything around them, they can even find there way into people. The goal of this uuvudam is to reclaim all it's power, obviously sewing chaos along the way and eventually turning the planet into it's own pocket realm of madness. one of these shards can find there way into a player character or an npc allowing them to learn great magics but at the cost of their sanity and the risk of turning into a lumbering pile of flesh, the shards also have a compulsion to be drawn near one another so if someone has it within them they will desire almost to a maddening degree the other shard no matter where they might be. sorry for the crap grammar i didn't feel like going back and correcting all this.
Though I have run many campaigns over to 20, I have only put one party up against an Uvuudaum. It took only 2 rounds for the players to completely nope out the encounter and bravely run away. The “low” 27 CR for this creature is extremely deceptive.
That would be a great setup for a spelljammer campaign. A lower level or even begining party encounters one, gets yeeted to space, and before they die get picked up by a ship. They have many adventures and grownin power until they learn enough about it and are powerful enough to go home and stop it.
I like the idea that a party fails to stop the big bad, a nemesis that has been a thorn in the party's side from day one, from achieving his goals. Only to then witness or secondhand piece together the result when they make the mistake of opening a portal for their master, and a Uvuudaum answers the call. Maybe they all team up to bring it down, or maybe the party sits back with a snack
Oooo~ Ive been making a homebrew d&d setting that has its material plane far closer to the far relm on the cosmilogical scale than it should be and videos like this are a wellspring of ideas for what can happen in the unstable areas im making~
So in my setting, the plane of Mechanus essentially serves as the multiverse's graphics card, running the physics calculations that operate all the planes while using Limbo as an RNG the Far Realm is what happens when planar coordinates generate an index out of bounds exception. Calculations can't be made on values that high, so physics just... stop happening. The rules stop applying. If it can happen, it eventually will. If it can't happen, it damn well will anyway. ...and just like code, the error can *spread*
Awesome work as usual, dude; always a big fan of those old monsters that basically play like an unethical psychiatric experiment for your players. I like the idea that they're mutated humanoids, and that headspike attack absolutely gives me ideas for a Slaad-style implantation/infection that "opens the mind" to their perspective and creates new Uvuudaum. Also, having them as a warlock player's patron could lead to some very interesting plot points down the line.
I like this, and am currently attempting to make an Eldritch Fae/Squid type thing that makes an "Avatar" to walk the worlds of Mortals so as not to accidentally drive the mortals Mad, and twist them. The idea is a spawn of sorts ended up growing a semblance of a "Soul" and a fondness for the fragile mortals of the worlds and actually thought to protect them from the encroaching Madness, and thus spawned more of themselves to help keep open portals closed and stuff. They also do not allow themselves into the Mortal World properly because their mere presence, like this Uvuudaum, warps minds and physically twists their environments. Most of them have similarities, but do not necessarily look like themselves, and their "Avatars" are quite diverse, and usually half warped and twisted, forcing themselves to have to cover the warped parts in one way or another... Like a mask over a face of endless teeth or eyeballs, for one example. Have little idea how to do the stats, but with this I may be able to get a good starting point. Physically they have many chimeric traits and can appear squid/octo-like, with maybe shells, some might have spider legs, are more serpentine, or whatever mad mixture of things you could think of. The two main ones I have are like a Nautilus with a thick, bony Draconic-like skull, and Cuttlefish tendrils/fins. Her Mother is more of a ball of tendrils with Spider legs and too many eyes, and their "Avatars" have no eyes (But can see fine anyways)... It's all still a work in progress. They're my "Sweet little Nightmares", and when pushed... can be all kinds of maddening nightmare material in combat if they have to be. Otherwise they are somewhat open to have all kinds of abilities and appearances to fit a campaign as needed.
I think, canonically, the uvuudam was first created when the ancient elves, described in the manual of the planes, breached the boundaries between the great wheel and the far realm. Most of the elves were transformed into the first Kaorti, but the archmage leader of the cabal was transformed into something far, far stranger. This is why it is depicted in the manual of planes artwork, even though the stats do not appear and they are not mentioned specifically, for some reason they didn't plug the epic level handbook in their other splats nearly as much as they did with their other splats, because a 2sentance explanation would have saved me a lot of headache trying to figure out what the hell that thing was back in the day. I never had the epic book until I was much older and got it as a PDF lol
Uvuudaum were once epic wizards. They sought knowledge of the far realm and intentionally exposed themselves to it. They are the heralds of the far realm and travel the material planes spreading its influence. Fun fact they're responsible for terrasques. They seed material planes with them. It's because they're trying to diminish the influence of the material planes by spreading monsters that will devour the planes.
Thanks for watching! I hope you enjoyed all the horror themed monsters we talked about this month. What monsters would you like to see show up on the channel in the future?
Well, Mooncalfs and Moonlords are usually the preferred minions of Uvuudaum, so maybe give them a shot.
I’d love more far realm beasties. That lovecraftian horror thing is my jam.
Since the Hagspawn has been covered, how about Shrieking Hags?
"Nailed to the Sky" is an amazing title for a metal song
@@user-wi5zt5jq9o Definitely on the to-do list.
Idea based off of your warped humanoid idea: the uvuudaum doesn't see itself as being hostile to the material realm. It got stuck in the Far Realm, learned of how the Far Realm can corrupt other planes, and came back to warn everyone. However, it was too warped already, and it's warning accidentally contained the eldritch corrupting truths that it was trying to avoid in the first place.
That's absolutely deliciously awful, I love it.
Like a memetic scp
@@kyledadumb4354 Like a specific one I can't remember.
The one in the artic where he realizes the monster he's following is himself.
I use a big mirror on it, that sometimes works
.. I think?.... guys?..guys?!....
NPC: ''There's a Horrible Danger that can destroy People's Minds by simply witnessing its presence and is coming here''
PC: ''What Horrible Danger?''
NPC: ''Here let me show you''
DM: ''The PC takes Sanity Damage & Dies''
NPC: ''Why does this happen every time?''
This was my wizard/warlocks patron for years.
People with truesight watching him read/write in his spellbook while muttering to himself might see an astral Uvuudaum behind him like a shadow, hands on his shoulders, the spike driven into his head.
Idk why but I love the idea of having a horror game set in the far realms where the party is traveling with an npc who is slowly losing their humanity and turning into a uvudam or even doing that to a player while slowly giving hints as to what is happening.
I read a sci-fi short story once about a space voyage to a distant planet where the sheer boredom started making the crew suffer from time dilation effects, which might work well with your idea. Just have the afflicted party blink and all of a sudden, they're in the middle of a fight, you just say "It's round five and you've already taken 15 hp damage." Or, heck, even give them extra random turns in combat, the fact that you're not telling them _why_ that's happening will drive them mad.
@@danielgehring7437 and make the same thing happen to anyone else who isn’t native to the far realm
@@danielgehring7437 you my sir are an absolute genius, but I was thinking a durge kinda thing where because they are in a plane built on madness the more insane they go the more powerful they become, but they can still try to resist it.
@@jacksonwells4089 Ah, I see, more of a Ravenloft 'gift of the dark powers' thing. That works just as well.
I once had an NPC I based entirely off Tommy Wiseau and had a whole list of quotes from his role in the Room, if you're looking for ideas for ways to make sure the players get that the guy's insane. It worked amazing, nothing shakes someone else up like asking out of nowhere "So, how's you're sex life?"
@@danielgehring7437 we’re d&d players we all know the answer 😭😭
A fun detail from the Epic Level Handbook for the Uvuudaum:
Epic Level monsters also have access to epic level feats. One of these feats is Spell Stowaway. This feat allows the feat-holder to be affected by a certain spell if it was cast by someone within 300ft. The idea being that if a wizard cast Haste on themself and someone with Spell Stowaway for the Haste spell was within 300ft, then the feat-holder would also gain the effect of the Haste spell.
So picture a wizard, seeing their friends driven mad by this creature's aura of confusion. The ranger just got launched into space. The barbarian has taken so much Wisdom drain they might become an NPC by next round. The cleric is blocked off by a Wall of Force. The wizard knows time is running out and casts Time Stop to try and cast some buffs.
The Uvuudaum has Spell Stowaway for Time Stop.
Time cannot protect you.
Embrace the madness.
Suta Puratinum: Za Warudo!
@@BookMagic2K -cackles in baleful polymorph- This is ending one of two ways, simple as.
THIS is what 5e keeps forgetting. It isn't just abilities feats like this are game changing.
Cleric :Casts Heal:
Uvuuduam "Thanks"
You talking like that’s gonna help with Uvuudaum in any shape or form, that’s the WIZARD, Spell Stowaway is useless against them
TOKI WA UGOKIDASU
The fancy clothing looks like it was tailored to fit it, like it had commissioned it, or bought it from a far realms tailor.
Tbh if I was an abomination I would still want to be dripped out AF so I respect it.
It can use Epic level spells. Those are made with magic
Those guys that are 3000 worms in a trench coat have tailored yellow robes too
It'd be a perfect fit (heh) in the far realm, like just a normal looking, very normal Tailor shop that is just there. It doesn't make sense. And that's why it would be great.
The cloak is fitted, because the humanoid that was twisted by the far realm was wearing a magic cloak.
Which will size itself to the wearer, and remain looking made of fine materials in fine condition.
The other has rags because it was wearing mundane clothing...
Simple.
Just cast a couple spells on a barbarian and they'll be able to throw you into space as well
Or give a warlock a few to many attacks...
Just like Hercules did to that bear.
Seriously, anyone who hasn't seen it, old movie with Lou Ferrigno who tosses a bear into space among other insanity.
That's not just a "couple of spell" then. As you might can see above, i calculated, that the spell teleports it's target 74 000 feet above. That's more than 22 and a half kilometer (or 14 miles)! With sheer strenght it's no way a mortal could copy that!
@@Senok13 that was a joke......
@@Senok13 you underestimate the amount of strength enhancing and multiplying spells there are, and if you can't cast the spell yourself there's most certainly a scroll of that spell somewhere
The teleport into space is very cool and op and all, but going in i really hoped that it just hooked people with its giant claw face and yote them into the sky at escape velocity.
Ah dang, thanks a lot, now I can't decide if I like "yote" more than "yeeted"
Yeet, Yote, Yeeted
Flavor is free!
You talking about this creature at the beginning as being a robe wearing ex-humanoid made me think...It would be kind of cool if this was the Far Realm Aberration equivalent of a Lich.
Maybe he can be an adventure time type of Lich.
Not an insanely powerful wizard who dug too deep into forbidden knowledge.
But an idea, a concept that leeches onto a host, twisting them to their liking to spread the chaos.
Given my experience with this monster, your explanation of them being former humans is really oddly on point. Me personally, I see the clothes and the Uvuudaum really reminds me of Nyartholotep in how it is shaped, one of the most "human" figures in the Lovecraft mythos.
What did I mean by "oddly" on point? This is the most memorable monster in the game for me. The second to last major encounter in a 7 year campaign happened like this: We were betrayed, surrounded, overwhelmed, and our keep burned. Our barbarian pulled out a flask of something we got in someplace like Carceri, a flask of "Blood of the Ancient Gods," and drank it, transforming instantly into an Uvuudaum (who our barbarian player got to play). It dominated our ranger, and smoked all the enemies with its aura of confusion while we escaped. A party of 3 17th level characters now, we didnt think we had a chance except that one of those party members was a wizard. We called in a favor with an epic level wizard mentor, who cast some powerful ritual spells while we tried frantically to lock down the area of the approaching monster. We ended up literally glassing an area to get rid of the thing after we trapped it, breathing a big sigh of relief, stopping the far realm incursion and getting our full party back.
Damn, man, that’s one hell of a story! Sounds like fun!
I feel like there's a fine line to tread as a DM with Eldritch horror; it's difficult to maintain the ambience of dread all the way up through the fight with the Eldritch source...but this monster gives a great array of tools to use that help with that.
Alternatively, if campy horror is your thing, you can use it as a cosmic traveling merchant, or even a Far Realm colosseum gameshow host where the winners get nailed to the sky 😅
Thanks, DD!
Cosmic Horror in general is like that, the more you describe it the less terrifying it becomes
I love the uvuudaum and epic spells. Sadly mortals are barred from casting them in the FR (by order of Mystra herself), but of course our spike-headed friend cares not what the goddess of a disgusting orderly reality thinks. XD
The Epic Level Handbook had rules that let you go as many levels as you want. They had stat blocks for Epic Level characters that went beyond level 30. Elminster for example, was level 35, 1 Fighter/2 Rogue/3 Cleric/24 Wizard/5 Archmage.
Other books have even higher level epic levels characters. Ioulaum is a 31 Wizard/5 Archmage/5 Netherese Arcanist, he's also an Elder Brain Lich.
I would like to add Imvaernarhro, "the inferno of the Star Mounts", a red dragon that is a lvl 40 sorcerer. The bastard even got a 13th-level spell slot!
That fun note DD gave that the Uvuudaum is the low end of the CRs in the book. Because on the opposite end of the scale you have the Hecatoncheires sitting at around 57, if I remember right.
@@TheHornedKingEpic level rules let you get spell slots higher than level 9 if your stats are high enough. For example, an epic level Wizard with 30 INT will get one 10th level spell slot. There's also a feat that gives you 10th level or higher spell slots. There are no 10th level or higher spells but you can use those spell slots for metamagic, like empowered Horrid Wilting or quickened Time Stop.
@KingOfMadCows yeah 3.5 didn't have the cap on 10th levels spells so no ypu can just cast 10th 11th and even 12th level spells in 3.5 you just need a high spellcraft check and the cash to develop the spell
@@KingOfMadCowsOr a empowered quickened maximized magic missile 🤓
I imagine this is what happens to a very powerful great old one warlock.
Thank you for the idea, my party will love this (definitely)
I like the idea of having it imprisoned on the material plane, but not by heroes, but other Far Realm contemporaries who fear its growing power or just want it out of the way because it would otherwise impede their own goals.
Probably it was exiled not because of power, but because of clothes. Kinda as if the concept of being dressed is outlandish so it was thrown out to the place where that concept exists.
UVU... what's this?
Jail.
Udaum.
I BANISH THEE TO THE PLANE OF CARCERI, YE DEAMON!!
Death
emperor dammit we walked right into that one, didn't we
HOLY SHIT
Dungeon Dad you have no idea how long I've been hoping you'd do something for the Uvuudaum! I love these bastards so much
Personally I don't like to think they were once human, but more that their tendency to wear clothes is a kind of "uncanny valley" trait. Something so "normal" that it makes the horrific nature of the thing more unsettling. Giving a horror a handful of identifiable and familiar traits can actually make them scarier in my experience!
Absolutely-just look at all the discussions it sparked, it really goes to show how it gets under people's skin and wedges into their minds.
In regards to the Far Realm, I like to thing that it's the cosmic representation of the Unaligned alignment. I mean, it's not exactly an alignment, but you get what I mean. Limbo is like the baby version of chaos, because it isn't really chaos. Real chaos doesn't have a rule that it must be chaotic, meanwhile the Far Realm just is what it is. It's Unalignment at it's strongest.
Chaos is a human concept. The Far Realm has no time for those.
@MySerpentine probably because the far realm doesn't have time.
@@hadengibbons3539 Or 'those.'
Far Realm is not a part of the Outer Planes and as such it is not a representation of any Prime-imagined concepts
@@georgeuferov1497 Yeah, it's the stuff between multiverses. The Void, Todash, the Outer Dark, Primordial Chaos, different 'verses have different names for the idea but it's a common one.
If you cast Reduce on it, does it become an Uwuudaum?
By logical extension, does casting Enlarge on it make it an Owodaum
@@astuteanansi4935No, casting enlarge on it makes this thing "a problem." Making that casting permanent, particularly just before casting a spell that lets you leave the material plane, specifically makes it "someone else's problem."
Do with that information what you will...
CEASE!!
I will nail you to the sky
I adored the epic level spells from 3rd edition, they were so busted in the best ways. Look up Vengeful Gaze of God for an example of epic Cleric action
I love 3.5 and I love the Far Plane. I loved including the spell _Whirlwind of Teeth_ in my games, and I'd modify it away from an Evocation, Evil spell into a conjuration spell. The new spell idea was that it was an invitation for some unfathomable horror from the Far Realm to chew on the space of the target area from the other side of the veil.
My homebrew mod of the spell required that the caster have the feat Dark Speech in order to be able to call on the Far Plane thing.
Hey Dungeon Dad, ever hear tell of the Tailypo? It’s an old Appalachian folk monster that terrified me as a child and I’d love to see your take on it!
I second that. Those stories kept me up at night and convinced me to pray and smudge more!
I adore using eldritch horror.
I honestly was much more fond of Aboleths myself, because they are an ancient horror.
Aboleths are also my favorite.
picture this: an elder brain aboleth, with uchuulon and ceremorphed aboleth servants. it is called the YOGOLETH (yog as in yog sothoth)
Ah yes, the UwU-dom. It just needs its partner: the UwU-sub for an automatic -20 to wisdom score a turn
I am using an Kaorti cult as the BBEG for my campaign that features a False Hydra, basically as a door-stop to the Far Realms; I think it'd be interesting to throw an Uvuudaum into the mix, see what kind of relationship they would have with the Kaorti.
I like the idea of terraforming aberrations seeing themselves as saviors and teachers, repairing the wrongness of Material Plane.
One of monsters that instantly brought my attention when I first looked through 3.5e Monster Manual I, was a ravid. A monster that creates animated objects by mere touch. I'd love to see it converted.
My idea for this creature would be that it's actually enslaved by a group of Elder brains or something that are working together to control it, and it's just barely able to talk to a group of adventurers and convinces them to free it, and then depending on how the party handles it, it could become a big threat, leave or owe a debt the party could use once.
big threat = free trip to space, right?
@@Techy404 ye
What happens when a human goes to the Far Realms?
He or she comes home as a HORRIBLE racist.
Imagine a wizard college enslaving one of these and starting a space program.
The 3.5 Epic Handbook had Spell Seeds, they where spells used to make epic level spells. The seeds themselves were nasty spells. But tweak them and you'd get spells like a living, Flaming Tornado that Spews Scorching Ray's and fireballs as it spins, but it does 45 d10 bludgeoning and 40d8 fire damage
The King in Yellow would like his slightly less powerful cousin back.
A circle of Wizards who monkey -pawed a ritual for power who got blended into a twisted flesh pile soaked with weave and madness sounds like a good origin too
All the eldrazi art used in this video fits perfectly!
I’ve never played D&D, and i have probably clocked in 8 hours worth of these monster videos in the past few days. Awesome content, also love how Canadian you sound, keep it up mate!
Welcome the the channel! Also yeah, sorry about that
I’ve been watching your show for a year or more at this point. However I didn’t participate in my first D&D session until this past Wednesday 10/25/2023. Your enthusiasm for the game and to just spread how much fun is to be had really pushed me to play. I’m a thief tiefling and was trying to be edgey but just came out hilarious in the rp. Cannot wait for next session. Thank you 🙏🏾 for all you do. May the odds forever be in your favor
I don't know but the image of a party member being launched into space like that made me laugh so much I teared up.
IT HAS NAILED TO THE SKY!? That's my favorite spell I've been bringing up to people for years! When a DM friend was looking for ways a party could get rid of superpowered ancient red dragon, i recommended that the wizard NPC they were teaming with had them gather the components for this epic level ritual. And yes, it was a wizard of...dubious intent. Not what they wound up going with (I built an undead ship mech partially constructed from the body of an ancient white dragon), but I still was really rooting for the "launch Hoondarrh The Red Rage of Mintarn into fucking orbit" strategy.
The spell pin to the sky is great
This monster is perfect for if you want to swap out the classic demon lord invasion for a eldritch one
I love how when talking about the outrealm you were showing iterations of the Best Eldrazi (Emrakul, Ulamog, Kozilek) from Wizards' other IP MTG.
I'm glad i watched this video because I'm in the middle of planning a homebrew campaign, and wanted to include some references to Magic, and maybe try to use the Eldrazi as the BBEG
The point about building up to an encounter and the cold damage turning off its regeneration made me think you could do some The Thing scenarios with it. The party finding itself in the laboratory of some ancient wizard or the ruins of a citadel that once belonged to an order that rooted out cults. There would be clues around and then a sample of flesh kept extremely cold or encased in ice.
If the party just defrosts it without having investigated the area first then good luck to them as it begins to regenerate again.
This is a creature you’d use just to bully your players for a Halloween event. With that said, the premise of an Uvuudaum BBEG just wanting to get back home or get out of a predicament, which may cause unprecedented consequences doing so, sounds a pretty good story line.
Thank you for blessing us with this statblock. I have been needing this for my campaign and I am grateful you finally covered it
Impressive monster. Makes me wanna go on a 3e binge.
If you want a monster that can drain CHA, I made one for ShadowDark.
The editing flex of that time stop was awesome!!
Oh man, one of the people who taught me D&D way back in 3.5 was a guy by the name of Big Dave. I miss him. Whoever you are out there, you have brought honor to his memory with this shout, and a smile to a strangers face. Guy would have loved this show.
Warlock keeps trying to get local villages into cryptocurrency
Wizard- "whats up with Gary?"
Rogue - "Idk he keeps wispering To The Moon"
Fascinating.
As someone new to DND via BG3 it really sounds like the potential for everything and anything is possible!
Perfect spooky finale of a cosmic horror enemy if this is this channel's last Halloween 👻🎃🎭🧛🏻♂️ special!
The history of D&D contains monsters that can be really cool, thematic, or creepy. But then there are the ones that are truly wild; just bonkers. Oddly enough, the uvuudaum isn't even in the top-tier of crazy.
@@derekstein6193 it's unreal how I missed out on all this nigh endless unique fun until BG3. 🎭
@@StyleshStorm To be fair, the sheer amount of games, movies, and general popular culture entertainment from just the beginning of the century is truly staggering. You just happened to come to this particular party a bit late. No worries.
@@derekstein6193 better late than never eh as that classic saying goes.
the main thing that draws me to it is rather peculiar and niche. i was told by a DM just met on a group that versatility and flexibility is so possible I asked him if I could roleplay as a specific unique fighting game character from Soul Calibur V who's very underrated and only appeared in one iteration in the entire series similar to a lot of these DND monsters actually and he said yeah that's ok.
I was tripping out.
In truth letting me enjoy playing the only female character I ever liked reborn on BG3 and now DND tabletop is such a newfound dopamine surge.
Thank you guys so much for welcoming a newcomer to all of this so warmly.
Happy Halloween 🎃🪬
@@StyleshStorm I ran a Deadlands campaign (Savage Worlds core system not D&D) and one of the potential classes is "Mad Scientist" so I let my buddy play a Doc Brown-esque character and did a whole time travel themed story beat as a send off for his last session with us.
A worthy Eldritch monster for spooky month!
Though to me, I get the Eldritch horror itch more around Christmas than Halloween.
I really love the concept of a monster from a plane of "madness" and chaos that just wants to get home again. It isn't even necessarily malicious, even if it's causing untold horrors and destruction. It's just breaking things in desperation to escape a plane that feels stifling and constricting. Possibly even painful.
I've toyed with the idea a little in one of my original stories and I really have to do something more involved with that sometime...
For a TTRPG group, they could even end up helping the thing, figuring that if they send it home that might be the faster and easier way to stop it from breaking everything in its attempts to get out on its own.
Hm...
Oh yes, that is brilliant. Of course communicating your intent to help may be a bit difficult, considering the sheer size of the gap between mindsets.
After a short calculation, "Nailed to the Sky" teleports it's target to 74 000 feet above. As it's outer space in most case, you cannot move in a normal way, but in an Elemental Plane it's just a distance (if you are in the Elemental Plane of Water, and deep enough, you doesn't need to fly to go back, it's enough if you can swim), But anyway, you would have more than enough time even if you would be falling, to cast a teleport spell. Except, in that case your momentum would be kept after the teleport, so you would likely die from the moment you catch up with the ground...
Oh God epic spellcasting. One fun thing me and some friends did way back in highschool was sit down and figure out all the ways we could theoretically make planet busting spells using the seeds while trying to keep them as close to as-written as possible. Good times.
A Monster of the Week on my birthday? And one of my favorite favorite kind of monster genres at that? I’m honored-
I love these videos, especially the cosmic ones!
Aestetic-wise this monster makes me think about Darkest Dungeon's many corrupted creatures - I like how its motivation of spreading eldtrich forbidden truths connects with a supposed image of a corrupted individual, maybe one who originally sought such knowledge. Great video!
Love people talking about my favourite spell of all time. Nailed to the Sky is truly the GOAT of all time. If you want some fun, try to calculate the total fall damage of falling from the top once you're up :)
Technically, rules as written, it's 20d6, as fall damage caps out at that. Terminal velocity and all that. Yeah, it's a stupid rule, and if someone wanted to homebrew that out, I'd have no issue with it whatsoever. But as it stands, the absolute maximum damage you can take from a fall is 120, or 240 if you're vulnerable to bludgeoning damage for some reason.
In terms of fall damage, you'd just cap out at some point upon reaching terminal velocity, though given that you're literally falling from space, you might also have to add some fire damage from atmospheric entry
*DM starts gathering up d6s*
ok, so youve fallen 100 kilometers from space to earth, so youre about to take... *starts typing on calculator*
Me: F E A T H E R F A L L
@@ianh1504Bad news: your Featherfall wears off long before you reach the ground. You still get to keep your date with Terminal Velocity.
Also, good luck trying to time that casting to just before you bellyflop on the planet.
@@derekstein6193 terminal velocity for a human is about 200km/h, if im falling from 100km then ill have half an hour, plenty of time to cast a contingency with a featherfall set to go off when im 300 feet from the ground
theres no rule for g force damage either so the sudden deceleration also wont kill me k thnx
You can have the uvuudaum originate from an arcane curse that slowly changes the target overtime. A beloved NPC becomes cursed and the PC's notice subtle changes overtime and enventually have to battle said NPC.
I LOVE cosmic horror and your cotent so this is perfect. I'd like to someday see you cover some elder evils, even tbough they're strong I find them fascinating
I'm pretty sure the damage from its head spike is less it stabbing you with its face and more it removing you from existence, a chunk at a time. That, and its Resurrection is the very fabric of time gllitching out at its even existing.
17:36 I can't help but think of a bunch of Uvuudaums being utterly mortified at something petty, like the fact that something being green doesn't also mean that its a surface hot enough to cook a steak on in this plane, like it is in their own little corner of the Far Realm
The far realm is crazy and would be really hard to portray in any setting. One of the descriptions of the far realm that I once read (I think the 3rd edition planar handbook) stated the far realm was made up of innumerable layers. Each layer had its own rules, physics, ecosystems and so forth. Yet the distance between layers may only be inches or feet apart. It was possible to take a single step and cross between three or four layers. And since it was impossible to determine the properties of one layer from the next. Simply walking could tear you apart and put you back together in weird ways. Their is literally no way to map or figure out how the far realm worked because it keeps changing how it works with each step you take.
Just a minor nitpick, but Manual of Planes came out before the Epic Level Handbook, which makes MotP their first appearance.
That said, awesome video as always. I never used one of these in my games, but I had only ever did one a few campaigns that went into epic levels. And that was more to wrap up a campaign, as opposed to taking on a lot of epic level questing.
I'm proud to be the Patron Of The Week on an eldritch horror episode 🥲
Thanks for all your great content, Josiah 👍🏾
- Big Dave
@manark1234
i want comprehensive video about far realms, its denizens, gods, magic, locations... there basically isnt anything on youtube focusing purely on far realm
It never dawned on me how much Magic: The Gathering art you use for your videos.
All things considered, its weird that anything like a species exists in the Far Realm at all.
I adore the Epic Level Handbook. I used to run 3 & 3.5 back in the day and some of the 'supplemental' material available for D&D was just top notch :)
Really cool video! I loved the Epic level handbook when it first came out, awesome to see you bring that content into the modern setting👍👍
One small thing, the Epic level handbook actually had optional rules for up to level 40. Most of the focus was 20-30 but they also provided a few different options for going even higher.
Now realistically i dont know anyone who took a character past the mid 20s (starting from 1st level) but I definitely created a few level 30+ characters just to marvel at their stats, i know a number of other people who did the same
Me: sees title * has Vietnam style flashbacks to skyrim's giants*
Dungeon dad: today we'll cover cosmic horror.
My brain: skyrim giants + Nyarlethotep= $*%@^$%(%
Also me:*stares blankly into space in horrified awe*
Between "diet lower class" and "death note is mid", DD is throwing out some fire takes in this one lol
I need plenty more Far Realms stuff, so let me suggest the Gibbering Orb and the Kaorti!
Gibbering orb is on the list, and he's already done a video on the kaorti.
czcams.com/video/aahIFp34nVE/video.html
It’s a patron that is the bbeg in the end. Pulling strings to make slight moves that seem insignificant and unrelated but are actually setting the board for a complete incursion and the warlock must choose between the power and madness of his new reality or his party and the world they inhabit.
Using this with star-spawn would be insanity, just imagine that the portal is in space just outside the atmosphere of your planet
I feel like the Slaad, being creatures of pure chaos, would worship these things. A Slaad cult built around one of these things, that has summoned it and see it like a God, could then go out to spread chaos at the creatures request. That would be a pretty epic campaign.
That little tidbit that said death note was mid actually did give me psychic damage
FINALLY!!! I THINK I ASKED FOR THIS A FEW YEARS AGO.
17:00 I love the idea of one of these things having the same body language as Andy.
One of my favorite monsters ever. :) I've run an entire campaign into epic levels just to get my players strong enough to face one of these before.
I think I speak for us all when I say that I want to see a series on epic level monsters with epic level spells
I just love everything related to the far realm and it shows in literally every character I play and ever campaign I run. Sick work as always dude.
Could you cover some aberrations, psychic races and so on, the less known ones maybe?
this BBEG could work great with the new Talents from @mcdm. i can see it as the main threat similar to a kaiju, the source for Talents, lots of smaller aberrations to fight, etc.
Well, your description makes it a *perfect* opponent to a Banishment-abusing party. One day a humanoid enemy they banish doesn't come back, so they assume the humanoid simply was a native of another realm. Little do they know, that humanoid got sucked into far realms and is now seeking a way back...
this is just a concept idea i had while learning about the uuvudam, but one of these aforementioned creatures manages to break the barrier between the far and material realms but with everything there's a cost. In fumbling it's way into the material plane the uuvudam lost most if not all of it's reality breaking spell casting abilities which manifest themselves as shards of madness that warp anything and everything around them, they can even find there way into people. The goal of this uuvudam is to reclaim all it's power, obviously sewing chaos along the way and eventually turning the planet into it's own pocket realm of madness. one of these shards can find there way into a player character or an npc allowing them to learn great magics but at the cost of their sanity and the risk of turning into a lumbering pile of flesh, the shards also have a compulsion to be drawn near one another so if someone has it within them they will desire almost to a maddening degree the other shard no matter where they might be. sorry for the crap grammar i didn't feel like going back and correcting all this.
Though I have run many campaigns over to 20, I have only put one party up against an Uvuudaum. It took only 2 rounds for the players to completely nope out the encounter and bravely run away. The “low” 27 CR for this creature is extremely deceptive.
The Uvudaum literally says:
"I am sending you to B R A Z I L"
That would be a great setup for a spelljammer campaign. A lower level or even begining party encounters one, gets yeeted to space, and before they die get picked up by a ship. They have many adventures and grownin power until they learn enough about it and are powerful enough to go home and stop it.
one MORE horror you havent touched on? Nightmare dragon please
I like the idea that a party fails to stop the big bad, a nemesis that has been a thorn in the party's side from day one, from achieving his goals. Only to then witness or secondhand piece together the result when they make the mistake of opening a portal for their master, and a Uvuudaum answers the call. Maybe they all team up to bring it down, or maybe the party sits back with a snack
I find the head spike strangely reminiscent of one of the beaked aliens from Duck Dodgers in the 23 and a half century.
Oooo~ Ive been making a homebrew d&d setting that has its material plane far closer to the far relm on the cosmilogical scale than it should be and videos like this are a wellspring of ideas for what can happen in the unstable areas im making~
One of not so many books I used to have in paper, not in pdf ❤ Thanks for bringing up the memories!!!
I just want to give a quick statement of appreciation for the Inscryption music ❤
We visitied the epiclevelbook for the genius loci aswell.
If they get spaced and you're counting Spelljammer mechanics they get a bubble of air
So in my setting, the plane of Mechanus essentially serves as the multiverse's graphics card, running the physics calculations that operate all the planes while using Limbo as an RNG
the Far Realm is what happens when planar coordinates generate an index out of bounds exception. Calculations can't be made on values that high, so physics just... stop happening. The rules stop applying. If it can happen, it eventually will. If it can't happen, it damn well will anyway.
...and just like code, the error can *spread*
The moon theme kicking in for Nailed to the Sky gave me a giggle.
Awesome work as usual, dude; always a big fan of those old monsters that basically play like an unethical psychiatric experiment for your players.
I like the idea that they're mutated humanoids, and that headspike attack absolutely gives me ideas for a Slaad-style implantation/infection that "opens the mind" to their perspective and creates new Uvuudaum. Also, having them as a warlock player's patron could lead to some very interesting plot points down the line.
I like this, and am currently attempting to make an Eldritch Fae/Squid type thing that makes an "Avatar" to walk the worlds of Mortals so as not to accidentally drive the mortals Mad, and twist them. The idea is a spawn of sorts ended up growing a semblance of a "Soul" and a fondness for the fragile mortals of the worlds and actually thought to protect them from the encroaching Madness, and thus spawned more of themselves to help keep open portals closed and stuff. They also do not allow themselves into the Mortal World properly because their mere presence, like this Uvuudaum, warps minds and physically twists their environments. Most of them have similarities, but do not necessarily look like themselves, and their "Avatars" are quite diverse, and usually half warped and twisted, forcing themselves to have to cover the warped parts in one way or another... Like a mask over a face of endless teeth or eyeballs, for one example.
Have little idea how to do the stats, but with this I may be able to get a good starting point. Physically they have many chimeric traits and can appear squid/octo-like, with maybe shells, some might have spider legs, are more serpentine, or whatever mad mixture of things you could think of. The two main ones I have are like a Nautilus with a thick, bony Draconic-like skull, and Cuttlefish tendrils/fins. Her Mother is more of a ball of tendrils with Spider legs and too many eyes, and their "Avatars" have no eyes (But can see fine anyways)... It's all still a work in progress. They're my "Sweet little Nightmares", and when pushed... can be all kinds of maddening nightmare material in combat if they have to be. Otherwise they are somewhat open to have all kinds of abilities and appearances to fit a campaign as needed.
I think, canonically, the uvuudam was first created when the ancient elves, described in the manual of the planes, breached the boundaries between the great wheel and the far realm. Most of the elves were transformed into the first Kaorti, but the archmage leader of the cabal was transformed into something far, far stranger. This is why it is depicted in the manual of planes artwork, even though the stats do not appear and they are not mentioned specifically, for some reason they didn't plug the epic level handbook in their other splats nearly as much as they did with their other splats, because a 2sentance explanation would have saved me a lot of headache trying to figure out what the hell that thing was back in the day. I never had the epic book until I was much older and got it as a PDF lol
16:50 TO DO LIST
□ GREAT AND UNSPEAKABLE HORRORS
□ GROCERIES
□ GREAT AND UNSPEAKABLE GROCERIES
You are doing Cthulhus work. Thanks 😊
Cracked up at Tim Curry "SPAACE!!" that needs to be a verbal component for the spell.
Uvuudaum were once epic wizards. They sought knowledge of the far realm and intentionally exposed themselves to it. They are the heralds of the far realm and travel the material planes spreading its influence.
Fun fact they're responsible for terrasques. They seed material planes with them. It's because they're trying to diminish the influence of the material planes by spreading monsters that will devour the planes.