How to Get on the Meta Store & Find the Best Pricing for Your VR Game

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  • čas přidán 30. 06. 2024
  • Learn all about Trass games and their journey of putting Gods of Gravity on the Meta store!
    🔗 Check out Trass Games: trassgames.com/
    🥽 Enroll in the (now FREE) VR Creator Academy: skool.com/vrcreatoracademy
    00:00:00 Introduction
    00:00:21 What is Trass Games?
    00:05:36 How the Oculus start program works
    00:10:05 What is Gods of Gravity?
    00:14:56 How to go from idea to App Lab
    00:21:03 Importance of community
    00:23:55 How to develop a community
    00:27:07 How to get on the Meta Store
    00:33:53 Standalone vs PCVR
    00:34:45 What's next for Trass Games?
    00:36:46 What is the best pricing model for VR games?
    00:44:59 Why bring Steve onto the team?
    00:48:58 Reasons not to do outside funding
    00:54:45 Advice for new VR devs
    00:58:58 Where to find Trass Games

Komentáře • 19

  • @JustinPBarnett
    @JustinPBarnett  Před 10 měsíci

    Make your first VR game for free with this 7-day video series: www.vrcreators.io/the-confident-vr-dev

  • @JasonSpatial
    @JasonSpatial Před 10 měsíci +2

    It's the stack of Tonkatsu for me. True start-up studio living. 😂

  • @Aaron_Cryderman
    @Aaron_Cryderman Před 2 měsíci

    This was a super helpful podcast. Many thanks to all involved! I'm looking to launch to App Lab in the next month and it's really good to know best tips for getting into the Meta Store.

  • @hallarazad
    @hallarazad Před 7 měsíci

    This was a fantastic episode, Justin! Really helpful for other developers like myself. I am literally going through the same process and throughout the podcast I heard my story up to like 30-40% 😅
    Hoping to finish the story in a similar way. The energy in this whole podcast is just great and pure passion for VR and games
    Thank you so much for doing this

  • @joeysipos
    @joeysipos Před 10 měsíci +4

    Great podcast. I myself am trying to someday be on the Quest store. I currently have my game Glider Sim on App Lab. It's actually doing fairly well for just on App Lab. I can't imagine the success from being on the main quest store. That is a big accomplishment that very few will achieve! Congrats to these awesome guys and thanks for the tips. I will be definitely keeping them in mind. And maybe someday get to be on the podcast too 😜 Look forward to more shows like this.

  • @JasonSpatial
    @JasonSpatial Před 10 měsíci

    The advice about how to think about Meta regarding success on the store reminds me of the same way you have to think about publishers when writing a book. Publishers want to publish products that come with a near-guarantee of sales, which often means you're bringing a large and growing community (with metrics to back it up). I think this is the first time I've heard that point but it makes total sense.

    • @JustinPBarnett
      @JustinPBarnett  Před 10 měsíci

      Indeed. You're ultimately the one to put in the risk, and if the market says your game is good then Meta and/or a publisher is far more likely to pick you up.

  • @teawa_
    @teawa_ Před 10 měsíci +4

    Honestly these videos are really helpful. I like hearing about the processes these devs go through to make their games, keep it up Justin!

  • @zima2352
    @zima2352 Před 10 měsíci

    That's quite interesting, the fact that vr games seem to be much more community and interactive. Compared to traditional games and that the interaction with the community from the developers is much more important, because of the level of player interaction is higher. Could imagine in the near future maybe games will need a online assistant to assist lobbies or maintain a level of control from trolls.

    • @JustinPBarnett
      @JustinPBarnett  Před 10 měsíci +1

      Great point! Right now I don't think studios behave like businesses as much as they do just indie studios. Customer service has to be on point

  • @GamerReality
    @GamerReality Před 10 měsíci

    What a great podcast, I learned so much as I’m starting out a very similar journey. But going the Patreon to play early access route

    • @JustinPBarnett
      @JustinPBarnett  Před 10 měsíci

      Very nice! I approve. What are you offering Patreons?

    • @GamerReality
      @GamerReality Před 10 měsíci

      @@JustinPBarnett I'm builing a casual multiplayer VR game with some mini games in some worlds that are built like playgrounds just to have fun. I need time to build this so people who pay on Patreon will get exclusive early alpha access to the game in its current state and hopefully I'll have something big to update for them most months of the year. All the money from CZcams and Patreon will go towards the development of the game.

    • @JustinPBarnett
      @JustinPBarnett  Před 10 měsíci

      Very nice! Yea early alpha access is a great offer.

  • @JamesClutterbuck
    @JamesClutterbuck Před 10 měsíci

    Cool vid, but can you please mount your cam to something solid.. tripod behind the table, or wall mount? When you're excited (most of the time ;-) ) heavy camera plus wobbly table is a bad combo!

    • @JustinPBarnett
      @JustinPBarnett  Před 10 měsíci

      Haha done! Just updated my studio so it's on a tripod again.