Star Trek Technology - Drives and Torpedoes

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  • čas přidán 5. 07. 2024
  • In this sci-fi episode, we review star trek technology - its engines and photon torpedoes. A space faring human race in future has discovered how to manipulate space time using these plasma-based systems that can harness the very fabric of space to travel fast. This mind-bending technology is the root of all of the adventures of star trek. Now let's go 0.25 Impulse power aboard NCC1701.
  • Věda a technologie

Komentáře • 11

  • @Allosaurus87
    @Allosaurus87 Před 19 dny +5

    impulse engine cames in 22nd century so after warp reactors, before human starships uses rocket then normal nuclear/fusion rockets

  • @linz8291
    @linz8291 Před 21 dnem +3

    If we assume rocket and saucer type starship are two main systems has developed since last century, then impulse engine and photonic quasi-crystalized torpedo can both applied for starship as propulsion advancement, however, should be carefully chosen to different series by ship classification.
    Battleship is suggested to improve warp speed above 9.9, like some warp speed ships comparison.
    Usually, photonic quasi-crystalized torpedo and fusion plasma torpedo can reaching high standard FTL space travel, and gravitonic impulse engine is more efficient than previous types. By speedy space projects has launched, you'll get sliptime control system beside the traditional gravitonic impulse engine as next generation ship series.
    Thank you, looking forward to more amazing starship technology discussion.

  • @DeadHeadAnimation
    @DeadHeadAnimation Před 21 dnem +2

    Awesome video!

  • @jaketheripper7385
    @jaketheripper7385 Před 5 dny

    I always interpreted impulse engines to be more along the lines of an advanced ion drive, but plasma fusion thrusters make a bit more sense honestly (from both in-universe and "real world" perspectives). Interesting that you chose to discuss impulse drive and photon torpedoes of all things in the same video lol. Cool video though and very informative 👌 👍.
    Alao one little bit of info I'd like to add to help offer some more context is that phasers are more intended for executing precision strikes on enemy vessels in order to disable specific systems such as damaging/destroying communications arrays or taking out one or more individual weapons banks. Phaser power output can also be attenuated to reduce collateral damage as well as heavily tuned/modified to serve a variety of functions beyond that of just being a weapon. Phasers just seem very "Starfleet" by nature in the sense that the technology is so versatile and seemingly often used as a "tool" just as much as it is a weapon. Ship based phaser platforms can even be tuned to a "stun" setting much like Type I, II, and III handheld phasers which can then be used to deliver a non-lethal discharge to a planetary surface. The beam can then be adjusted to encompass a varying dispersal range depending on the size of the targeted area of effect. This tactic can be very effective in urban pacification scenarios such as when a large group of aggressors needs to be harmlessly disabled or a certain area affected all at once. Photon torpedoes on the other hand are somewhat more of a blunt instrument designed for one thing: blowing sh*t up lol. While a Starfleet torpedo does possess an adjustable detonation yield, they are rather exclusively intended for destruction. The only question really is how large the resulting "boom" needs to be... Essentially phasers will be used to hammer through enemy shields, while photon torpedoes are then used to destroy or disable the vessel itself once defenses are bypassed. Interestingly photon torpedoes do have their own shielding systems which can be remodulated to pass right through an enemy ship's shields. However this isn't usually possible because I believe this would require knowing or otherwise determining an enemy's shield frequencies/harmonics and programming the torpedoes to generate the appropriate countermeasures.

    • @TheMindGrid
      @TheMindGrid  Před 5 dny

      @jaketheripper7385 - Thanks you for your support and tactical brief on weapons. I agree, I should have steered clear of weapons and just stuck with the drives. The weapons easily belong in a episode on their own. I assure you my skills in video making will eventually catch up with my passion for sci-fi. Love your comments and will hopefully get to use them another day. Cheers.

  • @williammay5300
    @williammay5300 Před 17 dny +2

    The USS ENTERPRISE NCC 1701 could separate before and after refit.... They needed a space dock to help them reconnect, unlike the USS ENTERPRISE NCC 1701-D......

    • @TheMindGrid
      @TheMindGrid  Před 17 dny

      Interesting - could you provide some canon references, to prove this claim.

    • @TheMindGrid
      @TheMindGrid  Před 17 dny +1

      memory-alpha.fandom.com/wiki/Saucer_separation
      On the Galaxy-class, saucer separation was primarily designed as a way for the civilian and nonessential crew complement to escape in the saucer section, while the senior staff and essential personnel engaged a threat or entered a potentially dangerous situation in the stardrive section
      Mentions this - During the 23rd century, hull segment separations were dangerous, last-resort maneuvers, used in the event of a catastrophic emergency. (TOS: "The Apple"). This episode's original script called for an emergency saucer separation. However, due to budgeting, the effect was only mentioned but not seen. It was seen for the first time in TNG's pilot episode, "Encounter at Farpoint".

  • @davedsilva
    @davedsilva Před 21 dnem +4

    Great topic! But disappointing opening shot with the USS Cry Baby powered STD ship scene. They cry a lot and that's how the series is powered.

    • @TheMindGrid
      @TheMindGrid  Před 21 dnem +1

      Indeed. Discovery does use the strange Spore Drive, but it still has the traditional drives M/AM powered and impulse powered. It is loved and hated all for various reasons by sci fi fans.