Enchanted Diamond Swords - Minecraft Animation

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  • čas přidán 19. 05. 2019
  • A dumb animation about that totally balanced sharpness V, knockback II, fire aspect II, sweeping edge III sword with mending you love so much.
    Enjoy
    (made in Blender: www.blender.org)
    Blender is free and open source
  • Krátké a kreslené filmy

Komentáře • 104

  • @blueknife7728
    @blueknife7728 Před 3 lety +282

    GAME!

  • @thetankwargunner
    @thetankwargunner Před 3 lety +195

    Its cool he combined 2D and 3D animation (or am I wrong and its full 3D)

    • @UncleSalad
      @UncleSalad  Před 3 lety +111

      I made this to experiment with doing 2D animation on top of 3D. I rendered the animation, then put it in a really old version of flash to animate the effects.

    • @joshd1071
      @joshd1071 Před 3 lety +4

      Christ Jesus bless you :" )

    • @exazee1497
      @exazee1497 Před 3 lety +7

      @@UncleSalad so basically a 2D perspective right?

    • @jimwellrenz1724
      @jimwellrenz1724 Před 3 lety +5

      @RaKsuz _ no its 5d

    • @jamkoro7075
      @jamkoro7075 Před 3 lety +2

      mitochondria is the powerhouse of the cell

  • @ashamed5232
    @ashamed5232 Před 3 lety +43

    how knock back 3 feels like

  • @starflarethewizard1490
    @starflarethewizard1490 Před 3 lety +5

    “BY THE POWER OF GREY SKULL!!!”

  • @LazyCatAnims
    @LazyCatAnims Před 3 lety +5

    This is amazing! I absolutely love the combination between 2D and 3D animation. It goes together surprisingly well!

  • @Flour-4
    @Flour-4 Před 3 lety +3

    This is what random critical hits feel like

  • @JosePerez-ps8yl
    @JosePerez-ps8yl Před 3 lety +37

    Smash bros: what should we add for his side smash
    Me: look at this vid
    Smash bros: ok that looks good
    Also smash bros: makes the side smash like the vid

  • @Austo501
    @Austo501 Před 3 lety +5

    This looks like something from smash Bros, great job 👍

  • @actuallybingo
    @actuallybingo Před 2 lety +2

    If only swords had channeling. Shit would be awesome.

  • @demopl143
    @demopl143 Před 3 lety +10

    Netherite be like: oh, yeah?

  • @UncleSalad
    @UncleSalad  Před 3 lety +6

    why isn't he burning in the daylight??

    • @mekhj4278
      @mekhj4278 Před 3 lety +3

      Better question, why did you come back here?

    • @UncleSalad
      @UncleSalad  Před 3 lety +3

      @@mekhj4278 I'm dustin' off the cobwebs

    • @mekhj4278
      @mekhj4278 Před 3 lety +3

      @@UncleSalad Sure- since we’re here, have a great day/night/week/month/year/lifetime, I like your iron golem animation a lot, keep up the good work

    • @UncleSalad
      @UncleSalad  Před 3 lety +1

      @@mekhj4278

    • @nikofox8513
      @nikofox8513 Před 3 lety

      @@UncleSalad you are cool

  • @Felix-wq2ec
    @Felix-wq2ec Před 3 lety +1

    That lightning effect sounded like the building sound of the protoss from Starcraft.

  • @shotjon2957
    @shotjon2957 Před 3 lety +3

    Yes, he added crits to his sword.

  • @xynic
    @xynic Před 3 lety +1

    Cc: zombie: tf you want
    Unclesalad: *IIII HAVVEEE THEEE POWWWEERRR*
    Zombie: well sh-

  • @eeeeejack5025
    @eeeeejack5025 Před 5 lety +5

    Uncle Salad uploaded!?
    Am I dreaming?

  • @mr.quacks6248
    @mr.quacks6248 Před 3 lety +1

    Everybody gangsta till enchanted netherite sword comes

  • @nmoon4237
    @nmoon4237 Před 3 lety +1

    "I'm gonna pick bowser next time"

  • @lightningstrike1458
    @lightningstrike1458 Před 3 lety +2

    The enchantment: *knock back 1000000*

  • @PeanutButtr268
    @PeanutButtr268 Před 3 lety

    The knock back must be crazy on that

  • @cream_pieluver
    @cream_pieluver Před 3 lety +1

    I got the power!
    *Sword spins in the air*

  • @creeperbeeper2905
    @creeperbeeper2905 Před 3 lety +1

    so I'm just going to guess that was a knockback VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV

  • @txictraits4086
    @txictraits4086 Před 3 lety +1

    Netherite: is this a challenge?

  • @datnoob1647
    @datnoob1647 Před 3 lety +1

    This is why Steve's in minecraft

  • @greenevvo5710
    @greenevvo5710 Před 3 lety

    Nice, this looks like something from an Anime intro!

  • @JimmyJohnJahames
    @JimmyJohnJahames Před 3 lety +1

    nobody
    Bad cop when he throws a chair

  • @yazidefirenze
    @yazidefirenze Před 3 lety +1

    UncleSalad *BONK!* Zombee

  • @JimBimBum
    @JimBimBum Před 3 lety

    i'd love if minecraft had charge attack weapons.

  • @ophel6408
    @ophel6408 Před 3 lety

    next do enchanted sticks

  • @SRGlalve
    @SRGlalve Před 3 lety +1

    Is that the team fortress 2 kritzkrieg sound?

  • @foolguy1182
    @foolguy1182 Před 3 lety +1

    If anything i just feel bad for the zombie

  • @axokingofthenight1297
    @axokingofthenight1297 Před 3 lety +1

    Knock back 💯

  • @Heavenira
    @Heavenira Před 5 lety +6

    There's something off about the weight of the sword... it seems like his arm's flopping is a product of his jello-like arms and not the blade itself. He overall looks very lazy; the sword is made of styrofoam or something.
    If this was intentional because of how overpowered the sword was, then well done. :)

    • @Heavenira
      @Heavenira Před 5 lety +2

      ​@@UncleSalad ​The way the character moves makes the sword appear very light. There are a number of reasons for this:
      Reason One:
      0:02 (after frame 65) As its being swung, the sword magically MATCHES its rotation to the forearm's rotation.
      This is not physically correct, as there should have been an OPPOSING force combating the rotation of the sword (due to momentum).
      If the sword had no weight, you could technically pull this off. However, this is not the case. (I originally thought you did this intentionally because an "enchanted sword" could technically pass as weightless. I just shouldn't think about these things too hard. ;))
      *tl;dr: The sword should have rotated backwards instead of forward.*
      (Conveniently, this applies to the 5th Principle of Animation, "Follow-Through")
      Reason Two:
      0:03 (around frame 88) As he initiates his landing, the character effortlessly freezes his left arm and sword in place.
      At first, one might think that he violates the conservation of energy. However, this isn't entirely true, as the character DOES successfully absorb his landing through the use of his feet (nice detail!).
      Unfortunately, the character's feet CANNOT absorb the momentum of his arm and sword, simply because they are too heavy and faraway from his feet.
      We see that the sword and arm freezes in sync with the body. This is confusing, because one might think that the sword and arm were the objects that caused the character to spin around in the first place. They are clearly strong AND have weight to them, which is why it is so jarring to see them come to a sudden stop.
      *tl;dr: The sword should not **_ease_** towards its destination as if it is being held by the handle. Rather, depict the hand as if it is being weighed by the sword.*
      Reason Three (the most important reason):
      0:00 (20 frames in) The sword is *clenched by the forearm,* resulting in some *absurdly bad rotation.*
      Believe me, I get this one. Minecraft edicate states that, "Objects must be parented to the forearm when being held."
      This is an example where that's gone too far. When the character's arm rotates 180°, the sword transforms exponentially alongside the arm.
      This sets a precedent throughout the rest of the animation saying, "Oh hey look at how easily I wiggle this sword it must be as light as a feather!"
      The impression perceived from the fast moving sword is that it is lightweight and easy to move. It is very hard to forget this error and the viewer is convinced that the sword has always been that lightweight.
      In the future, you should try to make the sword's centre travel in an arc. This is hard to do when parenting objects to the forearm (curse you Minecraft edicate), but it is necessary when maintaining believeability in character animation.
      *tl;dr: Simmer down with the drastic arm rotations. It makes the sword move too quickly, making it look light.*
      (This is the 7th Principle of Animation and arguably the hardest to achieve with parenting the object to the forearm; especially if the object is large.)
      Glad you read this far. I thoroughly enjoy your animations and wish for many more to come!

    • @Heavenira
      @Heavenira Před 5 lety +1

      @@UncleSalad Ohh that is a neat way to approach dual wielding; parenting the IKs to the physical sword. (I will make sure to write that one down!)
      Anyways, I am glad to be of help.

    • @AVGyerra22
      @AVGyerra22 Před 4 lety +2

      Lmao, what are you even talking about? Real life swords weigh next to nothing.
      Arming swords or "one handed swords" as what uneducated people might call it, weigh around 1.1 kgs or *lesser* (roughly the weight of a rapier, rapiers aren't light either & lighter than a katana) so logically speaking there is nothing wrong with this animation given that diamonds are actually lighter than steel.

  • @shikikunt
    @shikikunt Před 3 lety

    Vibe Checc

  • @Krimarihiyama96
    @Krimarihiyama96 Před 3 lety

    Steve: EX... CAAAAALIBUUUUR!!!

  • @halimahh5h268
    @halimahh5h268 Před 3 lety +1

    I'm sorry but you can only get 69,420 knockback with command

  • @TheSignificantHarassment2

    If the master sword was in Minecraft

  • @ventithedrunk9506
    @ventithedrunk9506 Před 3 lety +1

    Smite V be like

  • @tmmlvr
    @tmmlvr Před 3 lety

    HE PREDICTED SMASH

  • @Pogbirb
    @Pogbirb Před 3 lety

    After 2 years...i'm back.

  • @DragoLogo
    @DragoLogo Před 2 lety +1

    KNOCKBACK

  • @costconium
    @costconium Před 3 lety

    yeet

  • @SHAD0WB0XER73
    @SHAD0WB0XER73 Před 3 lety

    HAJUUUUUUKIN!

  • @BingusDev123
    @BingusDev123 Před 3 lety

    Netherite: ELLO

  • @ThisisAEDEN
    @ThisisAEDEN Před 3 lety +1

    I wish

  • @over9000713
    @over9000713 Před 3 lety +1

    What is that? Knockback 12?

  • @cod3builder701
    @cod3builder701 Před 3 lety +2

    Whats the sound effect

  • @DamageMaximo
    @DamageMaximo Před 3 lety

    knockback 10

  • @BuddemsMorgan
    @BuddemsMorgan Před 2 lety

    Knock back 1000

  • @apersonwithastockimage6289

    I HAVE THE POWEEEERRRR

  • @X_Waves_Musi
    @X_Waves_Musi Před 3 lety +1

    Thunder v enchantment be like :
    (more like other mod[idk what I'm saying{bruh}])

  • @SlantedSlapper
    @SlantedSlapper Před 3 lety

    Smite V knockback XVIII

  • @just_E
    @just_E Před 3 lety

    Me when enchanting my sword with Channeling + Knockback X + Smite V

  • @jota3307
    @jota3307 Před 3 lety

    Knockback

  • @somegoodsoup7008
    @somegoodsoup7008 Před 3 lety

    *HOME RUN*

  • @redcarnotaurus323
    @redcarnotaurus323 Před 3 lety

    knockback 10000000000000000000:

  • @Deffrag
    @Deffrag Před 2 lety

    *knockback 32k be like:*

  • @enderslime2090
    @enderslime2090 Před 3 lety

    Super smash bros be like

  • @toddhoward1892
    @toddhoward1892 Před 3 lety +1

    Do you like my sword?

  • @normal3127
    @normal3127 Před 3 lety

    This is more look like super smash bros

  • @tableboi9216
    @tableboi9216 Před 3 lety

    He-man mod be like

  • @chaosxdani
    @chaosxdani Před 2 lety

    Netherite: 👁👄👁

  • @logancowley394
    @logancowley394 Před 3 lety

    Netherite be like: 🤔

  • @djchameleon6582
    @djchameleon6582 Před 3 lety +1

    Too bad it only a Smite on it

  • @enderren8092
    @enderren8092 Před 3 lety

    When you use cheats to add knockback 100

  • @stevenli9503
    @stevenli9503 Před 3 lety

    Hi

  • @when3562
    @when3562 Před 3 lety +1

    GAME

  • @Tr1x13P0ny
    @Tr1x13P0ny Před 3 lety

    *K O*

  • @Dasmin12
    @Dasmin12 Před 3 lety

    kb 5

  • @shin_hell1485
    @shin_hell1485 Před 3 lety

    (Steve)/enchant @s knockback 9999999

  • @eggs3868
    @eggs3868 Před 3 lety

    It