Have you considered filling in the entire area around corridors and levels with walls in the foreground? visually they could still look different but maybe it makes sense if they are not holes!
Interesting, I'll think about it. Perhaps there are ways to "excavate" a texture or mesh to construct the space instead of adding walls to remove space...
Have you considered filling in the entire area around corridors and levels with walls in the foreground? visually they could still look different but maybe it makes sense if they are not holes!
Interesting, I'll think about it. Perhaps there are ways to "excavate" a texture or mesh to construct the space instead of adding walls to remove space...