We tried to break the Madden scoreboard | Fumble Dimension
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- čas přidán 8. 04. 2022
- Years ago scoring too many points in Madden would break the game. Does that happen anymore? Kofie and Jon spent 5 hours searching for the answer! Stream archive: / 1261545863
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What Fumble Dimension do you want to see next? 👀 www.twitch.tv/secretbasesbn
maybe an nhl episode
This but with MLB the show?? 👀
Magic and Bird try to lead the 2007 Cleveland Cavaliers to a title (No LeBron)
Becoming an NBA MVP but you use player lock on Tacko Fall
@@TheEmoCat Theyre working on one actually.
Breaking at 255 probably means that they used to store the scores as an unsigned 8 bit integer which has a maximum value of 255.
My guess is that they just reviewed some parts of their code and switch to a 16 bit integer which has a maximum value of 65535.
I really expected them to break down the logic behind that guess, I wasn't expecting it to be an actual question
That's even if they used a 16 bit. They could've just used an int variable, which would be upwards of a billion. Nowadays memory isn't expensive
@@wirelessgrapes2242 yeah Int is 32 bit which is also fine
came down here to make sure someone pointed this out. As soon as it goes over 255 it was clear it was going to just keep going and going and going
Crashing just because a byte overflowed is really bad programming in general, though. I'm going to guess there was something more complicated going on than that.
"It's like they saw Jon's experiment, and then they fixed only that." I feel very confident that's exactly what happened.
For sure. Haven't played madden since madden 11, but my friends tell me I did good..
And with the one point safety, the Texans have covered the 1083.5 point spread.
Where does the .5 come from?
@@witherblaze probably to prevent ties with the bookies.
1804-1 is gonna occupy a really weird space on the Scorigami chart. I'm honestly surprised EA coded in the 1 point safety. On one of the PS2 versions of Madden, the game didn't even require onside kicks to go 10 yards.
I'm pretty sure someone on the team creating Madden is a Jon Bois fan. There is no other explaination for WHY that obscure mechanic is in there.
@@michellejirak9945 or and hear me out, it's there because it's actually an NFL rule.
@@balamkinich7968 right, like they can't leave out a scoring play
@@michellejirak9945 it’s been there for years, before Jon told people about it
Sometimes when I'm smacking someone online I give them the one point safety out of disrespect. It's a real power move. Thanks EA.
And can you believe it - it's a second safety in this ball game!? And this defense continues to dominate, how about two safeties in one game here. You don't even put that on your goal sheet. This is something that results when you play really well on defense and the offense has nowhere to go with the football. Dominating performance.
Despite kofies unsuccessful attempt at reaching the ceiling he did do one thing...
HOU 1 - 1804 CIN Final That's Scorigami!! It's the 1073rd unique final score in NFL history.
LMAOOOOO
@@KofieWhy bro, take Dwayne Haskins to the super bowl, using only qb run plays
RIP DH
Yesigami
Joe Burrow proceeds to run backward like 90 yards for a 1-point safety
Madden: and that's gonna be be loss of 15 yards on the play!
Read this before I got to this part of the video and I did a legitimate spit take
Fun fact: The Madden 15 scoreboard only caps at 255 when there is a human controlling one team. If you get the score around 255 and go into the "supersim" mode where the game simulates every play, the score counter will in fact go above 255.... until you take back control, in which case the scoreboard rapidly counts back down to 255. This is not the programmers leaving an 8-bit variable for score, it seems to be a legitimate check for if the score is above 255 and to only ever display 255. No clue why it was there or why it got removed. Tested on PS3 with a 0-overall Cleveland team and a 99-overall Houston offense
My best guesses for the REAL score limit are 65536 (a 16-bit unsigned int) and 2147483647 (the maximum value that can be stored in a default C++ integer), neither of which are feasible to reach in a real game
Oh woah, I'd had a theory it was a manual check.
Maybe some genius writing the code thought "ok, if they break 255, then they're cheesing it or hacking, so let's just crash the game out of spite. They were never meant to go this far, and there's nothing going further can accomplish."
Then, 10 years later, someone watched Fumble Dimension and decided to take that out, damning us all to the Hell of Infinite Madden.
That's...fascinating. Maybe it's meant to be a red herring for people who are trying to hack?
Maybe the Values for the actual scoreboard and the sim scoreboard are two separate integers and one is capped at 255 and either is not
@@marty5644 exactly. 255 is very random number to do score check otherwise. they just wrote over legacy code and used the check to prevent error on a matching variable.
With it being modern code, I'd say it'll be the 2.147 billion as the max since you don't really see 1) unsigned integers and 2) numbers represented as anything other than 32 or 64 bit data types now.
When he said "one point safety" I legitimately got goosebumps for a second
-igami
There is nothing like a good old Fumble Dimension while eating your warm spaghetti.
Who eats spaghetti in the morning?
@@bertjedi8010 me because I’m kind of insane.
I had warm Pasta for dinner. Coincidence.
How else do you eat your spaghetti cold?
Breakfast spagg?
I already commented but I just realized, this is the perfect place to say this as well.
Some years ago, well aware of the 255 point hard-limit, I decided to fire up Madden 10 on the Wii and play as BOTH teams on Rookie mode (bearing in mind this is the Wii, even PRO mode wasn't hard to get 100+ points on every time.) My goal was have both teams score 255 so that there'd be overtime because I wanted to see what happened.
I did get it to 255-255 (I don't remember what teams there were), but when the first team won the coin toss in OT, of course I scored on the very first play. Not only did the score not change, but *the game didn't even declare that team the winner.*
If you ever want to play virtual football LITERALLY forever with no winner, Wii Madden is the game for you.
So what happened when time ran out? A tie?
@@bendtfender2894 I actually can't remember. I think I just quit after seeing that scoring points didn't trigger a winner.
I was only 14-15, I lacked the attention span to keep going after that.
@@thenumberquelve158 lol I hear ya.
@@bendtfender2894 Thanks for understanding :P
I almost want to go back and try it again when I can now...
11:09 "Actually, Bois is the man who created the monster, so we call the monster 'Bois's monster'"
My real life high school football team once lost a game 96-0. When the winning team was replacing their scoreboard years later, there was "serious" consideration to adding a 3rd digit to the Home score display. This vid hits where it hurts.
10:20 hey Jon, that’s what we in the biz call a ‘homunculus’! It’s a horror unto man that is no longer human but is incapable of reaching the sweet release of death! Hope you and Kofie are keeping well buddy :)
Hey my buddy Dave is one of those
I'm afraid to know what 'the biz' is.
@@hlavco The alchemy biz.
I think the 26 xpm is a connected to the 180 cap for the box score, 180/7 ≈ 25.714
So, the Fumble Dimension was improved by the discovery of a brand new strategy, the fumble. Well played.
When you attempt to Break Madden, sometimes Madden breaks you
Everything else in this game is broken, so this shouldn't be _that_ hard😂
I support the shift in focus in the Fumble Dimension videos over the last year or so from Jon to Kofie. Jon's got a lot on his plate and Kofie's sense of humor is perfect for it.
I appreciate this comment so much. In the past two years Jon has had to balance between Dorktown and fumble dimension so I do my best to make it easier on him
Given Madden's various… 'shortcomings', I'm surprised the 1-point safety is even coded in the game
Ok
Programmer here. First of all, great video.
The reason the original game crashed at 255 is most likely due to the score being stored as an 8 bit value which cant count above that. This is likely one of those snippits of code that was migrated down for a very long time. When computers had less memory for programs to utilize, you'd have to save every bit of data you could, and capping certain values to 8 bits, for example, was a good practice.
Modern computers have more than enough resources to simply store a way longer bit value. If they simply upped it to a 16 bit value you'd never feasibly reach the score limit, as that would be around 64k.
Yup.
It is fascinating looking at old programs and the tricks they used to minimize their memory allocations. The tech behind something like Doom wasn’t some amazing render engine, it was very smart people knowing exactly how much memory they could use and using exactly that.
But the Madden 8 bit variable thing is just laziness now.
Second programmer here. This is why chat guessed I think like 65K as the new score limit. Also, the reason the kick returners for the bengals showed negative yardage was most likely binary overflow. The variable that keeps track of the yardage for players reached its maximum value, and overflowed to its minimum, probably a very large negative number, before slowly working its way to zero.
It would be so funny if the score was a signed integer as well, so the maximum score would be 32,767 before it overflows into -32,767.
@@lincolnkilday6779 Third programmer here. We can actually figure out if your guess is accurate fairly easily. First, we find the difference between the two kick returners: 626 yards more for KR #1. Then, we find the touchdown difference between the two returners: 9 more for KR #1. Then we find the average yards per return for that difference: 69.5. The fact that the average return over that difference is higher than the longest (68) is explained by the fact that the second receiver had 8 returns that didn't score, while the first had 7, and most returns that didn't score were probably returns under 20 yards, which would bring KR #1's average down by about 5 yards. Divide that by 2 and we get an estimate of the true yardage per touchdown average: 67 yards. It's still a little higher than expected, but it's within a margin of error that we should expect.
Now we can estimate the true yardage for each receiver. We assume 67 yards per touchdown and 15 per non-touchdown. We end up with 1646 yards for KR #1 and 1058 yards for #2. Looking at the negative numbers, it seems as though 1024 might be a good fit for the max yardage for the variable. Let's try that. 1024-394=630. 1024+630=1654, just 8 yards off what we expect for #1, well within the margin of error. Let's try for #2. 1024-1020=4. 1024+4=1028, 30 yards off, again well within our margin of error. It looks like your overflow theory is correct.
It looks like Madden stores yardage in a variable 11 bytes long, since yardage can go negative and you'd need a signed variable.
Another strange choice in variable sizes from Madden. It doesn't seem impossible at all that a player could make their QB throw for over 1024 yards, and with modern computers/consoles there's absolutely no reason to be so stingy with RAM. At least it's not as bad as the 255 crashing glitch, I guess.
ahaha i'm genuinely curious if this was code was that passed down all the way from Madden 1, whatever it was called. lazy ass EA sports.
Kinda messed up that EA made one update to the game specifically to torture Kofie
The really messed up thing is, that this is the only thing EA fixed in the last 7 years...
New strategies to try:
1) Lateral when you're still in your own end zone after every kickoff.
The game clock shouldn't start until you cross the front plane of the end zone on the kickoff return - but if you possess the ball and fumble it in your own end zone without ever leaving the end zone, the play shouldn't be dead either. Fumbling out of your own end zone should only be a touchback in this situation, but if the ball stays in the end zone when you fumble and you let the kicking team recover, you may be able to do this repeatedly without any time running off the clock.
This is like how you could theoretically get into an endless cycle of recovering their own kickoffs for touchdowns, resulting in a never-ending game (because the clock starts when the ball is possessed by the kicking team, at which point the clock stops because there's a touchdown). However, because of the rule where the kickoff bouncing in the end zone is now a touchback, the added step is required.
The problems here are likely to be:
- Forward lateral = illegal forward pass for a safety
- Lateral out of bounds (or one of your AI-controlled blockers recovering the ball) is a touchback, forcing you to give up a safety from your own 25, and Madden doesn't give you much control of where you're lateraling the ball
- If the rules aren't coded properly, the lateral might hit the ground and the game rules it a touchback, or the clock might start when you press the lateral button
It should be theoretically possible to have an infinite game this way, but every lateral that isn't recovered by the kicking team in the end zone for a touchdown will take time off the clock.
2) Run to the side of the end zone, cross the front plane of the end zone, run out at the 1 yard line
This again takes advantage of the game clock not starting until you cross the front plane of the end zone. The goal is to minimise the time between the clock starting and the play being dead. With practice, this will be tenths of a second each time.
Next, you can test several options:
- Take a knee for a safety (this may use less game time than crossing the goal line then running out of your end zone for a safety)
- Spike the ball when the clock is already stopped and the QB is stood in his end zone to get a safety for intentional grounding (not sure if this rule is coded into Madden, but this potentially does two things: It could be useful with 1 second left as the quarter can't end on an accepted penalty, allowing a free kick return TD; also maybe the spike animation is quicker than the 'take a knee' animation, running less time off the clock per safety).
- If the "No spiking the ball when the clock is already stopped" rule isn't coded into Madden: Spike the ball 4 times for a turnover on downs, then control both teams and run a QB sneak vs. prevent defense. This gets rid of the free kick as you're never scoring safeties, and is totally consistent if the QB sneak never fails (whereas weird things can happen when trying to lateral to the AI)
- Deliberately fail 100+ yard field goal attempts. If you control both teams, you could try putting a defender in front of the holder, snap the ball, let the defender receive the snap for a TD, then decline the encroachment penalty.
Depending how the game clock works (i.e. if it doesn't remove any time from the game clock on plays where the game clock is running for less than a whole second) it may be possible to get a never-ending game with either of the touchdown methods.
3) Deliberately shank the ball after a safety - A free kick out of bounds is a penalty, stopping the clock sooner, while the better field position reduces the time taken for the AI receivers to run to the end zone.
BONUS:
4) (may require hacking the game but this is the only completely fool-proof way to score infinite points that I can think of)
If possible, see if there's any way to modify the game by turning the wind speed/direction to the point where you're always kicking into a hurricane strength headwind. The idea here is to get into an endless cycle, as follows:
- Kickoff at the start of the game, ball goes backwards and out of your own end zone for a safety
- Free kick goes backwards and out of the end zone for a safety, repeat until the end of the quarter
- Because every kickoff ends with a penalty for free kick out bounds and/or the ball not travelling 10 yards, and the accepted penalty is enforced at the out of bounds spot, the result of an accepted penalty is a safety. If this is counted as a defensive penalty, it prevents the quarter from ever ending (until you decline the penalty or break the game).
You wrote an entire Nintendo Power Breaking Madden Guide. Respect
You must've had a lot of time on your hands to think of/try this. How long have you been playing madden?
This is pure mathematical villainy
You could also try for a kickoff recovery touchdown, which lets you score a touchdown after you kick off and does not take time off the clock (see here: czcams.com/video/w6v5olbgirw/video.html ).
Haven't even watched this yet, but oh yes! Can't say no to a Breaking Madden throwback.
This was a good time. There was a glimmering oasis of false hope after 999 in maybe it would stop at 1024...
Imagine if someone found a way to TAS this all the way to 65,535 only to find out that Madden is actually storing the score as a 32 bit integer.
I think the final score might be a scorigami, can someone check to make sure?
Nah that score was done once more, back in the days when Clarence Beeftank the First was legally able to kill other players.
RIP Stupid Crapface Sr, Jr, III, IV, V, VI, VII, VIII, IX, X, XI...
Pretty sure it happened in a game between San Antonio and Portland in 96
@@mattmurphy5805 Freakin' _Portland,_ who gave _them_ an expansion??
8:03 the rewinder line lmao
If you let the kicking team recover the kickoff in the endzone, they get a TD without running any clock.
They're just out here kicking touchdowns
somebody should make a bot to do that, we can't torture Kofie any longer
Not anymore. The rules of the game were changed a few years ago such that a kicked off ball in the endzone is a touchback and dead ball.
Though I do wonder if that's something that could be changed in some setting.
@@doq If it fell short of the the end zone the kicking team could still grab it and run it the rest of the way.
@@Magic_beans_ Not quite. The kicking team cannot advance the ball on a kickoff, though they would have possession.
Kofie's webcam slumping over while "Welcome to the Fumble Dimension" is said is a perfect touch
“We tried breaking Madden…”
Idk why the video is this long, all you gotta do to break madden is start it up
That monstrosity should be called the Bronc-Hawk.
I remember getting up to 256 points back on Madden 09 before the game stopped adding any more points to the scoreboard
Jon saw that too. The score was actually something in the 300s before the game froze, it’s just that the scoreboard stopped at 255.
@@Magic_beans_ Same thing with the NCAA games (RIP that franchise). 255 was the cap on the scoreboard but the game would keep going. Stats would too if I remember correctly, just the displayed score wouldn't go above 255.
Gameplay so realistic you can't tell me that isn't the real Texans
This comment aged surprisingly poorly.
@Darth_Conans not really. There's a reason they drafted high enough to get CJ.
@@holstorrsceadus1990 I mean that they won 10 games including a playoff game with CJ this year after living in the basement for a couple of years.
@@Darth_Conans yeah but this video is from last year so it looks just like last season's Texans. This season's Texans got nothing to do with that.
When he said one point safety, I got so hype
R.I.P Dwayne Haskins
Ohio State Legend✌🏾🕊
Bro I literally had no idea until this. I thought you were joking until I looked it up.
RIP Dwayne Haskins. Gone to soon 🙏🙏🙏🙏
this reminds me of when me and my friend derik would set the cameras to sideline angles and play the whole game just running into the coaches and first down guys on the sideline
Jon: Breaking Madden
Kofie: Breaking his sanity
You guys are basically QA testers for EA at this point, they should be paying you for these videos
Imagine EA paying any QA testers
I'll never forget those older madden notifications
"PLEASE STOP SCORING, YOU ARE GOING TO BREAK THE GAME"
Better believe I crashed mine a few times lol 😆
What about multiple overtimes? It might mean going to franchise mode and fast forwarding into playoffs, but wouldn’t that theoretically allow indefinite gameplay and scoring?
EDIT: Don't think it's possible with NFL OT rules
Very true, although it'd be twice as long because you need to score with both teams.
It does
Sudden death after each team scores
This could work for an NCAA game at least since that can have eternal trades on overtime
Nah it's sudden death after the both teams score.
What a great episode of Breaking Kofie
I wish this series were popular enough for "And that's their second safety of the game" to replace the reddit copypasta of "and that's a deep drive to left by Castellanos"
Kofie, this is sheer brilliance. It's like the video episode of Breaking Madden that we always wanted. And the reference to the 1-point safety video is great too. I'd love to see you two mess with Madden some more. Excellent job, and good on ya for sticking with it through what must have been a mind-numbing experience here.
The 65,535 limit makes sense because that is how much data can be stored in 16 bits of data, since it is 1 less than 2^16.
That reminds me of the time I tried to find out how many coins I can collect in the Japanese version Super Mario 64 in the first Bowser level. I tapped out at 10,000 coins, which took 12 hours.
This would seem to make you the ideal contender to try for 7000 points!
Can someone manipulate it to reach 65534 to start the game?
The coin counter only goes to 999. Pannenkoek has a whole video on the coin limits of that game. The stage itself has a finite number of coins to collect anyways, what did you use to collect so many coins?
I imported the Japanese version where the 999-coin limit doesn't exist. I collected as many coins as I could in the level, then collected coins from Bowser's fire breath...for the next 12 hours.
@@ILoveMisty1985 Oh, I guess you're right. That's something I didn't know about SM64, interesting. The more you know.
You’ll understand if you watched the stream
And can you believe it - it's a second safety in this ball game!? And this defense continues to dominate, how about two safeties in one game here. You don't even put that on your goal sheet. This is something that results when you play really well on defense and the offense has nowhere to go with the football. Dominating performance.
Edit: my twitch account was in the video!
You'd think EA would think ahead enough to just say "another safety" instead of "a second safety." Then again, this is EA.
and the rout is on
And can you believe it - it's a second safety in this ball game!? And this defense continues to dominate, how about two safeties in one game here. You don't even put that on your goal sheet. This is something that results when you play really well on defense and the offense has nowhere to go with the football. Dominating performance.
Hell yes, my favorite series from my favorite sports channel. Fumble Dimension is one of those shows that is a "drop what you're doing" event when it's in the feed. Between this and the Stieb series, we eatin' good.
what's funny is i remember like Madden 12 or so having a little text box pop up that said "please stop scoring, you are going to break the game" once you got around 70 points. Madden 22 should have had "please stop trying this Kofie, you are going to break your brain"
It was definitely in Madden 10, and happened at around 110 points. Not sure what the exact number was.
I'm a satellite Texans fan, and this is by far the best representation of their front office escapades I've ever seen. Also, I love how any Madden experiment just divulges into how badly Madden is held together
That Madden 25 Seahawks/Broncos player glitch gave me legit goosebumps, creepy as hell lol
The one point safety was so powerful it created a rift in Space Time in my room. I’m now personally trapped in the fumble dimension, please help me.
I think with the PC version, you might be able to fire up Cheat Engine, bump the score up manually, and start looking for the limits. That might be against the spirit of the Fumble Dimension, though.
Thank you for all the important work you guys do
Can y’all do a moment in history on Suarez handball versus Ghana at the 2010 World Cup? The context of the first World Cup in Africa and Ghana’s miracle run is really interesting, and they just got drawn in the same World Cup group.
As a man from Houston, the texans was an excellent choice
14:30 Welcome to this moment in Fumble Dimension history
Thank you for bringing up Breaking Madden haha. Ocassionally I'll randomly think of that series and just end up binge-watching the entire thing.
This second safety thing reminds me that if you achieve the all time-single game rushing record in madden 16, collinsworth or whoever does the color commentary tells you every single rushing play after that that you broke the record.
Back in 2004 Madden, me and my roommate played an entire season in dynasty mode kinda like this so basically every player had pro bowl #’s or broke NFL records. We played on the same team (Bengals) and became unstoppable. Basically spent an entire year perfecting same-team methodology.
As a Texans fan, it’s alright, we know how to take an L.
I'm astounded that going even slightly outside of normal football situations causes Madden to lose track of numbers. The amount of old code recycling they must be doing is enormous
And in case you were somehow wondering, yes, 1804-1 is scorigami.
Been looking forward to this one for a while! So funny on stream
Jon regaling Kofie with the horrors he faced in the First Madden War
the thing about the Bengals kicker stopping at 26 extra points, 26*7 = 182, 2 points above where the other counter stopped. i'd imagine that stats page broke mid game and both of those stopped counting at that point.
And can you believe it - it's a second safety in this ball game!? And this defense continues to dominate, how about two safeties in one game here. You don't even put that on your goal sheet. This is something that results when you play really well on defense and the offense has nowhere to go with the football. Dominating performance. (Why yes, I *have* had that saved since the original stream just for this video.)
If I remember correctly, they didn't change the code for keeping score to fix anything, but because that was some of the code that had been carried over from the original version of Madden in the late eighties. And they were sued by one of the developers over royalties for still using his code. So of course they stopped using it so they wouldn't have to pay the dev more. This was all going on around the time Jon was doing Breaking Madden, so they likely hadn't changed it yet.
This channel is by far my favorite sports related entertainment
Fumble Dimension at its best is a shared fever dream. I'm feeling pretty feverish after this.
You know those videos where they turn "The Sims" into an existential survival horror game from their perspective?
This is that, but in the Natural Footfall League.
Here. We. Go.
If you have all 99 ovr against all 0 ovr, it is possible to get a touchdown off of every kickoff for a total of 0 seconds taken off the clock!
I remember popping in the stream during part of this. Was cool to see a video getting made, and the chat was fun.
they don't have Saturday morning cartoons anymore but adult me will accept this as a substitute. keep up the good work kids.
Im a simple man, i see fumble dimension, i watch
The “welcome to a moment in history” audio killed me
LESS GOOOO ANOTHER INSTALLMENT OF MY FAVORITE SB SERIES
@@araaa2855 shut
As a Cincinnati-area resident my entire life, I never thought I’d see a day where somebody outside of the city would CHOOSE to play AS the Bengals. My entire childhood was filled with ESPN “yearbook” episodes recounting other teams’ highs and lows. It always seemed that any team who played the Bengals - even if they had only one or two wins - had a full highlight reel against Cincy. Oh, how things have changed!
Temporarily. Everyone will jump off the bandwagon once they realize last season was a fluke.
Nice throwing in the Mozart Requiem near the end, there. Classy.
The Summoning Salt reference was great
Loved the Summoning Salt shout out!
Now I really want a Secret Base and Summoning Salt crossover!
Welcome to a moment in history
Given the relative shortness of this video I am going to guess that the tiny men in the computer put up either a really strong fight or no fight at all.
Love the Summoningsalt shoutout!
255 is the highest score that could be counted using one 8-bit byte of computer memory. It’s a magic number in software development. 2 to the power of 8 minus 1. 2^16 is 65536.
A revisiting of all the old Breaking Maddens would be extremely Pog
I cannot believe my eyes another Fumble Dimension video has graced my home page
Basic level programming knowledge says that this is caused by them using a Byte to store score values, since those have a range of 0-255 (or actually -127 to 127, but same diff)
Kofi’s Camera was like “Alright I’m about to head out” lol
At the start of this I'm so hyped up to watch a new Fumble Dimension, and by the end I feel like I wished on a monkey's paw for this video.
13:33 For anyone who wants to hear it, the SummoningSalt music intro is called "We're Finally Landing" by HOME
tfw Kofie & Jon accidentally create a video game creepypasta
it may not have worked out the way you wanted but you can take solace in the fact that 1804 - 1 is the funniest football score i have ever seen
I could only imagine it funnier if it were 1814 - 1, and Patriots at Saints...
10:30 that was a Madden death moth, Jon and Kofie, be careful
I think it's so funny that with the safety audio repeating, the name of the game very quickly became UNbreaking Madden lmao
Oh boy fumble dimension when I should be studying!
Kofie has one of the most infectious laughs I’ve ever heard
“Welcome to a moment in history…”
Nice
My favourite bit was when the subtitles started showing me the lyrics to Mozart"s Requiem.
That shout to Summoning Salt was very pure. One of the best creators on all of youtube. If you game, check him out