Creating a Pause System in GameMaker
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- čas přidán 27. 07. 2024
- What is a game without being able to pause? Well... usually it's an online game but! This is a video about one way to make a pause system for your game. Join me as we take a simplistic approach and work through pausing objects in our game.
[ External Links ]
State Machines: • How To Make Objects Wi... (Yes that is I)
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[ Downloads ]
Starting Code: drive.google.com/file/d/19NEl...
Full Source Code: Check Patreon Site
[ Chapter Index ]
00:00 - Introduction
00:40 - Enumerators / State
00:55 - Room / Game Setup
01:15 - Pause Manager
01:35 - Pause Statements
02:15 - Handling Alarms and Speed Variables
03:15 - Capturing Instances with Alarms and Speed
04:20 - Testing Captures
04:35 - Unpausing the Game
06:00 - Patreon
06:15 - Thank you!
State Machine Tutorial: czcams.com/video/GjDt_RBXVDE/video.html
Very good video, thank you! Super simple to implement and you covered all I need (at least for now haha!).
Wow, what a simple solution! Super easy to implement. Any caveats to this approach?
I am sure there will be niches that you run into as you really never know.
I like the implementation, it's just what I was going to try to do. I am wondering about the array_push, as doesn't that just keep adding to the arrays?