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A closer Look at the Proto Flesher - SOMA

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  • čas přidán 12. 08. 2024
  • A closer Look and lore Dive at the unused Proto Flesher from SOMA - Frictionalgames
    Mods used:
    Vertical Slice Curie Recovery by Kevin Loondren
    steamcommunity.com/sharedfile...
    BrutalMonstersMod by Kevin Loondren & Can´t afford a Name
    steamcommunity.com/sharedfile...
    Timestamps:
    00:00 - Intro
    00:40 - Model View
    02:54 - Electrical Hazard
    03:45 - Walking & Running
    04:36 - Interaction & Looking around
    05:49 - Searching
    07:00 - Trials and Tribulations
    09:07 - Catherine
    09:31 - Hostile Animations
    10:40 - Outro

Komentáře • 69

  • @ethanishyzu8579
    @ethanishyzu8579 Před 10 měsíci +63

    Great Job! I'm glad you took my offer and showed off the old SOMA. If your interested i'd let you know if I finish recovering more cut monsters.
    I wanted to specify some credits regarding the animations because the attack close animation are FG's I just fixed the root position so here are specification:
    Idle - fixed animation
    Walk_search - fixed animation
    Attack_close - fixed animation
    Attack_lunge - custom animation except for the legs
    Shoot - custom animation
    Idle_search_back_right - custom animation
    and here's another progress video if anyone who's interested:
    czcams.com/video/unoJD9kUcA0/video.htmlsi=Rc__wMiMtEYYL0ZE

    • @umukzusgelos4834
      @umukzusgelos4834  Před 10 měsíci +10

      I would gladly look at more of your work, thank you again for offering in the first place, I appreciate your efforts.

  • @crowsbridge
    @crowsbridge Před 10 měsíci +76

    I've got to say, simon meeting a previous version of himself would have been pretty cool.

  • @Killicon93
    @Killicon93 Před 8 měsíci +13

    While I absolutely love and adore the final version of SOMA; I cannot help by find myself being completely captivated by the idea of a post-apocalyptic underwater world with these reconstructed humans angrily protect their doomed existence.

  • @nataliaseraphim473
    @nataliaseraphim473 Před 4 měsíci +6

    I don’t know who took the bold decision to change the plot so dramatically, especially when so much work had already been done. But I’m GLAD they did.
    This early version was a Hollywood nightmare, full of exaggerated cliches:
    -Monsters doing gangs
    -female lead that was very bond-girl like (and got herself kidnapped)
    -Sentient AI with a mad scientist personality and super powers
    The main version became SO MUCH better, lore-rich, darker and eerily realistic, anticipating real life concerns that only became popular several years after the launch of the game, with the debut of ChatGPT

  • @dangernoodle3343
    @dangernoodle3343 Před 10 měsíci +69

    Kinda sad this model was never used in any way, it kinda clashes with what the WAU is in the final game but damn is it creepy af

    • @ethanishyzu8579
      @ethanishyzu8579 Před 10 měsíci +9

      I think its because of how human they are that they scrapped it, They are like what the WAU hoped to achieve but never reached.
      They could fit in a theoretical SOMA 2, after the WAU had enough time and managing to recover living being correctly (and SImon didn't kill it).

    • @echo__dot9744
      @echo__dot9744 Před 5 měsíci +3

      @@ethanishyzu8579I do get that, however we still have Jin Yoshida in the final game, and he's... well, pretty human shaped. These guys also being in power suits means it isn't unlikely they could mutate like that.

  • @kuryaku5906
    @kuryaku5906 Před 10 měsíci +39

    I wish they kept the door breach in, that would have been so scary

    • @IcespherePlaysGames
      @IcespherePlaysGames Před 10 měsíci +5

      I like it too but I also see why they decided not to add it. It seems like an easy place for players to get stuck and doesn't mesh with the rest of the game's stealth mechanics well.

    • @kuryaku5906
      @kuryaku5906 Před 10 měsíci +7

      @@IcespherePlaysGames Doesn't seem way harder than Akers camping any room of the laboratory building you're in, honestly.

  • @Sw1mm3rX
    @Sw1mm3rX Před 10 měsíci +10

    bro hittin the whip at 4:54 like we wouldnt notice

  • @Boingy420
    @Boingy420 Před 10 měsíci +11

    That happened in the Lone Echo VR game. If you died, your previous robot shell was left behind and you can see it floating in space or whatever.

  • @IcespherePlaysGames
    @IcespherePlaysGames Před 10 měsíci +90

    The concept of an "intelligent" WAU that can be reasoned with is interesting but I think I like how the WAU turned out in the final cut.
    It's like a cancer, relatively simple but uncontrolled and unyielding. As Catherine says, it's a program that is predictable and can be modified but it's gone too far.

    • @tezwoacz
      @tezwoacz Před 10 měsíci +9

      well if you paid attention then you would know that what Catherine tells about wau is wrong, first of all very few people knew truth about wau which is that it was an attempt to create a true general purpose AI you find documents of people who worked on wau throughout the game, second the notion that wau is "unaware" is false as you see by what happened in omicron where wau tried to "save" its creator, and later at what happened in alpha where wau killed the man it tried to save and did all it could to save itself. Basicaly what we are fed throughout the game about wau is all false as Catherine and other members of pathos 2 had no idea what wau truly is.

    • @umukzusgelos4834
      @umukzusgelos4834  Před 10 měsíci +15

      I think the main reason as to why they ended up scrapping this concept is as it probably would have invited people to humanize the WAU
      the WAU does have some semblance of awareness to it´self but at the end of the day it´s as you say a set of Algorythms held together by it´s core mission to preserve humanity
      however what the WAU does is compensate and simplify, which brings forth the disastrous side effects we are met with as simplification is not advantageous when undertaking such a complex task as preserving humanity
      but like this you cannot project concepts of human morality onto it as that would hardly be appropriate
      which I honestly prefer in this narrative

    • @atomicknoob
      @atomicknoob Před 10 měsíci +4

      @@umukzusgelos4834 To be fair on WAU, it started off as a much simpler program, upon realizing humanity was doomed it began rapidly building itself to expand its capabilities and find solutions, but it had no one to teach it, or guide it through the process of trying to save humanity. Before WAU understood only how to maintain a base for its creators comfort and exploration, and now suddenly it NEEDED to save them when they were already effectively extinct. The surface was glassed, and it would only be a matter of time before the undersea would have its own mass die offs as a domino effect.
      Trying to put human minds into unsuitable robot bodies, and just try to simulate touch and feel was quite commendable. We saw it managed one success with Simon, and from there it would just need to replicate it.

    • @umukzusgelos4834
      @umukzusgelos4834  Před 10 měsíci +4

      @@atomicknoobWell yes but much of the current dilemma is due to the WAU´s tendency to simplify it´s own task, Doctor Ross documents this in his manifesto
      The WAU simplifies to accommodate for a low energy state that occurs post comet crash but since the Stations Power Plant is damaged and faulty, continuous power outages and low energy states in the future can be expected, which will no doubt prompt the WAU to simplify further
      but simplification when tackling such a complex problem may lead to catastrophic consequences
      I don´t judge the WAU, but I won´t glorify it either

    • @atomicknoob
      @atomicknoob Před 10 měsíci

      @@umukzusgelos4834 The exact quote from Doctor Ross is during the aftermath of the comic strike "Since the comet crashed a few days ago -- January 12 -- the WAU has dropped to a low energy state. It hasn't abandoned its duties. It's keeping climate and life support going, but it has been simplifying the pattern -- redefining its protocol."
      An undefined time later he then says
      "The heart of WAU has claimed such a large part of the core chamber that there can no longer be any question to its heightened awareness."
      The WAU doesn't try to simplify EVERY task, but it found it needed to simplify its protocols on saving humanity. No doubt prior the Wau protocols dictated that it needed to keep its human crew alive and comfortable, but then realized it needed to keep them alive, before realizing that nothing it could would save them in the long run. Its protocols were further simplified to a need to save humanity, and due to the simplification of its protocols the Wau needed to make itself smarter. So it began expanding, and growing in awareness becoming far more then a simple program designed for maintenance. you can see this in action with the Wau's first attempts, simple methods of preserving the human mind, but it realizing that those attempts weren't good enough and trying more complex solutions like Simon, a far more complex attempt then prior ones.
      Sometimes when finding a complex answer you need to simplify the question you are asking first. The Wau went from "How do I keep the human crew of Pathos comfortable, and happy whilst maintaining operations" to "How do I save my creators?" the question is simpler, but the answer raises in complexity.
      Also the WAU found alternatives for powering itself, so it didn't need to worry about the geothermal plant shutting down.

  • @misterwolf3817
    @misterwolf3817 Před 10 měsíci +15

    WAY trying to perfectly restore human life (Impossible challenge)

    • @ethanishyzu8579
      @ethanishyzu8579 Před 10 měsíci +4

      The whole catch with the modern SOMA story was that the WAU's understanding of being alive is different than the human's understanding. For the WAU as long as it breaths or has a somewhat working scan its alive and he accomplished his mission. If those old fleshers were in the modern game, WAU actually accomplished its mission it would make zero sense. so they had to scrap em lmao

    • @misterwolf3817
      @misterwolf3817 Před 10 měsíci +3

      @@ethanishyzu8579 Those don't look really human or really happy... that plus i hate how no one ever tried to, like, implant what life is in human's perspective. In a future where you can copy-paste personalities, I think you can copy-paste a simple understanding of that. Plus the whole Ross plot means that WAU CAN ressurect dead people in a pretty good state. Maybe he just needed more time or connection?

  • @Krcun774
    @Krcun774 Před 10 měsíci +12

    Some stuff from an old comment about the old build from an old video:
    "More notes from the supersecret file:
    -There were going to be two non-human factions: the Fleshers/Cabal (the humanoid divers in this video - they're actually zombies under their suits) and the Abstracts/Solipsist (equivalent to the WAU - "Simon's" creator). This is shown when you see several divers in the CURIE impaled by the WAU's tentacles after you 'die' in this video. Probably a lot like the dynamic between the fleshy Many and the robotic SHODAN in System Shock 2.
    -You were originally going to be captured and 'interrogated' by the Fleshers or inside one of the Abstracts' machines. My guess is that this is the framing narrative behind the 'simulation' gimmick of the original SOMA.
    -"SOMA" itself would seem to refer to the simulation of human brain scans like Simon, Catherine, Dr. Munshi and the other random people you see in the subway. The final product hints at this when you're required to load a "soma" file onto the dummy Ark.
    -Dr. Munshi and The man in black you see on the subway was originally going to be damaged scans/monsters.
    -The blonde 'receptionist' is actually the doctor who treated Simon for his brain damage, Erin [surname] - you see her in the final product as a random blonde woman on the subway.
    - The intro was apparently a lot chunkier, with cutscenes showing Simon being wheeled into surgery, receiving tracer fluid from his doctor, walking from his college campus to the PACE lab.
    -The 'dream' you have following your capture by the Fleshers would have been more obviously sinister, with a WAU tunnel in Simon's room, a gravesite, and Ashley's face being filled with worms.
    -The Delta section was originally going to hint at the WAU building a rocket.
    - Brandon Wan was originally going to have shot Alice after seeing her captured by the Fleshers, followed by their baby (!) and himself.
    - You would have entered the Abyss by literally jumping off a cliff and severely damaging Catherine in the process.
    - In the Abyss you were originally headed to a black smoker/underwater volcano facility that would have served as the body of the Flesher hivemind. Probably equivalent to site Alpha/WAU's heart in the final product.
    - There would be a friendly Flesher named Rene (as in Descartes/"I think therefore I am") who may have been equivalent to Johan Ross, and an Abstract named Baruche.
    -In the ending, the player would have killed themselves ("success by suicide") but ended up digitalized inside the Ark. There they would see the earth get destroyed (somehow), be forced to delete their buddy Baruche, and awaken in Paradise.
    - The WAU/Abstracts seemed to support the ARK much more than the final product. Notes refer to it as the "Abstract world".
    -The ending would have had the ARK float around a black hole in deep space rather than the sun.
    - During the segment where you were going through the fleshy basement of Theta Catherine was originally going to serve as your 'flashlight.'
    Overall it seems like the older version of SOMA would have been a lot 'weirder'. I understand why they toned it down - the final product is significantly more grounded/believable. There's still a lot of questions I have, like the exact role PATHOS-II would have had or the fate of Catherine, but I'm still very intrigued by the information already provided."
    Just to add more to it, tho most of it is is most likely already known, not sure if I can post this here

    • @umukzusgelos4834
      @umukzusgelos4834  Před 10 měsíci +1

      Ah yes, the Cabal, Catherine even mentiones this in this short restored segment
      the models for the Solipsists are also still present in the game files
      it sure was an odd venture from all this to the current version

  • @rickybobby3960
    @rickybobby3960 Před 10 měsíci +13

    I wish it was possible for both the original version of Soma and the final product to exist in the same timeline. I think the final product makes for a better story but the original seemed more scary to me

    • @ethanishyzu8579
      @ethanishyzu8579 Před 10 měsíci

      I have some plans... if you know little about the HPL scripting u can trigger an ending B that I implemented that connects the ending to the modern final flesher chase
      you can find it here: czcams.com/video/zilsAfw2umI/video.htmlsi=_O6BfHB_bPPnpRT0

    • @umukzusgelos4834
      @umukzusgelos4834  Před 10 měsíci +8

      well, from what I gathered from the original draft is that is was certainly meant to be more... ethereal if that makes any sense, more fantasy-sci-fi then the final product, were you would encounter cryptic versions of areas you were in like the subway, etc.
      While I appreciate the current version for all of it´s complex and tight worldbuilding I can see why the original has a certain charm to it

  • @AdamMerlin
    @AdamMerlin Před 10 měsíci +20

    Straight out of Scornton. A real mothafucka called Flesher (I had to)

  • @pependosnik7507
    @pependosnik7507 Před 10 měsíci +27

    Maybe its the same as the frog variant of Grunt, it just looks too goofy to be actually scary (still not as goofy as mockingbirds)

    • @friedrichderhohevonweedman6093
      @friedrichderhohevonweedman6093 Před 10 měsíci +7

      Tbh, the one I find way more frustrating than scary is Terry Akers. Unpopular opinion maybe, I don't know. But He and his proxies are just so.... yeah garbled flesh monster number 157, this time with barnacles! The most horrifying monster (apart from the existential dread) is Jin Yoshida in my mind.

    • @ethanishyzu8579
      @ethanishyzu8579 Před 10 měsíci +1

      The old flesher's original AI seemed to be scripted like the amnesia monsters even containing the "Alert" state that no monster ever used since then.
      It shows how much ancient the monster is, it seemed to have been planned to show up at Theta 'without helmet but as we know now it got scrapped again. poor boy couldn't find his place in the game and once the powersuit model was updated he was out completely xD

    • @henrycooper3431
      @henrycooper3431 Před 10 měsíci +2

      ​@@friedrichderhohevonweedman6093i think my brother did give me his opinions that Aker just feel too unknown that it ended up anger him than making him scared
      Now Yoshida... you know how to counter him but the counter isnt a solution, just a duct tape so you better run for your life

    • @friedrichderhohevonweedman6093
      @friedrichderhohevonweedman6093 Před 10 měsíci

      @@henrycooper3431 The thing about yoshida for me are 2 things. First you don't know what he looks like under his suit. Is he all tentacles, is some human left etc. and second That he just slowly approaches you when you look at him but you know that as soon as you look away he will start to sprint after you so you're in this kinda "fuck fuck fuck" situation everytime you try to do something to progress.

    • @henrycooper3431
      @henrycooper3431 Před 10 měsíci +1

      @@friedrichderhohevonweedman6093 i think this channel said awhile back that if you stared at him for too long he gonna begin a sprinting moment that will screw you harder than a look and run

  • @demitrysualokin2796
    @demitrysualokin2796 Před měsícem

    i've got to say, the old version of Soma was very very much Penumbra-like

  • @MrNacho453
    @MrNacho453 Před 10 měsíci +7

    He looks goofy. It doesn't even have a mouth.

    • @ethanishyzu8579
      @ethanishyzu8579 Před 10 měsíci +3

      Technically u weren't supposed to see their faces at all, in the mod and in the original play they always had their helmets on. However there was a change of plans and they wanted to make it so you know what they are below their helmets, so they made them faces but no more then that. So why do their faces have animations? in future updates he was meant to make an appearance at Theta after being scrapped from curie, this time without helmet as it would make sense for the environment I guess. of course it got scrapped again and then the actual suit got updated so that monster was basically doomed to stay unused.

    • @SuperCrow02
      @SuperCrow02 Před 10 měsíci

      They're probably placeholder heads.

    • @ethanishyzu8579
      @ethanishyzu8579 Před 10 měsíci +2

      ​​@@SuperCrow02I dont think they are placeholders, the documents says they wanted the designer to make a fleshy head to reveal what they are inside and so he did seemingly without any art design. And then their faces got animated within the already existing animations so yeah I don't think they are placeholders...
      Before those heads they used default greenish human corpses heads

  • @Stayed_G
    @Stayed_G Před 10 měsíci +9

    I like this version of the flesher better.

    • @ethanishyzu8579
      @ethanishyzu8579 Před 10 měsíci +3

      These ones are more stalkish, more memorable, but they don't make sense for how the story went. As much as I liked their idea I def agree with the devs idea to scrap em.

    • @SuperCrow02
      @SuperCrow02 Před 10 měsíci +2

      Yeah looks like the Curie was originally designed for these fleshers but the concept made no sense after they redesigned the WAU and how it functions. I guess they thought it would be a waste to scrap the Curie entirely. It kinda makes sense now why that section in the game feels a little barebones, like there's no explanation whatsoever as to what happened to the crew.

    • @ethanishyzu8579
      @ethanishyzu8579 Před 10 měsíci +1

      @@SuperCrow02 at least they made the first floor bigger for us

  • @Unknown2252-
    @Unknown2252- Před 7 měsíci

    I’m waiting for the chase music to come out

  • @robinauseer499
    @robinauseer499 Před 2 měsíci

    i have a bad memory, but didn't you say that Jin Yoshida is based off the old Fleshers? the sfx for this flesher when it looks around (before 3min mark) sounds like Jin's flinching animations! the Brutal Monsters mod attack animations even look similar between the two

    • @umukzusgelos4834
      @umukzusgelos4834  Před 2 měsíci

      He is most likely a re-imagining of the original Deep Sea Diver enemy
      Now I personally don´t quite know how much of their files still remained and how much had to be recreated so I cannot quite tell whether they would have originally sounded like this or would have used different sound files for movement, but given they wear an early version of the Haimatsu Powersuit it should not be too off to assume so

  • @ShadySt
    @ShadySt Před 10 měsíci +5

    Reminds me of MRI scans of babies 😁

  • @AntonMetzler
    @AntonMetzler Před 10 měsíci +3

    Is Catherine supposed to be British in the old version of the game?

    • @umukzusgelos4834
      @umukzusgelos4834  Před 10 měsíci +2

      Her accent would suggest so, she might have been british with asian heritage in this draft, I would have to look at her picture in this version again to be sure

    • @AntonMetzler
      @AntonMetzler Před 10 měsíci +1

      @@umukzusgelos4834 Did they change the image as well? Because in the final game she looks like she could be Euro-asian.

    • @umukzusgelos4834
      @umukzusgelos4834  Před 10 měsíci +1

      @@AntonMetzlerit´s a little bit different
      her features are more narrow if that makes sense, with a more stern expression
      if I remember correctly Catherine in the final game hails from Taiwan

    • @AntonMetzler
      @AntonMetzler Před 10 měsíci +1

      @@umukzusgelos4834 She does

  • @cyanisstinky
    @cyanisstinky Před 3 měsíci

    Music?

  • @chupakabra1999
    @chupakabra1999 Před 8 měsíci

    Is it known what name of the track is from 0:40? This ambience section is interesting.

    • @umukzusgelos4834
      @umukzusgelos4834  Před 8 měsíci

      a very early version of the Flesher Near soundtrack
      or so I am told
      it seems to have been stored in SOMA´s super secret folder

    • @chupakabra1999
      @chupakabra1999 Před 7 měsíci

      @@umukzusgelos4834 Is it possible to recover?

    • @umukzusgelos4834
      @umukzusgelos4834  Před 7 měsíci

      @@chupakabra1999 I suppose so

    • @chupakabra1999
      @chupakabra1999 Před 7 měsíci

      @@umukzusgelos4834 Would love if you manage to upload it at some point in the future :D

    • @RealUnrealCreator
      @RealUnrealCreator Před 5 měsíci

      UnderWater_DangerNear1B.ogg

  • @discountlenin3581
    @discountlenin3581 Před 10 měsíci +1

    you mean to tell me, this is from an early version? you're fucking with me right?

    • @umukzusgelos4834
      @umukzusgelos4834  Před 10 měsíci +1

      no, this is indeed the remains of an early draft of SOMA

    • @discountlenin3581
      @discountlenin3581 Před 10 měsíci

      @@umukzusgelos4834 man it's trippy as fuck, feels like a mod now