It's probably overkill but I typically design to have 4 levels of road hierarchy: Highway > Avenue > Road > Streets. Only interacting with levels directly above/below, streets all utilize underpasses to go under avenues. All commercial zones on avenues/roads, all residential zones on streets, all industrial zones bordering rail (industry exports using rail when bordering it), subway, busses etc. In my experience its pretty good at handling a fully zoned map with millions of sims, you just need to use roads for the street level at higher amounts of traffic, but still follow the schema. Beyond being effective it's a pretty good representation of American cities road networks and zoning philosophy
It must have been a golden era in that city when there were 90 drive-in movie theaters. 😂
I never seen so many big sky scrapers
Nice City with tall buildings.
@@AndrewFerraro yea. Its mods simtropolis
It's probably overkill but I typically design to have 4 levels of road hierarchy: Highway > Avenue > Road > Streets. Only interacting with levels directly above/below, streets all utilize underpasses to go under avenues. All commercial zones on avenues/roads, all residential zones on streets, all industrial zones bordering rail (industry exports using rail when bordering it), subway, busses etc. In my experience its pretty good at handling a fully zoned map with millions of sims, you just need to use roads for the street level at higher amounts of traffic, but still follow the schema.
Beyond being effective it's a pretty good representation of American cities road networks and zoning philosophy
Im stuck at 240k population on my biggest tile. The tiles next to this one alll have 100k or more population. I cant get an increase at all to 300k.
Gees, turn off those alerts.
“Teachers Threaten to Drop the Chalk and Walk”
“Educators Take Long Recess: They Strike”
Very annoying.... 😤
Good.
where to download
steam