HOW HIDDEN GEOMETRY WORKS in your SketchUp Models! - The SketchUp Essentials #29
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- čas přidán 12. 09. 2024
- This tutorial will teach you the basics of working with and modeling with hidden geometry in SketchUp!
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Hidden Geometry Options
Lines -
Hidden - You can’t see them, but it doesn’t affect adjacent faces
Soften - Hides edge and makes SketchUp treat adjacent faces as a single face
Smooth - Affects adjacent faces - SketchUp
Soften Edges Option
Soften - By angle
Smooth - Matches face looks
Soften Coplanar - If lines are on the same faces?
Faces - hidden geometry
Objects are made up of a series of flat faces - spheres, cylinders, etc
Turn on hidden geometry to see the lines that make up these faces - these lines are all set to soft, so they act like guide lines. However, if you select them, you can uncheck the box labeled “soft” to make them actual lines.
Finally, you can use hidden geometry to act as a guide for drawing on.
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Great up to the 12:00 minute mark, then I started getting lost. I'm following the playlist for the tutorial series and this video was listed as #4. (I've completed the beginners 1,2 & 3 videos.) An example: a reference is made to "make the lines a component". Components have not been discussed before now. What are components? How are they used? When should I use them? Surely that topic deserves a few minutes of discussion not just a casual mention. No big deal as I'll come back to the advanced items later. Learning a lot here!
first, your videos on sketchup are hands down, the best on youtube! I'm trying to figure out how to hide the objects that are behind my foreground objects. ex. I have a 2x4 wall with sheeting on the outside, but I can still see the (dotted) lines for the studs behind the sheeting. I don't know what that is called so I am having trouble searching how to turn them off/on. any ideas? I's hard to get a feel for how the total design looks when it is covered with dotted lines. (these are not guides. thanks to you, i know how to turn those off)
I now understand the point of turning hidden geometry off on undulating surfaces now and what you demonstrated was cool.
But on the cube example when the lines are softened and the surfaces blend into one, are you then able to push/pull them?
Nope - SketchUp will not allow you to push pull curved or smoothed surfaces. That being said, the extension joint push pull by Fredo6 would allow you to push pull them if you really wanted to - czcams.com/users/edit?o=U&video_id=BGMypUPHzKs - Thanks Colin!
Learned lots from this one, thanks!
Thanks a lot! Glad you liked it!
Thank you so much!
Thanks for Watching!
Thanks, super helpful.
Thanks for watching!
thanks so much bro
Thanks for watching!
thank you for being very helpful :)
Thanks for watching!
Fascinating! It continues to amaze me just how powerful Sketchup is!
I've recently used it to demonstrate some landscaping ideas which helped me a lot, but was frustrated at finding it difficult to model the undulating ground. I think I can now greatly improve my results for future projects thanks to your video.
I'd be interested in seeing how you created the square shaped geometry, which I immediately thought of as being a section of landscape. Finding a simple way of modelling real-world land surfaces (gardens) would be very useful.
Keep up the good work ;-)
Hi there Paul - the square shaped geometry was just a rectangle that I drew, then copied using the move tool. You basically just select the box, then create 10 copies along one axis, then select those ten copies and copy them 10 times in the other direction (if that makes sense). I may make a quick tip video demonstrating this. The actual topography was created by using vertex tools - czcams.com/video/7uGZvC5Kgd0/video.html - I find this to be the easiest way to work with topography in SketchUp. The extension does cost a bit of money, but it's very easy to use. Anyway, thanks for watching!
cool
Thanks!
Very Helpful. Im having problems with 2021 once i save a sketch up. When i go to pull up at a later date everything is hidden
I cannot figure out how to fix this problem. When i use light up and render it all shows up again
Do you have a scene that's saved with everything turned off?
how do you do that multiple copy mode?
You'd select your geometry that you want to copy, activate the rotate tool, click once to set your base point, then tap the control key to put it in copy mode. (Make sure to save before you do this) Then click to set your rotation angle and type in * and the number of copies you want to make and hit the enter key. Did that make sense? Thanks!
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