My FAVORITE new features in Godot 4.2 (+ other cool features!)

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  • čas přidán 2. 06. 2024
  • Godot 4.2 is out and I'm showing you the features I'm the most excited about. I also show you other cool features so you should get a good idea of what's coming to this new version.
    🎓 Learn how to make JUICY games 👇
    www.udemy.com/course/learn-ho...
    🔍 USEFUL STUFF
    ~~~~~~~~~~~~
    🔗 Blog post
    godotengine.org/article/godot...
    🔗 Particles rework
    godotengine.org/article/progr...
    🔗 XR update (september 2023)
    godotengine.org/article/godot...
    🔗 Compute shader texture demo
    github.com/godotengine/godot-...
    🔗 PixelOver
    pixelover.io/
    👤 SOCIALS
    ~~~~~~~~~~~~
    💰 One time donation: ko-fi.com/mreliptik
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    🟣 Join us on Discord: / discord
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    🐤 Twitter: / mreliptik
    🎥 TikTok: / mreliptik
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    🔗All links: bento.me/mreliptik
    🖥 SETUP
    ~~~~~~~~~~~~
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    👑 Patrons
    ~~~~~~~~~~~~
    Thanks to the Patrons on Patreon for making this video possible! 💖
    kycho, lokomotywa, furet, Sslaxx, Fernando, AlexP, Markus, Derek, Cameron, Zimi
    🔗 Godette model used in the thumbnails
    github.com/gdquest-demos/godo...
    🎬 CHAPTERS
    ~~~~~~~~~~~~
    00:00 - Intro
    00:17 - 2D glow
    00:46 - AMD FSR
    01:11 - Particles
    02:06 - Compute shader
    02:56 - 2D navmap
    03:09 - Tilemap
    03:34 - GDScript 2.0
    04:21 - GDExtension
    04:58 - Native file dialog
    05:11 - Copy paste
    05:17 - XR
    05:41 - Folder colors
    05:49 - Join the Patreon!
    06:07 - Forced integer scaling
    06:23 - Multiplayer
    06:50 - C#
    07:10 - iOS one click deploy
    07:26 - Blender like shortcuts
    07:42 - 3D viewport
    07:48 - Custom addon folder
    07:56 - Editor plugins
    08:02 - GraphEdit node
    08:08 - Video node
    08:10 - RichTextLabel
    08:19 - 3D import
    08:37 - Project manager
    08:48 - Outro
  • Hry

Komentáře • 42

  • @ryzh6544
    @ryzh6544 Před 6 měsíci +20

    Thread debugging and new documentation such as TODO: FIXME: are the things I wanted to be added. Nice

  • @awfyboy
    @awfyboy Před 6 měsíci +9

    2D navigation baking has to be the most convenient feature to be added! No need to do work arounds using the Geometry class anymore. We should see more The Binding of Isaac in Godot now.

  • @drinkwwwaterrr
    @drinkwwwaterrr Před 6 měsíci +11

    Colored folders make my monke brain happy

    • @GodotNoContext
      @GodotNoContext Před 6 měsíci

      You made a typo, but not sure which one is correct: Monk (TV series), or Monkey? 🤔

  • @schrodingerskatze6192
    @schrodingerskatze6192 Před 6 měsíci +10

    6:50 I dunno who hurt me to use C# :D
    I tried it for fun a few months ago and I really love it! It's less niche and working with visual studio and C# syntax / structure is very enjoyable imo

  • @S4AAS
    @S4AAS Před 6 měsíci +5

    Very good video. Typed for loops are definitely my favorite thing they added, but the other stuff is very cool too!

  • @Longplay_Games
    @Longplay_Games Před 6 měsíci +3

    I tend to use the TODO stuff a ton when I am creating stubs, and it will make it a lot easier on me.

  • @TheErudito
    @TheErudito Před 6 měsíci +3

    Yeah with support for c# ❤

  • @sololeveling944
    @sololeveling944 Před 6 měsíci +6

    Who hurt you? Ahm.. Unity!

    • @GodotNoContext
      @GodotNoContext Před 6 měsíci +1

      It's always Unity's fault when talking about Godot problems, isn't it? 🤔

    • @Joshrivers2010
      @Joshrivers2010 Před 6 měsíci +1

      @@GodotNoContext Yep, most certainly.

  • @gorudonu
    @gorudonu Před 6 měsíci

    great update! hopefully one day someone will add vim controls

  • @ulrich-tonmoy
    @ulrich-tonmoy Před 6 měsíci +1

    Finally the native dialog
    Wish also get the code auto formatter on save

  • @randomd00d19
    @randomd00d19 Před 6 měsíci +2

    Godot has been really speeding along lately.

  • @burnheart2965
    @burnheart2965 Před 6 měsíci

    There was a slot max => 18 bug that made sure that any game you exported would just crash on scene changes. This was a MAJOR bug that was there for 9+ months. This didn't allow for anyone to release a stable game for Godot with Godot 4.X. Glad they finally fixed that.

  • @kynp
    @kynp Před 6 měsíci +1

    I don't understand much english but i can appreciate the information in the video because i have been developing in godot for a short time and this information is very useful for me, thanks.
    Greetings from Argentina

  • @tenbitube
    @tenbitube Před 4 měsíci

    Image::load_svg_from_(buffer|string) is a new feature as well which should allow scaling svg files in the future. Might be nice to set up for U.I. for different clients dependent on resolution c: Wouldnt even need to convert to a 3d model to maintain clarity.

  • @arturleal588
    @arturleal588 Před 6 měsíci +1

    Hi, do you have plans on updating your Juice Course since now we have HDR 2D glow on Godot 4?

    • @mrelipteach
      @mrelipteach  Před 6 měsíci

      That might be useful yes! I'll think about it but it will probably be later as I have lots of things going on at the moment

    • @arturleal588
      @arturleal588 Před 6 měsíci

      @@mrelipteach thanks, man. Love your vids (and the course)

  • @fayefaerii
    @fayefaerii Před 4 měsíci

    Godot is really cooking

  • @Volt-Eye.
    @Volt-Eye. Před 6 měsíci

    We have now HTML support ? Yay !!!!!!!

  • @K4rmy
    @K4rmy Před 4 měsíci +1

    C# is an amazing language though

  • @cybrandir
    @cybrandir Před 6 měsíci

    The typed for loops and the pattern guards for match statements were my favourites. The fixme and todo stuff is also pretty cool (like the rest of the update). One could argue though the code regions might lead to bad coding practises (god objects etc) but I can see it being useful

  • @KlausWulfenbach
    @KlausWulfenbach Před 6 měsíci +3

    6:50 Who hurt the C# users? Probably the old Unity CEO.

  • @grwinn8975
    @grwinn8975 Před 6 měsíci

    When this will be available for update?

    • @mrelipteach
      @mrelipteach  Před 6 měsíci

      It's already available now

    • @GodotNoContext
      @GodotNoContext Před 6 měsíci +1

      It's available now but have to wait for Godot anyway. 🤔

  • @fixieroy
    @fixieroy Před 6 měsíci

    Next they should rework the 3D renderer

  • @TechnoMichaSDL
    @TechnoMichaSDL Před 6 měsíci

    Sound Engine is bad. You can not set Loop Points for seamless Background Music for OGG files, only WAV files.

    • @GodotNoContext
      @GodotNoContext Před 6 měsíci

      Only the sound engine? I thought the entire engine was broken. 🤔

    • @Midrule
      @Midrule Před 5 měsíci

      you set loop points for ogg in the importer window

    • @TechnoMichaSDL
      @TechnoMichaSDL Před 5 měsíci +1

      ​@@Midrule In Importer Window that is too imprecise when i Zoom in the Waveform. Better is set Loop Points in Samples as Time Format and not in Seconds or float Value. The End Loop Point is the End of file but better is to set the End Point seperate.

    • @Midrule
      @Midrule Před 5 měsíci

      @@TechnoMichaSDL yeah it’s not as precise, but you still get 3 decimal places by default. Pretty sure you can change it in settings. It’s still a pretty much seamless loop for me even tho it’s not absolutely flawless. So it’s good enough until that gets added

  • @wikittywhacktv
    @wikittywhacktv Před 6 měsíci

    great, now we only need a viable physics engine...

    • @mrelipteach
      @mrelipteach  Před 6 měsíci +2

      For simple use case the built in one is fine. For more complex tasks, use Jolt for 3D and Box2D or Rapier for 2D

    • @GodotNoContext
      @GodotNoContext Před 6 měsíci

      I have heard that The Mirror, the next Roblox game developed using Godot, also incorporates Jolt. It reportedly took them several months to integrate it, and, likely, it is still not as robust as desired.

  • @coincoin4677
    @coincoin4677 Před 6 měsíci

    🦆