My FAVORITE new features in Godot 4.2 (+ other cool features!)
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- čas přidán 2. 06. 2024
- Godot 4.2 is out and I'm showing you the features I'm the most excited about. I also show you other cool features so you should get a good idea of what's coming to this new version.
🎓 Learn how to make JUICY games 👇
www.udemy.com/course/learn-ho...
🔍 USEFUL STUFF
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🔗 Blog post
godotengine.org/article/godot...
🔗 Particles rework
godotengine.org/article/progr...
🔗 XR update (september 2023)
godotengine.org/article/godot...
🔗 Compute shader texture demo
github.com/godotengine/godot-...
🔗 PixelOver
pixelover.io/
👤 SOCIALS
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🖥 SETUP
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👑 Patrons
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Thanks to the Patrons on Patreon for making this video possible! 💖
kycho, lokomotywa, furet, Sslaxx, Fernando, AlexP, Markus, Derek, Cameron, Zimi
🔗 Godette model used in the thumbnails
github.com/gdquest-demos/godo...
🎬 CHAPTERS
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00:00 - Intro
00:17 - 2D glow
00:46 - AMD FSR
01:11 - Particles
02:06 - Compute shader
02:56 - 2D navmap
03:09 - Tilemap
03:34 - GDScript 2.0
04:21 - GDExtension
04:58 - Native file dialog
05:11 - Copy paste
05:17 - XR
05:41 - Folder colors
05:49 - Join the Patreon!
06:07 - Forced integer scaling
06:23 - Multiplayer
06:50 - C#
07:10 - iOS one click deploy
07:26 - Blender like shortcuts
07:42 - 3D viewport
07:48 - Custom addon folder
07:56 - Editor plugins
08:02 - GraphEdit node
08:08 - Video node
08:10 - RichTextLabel
08:19 - 3D import
08:37 - Project manager
08:48 - Outro - Hry
Thread debugging and new documentation such as TODO: FIXME: are the things I wanted to be added. Nice
2D navigation baking has to be the most convenient feature to be added! No need to do work arounds using the Geometry class anymore. We should see more The Binding of Isaac in Godot now.
Colored folders make my monke brain happy
You made a typo, but not sure which one is correct: Monk (TV series), or Monkey? 🤔
6:50 I dunno who hurt me to use C# :D
I tried it for fun a few months ago and I really love it! It's less niche and working with visual studio and C# syntax / structure is very enjoyable imo
Garbage Collector
Very good video. Typed for loops are definitely my favorite thing they added, but the other stuff is very cool too!
Totally agree!
I tend to use the TODO stuff a ton when I am creating stubs, and it will make it a lot easier on me.
Yeah with support for c# ❤
Who hurt you? Ahm.. Unity!
It's always Unity's fault when talking about Godot problems, isn't it? 🤔
@@GodotNoContext Yep, most certainly.
great update! hopefully one day someone will add vim controls
Finally the native dialog
Wish also get the code auto formatter on save
Godot has been really speeding along lately.
There was a slot max => 18 bug that made sure that any game you exported would just crash on scene changes. This was a MAJOR bug that was there for 9+ months. This didn't allow for anyone to release a stable game for Godot with Godot 4.X. Glad they finally fixed that.
I don't understand much english but i can appreciate the information in the video because i have been developing in godot for a short time and this information is very useful for me, thanks.
Greetings from Argentina
Glad I could help
Image::load_svg_from_(buffer|string) is a new feature as well which should allow scaling svg files in the future. Might be nice to set up for U.I. for different clients dependent on resolution c: Wouldnt even need to convert to a 3d model to maintain clarity.
Hi, do you have plans on updating your Juice Course since now we have HDR 2D glow on Godot 4?
That might be useful yes! I'll think about it but it will probably be later as I have lots of things going on at the moment
@@mrelipteach thanks, man. Love your vids (and the course)
Godot is really cooking
We have now HTML support ? Yay !!!!!!!
C# is an amazing language though
The typed for loops and the pattern guards for match statements were my favourites. The fixme and todo stuff is also pretty cool (like the rest of the update). One could argue though the code regions might lead to bad coding practises (god objects etc) but I can see it being useful
6:50 Who hurt the C# users? Probably the old Unity CEO.
When this will be available for update?
It's already available now
It's available now but have to wait for Godot anyway. 🤔
Next they should rework the 3D renderer
They did with Godot 4?
Sound Engine is bad. You can not set Loop Points for seamless Background Music for OGG files, only WAV files.
Only the sound engine? I thought the entire engine was broken. 🤔
you set loop points for ogg in the importer window
@@Midrule In Importer Window that is too imprecise when i Zoom in the Waveform. Better is set Loop Points in Samples as Time Format and not in Seconds or float Value. The End Loop Point is the End of file but better is to set the End Point seperate.
@@TechnoMichaSDL yeah it’s not as precise, but you still get 3 decimal places by default. Pretty sure you can change it in settings. It’s still a pretty much seamless loop for me even tho it’s not absolutely flawless. So it’s good enough until that gets added
great, now we only need a viable physics engine...
For simple use case the built in one is fine. For more complex tasks, use Jolt for 3D and Box2D or Rapier for 2D
I have heard that The Mirror, the next Roblox game developed using Godot, also incorporates Jolt. It reportedly took them several months to integrate it, and, likely, it is still not as robust as desired.
🦆