UE4 Tutorial: Realistic Plane Pawn

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  • čas přidán 28. 08. 2024
  • How to make an airplane player pawn featuring realistic plane physics and an animated rig with spinning propellor and moving fins. Topics covered: Physics assets, blueprint scripting, asset handling.
    LINKS:
    Assets Download - bit.ly/2S96Geb
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    CONTACT:
    Discord - / discord
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    E-Mail - underscore@gmx.com

Komentáře • 167

  • @ultimateducc
    @ultimateducc Před 5 lety +55

    nah bro youre A fucking god

  • @japetusproductions
    @japetusproductions Před rokem +1

    I've been looking all over and tried numerous tutorials for a flight/space sim and yours was the best and most straightforward! So many of them are overly complicated but I appreciated your straightforward approach!

  • @Schytheron
    @Schytheron Před 5 lety +17

    You always cover the type of stuff that nobody else covers and I love it! Keep it up!

  • @thesujaychand8094
    @thesujaychand8094 Před 5 lety +3

    Dude, that center piece cube is genius

    • @underscore00
      @underscore00  Před 5 lety +1

      Thanks! It's a great workaround for limitations on the posable mesh

  • @alpinejonny
    @alpinejonny Před 2 lety +3

    Wow. This is an incredible tutorial. I'm trying to build a flight sim, and this is exactly the kickstart I needed. Thank you so much for this!

  • @onthelinegames8609
    @onthelinegames8609 Před 4 lety

    I actually came here just to see how you applied rotation for a physics based aircraft, as I had a ton of trouble correctly rotating my physics helicopter and I just couldn't figure it out. I never knew the "Negate Vector" node was a thing, and it instantly solved my issue of not being able to counteract the torque I applied to my helicopter. Thank you so much, you've helped me save hours of work!

  • @KuuttiProductions
    @KuuttiProductions Před 3 lety +2

    I have watched this tutorial like 20 times cause its so useful for lot's of my games. Great tutorial.

  • @Finestly
    @Finestly Před 4 lety +4

    Hi, can you help my airplane falls down even I have disabled the gravity and followed all your steps ??

    • @nijq
      @nijq Před 4 lety +1

      your airplane should fall down when you are not accelerating. if you cannot accelerate you missed a step in the tutorial.
      check the nodes and variables again. have you put all the numbers in the lerp and clamp nodes?

    • @jdvroum
      @jdvroum Před 3 lety

      @@nijq Did you solve your problem, I got the same !

    • @carobaum
      @carobaum Před 2 lety

      @@jdvroum Did you solve it? I have this problem too

  • @user-jb6tj5is9h
    @user-jb6tj5is9h Před rokem

    there's nothing realistic about this but I really thank you for making this video, it help me A LOT. Keep up the good work!!!

    • @underscore00
      @underscore00  Před rokem

      Yeah it is a bit stylized ;) Thanks for the kind words! Im so pleased you enjoyed this one :)

  • @BeefaloBart
    @BeefaloBart Před 5 lety +1

    Nice Vid, good to see a nice casual vid from good people.

    • @bernardosardinha
      @bernardosardinha Před 5 lety

      Trying to replicate this with the synty stunt plane... But the propeler just go nuts!

  • @havocblast8737
    @havocblast8737 Před 3 lety +1

    Great video and was helpful, Now I am off to make a proper elevator and aileron system. Being a pilot it hurt to see you use the elevator as both but this works great to show us how to do it in the most simplest way :)

    • @underscore00
      @underscore00  Před 3 lety +1

      Yeah lol sorry for the inaccuracy! Glad you like the video though :)

  • @pingupongu843
    @pingupongu843 Před 5 lety +3

    Absolutely love your content! Best UE teacher on this site!

  • @potiswad
    @potiswad Před 11 měsíci

    Thank you for answering so many unanswered questions.

  • @antonschmid229
    @antonschmid229 Před 4 lety

    Worked perfectly on 4.24 have a lot of fun to play with this functionallity. pretty new to ue4 but this is great.. thanks alot

  • @Only4GamersXyz
    @Only4GamersXyz Před 11 měsíci

    Thank you very much! After watching over 10 different videos, I finally found the one that helped me create exactly what I was looking for. However, there's just one issue I'm facing. When my ship collides with an object, it either bounces back too forcefully or gets stuck to the other object. Can you please assist me? I'm working on a 6DoF space shooter, and I'd like my ship to have less of a reaction upon collision.

  • @hitnrun66
    @hitnrun66 Před rokem

    Your tutorial is a life saver lol I've only worked with paper 2d sprites, but this has helped. thank you!

  • @mkshadow4281
    @mkshadow4281 Před 5 lety +8

    Awesome video man! do you reckon you could do a car one next, with some realistic gear change system or something equivalent? love your work

    • @underscore00
      @underscore00  Před 5 lety +5

      For sure! I also plan to a do a video on pawn possession so you can get in and out of the car like GTA, stay tuned :)

    • @mkshadow4281
      @mkshadow4281 Před 5 lety +2

      @@underscore00 oh awesome, exactly what I was looking for, can't wait!

  • @NikunjSinghNIKAVALANCHE
    @NikunjSinghNIKAVALANCHE Před 3 lety +4

    Could you please do Take off and landing for this? Thank you this is Amazing!

  • @Latvian3Dman
    @Latvian3Dman Před 5 lety +4

    Hey Thank You! I am all about flying things in UE4 ! :D

  • @imkamal77
    @imkamal77 Před 4 lety +1

    there is some thing wrong in your lerning the elvetor is correct but i think you forgot to learn the aileron

  • @OvernightReal
    @OvernightReal Před 5 lety +2

    Awesome thanks.. Upgrade this design to a landing and take-off system

  • @valentindanclaude2209
    @valentindanclaude2209 Před 2 lety +1

    Thank you for sharing this Tutorial. It was very helpful and i use this controls for a space ship ;)

    • @underscore00
      @underscore00  Před 2 lety

      Nice! Thanks for dropping by :) Id love to see what youve made, could you send a link to a demo video?

  • @BustaAlzate
    @BustaAlzate Před 4 lety +1

    Great video as always!! .. It was perfect, I needed to create some kind of Air control for a vehicle and this tutorial gave me the solution.. thanks!!! :D

  • @klexos3820
    @klexos3820 Před 5 lety +1

    Just Awesome. and Thank you beautiful tutorial serials

  • @DrAdrena1ine
    @DrAdrena1ine Před 4 lety +1

    10000 likes this gentleman

  • @MrSmith01
    @MrSmith01 Před 4 lety +1

    Many thanks! This tutorial is outstanding!

  • @nexistudios2466
    @nexistudios2466 Před 4 lety +5

    When's the second landing part coming out? Anyway this one's awesome!Love the rudders

    • @loverschoice885
      @loverschoice885 Před 4 lety +1

      i dont think its ever going to come out.

    • @nexistudios2466
      @nexistudios2466 Před 3 lety

      @@loverschoice885 he Prolly forgot, should comment on his latest video, which he's silent rn

    • @loverschoice885
      @loverschoice885 Před 3 lety

      @@nexistudios2466 oh i did like a year ago. Iam just gonna pay someone to do it instead.

    • @nexistudios2466
      @nexistudios2466 Před 3 lety

      @@loverschoice885 xd

  • @flappinghippo
    @flappinghippo Před rokem

    That was excellent, thank you.

  • @BackyardBikingtrail
    @BackyardBikingtrail Před 7 měsíci +1

    Can you make an updated tutorial in ue5 using a jet aircraft

  • @magnum164
    @magnum164 Před 2 lety +1

    I like this approach some. After watching and testing various flight tutorials, this offers a lot of options. Especially when combined with features from the others. However, I have found that "Set Bone Rotation by Name" , specifically in UE5 only works if the XYZ is in alignment with I am assuming root. For instance if you add this to a Aileron that is on a swept wing aircraft the rotation will realign the bone with the root direction and rotation is not in alignment with the swept wing. weird. Need to figure out how to rotate bone or socket first to axis of swept wing.

    • @muller_digital
      @muller_digital Před 2 lety

      Hey Randy I'm dealing with this exact problem now, Did you figuire it out?

    • @magnum164
      @magnum164 Před 2 lety

      @@muller_digital yes/no. I did but I have lost all of those files. I have not done programming in a few weeks due to a disability. Time will tell if I can get back to it. But it is just a matter or accessing the bones in a different matter/orientation.

  • @umarcga7823
    @umarcga7823 Před měsícem

    adding torque shakes the plane

  • @jeremygong4190
    @jeremygong4190 Před 3 lety +1

    17:28 Here is the real issue while using UE4 physics on a plane/jet fight system. Honestly, I have encountered this problem two days ago, and I ended up solving this issue using "advanced" physics that I wrote to replace current Ue4 physics. Well, the main problem is that when you apply anything force/acceleration/torque related, even if you reset the force back to zero, or by applying a "elastic force" (which relatively works like a spring to basically "brings everything back when there is no input"), there always exists your biggest problem called moment of inertia.
    I think starting from 17:28 has well explained what I meant by. (e.g., your plane is flying backwards after force/acceleration was applied when turning to an opposite direction.... your velocity still exists and its gonna take a while to deaccelerate it to zero and regain speed in the current direction).
    End conclusion is that: if you wanted to fully enable UE4 physics, then you have to calculate/design a completely new physics system, including drag, gravity, lift, trust, and somewhat force/torque from rudder(s) is/are independently calculated other than from ailerons and elevators, (that says you have to differentiate the center of mass from the center of the acceleration, so your plane can actual balance itself), etc.,... In that case, you are technically recreating a DCS. Now another solution is to bypass the acceleration, using delta second multiplying acceleration variable then use it as the speed increment per delta second (e.g., the easiest form it tries to mimic is that x is equal to one half of x double dot times t square, if it x dot starts from zero) then to act on the forward vector in order to create the velocity, hence to mimic the acceleration. Which they all visually "behavior" the same, however, since now you have full control over velocity, you are very well bypassing the existence of moment of inertia caused by any force/acceleration/torque. And yes, in the ladder case, you are basically building a AC or Project Wingman... Hope that may help anyone who spent time reading my comments :)

  • @kioly_ah
    @kioly_ah Před rokem +1

    really nice tutorial!

  • @lamilaf939
    @lamilaf939 Před 2 lety

    I love it! THIS IS THE BEST TUTORIAL!!!!!!!

  • @fromindia3438
    @fromindia3438 Před 5 lety +2

    Hi plz make a tutorial on weapon attachments ex. Suppressors, forerips, stock etc

  • @Jake-co7rt
    @Jake-co7rt Před 3 lety

    Nice! Very helpful. Thank you.

  • @mark_van_wyk
    @mark_van_wyk Před 2 lety +1

    Can you please explain how to set up a model in Blender for import with moving ailerons / flaps / props? Must it be set up as bones? Or a simple mesh with multiple parts and one connects them in UE? Or is there a predecessor video to this?

  • @frostshock13
    @frostshock13 Před 5 lety +2

    Idk what part I messed up to make my plane hate me, but after 3 attempts I can't get my plan to fly straight it just hard barrel rolls in every direction until it crashes into the ground.

    • @underscore00
      @underscore00  Před 5 lety

      Could be that your driver doesn't have it's collision set properly - make sure the collision preset is set to PhysicsActor, you have 'Enable Gravity' unchecked, and 'Simulate Physics' checked. Also your poseable mesh should have either no collision or be set to BlockAll.
      Let me know if that helps! :)

    • @frostshock13
      @frostshock13 Před 5 lety

      @@underscore00 Unfortunately nope. I am not 100% sure, I started from scratch in fps a couple times, and another time in 3rd. It's very weird, but yeah they were already set the way. I will try to see if I missed some part of the bp's something small like a similar named node or something.

    • @Sweet._.Serenade
      @Sweet._.Serenade Před 5 lety

      @@frostshock13 Hey ! I have the same problem . Did you get the solution ?

    • @frostshock13
      @frostshock13 Před 5 lety

      @@Sweet._.Serenade Unfortunately, I gave up after hours of rewatching and trying different settings and different starting levels (flying,1st,3rd) As cool as it is, i couldn't get it sorted.

    • @Sweet._.Serenade
      @Sweet._.Serenade Před 5 lety

      @@frostshock13 Oh , Ok

  • @PabloSanchez-th5em
    @PabloSanchez-th5em Před 4 lety

    Amazing tutorial! thanks a lot for this ! and the asset are great too!

  • @harrythegamer8288
    @harrythegamer8288 Před 3 lety

    Legend

  • @nitwit3283
    @nitwit3283 Před 5 lety +1

    I got everything to work my only problem is the plane doesn't move forward

  • @Red_Neb
    @Red_Neb Před rokem

    Can you please do a follow up where you cover take off and landing? i know its 4 years later but Im begging bro please, you do it so well

  • @thorebl
    @thorebl Před 5 lety +1

    Really nice Video!

  • @mohdshadan8232
    @mohdshadan8232 Před 5 lety +1

    Please make a video on bolt- action sniper rifle that ejects shell by pulling levers

  • @Semi-Cyclops
    @Semi-Cyclops Před 9 měsíci

    why is it so hard to find a good landing gear tutorial. i just cant get the colliders to retract with the gears while having physics on the plane. do i just replace the entire plane model?

  • @lugiakane470
    @lugiakane470 Před 2 měsíci

    i built a biplane using blender as an fbx export can i use that to fly in unreal as its not showing all components to add in

  • @N04H08
    @N04H08 Před 5 lety +2

    Hi I know it would be difficult to find the animations but I am very interested in a tutorial on making a root motion third person character

  • @aweramu7107
    @aweramu7107 Před 3 lety

    Nice!

  • @TorQueMoD
    @TorQueMoD Před 2 lety

    Probably easier if you just set the static mesh to "Hidden in game". Also, actual gravity is -980 so it's strange you made yours so high. Otherwise, it's a good start. Should make a follow-up video to handle collision.

    • @underscore00
      @underscore00  Před 2 lety

      Yeah the gravity figure is calculated based on the 'feel' of gameplay and not real-world physics. I wasn't making a realistic simulator :) It would be great to do a follow-up! Ive heard that implementing a good system for take-off and landing, as well as possession, would be a good idea... We'll see ;)

  •  Před 5 lety +1

    Hi, I found this tutorial interesting. Is there a video where you rig this? I'm trying to rig my model of a custom F22 and would like to know how jets are rigged for Unreal 4

  • @frenzyfol
    @frenzyfol Před 3 lety

    12:25 a vector / a fraction will increase, not decrease the vector.

  • @paoloperfini7462
    @paoloperfini7462 Před 3 lety

    Really Great!!!Useful!!!Thanks

  • @shiopat
    @shiopat Před 2 lety

    I've a Problem (of course, VERY GOOD TUT) ... my plane has a big delay of movements... Example: if I press to go left, plane&camera turn, ok, but vector direction velocity still remain the same and aftera lot of time reach the new plane direction. Every movement... How can I set an non-real movement, which follows my movements without lag, delay?

    • @shiopat
      @shiopat Před 2 lety

      FIXED !!! in Calc Speed > Lerp (Vector) > increasing Alpha value ;-)

  • @antonschmid229
    @antonschmid229 Před 4 lety

    i really liked this tutorial, everything working fine but i dont know why my pawn starts to squirrl around like anything when i try to create my own values, even when adjusting just a little bit. soo a lot of respect to you for finding the right values to create this awesome physics..

  • @wizard_still
    @wizard_still Před rokem

    great video, my problem is that the geometry when creating the animation gets up the other way around in the game. The rudder is inverted, but the animation works

  • @davematteer5966
    @davematteer5966 Před 5 lety

    You are the only one who makes things which are necessary, can you also make it that the third person character can enter it

  • @umernaveed6936
    @umernaveed6936 Před 2 lety

    Hi, hope all is good. Well wanted to know that if i do this then i cant make a like taxi and take of moment for the aircraft as it falls through the terrain is their some method where i can like design real life physics mechanism for the aircraft taking off landing and taxing. Thank in advance

  • @Hushey
    @Hushey Před 4 lety

    anyone have the link to the landing and taking off one - also I need to know how to make it e to fly it

  • @luciger_globus
    @luciger_globus Před 3 lety

    When I rotate Possable Mesh joints using Set Bone Rotation by Name it causes continuous motion blur on the moved part? I'm only call it once by the piece keeps moving what is even causing this?

  • @Itz_shuanlarry
    @Itz_shuanlarry Před 2 lety

    When i press play my vehicle doesnt move and idk y :( it only rotates

  • @bhooved736
    @bhooved736 Před 3 lety

    Hey could you help me. The plane throttles down fine but I can’t seem to figure out how to get it to throttle up

  • @saurabhparmar001
    @saurabhparmar001 Před 4 lety

    I follow all your steps but when I play its go down to floor instantly and when I Left click to 100 the its go stable but not move left or right side. I check plan roll but not move left or right direction.

  • @user-vf7ui8en4s
    @user-vf7ui8en4s Před 5 lety

    Wonderful ..

  • @fredrikniemeyer
    @fredrikniemeyer Před 3 lety

    Hey Man, Great video. Can you please make a video about landing and takeoff?

  • @OvernightReal
    @OvernightReal Před 4 lety +1

    More aircraft tutorials

  • @blakegt.7326
    @blakegt.7326 Před 5 lety +1

    Hi, could you please make an space ship tutorial withouth physics, to fly a ship through space? similar to recent space games like Everspace.

    • @underscore00
      @underscore00  Před 5 lety +1

      For sure! I have a few other videos to get to first, but I'll put it on the list :)

    • @blakegt.7326
      @blakegt.7326 Před 5 lety +2

      @@underscore00 Awesome! Please add speed variations, break, move only when button pressed and side movement.

  • @JesusChrist-uf2yq
    @JesusChrist-uf2yq Před 5 lety

    How do u make the plane shoot projectiles... I tried using the same method I use with normal guns but it doesn't work with airplanes

  • @mattiavezzoli9876
    @mattiavezzoli9876 Před 5 lety

    great! I was just looking for a similar tutorial and you saved me! : D
    only one thing. I'm trying to make a shot with the sequencer to render it but, while the front helix is seen to be moving, the wings behind that should move based on the roll and as you get up / down, they stay still. makes the model static when it moves. how can I do? help me please :(

  • @Silent_Chief
    @Silent_Chief Před 2 lety

    Awesome tutorial ! Im asking , what is the copyright about the plane model ? I have an advanced template now and i would like try to sell it

  • @sig3363
    @sig3363 Před 3 lety

    Thanks for uploading the video!
    I'm curious: when you release throttle and turn, the plane keeps going to the direction it was going even though the "nose" isn't pointing to that direction anymore. I achieved the same effect with the setup I made, but...in my case, if I turn and start throttling again, it instantaneously cancels the velocity on the direction the plane was going and feeds a new velocity in the direction the nose is currently pointing rather than slowly fight to cancel the previous force applied and build up velocity in the new direction.
    I want to achieve something smooth and similar to reality. Any ideas?

  • @_pastras
    @_pastras Před 4 lety +1

    By the way, the Elevators don’t control roll. The roll of the aircraft is controlled by the Ailerons which are on the main wings. I’m confused on why you didn’t animate those separately and how nobody in the comments caught that?

    • @underscore00
      @underscore00  Před 4 lety

      Oops! I guess you can tell that Im not that familiar with aviation. Honestly I thought this kind of plane wouldnt have moving parts on the main wings

    • @_pastras
      @_pastras Před 4 lety +1

      underscore All good man. If It didnt then it couldn’t roll.

  • @carroteish3289
    @carroteish3289 Před rokem

    For people watching now, you have to turn the rotation into a rotator before applying it to the bone.

  • @brappineau4161
    @brappineau4161 Před 3 lety

    so any advice on resetting the orientations to 0 upon release? my object input (ex: roll) continues indefinitely.

  • @nahuelgees1186
    @nahuelgees1186 Před 5 lety

    Muy bueno!! Sigue así!

  • @MrPangahas
    @MrPangahas Před 5 lety

    Can you something similar for like a hoverboard, or something that can go from a hovering mode to this plane mode?

  • @artokarsus
    @artokarsus Před 2 lety

    HOW to add realistic collision to IT? Just dying to do it

  • @TNTMEKKI
    @TNTMEKKI Před 3 lety

    how to make third person drive this plane ?

  • @2009antz
    @2009antz Před 3 lety

    i know this is an old video but do you happen to know of a tutorial or something for making the ability to land and take off? struggling with that part

  • @silviuivanov1988
    @silviuivanov1988 Před 4 lety +1

    Please make a video were you make an AI piloting the plane someware.👍👍👍

  • @artakavetisyan392
    @artakavetisyan392 Před 4 lety

    Hello, how i can get controls like in hangry dragon with one virtual joystick?

  • @gerasimimumu7
    @gerasimimumu7 Před 4 lety

    Are chance you can do this with mouse controlling the direction of your plane flying?

  • @ChasseuseUrtem
    @ChasseuseUrtem Před 3 lety

    hello @underscore, have a question, you plane work with replication please ? Have a nice day

  • @WTGDarksight
    @WTGDarksight Před 5 lety

    Nice vid but do you start in plane? Would use it if you do not but I can not tell as if right now

  • @yessnowww5345
    @yessnowww5345 Před 4 lety

    Thx Man :)

  • @زيد_اليماني
    @زيد_اليماني Před 5 lety

    Gooood 😍😍

  • @masterofthelag8414
    @masterofthelag8414 Před 4 lety

    Very helpful, though I don't suppose you'd know how to get the plane to naturally nose dive when not accelerating would you? At the moment it just plummets in the same direction it was already going and with the much larger aircraft I'm using it looks pretty odd. I've tried shifting the COM but that only seems to affect it when it's already on the ground.

    • @underscore00
      @underscore00  Před 4 lety

      It's been a while since I've had a look at this, but you could add a slight forward rotation along with the gravity calculation to make the plane behave a bit more realistically with gravity. I haven't tried that myself, but thanks for bringing this up! :)

    • @masterofthelag8414
      @masterofthelag8414 Před 4 lety

      @@underscore00 Thanks, I'll look into that one

  • @aksel1510
    @aksel1510 Před 4 lety

    my plane pawn falls through the floor, any way of fixing this??

  • @insanestudios9643
    @insanestudios9643 Před 4 lety

    How would you make a helicopter??

  • @mattcstrobel
    @mattcstrobel Před rokem

    Any chance you can show me how to do this un UE5?

  • @lubear6588
    @lubear6588 Před rokem

    FYI this breaks in UE5 ! Somewhere in the code up to 16:29 mins .

  • @BR14Nx
    @BR14Nx Před 3 lety

    What is the difference between add torque / force / impulse? I see that the torque makes sense for rotations, but if I want to make it move forward I can use all of those or not? (though impulse seems to be not good for ticks according to the editor hint)

    • @underscore00
      @underscore00  Před 3 lety

      Hi, good question! Basically, torque is a persistant force, and impulse is a single thrust.

    • @BR14Nx
      @BR14Nx Před 3 lety

      @@underscore00 Thanks for your quick answer. So I can also basically use add force and torque the same way for a forward movement?

  • @zeon3d755
    @zeon3d755 Před 4 lety

    Do you know how to make Spacecraft controller similar to no man's sky?

  • @imkamal77
    @imkamal77 Před 4 lety

    how much time did you take to learn all the air plane basics?

  • @NixCM
    @NixCM Před 3 lety

    hey! can you teach a man to fish - Why are we using a cube as the top node and not a capsule or the rigged mesh itself? thanks for anyone that can explain to me :D

  • @domynyo_official
    @domynyo_official Před 5 lety

    Hello cool tutorial! I am having an issue I don' t know if maube is a bug my plane only can roll in left direction
    I have my inputs: Z(Roll left) C (Roll right) but plane always rolls on left side?
    Any Idea?
    Awesome tutorial!

    • @Zvezdan88
      @Zvezdan88 Před 4 lety

      You need to add -1 to one input

  • @kubiixv2121
    @kubiixv2121 Před 5 lety +1

    You are my idol

    • @underscore00
      @underscore00  Před 5 lety

      aw man, thats so kind! :) Let me know if there's something you'd like me to cover - the easiest way to chat directly to me is via discord, there's a link in the description. Thanks so much!

    • @lucasmoreira3237
      @lucasmoreira3237 Před 5 lety +1

      @@underscore00 Love your videos man. ♥ What process did you follow to become so good in writing programming logic?

  • @ngontri9921
    @ngontri9921 Před 4 lety

    Cool

  • @JimboJu1ce
    @JimboJu1ce Před 5 lety

    Nice video, can you make a tutorial of how to make a nuclearish explosion in ue4?

  • @seba0456
    @seba0456 Před 3 lety

    How about replication?

  • @artmellowsculpts
    @artmellowsculpts Před 3 lety

    how about plane shooting ..and AI planes :)