2024 NR2003 Wawa Cup Series Race 20/30 | Ray's Dies and Tubing 300

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  • čas přidán 22. 08. 2024

Komentáře • 4

  • @fitzwateraustralia59aus16

    18th

  • @johnthering8099
    @johnthering8099 Před měsícem

    hello, I'm new to the channel. I love Indycar racing. I need help with problem solving. AI driving slow around tracks. car mods is oddly lower than the track itself. Can you make videos around creating good racing. Or point me in a helpful direction to correct common open wheel problems & adjustments to track .ini or papy .ini.. thanks for your attention.

    • @agthechannel
      @agthechannel  Před měsícem +1

      Howdy! Welcome to the channel! To give the AI an IndyCar feel, there are a few things you can try messing with. Some of the things that I usually work with include changing the AI/Track grip levels, lowering the AI drag, and the AI accel/decel modifiers. There’s a lot of stuff you can mess around with to see what you like best, but these are the ones to look out for to make the AI cars faster and grippier, like IndyCars.
      As for the ride height, make sure you are using the right car models. For the recent IndyCar mods, there are usually two different models: AI Models and Player Models. The AI Models (Which are Ford [Oval] and Pontiac [Road Course] in the NFF IndyCar 2020 mod) have a lower default ride height to account for the AI cars naturally having more height than the player. The Player Models (Which are Chevrolet (Oval) and Dodge (Road Course) in the NFF IndyCar 2020 mod). have a higher ride height to account for the player naturally having a lower ride height. Make sure to select the Player models when driving, as driving with AI models will cause the cars to sink into the ground because of their default ride height values.
      I hope that these tips are of assistance to your questions! :)

    • @johnthering8099
      @johnthering8099 Před měsícem

      @@agthechannel thanks I'll try them out. I'll report back.