Fallout Cartography | Gunners

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  • čas přidán 7. 05. 2023
  • The Gunners are the biggest mercenary group in the Commonwealth, but what can we learn about them by looking at them from a different angle? Actually quite a lot!
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Komentáře • 512

  • @ryanrusch3976
    @ryanrusch3976 Před rokem +612

    Man the Gunners went from annihilating the Minutemen to being BTFO’d by every single faction in the game.

    • @TheSchultinator
      @TheSchultinator Před rokem

      BTFO? Bodied The Fuck Out?

    • @zenoblues7787
      @zenoblues7787 Před rokem +126

      Goes to show they're just more organized raiders. When up against a major faction, even one in decline they get wrecked just like raiders they can't stand against a truly united faction.

    • @WingsxFreedom
      @WingsxFreedom Před rokem +92

      @@zenoblues7787 hell yeah. That's why I love the creation club mod that lets the Minutemen take back Quincy. It felt like a mini war

    • @keylime1237
      @keylime1237 Před 11 měsíci +19

      @@WingsxFreedom but that won't stop gunners from respawn

    • @WingsxFreedom
      @WingsxFreedom Před 11 měsíci +37

      @@keylime1237 i know! That makes it better for me since I can go and have a little war whenever I want. In my headcanon after the player becomes General he leads them back to the front lines to take back Quincy. And Quincy becomes the battlefield

  • @damien5821
    @damien5821 Před rokem +1195

    I think if you're planning on expanding this series, doing a Legion/NCR cartography for fnv would be interesting. The Legion are much better Infiltrators than one would reasonably expect. Otherwise waiting for the 12 hour Fo4 Ghoul Cartography!

    • @cavveman
      @cavveman Před rokem +39

      I think it would be a 24 hour Cartography :)

    • @heatherquinn777
      @heatherquinn777 Před rokem +16

      I'm fully behind this idea

    • @Killersanchez256
      @Killersanchez256 Před rokem +35

      I saw A really good map of one and comments were discussing that the NCR is in a bad spot logistics wise since the Divide got recently nuked, with Deathclaws in quarry junction, as well as chaos and danger through the other routes like primm and Nipton causing a lot of issues for the NCR in its battles.

    • @damien5821
      @damien5821 Před rokem +27

      @@Killersanchez256 Yeah, the only "good" route between Mccaren and The West iirc is the intended in-game route, which is being devoured by the Legion.

    • @andrewcody2181
      @andrewcody2181 Před rokem +3

      Yes but separate video

  • @eMYNOCK
    @eMYNOCK Před rokem +226

    There is a dead gunner in a raised Shack near the Castle, coming from the southern Landbridge.
    Perhaps a Scout, possibily killed by the Mirelurks or died of Boredom... since he's there since the start of the Game its unlikely that he got killed by Radio Freedom.

    • @filipbitala2624
      @filipbitala2624 Před rokem +10

      It was said that the gunners tried taking independence no?

  • @Hlasd
    @Hlasd Před rokem +513

    First thing I noticed looking at that map is the focus on major roads. Being a paramilitary group with a chain of command means they're organized and trained, but most important of all military operations is logistics. Getting people and supplies into and wounded and spoils out of areas has been what decides wars. And war never changes.

    • @griffgoldstein6378
      @griffgoldstein6378 Před 11 měsíci +8

      gotta secure those MSRs and ASRs

    • @ambiguousdrink4067
      @ambiguousdrink4067 Před 11 měsíci +17

      In lawless countries full of gangs and local fiefs what you can see is that basically the only territory those paramilitary groups care and fight over are roads. They are very good ways to make money from tolls and controlling what goes where.

    • @averagecustodes2562
      @averagecustodes2562 Před 10 měsíci +1

      War changes all the time

    • @theduke7539
      @theduke7539 Před 6 měsíci +10

      ​@averagecustodes2562 it really doesn't. Weapons, tactics, technology, and philosophy all change, but the nature of war itself remains the same. Old men start it, young men fight it, and everyone else has to pick up the pieces. No matter the war, soldiers will do things they normally would never do. The military makes monsters of its men if its allowed to do so. We've seen it throughout history, Whether it was the American Army at wounded knee, or the Japanese Army at Nanking. The structure turns men into tools of destruction and then tosses them aside to live with the consequences on their own. War never really changes.

    • @nickfury5536
      @nickfury5536 Před 6 měsíci +5

      ​@@theduke7539I never thought of it that way. Very interesting.

  • @whotookjomomma008
    @whotookjomomma008 Před rokem +339

    A non verbal cartographer? Perhaps... a Silent Cartographer? Does he have any information on a certain ringworld?

  • @Mr.Goufball
    @Mr.Goufball Před rokem +328

    Man, I’m loving these cartography videos.

    • @John-oh7st
      @John-oh7st Před rokem +6

      I would also be curious to see a slightly more map the what we see ingame

  • @samueltitone5683
    @samueltitone5683 Před rokem +213

    I kind of wish they pulled the trigger on making the gunners originate from the Malden Middle School vault. It would have been dope to have a tribe of superhuman warriors you could convince to fight alongside you when taking on the Institute.

    • @Matt-md5yt
      @Matt-md5yt Před rokem +18

      Or just flush them out in general.

    • @MikefromTexas1
      @MikefromTexas1 Před rokem +23

      "Pulled the trigger"?
      It was never an option. That's just a fan theory.

    • @packedphatrat
      @packedphatrat Před rokem +16

      The gunners didnt come from Malden

    • @kingt0295
      @kingt0295 Před 11 měsíci +8

      Did any of those kids make it out the vault all I remember is the kids with exceptional intelligence became apart of the vault staff and the best well rounded ones bred then were killed at 18 or smth.

    • @moaninglisa7153
      @moaninglisa7153 Před 10 měsíci +1

      Or you could pay them to help defend the institute

  • @getfreur2458
    @getfreur2458 Před rokem +72

    It's interesting that the east coast had 2 highly militarized raider groups with huge investiments by someone, but the most powerful factions in the area have nothing to do with it or even know who the hell is supplying them with orders and most of their military hardware.

    • @happycompy
      @happycompy Před 8 měsíci

      Who are the 2nd militarized raider group?

    • @chiffoncakeandtea
      @chiffoncakeandtea Před 8 měsíci +20

      ​@@happycompy
      The gunners from the Commonwealth and the talon company mercs from Capital Wasteland

    • @happycompy
      @happycompy Před 8 měsíci

      @@chiffoncakeandtea makes sense. Thanks

    • @lprules619
      @lprules619 Před 19 dny

      @@chiffoncakeandtea The Gunners aren't just exclusive to the Commonwealth. From what I've heard, Colonel Cypress has his/her command outside of the Commonwealth, as evidenced in the Nuka World DLC. However, it doesn't mean that post storyline, the Gunners won't likely be driven out of the Commonwealth, regrouping under the leadership of Colonel Cypress. Talon company on the other hand can be wiped out in F3

  • @ryanbusch2885
    @ryanbusch2885 Před rokem +48

    The single highway base, the scattered bodies, and the tendency to be among the random spawned groups battling each other leads me to think that the gunners have been trying to take Nuka World

    • @lordpumpkinhead265
      @lordpumpkinhead265 Před rokem +10

      Having a stronghold in Nuka World would make logistics in the Commonwealth much easier.

    • @lsg323
      @lsg323 Před 21 dnem

      if its just nuka world and not the other kingdoms then yea that would make sense however if its all kingdoms then the loss out weighs the rewards because they would need at least 20 men per kingdom some might need more manpower like the zoo the space park and the carnival along with a constant supply of food weapons and medicine as well as morale

  • @J4R0D
    @J4R0D Před rokem +88

    Along with the Super mutant video and the Raider video, this shows how in fallout 4 the faction dynamics are shifting right as Vault 111 opens. The arival of the Brotherhood, emergence of the Institute, and reactivation of the Minutemen and Railroad really do a number on the Mutants, Gunners, and to a lesser extent raiders, even without the Sole Survivor's aid.

    • @erek3034
      @erek3034 Před 10 měsíci +9

      Yeah it’s intresting to see how qucik the commonwealth was changing in a couple months in the game

  • @JordanLeetheBoi
    @JordanLeetheBoi Před rokem +36

    Vault 75 could be a huge target because it's basically a big training facility. Easy to train soldiers and pop em out

  • @nymphyswae
    @nymphyswae Před rokem +295

    Man I have no idea how you keep pumping out quality videos so consistently but I absolutely love it thank you man.

    • @fluttzkrieg4392
      @fluttzkrieg4392 Před rokem +19

      I bet he's on Jet most of the time, which allows him to work faster.

    • @MommyMinty
      @MommyMinty Před rokem +5

      ​@@fluttzkrieg4392 It makes sense, but I'm pretty sure it's just the power of Atom.

    • @chickenwarriorr
      @chickenwarriorr Před rokem +1

      ​@@MommyMinty Under the power of Atom how can you not have the motivation to make great things?

    • @MommyMinty
      @MommyMinty Před rokem +2

      @@chickenwarriorr It's all his great power making Rad King so productive

    • @norbertomurillo4565
      @norbertomurillo4565 Před rokem +4

      His devotion to Atom allow him to bend time to allow for greater productivity, this is the only logical conclusion.

  • @mrppbutt3643
    @mrppbutt3643 Před rokem +49

    40:13 Lt. Clint’s best move is likely to take the factory due to its position overlooking one of the only non-flooded roads leading back to Gunner Plaza. It is relatively close to their position in Quincy and is completely unobstructed on all sides giving good lines of sight. To your point about the attack on the atom cats, they tried to attack a peninsula from one way over open ground and were basically destined to fail. But if they are able to coordinate with gunner plaza at all I see no reason why they couldn’t put pressure on the factory from all sides. There’s nothing blocking gunner snipers from picking off the super mutants and they would open up a supply line to the gunner HQ. Given the amount of commanding officers I think they could easily coordinate that kind of attack and strengthen their position in the south.

  • @galenwrathweld
    @galenwrathweld Před rokem +74

    I adore making Fallout themed campaigns, rps and worlds for people to play in, and your videos are genuinely a godsend. Theyre high quality and filled with information but are presented in a way that doesn't make it boring and I can shamelessly direct people here when people ask what kind of places I get world info from.
    Keep up this great work!

  • @commissarcactus1513
    @commissarcactus1513 Před rokem +41

    Once you eventually finish the obvious faction cartography videos, I'd be interested in seeing a Fallout Cartography covering the elevated highways- both their physical structure (where they go, real-life counterparts, where they meet the ground, where they break) and their post-war habitation. Who all are using the elevated highways, and what precisely are they using them for? Waterways could be another good topic.

  • @ginomctony6773
    @ginomctony6773 Před rokem +30

    in clints position, i think the best course would be "the enemy of my enemy is my friend" lure the super mutants north to the quarry and let them fight it out while having a small group on the nearby highway with snipers.
    there is a mod called outcasts and remnants that expands on the gunners by explaining how they get the vertibirds and stuff as them being secretly funded by the enclave in order to expand control over the boston area before they actually step out of the shadows and take control. its a interesting take, but it also makes sense.

    • @umbra6772
      @umbra6772 Před rokem +3

      Damn that does make sense.

  • @BearCavalryWasTaken
    @BearCavalryWasTaken Před rokem +26

    I was always bummed we could never join the gunners, they seem so fun

  • @etcetera1995
    @etcetera1995 Před rokem +22

    Honestly I figure the salvage job at Greenetech is *starting* with stripping out construction material before they start picking through the more complicated machinery.
    Might as well get the boring but easier crap done first.

    • @lordpumpkinhead265
      @lordpumpkinhead265 Před rokem +4

      Good idea. It'd be in the Gunners' best interest to pick apart the stuff they know they'll need and can use immediately before looking for more intricate and complex items they may never use but could instead sell off to other factions. It'd also be difficult to pick apart pre-war technology when you have no clue what any of it is and what it was used for outside of basic electronics and wiring mechanisms.

    • @furimindusties5736
      @furimindusties5736 Před 11 měsíci

      Also it could be a cover up.
      Especially if it's a new operation started after the B.O.S. arrived to the Commonwealth they would want to hide that tech in order to lower their chances of being targeted.

    • @windhelmguard5295
      @windhelmguard5295 Před 11 měsíci +1

      yea they're probably tearing out the walls first to get to the valuable copper wires and stuff like that.
      it is also possible that a lot of the salvage has already been hauled off by the time you get there.

  • @MistaOppritunity
    @MistaOppritunity Před rokem +26

    The northern boarder being all recon bases could indicate that the Gunners either cannot, or have not yet, been able to control that large of a territory. It's already established that they have structure and chain of command, perhaps they haven't expanded further because they simply aren't ready for that yet. The gunners have proven to be pragmatic in the past, and if they believe they are spreading themselves too thin, they would likely address that problem.

    • @jonathancunningham8739
      @jonathancunningham8739 Před 26 dny

      their command is all but non existent it is only in name they are little else then Raiders.

  • @vrakathen9332
    @vrakathen9332 Před rokem +51

    A hour long Radking video to start my day at work? What a great blessing from Atom!

  • @conner4547
    @conner4547 Před rokem +23

    What's with Bethesda and creating interesting factions and making them generic raiders/bandits? They did it with Talon Company and the Silver Hands.

    • @Matt-md5yt
      @Matt-md5yt Před rokem +2

      Ikr

    • @kingt0295
      @kingt0295 Před 11 měsíci +6

      The answer is always cut content lol. I don’t know why they’d bother creating a unique group like the gunners and do literally nothing with them

  • @niloofarrafatpanah2
    @niloofarrafatpanah2 Před rokem +9

    Described the hallucigen entry perfectly, i was like wtf is happening while being shot from 4 different directions and the alarms blaring and debris falling on my head

  • @IAmTheSuspect
    @IAmTheSuspect Před rokem +19

    Took me three of these videos to think of it, but I remember now what this series kinda reminds me of. The old Shoddycast Storyteller series, gives me the same type of vibe

    • @hanzzel6086
      @hanzzel6086 Před 8 měsíci

      God, I miss Shoddycast. Wish they hadn't over extended themselves and suffered for it.

  • @fallout0624
    @fallout0624 Před rokem +13

    I've always assumed the Gunners were trying to make the commonwealth their own little dictatorship, they have a strong military presence, destroyed the previous protectors of the commonwealth and are taking out the mutants. They just need to get their brutality across (have to show strength before people will kneel)

  • @marcus5202
    @marcus5202 Před rokem +24

    Man, it would have been cool if such an intelligent threat was more of a problem/story point in the main story, even if just for the minute men who are better suited to assisting wasteland citizens than these raider like mercenaries. Furthermore, how cool would it be to have the gunners as another option for completing the main quest rather than the minutemen. They're better equipped, foregoing outfits for armour. I want to be a gunner
    Edit: I've just realised they're a struggling group just like the minutemen but are doing much better than them. Definitely a powerful fledgling group that could and would be more powerful with the lone survivor's help

  • @rickleplubo5554
    @rickleplubo5554 Před rokem +5

    East of Fort Hagen there's a small group of gunners investigating a Great War tank along with other gunners investigating great war technology that would have absolutely crumbled to disrepair, i think they're not investigating for any practical use and most gunners just have a fascination with the Great War and are effectively larping as Great War soldiers as a way to cope with the apocalypse will just being regular old mercenaries.

  • @George-Hawthorne
    @George-Hawthorne Před rokem +6

    Seeing as their highest rank is brigadier, the gunners may be a force of brigade strength, so about 3-5,000 troops.

  • @MajinMattPlays
    @MajinMattPlays Před rokem +6

    I think the Gunners are a really cool concept, and I enjoy how they're portrayed when you do deep dives into the game like this. They're not evil, maybe painfully amoral, but they're not killing people for no reason, they're fighting to get a better foothold and a better life for themselves, just like basically everyone else is in the Wasteland. It's just a shame that Bethesda, however much I adore these games and understand why they can't do such, don't explore these secondary groups nearly as much as they most certainly could. Imagine how cool it'd be to be able to join up with Clint, and help him secure some of those much needed victories to expand his influence. There's a lot of fun potential with factions like this but it's just never dived into sadly.

  • @_.JGM._
    @_.JGM._ Před rokem +20

    He did it boys, he finally did it. I've been looking forward to this.

  • @justanotheranimeprofilepic

    I have a bit of a fun fact for the gunners: if you don't do "the first step" and then side with the institute, it will be gun ers defending the scientist you kidnap rather than the minute men. I just thought it was interesting world building

  • @wingshad0w00982
    @wingshad0w00982 Před rokem +9

    I really wish groups like the gunners had faction patrols like in fallout 3. Either planned or semi-random encounter style. Just so we got more of a sense of presence of them.

    • @sipofsunscorchedsarsaparil6052
      @sipofsunscorchedsarsaparil6052 Před 9 měsíci

      You can run into Gunner patrols occasionally. They tend to guard bridges and military checkpoints, often battling other common threats.
      Aside that you can also find them guarding some caravans.

  • @ServantOfOdin
    @ServantOfOdin Před rokem +7

    Nice work as always, rad.
    As per the origin of the Gunners, I think their military conduct alludes to them being former servlicemen. In my headcannon, the Brotherhood stems from elite soliders, like Marines, but the Gunners from either from the army or were founded by former veterans and policemen. Or perhaps even honor guards from Arlington...
    Think about it, they organised themselves in a hierarchical structure (Lieutenant, Captain, etc), have miitary gear, clothing and armor, know of military operations and conduct their operations in a roughly military fashion (at least according to their notes and logs and whatnot). Given the timespan between the Last Great War and FO4, it is no wonder that they lost a fair bit of actual military sharpness as only true diehards like the BoS, lead by a headstrong and unwaivering mind could hold on to such doctrines. We see how the understanding of baseball got corrupted in Diamond City after such time....
    I think the Gunners were basically the Eastcoast variant of the Brotherhood that just didn't kick off so good. Lack of actual material as everything was in the east, lack of actual experience as every experienced soldier was either in Alaska or invading China, lack of leadership because the leaders were either also in the east or got offed by the nukes. Likely also lack of discipline and focus.
    I think the GNN is merely their local (regional) HQ. I'm almost certain tha their origins are in parts so-far unknown.

  • @davel9252
    @davel9252 Před rokem +91

    The biggest mystery about the gunners: How did they form? Were they formed by the kids from Vault 75? Were they formed by National Guardsmen? Did Talon Company Mercs travel north?

    • @Pigness7
      @Pigness7 Před rokem +59

      Maybe they're just a mercenary group that formed on their own, they don't need a crazy backstory. Talon company doesn't have one.

    • @chickenwarriorr
      @chickenwarriorr Před rokem +13

      I'm with @Pigness on this one money is money and if shots need to be fired someone's willing

    • @davel9252
      @davel9252 Před rokem +9

      @@Pigness7 So many lore videos asking where they came from. I can't help but think of that lore now

    • @arcticeagle342
      @arcticeagle342 Před rokem +10

      Well they report to a “Colonel Cypress” who cannot be found in game so they likely came from another state

    • @davel9252
      @davel9252 Před rokem +3

      @@arcticeagle342 Isn't Colonel Cypress only mentioned in the Nuka World DLC?

  • @RodrigoCML7
    @RodrigoCML7 Před rokem +11

    Great work man, making Atom proud.
    I didn’t buy into the theory of a gunner backer at first. It just seemed to me like they were shrewd businessmen and women as opposed to the Talon company as you pointed out. Just a decade of good mercenary work, plus all the looting and taking over they do would amount to the resources they have.
    That said, after your video I’m more open to the idea and I have to say the concept of a backer is rather cool

    • @Pigness7
      @Pigness7 Před rokem +3

      Yeah deacon says "who's pulling the strings, nobody knows" he also says lines referring to cut content, and its a known liar, so like dont take everything he says to be canon.

  • @petzouqi76
    @petzouqi76 Před rokem +10

    Chances are if the whole Fallout 4 play area was larger, similar to the older games, it would have a higher population and increased location size consequently.

  • @chesterstevens8870
    @chesterstevens8870 Před rokem +4

    Its my personal theory that the Gunners are drscrnded from whatever military presence stationed to defend GNR plaza up to when thr bombs fell. Most of their equipment looks to be pre-war, they have a distinct military command structure, and a vested interest in points of tactical importance. QED; I believe that they're essentially military-themed tribals who're willing to trade their services with the larger Commonwealth.

    • @MediumRareOpinions
      @MediumRareOpinions Před rokem +1

      Reminds me of old lore for the Blackfoot tribe. Former military turned disciplined raider tribe.
      Not sure if that's canonical anymore though, it could be something from the cancelled game that never saw development.

  • @Gyrfalcon312
    @Gyrfalcon312 Před rokem +8

    Another stellar addition to my personal favorite series of yours. Somethin' about this 30,000-foot view of factions is _very_ fascinating to hear.
    Late, but: I wonder if Wes truly is the leader of this set of Gunners. After all, in the leveled lists, you'll run into Gunner _Brigadiers_ after Level 90 - Brigadier being a higher officer rank than a mere Captain.
    If flag officers are hitting the wastes along with NCOs, who's to say that Gunners aren't organized all the way to a prewar four-star that's conveniently offscreen?

  • @biostemm
    @biostemm Před rokem +10

    Couldn't the Gunners simply be a group of tactically-minded individuals who happened upon a cache of weapons and combat armor, started taking contracts, and grew from there?

  • @LeoDeC-bk9km
    @LeoDeC-bk9km Před rokem +14

    Wish the next fallout has more of the Gunners and Children of atom in a pretty big roll. Two best and underrated factions in Fo4

  • @kurtisgagnon2726
    @kurtisgagnon2726 Před rokem +8

    I just finished your super mutant and raider cartography videos. Chefs kiss rad king you are killing it brother

  • @Templarkommando
    @Templarkommando Před rokem +2

    Great video!
    On its face, the Gunners have always been a mercenary organization. That said, my impression is that they tend toward doing random odd jobs like private security firms - The Pinkertons are a famous example, but so is Blackwater and a few others.
    This still leaves room for the Gunners to have some innocuous jobs, while still being a sort of evil organization generally. It also means that not every single job that they take is going to make sense when taken together in quite the same way that it would if the Gunners were attached to only one faction. I think you're right that the Gunners aren't necessarily connected to Talon Company, but there might be some relationship - like when Blackwater merged with some other company, and now they're part of a totally new security firm.
    I wouldn't overlook the possibility that some specific contracts that the Gunners take in the Commonwealth are given by the Enclave though. Consider the possibility that the Deathclaw Egg job that they took was deliberately cruel. That starts to sound like something that the Enclave might be amused by. Also, several of those locations that they occupy are deliberately genetics-related or adjacent. Since the Enclave is so interested in FEV, it stands to reason that a remnant Enclave might be looking for new and more insidious ways to murder surface dwellers.

  • @markriosn7589
    @markriosn7589 Před rokem +6

    I do wonder if the Gunners are descended from the remnants of the US Army. Also, seeing as they were interested in Greentech and Malden's vault, they might have an interest in genetic science (engineering perhaps). It's my headcanon at least.

  • @ian7064
    @ian7064 Před rokem +3

    My own head canon regarding the Gunners is that their organization is much larger and operates in many areas around the wasteland. What we as the player encounter is just a detachment of that force. I don't believe there's some shady nefarious person or group pulling their strings. The Commonwealth lacks a central authority or formalized organization, so the Gunners are able to act with impunity. They exist to make money and their reputation makes the few wealthier people in the Commonwealth feel confident in hiring them. It's a business, nothing more, nothing less

  • @liquidlethe
    @liquidlethe Před rokem +4

    Oh wow I didn't know the main factions would wipe out the gunners in the school vault! Also I wonder if they have already raided greentech for the technology and later returned for raw materials knowing they had already cleared it.

  • @neonpink5556
    @neonpink5556 Před rokem +5

    Excellent video, though I wanted to point out you did leave out one location- though in fairness, it's minor and isn't part of the Boston area like the rest of this video; that being Bradberton Overpass in Nuka-World, which is home to a small contingent of Gunners sent westward through the mountains so as to avoid the obvious trap of the Gauntlet.

  • @biostemm
    @biostemm Před rokem +2

    A lot of evidence, like Vault 95 still functioning when the gunners invaded, points to the original plan for FO4 to take place much sooner than the 200+ years that pass by the time the Sole Survivor leaves Vault 111...

  • @A-W80
    @A-W80 Před rokem +5

    I think it's possible that the Vault 95's inhabitants that the Gunners fought weren't the Vault dwellers, maybe some other group moved in between the death of everyone and the Gunners moving in.
    Also, most Gunners, even a lot of the command, are motivated by money, but it's possible that the leader (Whether that is Captain Wes, Colonel Cyprus, or whoever) has other motives, what those are is beyond me but I think it would explain a lot of the weird choices they make.
    One last thing, I think the reason they won't bother Goodneighbour is that Goodneighbour is strong, not strong enough to beat the Gunners by any means, but Goodneighbour has been hardened by years of fighting Super mutants, has an Assaultron, and I assume everyone there would fight to the death, and that's on top of Goodneighbour likely being good trade partners. In short, the losses would be far too high for the attack to be worth it.

  • @austinoakes3898
    @austinoakes3898 Před rokem +7

    If possible, a cartography video tracking the caravans of the games would be a lot of fun😊

  • @KyleLyre13
    @KyleLyre13 Před rokem +5

    First, loved the video Radking, this series is awesome.
    Maybe we don't see an origin point in the Commonwealth because they aren't from the Commonwealth. The fact that almost all of their encampments are on the elevated highways, or are directly adjacent to them, tells me they they are proactively using them not just for high ground combat advantage, but for transit lines. Their encampments cover many of the primary highways into the Commonwealth from the North, East, and South. It's also likely, that if they're using military terminology for rank, their movement could be quite large. Colonels are typically placed in command of large swaths of a military, and answer directly to the various Generals above him. The mention of a Colonel Cypress who cannot be found in the Commonwealth but directed Commander Kaylor to Nuka-World implies that his reach may extend such a vast distance that it encompasses the Commonwealth, at least as far as mobilization is concerned. And also implies he answers to a higher power, namely a group of Generals who command the whole of their operative structure.
    I also believe that they somehow came into prewar military intelligence, as many of the locations they've attempted to utilize would be discussed by, have connections to, or were of importance to the prewar military. However, this would not extend to classified information like Sentinel Site, which likely required a high deal of clearance to know about, given what's there. I say this because the two specific objectives they were interested in getting were the two specific things Hallucigen couldn't provide. Sounds like whoever sent them there weren't using Hallucigen's documents, but the military's.

    • @mattmedrala1947
      @mattmedrala1947 Před rokem +1

      Definitely think you're onto something with the Gunners possibly being a larger organization outside of the Commonwealth. It's possible that they are being set up for an elaboration in 5 in the same way the Institute and Railroad were set up in 3.

    • @KyleLyre13
      @KyleLyre13 Před rokem

      @@mattmedrala1947 man, that would be cool.

  • @bigchefman1
    @bigchefman1 Před 8 měsíci +2

    I always thought the head of the gunners was the one running the insane asylum. He has the money, the history and the gunners already work for him.

  • @jasonspaulding6694
    @jasonspaulding6694 Před rokem +2

    Usually when I think of the origin of the gunners, I came with a back story of them originally being a group of minutemen who didn't feel ad though they weren't earning enough for their sacrifices and grew fed up with this who selfless sacrifices and chose money instead.

  • @daftzeta3671
    @daftzeta3671 Před 2 měsíci +1

    Clint should definitely push for the quarry. That may be a very unfinished vault, but that just means they have a LOT of building supplies, besides that, they gain control of a nuclear reactor, a place to build up that can lead to various commonwealth locations through mining a bit of rubble, and a defensive position in the south that is nigh impenetrable.

  • @Jh5kRadio
    @Jh5kRadio Před rokem +2

    I think the reason for the extremely large number of gunners for an otherwise mundane operations at GreenTech Genetics is for two reasons:
    1. They've already extracted the cool genetic tech stuff, as you don't really come across any particularly cool tech stuff once you're inside.
    2. The recent influx of extra manpower was, at least in part, in response to the Courser. They are known to have a good communication networks, so many were probably from the various outposts nearby (perhaps some of the outside guards of nearby HalluciGen were diverted?)

  • @VaciliNikoMavich
    @VaciliNikoMavich Před rokem +4

    There is a mod that adds Gunners wearing environment suits in the Sentinel Site fighting ghouls when you get there 😊
    Even has entries to explain how and why they are there.

  • @zedorda1337
    @zedorda1337 Před 11 měsíci +1

    I believe the power behind the gunners is something they wanted to foreshadow too and have them return in a later title. Since it has been known that Fallout 76 was only a test run with hopes on a later more complete online version for fallout.

  • @cartonwaffle
    @cartonwaffle Před rokem +2

    Absolutely love the series, and have been hyped for the gunners since the start of it.

  • @sharpcadia
    @sharpcadia Před rokem +2

    I was waiting another cartography video. Good work as always! Thank you! ❤

  • @Biomancy
    @Biomancy Před rokem +12

    I really like your cartography series. Will you do this series for fallout 3 and New Vegas as well?

  • @austinoakes3898
    @austinoakes3898 Před rokem +1

    This is an incredible series, please continue! I loved this content and it was so well researched and made, thanks a lot!

  • @Polkbooks
    @Polkbooks Před rokem +1

    I’m loving these series so far! Keep up the good work :)

  • @thomasleonardis711
    @thomasleonardis711 Před rokem

    These cartography episodes are phenomenal. I love the work and effort that went into logging all this information and then charting it into the map. It’s very informative.

  • @Shushkin
    @Shushkin Před rokem +2

    I appreciate the hard work you put into your content! This is a good video

  • @zacharyliles8657
    @zacharyliles8657 Před rokem +1

    The cartography series is top tier. I know these take a lot of work, but I'd love to see as much of this kind of content as possible. Thank you Mr. King!

  • @nichthompson
    @nichthompson Před 4 měsíci +1

    Great work. I've really been enjoying all that you do. Many thanks and praise be to Atom

  • @darthcheesecake3392
    @darthcheesecake3392 Před rokem +3

    I really love this series. It's helpful for my own planning for games I'll run.

  • @mrsport5774
    @mrsport5774 Před 3 měsíci

    This is an amazing series dude. I know how much work this has gotta take to make! Hope you’re seeing success 😊

  • @ArcticPenguin17
    @ArcticPenguin17 Před rokem +2

    Love your videos. Keep up the great content!

  • @holdengoodall
    @holdengoodall Před 4 měsíci +1

    43:24 My headcannon is that Wes wanted Cruz alive because Wes had the hots for Cruz, and thus had him reprimanded to a much safer duty

  • @Sweetandsyrupy
    @Sweetandsyrupy Před rokem +3

    Love this cartography series! It’s a great idea

  • @shiznitts
    @shiznitts Před rokem +1

    Literally seeing how the gunners were an occupying force establishing outposts and overwatch while pincer flanking and methodically influencing the commonwealth and it's Jewel into trusting them while they gain power; just to see the story progress and their destiny for failure, all laid out like this in this lore heavy format is 4D Chess levels of thought processing

  • @Resonance115
    @Resonance115 Před rokem +3

    Its always a good day in the Wastelands when RadKing posts.

  • @coolcalebscs
    @coolcalebscs Před rokem +2

    I would have really enjoyed if this game actually had some expansion elements, regardless of player intervention, imagine the Gunners just starting out near Quincy and slowly expanding after a certain point, oh well, one can imagine!

  • @ethanchang8123
    @ethanchang8123 Před rokem

    Can I just say thank you so much for making such quality content. I’m so grateful for your content

  • @fuckinantipope5511
    @fuckinantipope5511 Před rokem +3

    I would've loved if you could've started a campaign against the gunners with the minutemen after taking the castle and recruiting enough minutemen.
    But aight, gotta do it all alone with modded minutemen artillery

    • @juanfrainsane
      @juanfrainsane Před 2 dny

      Actually you do, re-taking quincy from the gunners is exactly that😂

  • @Alice..M
    @Alice..M Před rokem

    I love watching your videos after work or while I fall asleep at night. Thanks for putting out excellent content!

  • @Noseylemon
    @Noseylemon Před rokem +2

    I would love a fallout cartography of all the enclave bases in fallout 3, might be cool to throw the brotherhood in with them too if neither is big enough alone

  • @batman96160
    @batman96160 Před rokem +10

    I had the theory that Littlehorn & Associates possibly helped fund the gunners like they funded the talon company in fallout 3.

  • @scottmarston3920
    @scottmarston3920 Před rokem

    Thank you for this, my workday really needed some quality content to help it along

  • @brothers_of_nod
    @brothers_of_nod Před rokem +1

    I really liked videos like these, there's story and lore to be found in details like this, and more often than not, even if I go out and read terminals and notes, I don't take these things into account that really show how strong or unstable the grip that a powerful player like the Gunners hold in the Commonwealth really is.

  • @zachbeaudoin4884
    @zachbeaudoin4884 Před rokem +3

    I love this series, awesome to hear it sounds there's going to be more, especially if you have a new Robo-Brain assistant

  • @landonbrown4223
    @landonbrown4223 Před 2 měsíci

    Radking!! I have been watching your videos every night for about 3 months to fall asleep to your voice is so soothing and I have always loved fallout lore, just want to say thank you sir!

  • @MrRamen211
    @MrRamen211 Před rokem

    I really appreciate you put out these long videos

  • @philhdez1316
    @philhdez1316 Před rokem +1

    My guess for Greentech was that some gunners we fight are reinforcements from other encampments in the area that were called on when they caught wind of the courser was going for the synth.

  • @mal1362
    @mal1362 Před rokem +4

    5:54 there's a Gunner base north of vault 111 near that raider outpost across the river between sanctuary and Abernathy farm.

    • @elliswatanabe
      @elliswatanabe Před rokem

      wat

    • @mal1362
      @mal1362 Před rokem +1

      @Ellis Watanabe yup fast travel to vault 111 and leave out the back gate (not the gate you enter at the start of the game) then you just keep goin straight till you see a fortified radio tower

    • @Pigness7
      @Pigness7 Před rokem +1

      @@mal1362 thats from a mod

    • @mal1362
      @mal1362 Před 8 měsíci +1

      ​@Pigness7 I found this out on ps4. I only had minutemen mods that effect the leveling system and stuff. So that's weird

  • @MrLuisfrossi
    @MrLuisfrossi Před rokem +1

    Love these Cartography videos King!
    Also if the next speculation of the next Fallout comes out, I'd like to suggest Houston, Texas

  • @jeffreysort7219
    @jeffreysort7219 Před 6 měsíci

    This is a cool, original series. Thanks!

  • @RKNGL
    @RKNGL Před rokem +9

    Honestly the Gunners feel like Talon Company if they were just larger and generically military themed. I have hard time seeing them as more fleshed out. When their minor developments are mainly due to their way larger scale and distribution when compared to Talon.
    Them hoping you have a bounty on you seems like more of a throw away line than a real statement of intention. To me it seems almost more shallow than Talon’s statement about killing any dogooder that might interfere with their benefactor’s goal.
    Not to mention who is actually going to hire these people? If they attack people on-site how does anyone even hire these themed raiders? We don’t see them recruiting, or ever really looking for work in any meaningful way. At least with Talon as empty as they might be they are clearly working for “someone” rather than having a nebulous goal of being raiders and fighting raiders all at the same. While also somehow insuring loyalty among their evidently expendable force.
    Even comparing them to a group like the Fiends makes them seem less like an organized faction than a convenient bad guy or placeholder group of roadblocks.
    I compare them to the Banished in the 343 Halo games. They are the not Covenant just as the Gunners are the not Raiders.

  • @claytonbarham8755
    @claytonbarham8755 Před rokem +2

    I always love the Cartography series! If you ever have any interest in expanding the Cartography series to Fallout: New Vegas, that'd be really fascinating to watch too

  • @thewholehorse7140
    @thewholehorse7140 Před rokem

    I love these videos, they are much appreciated

  • @SourPatches2077
    @SourPatches2077 Před rokem

    I was just wondering when another one of these was coming out! Yay

  • @Biffting93
    @Biffting93 Před 9 měsíci +1

    I have a feeling the attack on Quincy is actually connected to The Atom Cats. Evidence suggests Zeke stole some power armours and sold them to Sturges. I speculate that Clint recognised the armour Sturges bought as gunner armour, he told the gunners and then helped them in the attack on Quincy in an attempt to get the stolen armour back which in turn is why the gunners are now attacking the garage

  • @lprules619
    @lprules619 Před měsícem +1

    Parsons Asylum does have Gunners under Deegan's employment to protect the Asylum, but not all the Mercenaries that are there are Gunners. As fallout wiki pointed out, Parsons Asylum is under protection by a mercenary retinue. Gunners just so happen to be part of that retinue, the other mercs must be local mercs too

  • @cameronblazowich2671
    @cameronblazowich2671 Před rokem

    Hey Mister RadKing I just wanted to say your videos are awesome, and I always get a kick out of them. Keep up the good work! Also if you ever get time I think it might be cool to talk about Holotypes. Maybe the in game Evolution of them and why the look of them change from FNV to Fallout 4. Thanks again!

  • @lprules619
    @lprules619 Před 8 měsíci +1

    48:05 True, but given the sole survivors option to become the much needed General of the Minutemen that the Minutemen need, then convincing and/or occupying Murkwater construction site, Egret tours marina, and Somerville Place to join the Minutemen, the Minutemen can ultimately eliminate the possibility of Gunners effectively controlling the south of the map, thus splitting the Main Gunner controlled territory in two or three.

  • @michaelcondron1304
    @michaelcondron1304 Před rokem +1

    Another great video, thank you. And I think you're really on to something with the GNN'ers... 😎

  • @Avarstia_Owain
    @Avarstia_Owain Před rokem +1

    Ngl, I think the Gunners are an arm of Talon Company, possibly a member of the Children of Atom tried to get up north and Talon Company had to give the contract to their superiors in order to hand back down, with Vault 95 likely coming about in the 2280s around the time Fallout New Vegas is set, where the Children of Atom set up the place in the glowing sea and Vault 95 was likely another due to its proximity. The Gunners got word and took the Vault to find the leader to which was a success and the Children in the Vault scattered, causing the more angry ones to be the Children of Atom outside of the Glowing Sea. I could see Gunner's Plaza be the main base recovered via the rail ways possibly, allowing for travel north and supplies to get back to HQ of the gunners with the gunners being the most northern branch. Given Quincy, Mass Turnpike, Auto Wreckers, and other locations possibly being set in a way so they could try and gain working Vehicles with rails heading through the northern mountains around the Commonwealth being harder to access, maybe even for the Gunners to access more of what is around them in the commonwealth too could be an option when allowing Vehicles. Personally I think Cypress could be a Gunner based beyond the boundaries of the game. I could totally see a possible rail yard between GNN and Providence Rhode Island be a higher chain of command location for the gunners with Nuka World being a place that has been heard of beyond where its set, so I could totally see if the Gunners are apart of a larger chain of groups akin to the Legion in taking out and enfolding Merc bands like they did tribals, there could be a bigger fish we could never get too.
    Then again this is all based on my headcanon that New York has a basis of a larg merc group that could act as a crime syndicate there but as just mercs elsewhere in the wasteland, stretching up the coast some and down the coast more than north.

  • @DocTraubo
    @DocTraubo Před rokem

    Excellent video!

  • @ipsnip5828
    @ipsnip5828 Před rokem +1

    I love these cartography videos

  • @seanromine3932
    @seanromine3932 Před 9 měsíci +1

    What should Clint do? Start by sniping the super mutants, have them bit by bit funnel along the borders of Quincy while still sniping them from on high. The toy factory cleared means not having to worry about them approaching plus then gaining the materials there which could be viewed as exceptionally valuable when paired with them no doubt possessing pipboys which I assume are necessary to use the settlement devices, but who can say.
    After that, I would continue to fortify the borders, that mirelurk nest amidst the camp ground. That one little building that is constantly being contested between Quincy and the Atom Cats garage.
    If I were also aware of the vault located in the Quarry, I would certainly take out the Raiders there to eventually have the spot investigated further but I would also certainly either wipe out Hyde Park or hire them to maybe attack the Atom Cats to have the raiders likely be wiped out or at least weakened before then eliminating them as well but I would absolutely wipe them out as well.
    Pit my enemies against each other or wipe them out to preserve my borders and open up tons of salvage.
    As for Poseidon energy, if I was at all aware of their history and usually having hidden tech and tons of guardian robots, I would wait for my numbers to be shared up, bigger numbers to ensure a safe takeover.
    Never lower Quincy's population so much so as to risk losing it.

  • @Matt-md5yt
    @Matt-md5yt Před rokem

    Sweet glad to see this one my RadKing.